Dungeon Crawl Stone Soup version 0.25-a0-166-g16436c4 (webtiles) character file. Game seed: 1452515452048893355, levelgen mode: deterministic 51 sirboomalot the Ducker (level 3, -4/26 HPs) Began as an Octopode Monk on Nov 23, 2019. Killed by nerve-wracking pain ... invoked by Grinder (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (1553 turns). sirboomalot the Ducker (Octopode Monk) Turns: 1553, Time: 00:03:19 Health: -4/26 AC: 1 Str: 10 XL: 3 Next: 83% Magic: 0/3 EV: 15 Int: 12 God: Gold: 130 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . h - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit + e - amulet of guardian spirit rElec . Reflect . j - ring of flight rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Evoke Flight You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons h - a +0 long sword (weapon) Jewellery e - an amulet of guardian spirit (around mantle) j - a ring of flight (left tentacle) Scrolls c - a scroll of fog {unknown} d - a scroll of remove curse {unknown} g - a scroll of enchant armour {unknown} Potions a - 3 potions of lignification {unknown} f - a potion of heal wounds {unknown} Comestibles b - 3 rations Skills: + Level 3.4 Fighting + Level 3.4 Long Blades * Level 3.9 Dodging - Level 2.6 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History There is a stone staircase leading up here. Grinder shouts! An adder comes into view. Grinder barely misses you. You closely miss Grinder. Your grab misses Grinder. Grinder gestures at you. Pain shoots through your body! You closely miss Grinder. You grab Grinder. You constrict Grinder. Grinder hits you. You writhe in agony. You hit Grinder. You squeeze Grinder. Grinder is moderately wounded. You constrict Grinder, but do no damage. Grinder gestures at you. Pain shoots through your body! You hit Grinder. Grinder is moderately wounded. You constrict Grinder. Grinder gestures at you. Pain shoots through your body! You die... ## .. #.##### #S5@.<# ####### You could see Grinder and an adder. Vanquished Creatures An adder (D:2) 3 dart slugs A leopard gecko (D:1) 7 bats A giant cockroach (D:1) 3 goblins (D:1) 5 hobgoblins 2 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirboomalot the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 75 | D:1 | Reached XP level 2. HP: 18/21 MP: 2/2 359 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/3 1207 | D:2 | Found a shimmering blue altar of Sif Muna. 1547 | D:3 | Noticed Grinder 1553 | D:3 | Killed from afar by Grinder Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, kennysheep_another_room D:2: layout_basic, led_sif_pool, minmay_misc_feat_four_crosses, corexii_corridor_pit D:3: layout_basic, hellmonk_ghost_happy_afterlife, uniq_grinder Action || total -------------------------++------- Melee: Falchion || 48 Constrict || 18 Tentacles || 14 Long sword || 17 Stab: Sleeping || 11 Eat: Chunk || 2 Armor: Skin || 5 Dodge: Dodged || 50 Rpst.: Falchion || 8 Long sword || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 74 | 0 | 0.0 | 34 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 32 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+-------