Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file. 3 sleeves the Conjurer (level 1, 4/13 HPs) Began as a Mummy Conjurer on May 31, 2017. Quit the game on level 2 of the Dungeon. The game lasted 00:00:42 (122 turns). sleeves the Conjurer (Mummy Conjurer) Turns: 122, Time: 00:00:43 Health: 4/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting + Level 3.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A hobgoblin comes into view. It is wielding a club. There is an open door here. The worm closely misses you. You barely miss the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm closely misses you. You hit the worm. The worm is heavily wounded. You hit the worm but do no damage. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........@ ............ #. .#'#........ #. .......[... #. .........# #. .........# #. ### .........# .####.... .....?...#######.....# .........'.....'@w...+ #.....†..#######.....# #........# ......# ########## #......# .......# #.......# #.......# #.......g You could see a worm and a hobgoblin (sleeping). Vanquished Creatures A leopard gecko (D:2) A bat (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 78 | D:2 | Noticed Terence 122 | D:2 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 10 Dodge: Dodged || 3