Dungeon Crawl Stone Soup version 0.22.0-2-ge58baed (webtiles) character file. 32 shummie the Magician (level 3, 8/21 HPs) Began as an Octopode Wizard on Aug 12, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:02:04 (941 turns). shummie the Magician (Octopode Wizard) Turns: 941, Time: 00:02:05 Health: 8/21 AC: -1 Str: 6 XL: 3 Next: 27% Magic: 1/7 EV: 13 Int: 21 God: Gold: 35 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . d - -2 ring of protection (curse) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons e - a +0 whip (You found it on level 1 of the Dungeon) Armour a - a +0 hat (worn) Jewellery d - a cursed -2 ring of protection (left tentacle) (You found it on level 1 of the Dungeon) Potions f - a potion of haste {unknown} Comestibles c - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.9 Conjurations + Level 1.4 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 None c - Call Imp Summ #....... 11% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 22% 3 ###.... Slow Hex #....... 21% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 26% 3 ###.... Blink Tloc N/A 13% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History As you open the door, it creaks loudly! There is an open door here. All of the chunks of flesh in your inventory have rotted away. 2 jackals come into view. MP restored: 7 There are monsters nearby! There are monsters nearby! Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a jackal (resting) The magic dart hits the jackal. You now have 6/7 mp. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! You now have 5/7 mp. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a jackal (resting) The magic dart hits the jackal. The jackal barks! You hear an angry hiss. You hear a shout! A jackal comes into view. You hear a shout! You now have 4/7 mp. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a jackal The magic dart hits the jackal. A kobold comes into view. It is wielding a dagger. You now have 3/7 mp. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a jackal (severely wounded) The magic dart hits the jackal. A leopard gecko comes into view. You now have 2/7 mp. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! The leopard gecko hisses angrily. You now have 1/7 mp. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a kobold, wielding a dagger The magic dart hits the kobold. You now have 0/7 mp. Casting: Magic Dart (safe; 4% risk of failure) You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 4% risk of failure) Aiming: Magic Dart (safe; 4% risk of failure) Aim: a kobold, wielding a dagger The magic dart hits the kobold. You now have 0/7 mp. Casting: Magic Dart (safe; 4% risk of failure) You don't have enough magic to cast that spell. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. You take 3 damage, and have 18/21 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The kobold closely misses you. The jackal bites you. You take 2 damage, and have 16/21 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal closely misses you. The kobold hits you with a dagger. The jackal bites you. You take 3 damage, and have 13/21 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The kobold barely misses you. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. You kill the jackal! The kobold hits you with a dagger. You take 1 damage, and have 12/21 hp. You tentacle-slap the leopard gecko but do no damage. Your grab misses the leopard gecko. The kobold closely misses you. The leopard gecko closely misses you. You barely miss the leopard gecko. Your grab misses the leopard gecko. The leopard gecko barely misses you. The kobold hits you with a dagger. The leopard gecko misses you. You take 2 damage, and have 10/21 hp. You miss the leopard gecko. Your grab misses the leopard gecko. The kobold hits you with a dagger. The leopard gecko closely misses you. You take 2 damage, and have 8/21 hp. ...[..#........................ ............................... #.........#......###.#.####.### ...#.#.#..........##.#.# #.# #..#.#........##.###.#.####.### .. r #.#.........#.....##...... . #.#.###..##.#.....##...... # ................##...... .. #...@#.#....###...... #..Kl#.###.## #.....# #....#.###.# #...... #....#.....####.....# #...................' #....#####.########## #.....# #.# # .........# #.# .### ....#.##.. #.# ..... You could see a leopard gecko and a kobold. Vanquished Creatures 2 oozes (D:1) A dart slug (D:1) 3 leopard geckos (D:1) 2 bats (D:1) 3 goblins (D:1) 3 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 26 | D:1 | HP: 2/11 [ooze (3)] 355 | D:1 | