ASSERT(attacker) in 'attack.cc' at line 394 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-632-g926a82b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15006757441077841265, deterministic pregen: 1 Command line: /usr/games/crawl-git-926a82b99e -name simcity -rc /dgldir/rcfiles/crawl-git/simcity.rc -macro /dgldir/rcfiles/crawl-git/simcity.macro -morgue /dgldir/morgue/simcity/ -webtiles-socket /crawl-master/webserver/sockets/simcity:2020-09-14.07:17:59.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-926a82b99e(_Z17write_stack_traceP8_IO_FILE+0x23) [0x6146d3]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-926a82b99e(_Z13do_crash_dumpv+0x40c) [0x61c4ec]: do_crash_dump() /usr/games/crawl-git-926a82b99e(_Z20crash_signal_handleri+0x9c) [0x61495c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f4e81d350b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f4e820cfb7b]: /usr/games/crawl-git-926a82b99e() [0x61bade] /usr/games/crawl-git-926a82b99e() [0x61be36] /usr/games/crawl-git-926a82b99e(_ZN6attack11init_attackE10skill_typei+0x2a7) [0x5b4d17]: attack::init_attack(skill_type, int) /usr/games/crawl-git-926a82b99e(_ZN13ranged_attackC1EP5actorS1_P8item_defbS1_+0x69) [0xa2d7c9]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-git-926a82b99e(_ZN4bolt13affect_playerEv+0x2ef) [0x5cf37f]: bolt::affect_player() /usr/games/crawl-git-926a82b99e(_ZN4bolt11affect_cellEv+0x12f) [0x5d299f]: bolt::affect_cell() /usr/games/crawl-git-926a82b99e(_ZN4bolt7do_fireEv+0x2ac) [0x5d362c]: bolt::do_fire() /usr/games/crawl-git-926a82b99e(_ZN4bolt4fireEv+0xfd0) [0x5d5300]: bolt::fire() /usr/games/crawl-git-926a82b99e(_Z10mons_throwP7monsterR4boltib+0x668) [0xb37178]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-926a82b99e(_Z12handle_throwP7monsterR4boltbb+0x2a8) [0x8c3958]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-926a82b99e(_Z19handle_monster_moveP7monster+0x1830) [0x8c5410]: handle_monster_move(monster*) /usr/games/crawl-git-926a82b99e(_Z15handle_monstersb+0x6ed) [0x8c641d]: handle_monsters(bool) /usr/games/crawl-git-926a82b99e(_Z12world_reactsv+0xcf) [0xc6547f]: world_reacts() /usr/games/crawl-git-926a82b99e() [0xc69426] /usr/games/crawl-git-926a82b99e(main+0x57d) [0xc6d5fd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4e81d207ed]: /usr/games/crawl-git-926a82b99e() [0x56bd39] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4e820cf84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f4e820cf84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000614d9b in call_gdb (file=0x7f4e820ba180) at crash.cc:436 gdb = attach_cmd = "attach 3543\000\000\000\000\000\000\000\000" #2 0x000000000061c50c in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/simcity/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(attacker) in 'attack.cc' at line 394 failed." file = 0x7f4e820ba180 t = 1600070775 name = "/dgldir/morgue/simcity/crash-simcity-20200914-080615.txt", '\000' #3 0x000000000061495c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f4e820cfb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000061bade in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc5025cce0 "ASSERT(attacker) in 'attack.cc' at line 394 failed.", assert=assert@entry=true) at dbg-asrt.cc:817 No locals. #7 0x000000000061be36 in AssertFailed (expr=0xc78c24 "attacker", file=0xc78c1a "attack.cc", line=394, text=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(attacker) in 'attack.cc' at line 394 failed.\000\004", '\000' "\377, \377", '\000' "\377, \377\377\377\000\000\000\000\240\177\v\202N\177\000\000\377\377\377\377\000\000\000\000\240\177\v\202N\177\000\000\000\000\000\000\000\000\000\000\240\177\v\202N\177\000\000\377\377\377\377\000\000\000\000\020\254\270\002\000\000\000\000\001\000\000\000\000\000\000\000\240\177\v\202N\177\000\000\000\000\000\000\000\000\000\000\340\315%P\374\177\000\000\000o\b\001\000\000\000\000\360\315%P\374\177\000\000\000o\b\001\000\000\000\000\000\316%P\374\177\000\000\000o\b\001\000\000\000\000\372u\307\000\000\000\000\000\000\316%P\374\177\000\000\000o\b\001\000\000\000\000\372u\307"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x0, reg_save_area = 0x0}} fileName = #8 0x00000000005b4d17 in attack::init_attack (this=0x7ffc5025d730, unarmed_skill=, attack_number=) at attack.cc:394 No locals. #9 0x0000000000a2d7c9 in ranged_attack::ranged_attack (this=0x7ffc5025d730, attk=, defn=, proj=0x7ffc5025ded0, tele=, blame=) at ranged-attack.cc:34 proj_name = #10 0x00000000005cf37f in bolt::affect_player (this=this@entry=0x7ffc5025e180) at beam.cc:3658 attk = { = {_vptr.attack = 0xd58010, attacker = 0x0, defender = 0x10cdb20, responsible = 0x0, attack_occurred = false, cancel_attack = false, did_hit = false, needs_message = false, attacker_visible = false, defender_visible = false, perceived_attack = false, obvious_effect = false, to_hit = 0, damage_done = 0, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 0, attk_type = 64429016, attk_flavour = AF_PLAIN, attk_damage = -2116585958, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = "bug", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, fake_chaos_attack = false, simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, range_used = 0, reflected = false, projectile = 0x7ffc5025ded0, teleport = false, orig_to_hit = 0, should_alert_defender = true, launch_type = BUGGY} pre_res_dam = was_affected = old_hp = final_dam = engulfs = pre_ac_dam = #11 0x00000000005d299f in bolt::affect_cell (this=this@entry=0x7ffc5025e180) at beam.cc:1007 prev_reflections = 0 hit_player = #12 0x00000000005d362c in bolt::do_fire (this=this@entry=0x7ffc5025e180) at beam.cc:1234 feat = DNGN_STONE_STAIRS_UP_III was_seen = #13 0x00000000005d5300 in bolt::fire (this=0x7ffc5025e180) at beam.cc:1077 No locals. #14 0x0000000000b37178 in mons_throw (mons=0x1106518, beam=..., msl=5, teleport=) at throw.cc:1158 weapon = 4 slot = MSLOT_MISSILE msg = "the merfolk javelineer throws a javelin." ammo_name = "a javelin" returning = false item = {base_type = OBJ_MISSILES, sub_type = 4 '\004', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 65 'A', quantity = 1, flags = 536870927, pos = {x = -2, y = -2}, link = 27003, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} projected = THROWN #15 0x00000000008c3958 in handle_throw (mons=mons@entry=0x1106518, beem=..., teleport=teleport@entry=false, check_only=check_only@entry=false) at mon-act.cc:1323 launcher = 0x0 weapon = 0x0 mon_item = 5 interference = DO_NOTHING prefer_ranged_attack = master_archer = liquefied = 5 act = #16 0x00000000008c5410 in handle_monster_move (mons=0x1106518) at mon-act.cc:1880 friendly_or_near = prefer_ranged = true beem = {origin_spell = SPELL_NO_SPELL, range = 7, glyph = 40 U'(', colour = 4 '\004', flavour = BEAM_MISSILE, real_flavour = BEAM_MISSILE, drop_item = true, item = 0x7ffc5025ded0, source = {x = 44, y = 26}, target = {x = 40, y = 30}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 3412, source_name = "", name = "javelin", short_name = "", hit_verb = "pierces through", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = true, animate = true, ac_rule = normal, obvious_effect = false, seen = true, heard = false, path_taken = std::vector of length 4, capacity 4 = {{x = 43, y = 27}, {x = 42, y = 28}, {x = 41, y = 29}, {x = 40, y = 30}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 2 elements, foe_info = {count = 1, power = 7, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 40.5, y = 30.5}, dir = {x = -0.70710678118654757, y = 0.70710678118654757}}, on_corner = false, cycle_idx = 0}, tile_beam = 3216, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 85 entry = non_move_energy = 6 #17 0x00000000008c641d in handle_monsters (with_noise=) at mon-act.cc:2405 mon = 0x1106518 oldspeed = 85 tries = #18 0x0000000000c6547f in world_reacts () at main.cc:2253 No locals. #19 0x0000000000c69426 in _input () at main.cc:1205 player_disabled = {was_disabled = false} #20 0x0000000000c6d5fd in _launch_game () at main.cc:477 game_start = false #21 _launch_game_loop () at main.cc:382 game_ended = false #22 main (argc=, argv=) at main.cc:334 echo = {prev_state = MB_MAYBE} Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-926a82b99e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-926a82b99e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-926a82b99e/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 4 Level id: Shoals:4 Level build method = random_map_for_place [depth 4], level layout type = shoals, absdepth0 = 18 Level vaults: shoals_end_simple layout_shoals shoalhut_rune shoalhut shoalhut shoalhut shoalhut shoalhut shoalhut uniq_bai_suzhen Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Evoke which item? (* to show all) (? for menu, Esc to quit) Press: ? - help, Shift-Dir - straight line, f - wind drake, p - alligator snapping turtle Aim: a wind drake (flame, heavily wounded, repelling missiles) The bolt of acid hits the alligator snapping turtle! The alligator snapping turtle is splashed with acid. The alligator snapping turtle is heavily wounded. The bolt of acid misses the wind drake. Your larval fireox beast hits the alligator snapping turtle but does no damage. Your larval fireox beast tramples the alligator snapping turtle but does no damage. Bai Suzhen is engulfed in blazing flames. Bai Suzhen