Dungeon Crawl Stone Soup version 0.25-a0-890-g62861fb (webtiles) character file. Game seed: 11064407710574507695, levelgen mode: deterministic 11 simcity the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on May 11, 2020. Slain by a gnoll (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (640 turns). simcity the Conjurer (Demigod Conjurer) Turns: 640, Time: 00:01:47 Health: -2/20 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/7 EV: 12 Int: 19 God: Gold: 55 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles b - 9 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls g - a scroll of remove curse {unknown} Potions d - a potion of degeneration {unknown} h - a potion of curing {unknown} Comestibles c - 2 rations f - 3 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 4% 2 ###.... Dazzling Flash Conj/Hex #..... 22% 3 ###.... Fulminant Prism Conj/Hex #......... 58% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History The gnoll is severely wounded. The gnoll hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you. You die... ..#...#.## #.###...# 8.#.8.'.# #.......### ..#...### #.#.#.#.... ####### #.......### #.#.#.#.# ##.).....# #######..#.#.#.# #..............# #@#............# #g#.############ #g#.# ##=# #.#.# #...## #.#.# .#.#.# #.#.# .....# #.#.# ...#.#### #.#.# #....##.## #.#.# You could see a gnoll and a goblin. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | simcity the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 505 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/7 585 | D:1 | Reached skill level 4 in Conjurations 640 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, minmay_misc_feat_secret_circle Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 30 Armor: Robe || 2 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+-------