Dungeon Sprint DCSS version 0.24-a0-525-g9231cdc (webtiles) character file. Game seed: 12001845935799591674 12 silentkaos13 the Conjurer (level 2, -10/15 HPs) Began as a Deep Elf Conjurer on Aug 4, 2019. Mangled by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:45 (166 turns). silentkaos13 the Conjurer (Deep Elf Conjurer) Turns: 166, Time: 00:00:46 Health: -10/15 AC: 2 Str: 5 XL: 2 Next: 20% Magic: 1/8 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 2.9 Dodging - Level 2.7 Stealth + Level 3.5 Spellcasting + Level 6.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ####.. 1% 2 ##..... Iskenderun's Mystic Bla Conj ####.... 11% 4 ####... Dazzling Spray Conj/Hex ###... 12% 3 ###.... Force Lance Conj/Tloc ###..... 36% 4 ####... Fulminant Prism Conj/Hex ###....... 36% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The ogre closely misses you. The howler monkey hoots and howls with incredible vigour! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) The magic dart hits the ogre. The ogre is severely wounded. The ogre barely misses you. You hit the ogre but do no damage. The ogre is severely wounded. The crimson imp sputters. The ogre hits you with a +0 giant club! Ouch! That really hurt! You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓(▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓h▓ ▓5▓ ▓l▓ ▓.▓ ▓.▓ ▓+▓ You could see an ogre, a howler monkey, a crimson imp and a leopard gecko. Vanquished Creatures An adder zombie (D) 2 dart slugs (D) A leopard gecko (D) A bat (D) A kobold (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | silentkaos13 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D | Reached skill level 5 in Conjurations 23 | D | Reached XP level 2. HP: 8/15 MP: 0/8 156 | D | Noticed an ogre 156 | D | Noticed a howler monkey 156 | D | Noticed a crimson imp 159 | D | Reached skill level 6 in Conjurations 166 | D | Mangled by an ogre Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 6 | 6.2 Dodging | | 2.9 Stealth | | 2.7 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Unarmed || 12 Whip || 2 Cast: Magic Dart || 15 Armor: Robe || 2 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 18 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 18 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------