roars! A four-headed hydra appears. The alligator snapping turtle is engulfed in blazing flames. The alligator snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * Your larval stingox beast hits the alligator snapping turtle but does no damage. Your larval stingox beast stings the alligator snapping turtle but does no damage. Your larval stingox beast tramples the alligator snapping turtle but does no damage. The wind drake is engulfed in blazing flames. [a] - 286 gold - curing and magic [b] - 728 gold - might, stabbing, resistance and invisibility [c] - 294 gold - haste and brilliance Purchase which effect? You no longer have enough gold to petition Gozag for potion effects. You feel better. Magic courses through your body. Your larval fireox beast hits the alligator snapping turtle but does no damage. Your larval fireox beast tramples the alligator snapping turtle but does no damage. Bai Suzhen is engulfed in blazing flames. Bai Suzhen whispers to herself, "Everyone I saved... Everyone I doomed..." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. Your larval stingox beast hits the alligator snapping turtle. Your larval stingox beast stings the alligator snapping turtle but does no damage. Your larval stingox beast tramples the alligator snapping turtle but does no damage. The alligator snapping turtle is engulfed in blazing flames. The alligator snapping turtle bites your larval stingox beast! The four-headed hydra is engulfed in a cloud of scalding steam. The four-headed hydra becomes distracted by the nearby gold, dreaming of imaginary riches. Your larval fireox beast breathes flames at the alligator snapping turtle. The blast of flame hits the alligator snapping turtle. Casting: Conjure Ball Lightning (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs your larval stingox beast!!! You kill your larval stingox beast! Your larval stingox beast's corpse disappears in a puff of smoke! The blast of lightning engulfs your larval fireox beast!! You kill your larval fireox beast! Your larval fireox beast's corpse disappears in a puff of smoke! The blast of lightning engulfs the alligator snapping turtle!! The alligator snapping turtle is severely wounded. The alligator snapping turtle hisses angrily. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the wind drake!! You kill the wind drake! The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs you. You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the alligator snapping turtle!! The alligator snapping turtle is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear an angry hiss. You hear a shout! You hear a screech! x3 Casting: Conjure Ball Lightning (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. You carefully extract the barbed spikes from your body. Bai Suzhen is engulfed in blazing flames. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the alligator snapping turtle! The alligator snapping turtle is almost dead. The blast of lightning engulfs you. You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The alligator snapping turtle is engulfed in blazing flames. You kill the alligator snapping turtle! You hear a shout! You feel better. You feel better. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the four-headed hydra!! The four-headed hydra is heavily wounded. The four-headed hydra is no longer distracted by gold. The blast of lightning engulfs Bai Suzhen. Bai Suzhen completely resists. Bai Suzhen is lightly wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the four-headed hydra! The four-headed hydra is severely wounded. The blast of lightning engulfs Bai Suzhen. Bai Suzhen completely resists. Bai Suzhen is lightly wounded. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs Bai Suzhen. Bai Suzhen completely resists. Bai Suzhen is lightly wounded. The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the four-headed hydra!! You kill the four-headed hydra! The four-headed hydra's corpse disappears in a puff of smoke! Press: ? - help, v - describe, . - travel Here: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (lightly wounded) The floor. Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the phial where? Press: ? - help, Shift-Dir - straight line, f - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (lightly wounded) The torrent of water hits Bai Suzhen! Bai Suzhen is lightly wounded. Bai Suzhen is knocked back by the torrent of water. The wave splashes down. Bai Suzhen is engulfed in water. Your transformation is almost over. Your ball lightning explodes! The blast of lightning engulfs the plant!! The plant is lightly damaged. The blast of lightning engulfs Bai Suzhen. Bai Suzhen completely resists. Bai Suzhen is lightly wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a screech! