Dungeon Crawl Stone Soup version 0.22.0-18-ge075c0d (webtiles) character file. 3 shummie the Gusty (level 1, 13/13 HPs) Began as a Human Air Elementalist on Aug 18, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (131 turns). shummie the Gusty (Human Air Elementalist) Turns: 131, Time: 00:00:31 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 55% Magic: 3/3 EV: 12 Int: 15 God: Gold: 20 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . f - -3 dagger (curse) rCold + . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn e - ring of protection from cold {rC+, !d} MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons d - a +0 hunting sling (You found it on level 1 of the Dungeon) f - a cursed -3 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold (left hand) {rC+, !d} (You found it on level 1 of the Dungeon) Potions b - a potion of ambrosia {unknown} Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 1.5 Conjurations - Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 19% 2 ###.... Static Discharge Conj/Air #....... 26% 3 ###.... Airstrike Air ##........ 54% 4 #####.. Lightning Bolt Conj/Air #......... 94% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, shummie the Human Air Elementalist. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. You open the door. There is an open door here. b - a fuming blue potion There is a fountain of clear blue water here. You now have 10 gold pieces. d - a hunting sling You now have 20 gold pieces (gained 10). You open the gate. There is an open gate here. e - a brass ring You see here a leather armour. A kobold comes into view. Put on which piece of jewellery? (? for menu, Esc to quit) You don't have any such object. Put on which piece of jewellery? (? for menu, Esc to quit) You don't have any such object. Put on which piece of jewellery? (? for menu, Esc to quit) e - a ring of protection from cold (left hand) Casting: Shock (safe; 10% risk of failure) Aiming: Shock (safe; 10% risk of failure) The zap hits the kobold. You kill the kobold! A ball python comes into view. You now have 2/3 mp. Casting: Shock (safe; 10% risk of failure) Aiming: Shock (safe; 10% risk of failure) The zap hits the ball python. The ball python hisses angrily. The zap hits the ball python. You kill the ball python! You now have 1/3 mp. You start resting. MP restored: 3 A goblin comes into view. It is wielding a dagger. Found 7 gold pieces. Found a stone staircase leading down. Casting: Shock (safe; 10% risk of failure) Aiming: Shock (safe; 10% risk of failure) Aim: a goblin, wielding a dagger (resting) The zap hits the goblin. The goblin shouts! You now have 2/3 mp. Casting: Shock (safe; 10% risk of failure) Aiming: Shock (safe; 10% risk of failure) Aim: a goblin, wielding a dagger (heavily wounded) The zap hits the goblin. A kobold comes into view. You now have 1/3 mp. You start resting. The goblin is too close now for your liking. Casting: Shock (safe; 10% risk of failure) Aiming: Shock (safe; 10% risk of failure) Aim: a goblin, wielding a dagger (severely wounded) The zap hits the goblin. You kill the goblin! You now have 0/3 mp. You start resting. MP restored: 3 f - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! f - a cursed -3 dagger (weapon) You see here a kobold corpse. The kobold is too close now for your liking. A kobold is nearby! ♣♣....♣♣###..#... #♣.......♣♣####..8 ###.........♣♣♣ #... #.............♣♣###. ##.######♣♣♣.....♣♣#' #..# ###....... #.## ###♣♣♣.. #####.######## ♣.♣. #.....†.@$...# #### #K##.#######.# #. .. ..# .. ..# You could see a kobold (wandering). Vanquished Creatures A ball python (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Human Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 131 | D:1 | Quit the game Action || total -------------------------++------- Cast: Shock || 5 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2, serial_park_tiny_1, minmay_rat_gold_closets Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 41.2 | 43.5 | 131.0 Dungeon | 100.0 | 100.0 | 0.0 | 41.2 | 43.5 | 131.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------