Dungeon Crawl Stone Soup version 0.24-a0-378-g94936e5 (webtiles) character file. Game seed: 6565679732190904198 9 silenth the Cudgeler (level 2, 16/22 HPs) Began as a Demonspawn Gladiator on June 2, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (54 turns). silenth the Cudgeler (Demonspawn Gladiator) Turns: 54, Time: 00:00:09 Health: 16/22 AC: 4 Str: 14 XL: 2 Next: 6% Magic: 2/2 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of amnesia {unknown} Comestibles e - a ration Skills: + Level 2.3 Fighting * Level 3.1 Maces & Flails - Level 1.7 Throwing - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History The gnoll is almost dead. The gnoll hits you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you. The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You thump the gnoll! You kill the gnoll! Your Maces & Flails skill increases to level 3! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. You start resting. Your blood armour dries and flakes away. Found a leather armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .[# #. ...# .. #..# .. #..# .## #..# ..## #..### ...# .. #...## .<.# ░░.# ##@..#.# ...# ....# ##......# ..## .░..# ##..####.# .## .░░.###..## # ..## .░..##..## ...###..░.#..## #...##..░...## ##...#.░░..## ##.†.....## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silenth the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 12 | D:1 | Reached skill level 3 in Maces & Flails 12 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 12 | D:1 | Reached XP level 2. HP: 13/22 MP: 2/2 54 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic Skill XL: | 1 | ---------------+----+----- Maces & Flails | 3 | 3.1 Fighting | | 2.3 Throwing | | 1.7 Dodging | | 2.6 Action || total -------------------------++------- Melee: Flail || 5 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------