Dungeon Crawl Stone Soup version 0.23.0-3-gf3c87f2 (webtiles) character file. Game seed: 14828398210302939420 6 sighowe the Skirmisher (level 1, 12/19 HPs) Began as a Barachi Monk on Feb 23, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:02:52 (58 turns). sighowe the Skirmisher (Barachi Monk) Turns: 58, Time: 00:02:52 Health: 12/19 AC: 2 Str: 12 XL: 1 Next: 90% Magic: 1/1 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Skills: + Level 3.8 Fighting + Level 3.4 Axes + Level 3.4 Dodging + Level 1.9 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Comestibles c - a ration {@e1} d - a chunk of flesh Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.# #.# #.# ###### #.# #....# # #.# ##.#▓.## ### #.#.####.# #..##..####.. .........## #..#▓.#.##..# ..........###.....#.#.### ....>...@.....#####.##.## .....####)##### ##.(### .# #)# #### #.# #.# ..# #.# #.# #.# There were no monsters in sight! Message History > (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: , Input macro action: Okay, then. No item to drop. No item to drop. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: ` Input macro action: ===new_random_tile Created macro '`' => '===new_random_tile'. Things that are here: a +0 club; a hobgoblin corpse Unknown command. You hit the hobgoblin. You kill the hobgoblin! What are your orders? t - Ribbit! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You hit the leopard gecko. You kill the leopard gecko! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. d - a chunk of flesh You see here a leopard gecko skeleton. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Hand axe || 5 Armor: Robe || 1 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring, chequers_serial_rivers_marsh, serial_park_tiny_1, tso_metal_star Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sighowe the Barachi Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 58 | D:1 | Quit the game Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 2 hobgoblins (D:1) 4 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 65.5 | 58.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 65.5 | 58.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------