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (lightly wounded, waterlogged) The mass of ice explodes! The iceblast engulfs Bai Suzhen. Bai Suzhen partially resists. Bai Suzhen is lightly wounded. A sea snake comes into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs Bai Suzhen. Bai Suzhen completely resists. Bai Suzhen is lightly wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (lightly wounded, waterlogged) The mass of ice explodes! The iceblast engulfs Bai Suzhen. Bai Suzhen is moderately wounded. Your ball lightning explodes! The blast of lightning engulfs Bai Suzhen. Bai Suzhen completely resists. Bai Suzhen is lightly wounded. You hear a shout! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (lightly wounded, waterlogged) The bolt of acid hits Bai Suzhen! Bai Suzhen is splashed with acid. The acid corrodes Bai Suzhen! Bai Suzhen is moderately wounded. Your extra speed is starting to run out. The sea snake becomes distracted by the nearby gold, dreaming of imaginary riches. A merfolk siren comes into view. It is wielding a +0 spear. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (moderately wounded, covered in acid, waterlogged) The bolt of acid hits Bai Suzhen! Bai Suzhen is splashed with acid! Bai Suzhen seems to be corroded for longer. Bai Suzhen is moderately wounded. The sea snake hisses angrily. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (moderately wounded, covered in acid, waterlogged) The bolt of acid misses Bai Suzhen. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You feel better. A nearby plant withers and dies. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Conjure Ball Lightning (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Bai Suzhen. Bai Suzhen is moderately wounded. Bai Suzhen is knocked back by the mystic blast. The merfolk siren chants its luring song. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (moderately wounded, covered in acid, waterlogged) The bolt of acid hits Bai Suzhen! Bai Suzhen is splashed with acid. Bai Suzhen is heavily wounded. A nearby plant withers and dies. The merfolk siren chants its luring song. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (heavily wounded, covered in acid, waterlogged) The bolt of acid misses Bai Suzhen. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 quarterstaff and wearing an uncursed amulet of reflection (heavily wounded, covered in acid, waterlogged) The bolt of acid hits Bai Suzhen! Bai Suzhen is splashed with acid. Bai Suzhen seems to be corroded for longer. Bai Suzhen roars in fury and transforms into a fierce dragon! Bai Suzhen is heavily wounded. You feel yourself slow down. The merfolk siren chants its luring song. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen (heavily wounded, surrounded by thunder, covered in acid, waterlogged) The bolt of acid hits Bai Suzhen! Bai Suzhen is splashed with acid. Bai Suzhen seems to be corroded for longer. Bai Suzhen is severely wounded. You feel less wooden. Your +2 hat of intelligence unmelds from your body. You feel clever. The sea snake is no longer distracted by gold. Bai Suzhen breathes water at you. The torrent of water hits you. You are knocked back by the torrent of water. The wave splashes down. Floosh! You hear a screech! x2 As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Bai Suzhen is no longer waterlogged. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen (severely wounded, surrounded by thunder, catching her breath, covered in acid) The bolt of acid hits Bai Suzhen! Bai Suzhen is splashed with acid. Bai Suzhen seems to be corroded for longer. Bai Suzhen is severely wounded. The merfolk siren chants its luring song. Your surroundings suddenly seem different. Floosh! You break out of your daze! You start resting. You feel a little less clever now. You start resting. You feel a little less mighty now. You start resting. You start to feel less resistant. You start resting. Your resistance to elements expires. You start resting. You hear a mighty clap of thunder! x10 You hear a clap of thunder! You hear a mighty clap of thunder! x12 A wind drake comes into view. A wind drake is nearby! A wind drake is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hear a mighty clap of thunder! You hear a mighty clap of thunder! You hear a mighty clap of thunder! x2 You hear a mighty clap of thunder! x2 You hear a mighty clap of thunder! You hear a mighty clap of thunder! You hear a mighty clap of thunder! You hear a mighty clap of thunder! You start resting. You hear a mighty clap of thunder! x2 There are monsters nearby! There are monsters nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Lightning arcs down from a storm cloud! You hear a mighty clap of thunder! