Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 12 skunkjim the Cudgeler (level 2, 19/19 HPs) Began as a Gargoyle Monk on July 15, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (519 turns). skunkjim the Cudgeler (Gargoyle Monk) Turns: 519, Time: 00:00:33 Health: 19/19 AC: 4 Str: 14 XL: 2 Next: 33% Magic: 2/2 EV: 12 Int: 10 God: Gold: 15 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of magic mapping {unknown} Comestibles c - 3 rations Skills: - Level 3.2 Fighting + Level 3.7 Maces & Flails - Level 2.4 Dodging - Level 2.1 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. All of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. There is an open door here. d - a scroll labeled SUUTZA CEDGHUKH As you read the scroll labeled SUUTZA CEDGHUKH, it crumbles to dust. It is a scroll of enchant armour. Really abort (and waste the scroll)? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...###### #...##...######## #...##...#..@...# #####...##...#......# ....'...'....'>.....# #####...##...#......# ....#...##...#####+## ###.########## #.##.....#### #.##........# #.##..##.##.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skunkjim the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 239 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 519 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_simpleton_c, hangedman_abyss_or_decor_lesser_grid Action || total -------------------------++------- Melee: Mace || 33 Use: Scroll || 1 Stab: Sleeping || 3 Armor: Robe || 7 Dodge: Dodged || 17 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 18 | 0.0 | 0 | 8 | 0.0 | 519 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 18 | 0.0 | 0 | 8 | 0.0 | 519 +---------+---------+-------+---------+---------+-------+---------