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! The merfolk shouts! A fulminant prism comes into view. A torrent of water appears from out of your range of vision. The torrent of water hits your fulminant prism!! Your fulminant prism detonates feebly. The wave splashes down. You hear an angry hiss. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Lightning arcs down from a storm cloud! Your surroundings suddenly seem different. Found a potion of might. A merfolk comes into view. It is wielding a +0 trident. The merfolk moves out of view. Found 21 arrows. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The merfolk shouts! 3 ball lightnings come into view. The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The merfolk throws a boomerang. The boomerang closely misses your ball lightning. The boomerang closely misses you. The weapon returns to the merfolk! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk! The merfolk is moderately wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The merfolk throws a boomerang. The boomerang hits your ball lightning! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The weapon returns to the merfolk! You hear an angry hiss. The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk! The merfolk is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk!! The merfolk is almost dead. Unknown command. The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! Your ball lightning explodes! The blast of lightning engulfs you! You resist. Your ball lightning explodes! The blast of lightning engulfs the merfolk!! You kill the merfolk! You hear a splash. x3; You hear an angry hiss. x3 Unknown command. You start resting. You hear a splash. A sea snake comes into view. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The sea snake hisses angrily. 3 ball lightnings come into view. Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the sea snake! The sea snake is moderately wounded. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. The blast of lightning engulfs the sea snake!! The sea snake is severely wounded. Unknown command. Your ball lightning explodes! The blast of lightning engulfs the sea snake!! You kill the sea snake! The blast of lightning engulfs you. You resist. You hear a shout! You start resting. A sea snake comes into view. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The sea snake hisses angrily. 3 ball lightnings come into view. Unknown command. Your ball lightning explodes! The blast of lightning engulfs the sea snake!! The sea snake is moderately wounded. The blast of lightning engulfs you. You resist. Your ball lightning explodes! The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the sea snake!! The sea snake is severely wounded. You hear a shout! The sea snake bites you! You are poisoned. The sea snake poisons you! You feel very sick. Your ball lightning explodes! The blast of lightning engulfs the sea snake!! You kill the sea snake! The blast of lightning engulfs you. You resist. You start resting. You feel very sick. x3 You feel sick. You feel very sick. You feel sick. x27 You are no longer poisoned. You start resting. Magic restored. You start resting. Unknown command. You start resting. HP restored. You now have 127 gold pieces (gained 5). G - 5 potions of might (gained 1) You now have 132 gold pieces (gained 5). You now have 137 gold pieces (gained 5). o - an uncursed ring of protection from fire Things that are here: a +0 trident; 8 boomerangs You now have 145 gold pieces (gained 8). You now have 157 gold pieces (gained 12). You see here a +0 trident. You now have 162 gold pieces (gained 5). You see here a +0 trident. You now have 171 gold pieces (gained 9). Things that are here: a +0 trident of flaming; a +0 robe; 24 stones You now have 177 gold pieces (gained 6). Things that are here: a +0 rapier; a +0 robe You now have 189 gold pieces (gained 12). You now have 210 gold pieces (gained 21). Things that are here: a +0 trident of flaming; a +0 robe; 24 stones You now have 217 gold pieces (gained 7). You see here a +0 spear. You now have 231 gold pieces (gained 14). j - 3 scrolls of magic mapping (gained 1) There is an open door here. There is an open door here. You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar, Summon Guardian Golem and Summon Ice Beast to your library. There is an open door here. Found a stone staircase leading up. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 247 gold pieces (gained 16). You hear a mighty clap of thunder! Found a runed quarterstaff. You hear a mighty clap of thunder! x2 You hear a mighty clap of thunder! Found a spear. You hear a mighty clap of thunder! A merfolk is nearby! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The merfolk shouts! 3 ball lightnings come into view. Unknown command. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs the merfolk! The merfolk is moderately wounded. The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a deafening roar! You hear a shout! x4; You hear a screech! x4 Your ball lightning explodes! The blast of lightning engulfs the merfolk!! The merfolk is severely wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk! The merfolk is almost dead. The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the merfolk! You kill the merfolk! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a clap of thunder! x2 A snapping turtle comes into view. A merfolk comes into view. It is wielding a +0 quarterstaff. You hear a mighty clap of thunder! x2 There are monsters nearby! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs the snapping turtle!! You kill the snapping turtle! You hear a clap of thunder! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk. The merfolk is lightly wounded. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk! The merfolk is moderately wounded. You hear a mighty clap of thunder! x2 Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs the merfolk!! The merfolk is severely wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a clap of thunder! A merfolk siren comes into view. It is wielding a +0 spear. Your ball lightning explodes! The blast of lightning engulfs you. You resist. The blast of lightning engulfs the merfolk! The merfolk is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a shout! You hear a screech! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Your ball lightning explodes! The blast of lightning engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the kraken! The kraken is lightly wounded. The blast of lightning engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the merfolk!! You kill the merfolk! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The merfolk siren chants its luring song. Tentacles burst out of the water! Lightning arcs down from a storm cloud! You hear a mighty clap of thunder! 2 tentacles come into view. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk siren chants its luring song. 2 tentacles come into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Your ball lightning explodes! The blast of lightning engulfs the merfolk siren! The merfolk siren is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. Your surroundings suddenly seem different. Floosh! You break out of your daze! You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 trident of flaming; a +0 robe; 24 stones Things that are here: a +0 rapier; a +0 robe There is a stone staircase leading up here. Okay, then. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a +0 trident. Found a runed spear. Found a leather armour. You hear a mighty clap of thunder! You open the door. 7 merfolk and a water elemental come into view. A merfolk impaler is wielding a +4 trident of venom. The merfolk javelineer is wielding a +1 spear of venom. A merfolk impaler is wielding a +3 trident of holy wrath. The merfolk aquamancer is wielding a +2 rapier of venom. The merfolk siren shouts! The merfolk impaler shouts! The merfolk siren shouts! You hear an angry hiss. The merfolk aquamancer shouts! A sea snake comes into view. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! A cyclops comes into view. The cyclops shouts! Found a barnacled rune of Zot. You break out of your daze! You hear a shout! x4 Unknown command. You hear a mighty clap of thunder! You hear a mighty clap of thunder! The merfolk aquamancer gestures at you while chanting. The ball of steam hits you! You resist. You hear a clap of thunder! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The plant is engulfed in a cloud of scalding steam. A nearby plant withers and dies. The merfolk aquamancer is engulfed in a cloud of scalding steam. You hear a mighty clap of thunder! x2 Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk aquamancer!! The merfolk aquamancer is severely wounded. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. You hear a shout! You hear a deafening roar! You hear a shout! You hear a screech! x2 A nearby plant withers and dies. Your ball lightning explodes! The blast of lightning engulfs the merfolk aquamancer!! The merfolk aquamancer is almost dead. The blast of lightning engulfs the plant! The plant is moderately damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the merfolk aquamancer!! You kill the merfolk aquamancer! You hear a shout! A merfolk javelineer comes into view. It is wielding a +2 long sword of holy wrath. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The merfolk javelineer throws a javelin. The javelin pierces through you!! Unknown command. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You see here a javelin. The merfolk javelineer throws a javelin. The javelin pierces through your ball lightning! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The javelin pierces through you! You hear a splash. You hear a screech! x2 You see here a javelin. You hear a mighty clap of thunder! x2 The merfolk impaler becomes distracted by your gold, dreaming of imaginary riches. A merfolk aquamancer comes into view. It is wielding a +2 rapier of protection. The merfolk javelineer throws a javelin. The javelin misses you. You hear a splash. You hear a mighty clap of thunder! x2 Floosh! The merfolk impaler shouts! The merfolk impaler is no longer distracted by gold. You hear a mighty clap of thunder! The merfolk javelineer hits the plant with a +2 long sword of holy wrath!! The plant begins to die. There is a stone staircase leading up here. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! Unknown command. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the merfolk impaler! The merfolk impaler is lightly wounded. The merfolk impaler hits you from afar with a +3 trident of holy wrath!! x2 Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the plant!! The plant is moderately damaged. The blast of lightning engulfs you. You resist. The blast of lightning engulfs the merfolk impaler!! The merfolk impaler is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a shout! You hear a screech! x2; You hear a mighty clap of thunder! Your ball lightning explodes! The blast of lightning engulfs the plant!! The plant is moderately damaged. The blast of lightning engulfs the merfolk impaler!! The merfolk impaler is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the merfolk javelineer! The merfolk javelineer is lightly wounded. Your ball lightning explodes! The blast of lightning engulfs the plant! The plant is heavily damaged. The blast of lightning engulfs the merfolk impaler! The merfolk impaler is almost dead. The blast of lightning engulfs you. You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the merfolk javelineer!! The merfolk javelineer is moderately wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the plant!! The plant is heavily damaged. The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the merfolk impaler!! You kill the merfolk impaler! You hear a splash. x2 The merfolk javelineer throws a javelin. The javelin closely misses you. The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! You hear a shout! x2; You hear a screech! You hear a shout! You hear a mighty clap of thunder! x2 You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Floosh! There is a stone staircase leading down here. You climb downwards. Level annotation: Bai Suzhen There is a stone staircase leading up here. A merfolk aquamancer is nearby! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You hear a mighty clap of thunder! Unknown command. Your ball lightning explodes! The blast of lightning engulfs the merfolk aquamancer! The merfolk aquamancer is lightly wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk aquamancer!! The merfolk aquamancer is heavily wounded. Unknown command. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs the merfolk aquamancer!! The merfolk aquamancer is almost dead. You hear a shout! Your ball lightning explodes! The blast of lightning engulfs the merfolk aquamancer! You kill the merfolk aquamancer! Your box of beasts (1/3) has regained one charge. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a shout! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. There is a stone staircase leading up here. A ball lightning is nearby! A ball lightning is nearby! Your ball lightning explodes! You start resting. Magic restored. You hear a clap of thunder! You hear a mighty clap of thunder! You now have 252 gold pieces (gained 5). Things that are here: a +2 rapier of protection; a +0 robe You hear a mighty clap of thunder! You hear a mighty clap of thunder! x2 You hear a mighty clap of thunder! Things that are here: 4 gold pieces; a +0 leather armour; a +3 trident of holy wrath Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The sea snake hisses angrily. 3 ball lightnings come into view. You hear a shout! The merfolk javelineer throws a javelin. The javelin pierces through you! The javelin barely misses your ball lightning. You hear a shout! x2 Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the sea snake! The sea snake is moderately wounded. The blast of lightning engulfs you. You resist. The blast of lightning engulfs the merfolk javelineer! The merfolk javelineer is lightly wounded. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the sea snake!! The sea snake is severely wounded. The blast of lightning engulfs you. You resist. Your ball lightning explodes! The blast of lightning engulfs the sea snake!! You kill the sea snake! Your condenser vane (1/2) has regained one charge. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the merfolk javelineer!! The merfolk javelineer is heavily wounded. The merfolk javelineer throws a javelin. The javelin closely misses you. You hear a splash. You hear a deafening roar! You hear a shout! x3 You hear a screech! x2; You hear a shout! There is a stone staircase leading up here. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The merfolk javelineer throws a javelin. The javelin pierces through you! You hear a splash. The merfolk javelineer throws a javelin. The javelin pierces through you! You hear a splash. Your ball lightning explodes! The blast of lightning engulfs the merfolk javelineer!! The merfolk javelineer is severely wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a shout! x5; You hear a screech! You hear a mighty clap of thunder! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Conjure Ball Lightning. You are very lightly contaminated with residual magic. You are caught in a violent explosion! The merfolk javelineer throws a javelin. The javelin pierces through your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk javelineer!! You kill the merfolk javelineer! You hear a splash. x3 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-632-g926a82b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [simcity] Species: Octopode Job: Conjurer HP: 53/104; mods: 0/0 MP: 20/60; mod: 0 Stats: 9 (9) 28 (28) 10 (10) Position: (40, 30), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 7 | 1782 | 382/400 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 4 | 500 | 0/250 Stealth | X | 0 | 0 | 9 | 1308 | 183/275 Shields | X | 0 | 0 | 4 | 500 | 0/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 25 | 13 | 6797 | 792/1130 Conjurations | X | 0 | 0 | 10 | 3292 | 492/650 Hexes | X | 0 | 0 | 9 | 2662 | 412/550 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 8 | 2039 | 239/450 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 2 | 50 | 15 | 7691 | 641/1150 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/35 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #126: 110 Attributes: #12: 6036 #23: 39975 #24: 258545337 #27: 155601 #49: 1750 #57: 5784 #59: 1 #60: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #12: +7 short sword of Watchfulness {freeze, rElec} eq slot #2, inv slot #36: +2 hat of intelligence eq slot #9, inv slot #15: amulet of guardian spirit eq slot #10, inv slot #4: ring of protection from fire eq slot #11, inv slot #48: ring of see invisible eq slot #12, inv slot #24: +4 ring of protection eq slot #13, inv slot #16: +4 ring of protection eq slot #14, inv slot #31: ring of magical power eq slot #15, inv slot #34: ring of magical power eq slot #16, inv slot #42: ring of magical power eq slot #17, inv slot #46: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈P≈PP≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈P≈≈P≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈P≈P≈≈P≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈P≈≈≈≈≈≈≈≈≈≈≈≈(((≈≈≈≈≈≈≈ .≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈*≈≈$≈≈≈≈..≈≈.≈≈≈ .≈≈)≈≈≈≈≈≈≈≈≈≈≈≈≈(≈≈#####≈≈≈≈≈≈≈≈ ..≈≈≈≈≈≈≈≈....≈≈≈≈$##≈≈≈##≈≈≈≈≈≈≈ ...≈≈≈≈≈≈...#...≈≈≈#≈≈≈≈≈#≈≈*≈≈≈≈ ##..≈≈≈≈≈≈≈.#.(.@≈≈#≈≈)≈≈#≈≈≈≈≈≈≈ ##.≈≈≈≈≈≈≈≈≈....≈≈≈#≈≈≈≈≈#≈≈≈≈≈≈≈ .<≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈##≈≈≈##≈≈m≈≈≈≈ ...≈≈≈≈≈≈≈≈≈≈(≈≈≈≈≈.##'##..≈≈≈m≈≈ #..≈≈≈≈≈≈≈≈≈(≈≈≈≈≈..........≈≈≈≈≈ ...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....§.......... ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....§.*.*$.$.. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..........$#. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈P.P..P...$...# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe ice_cave_hard: false grunt_orc_gardens_giant_problem: false grunt_orc_gardens_store: antique weapon shop grunt_orc_gardens_boss: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>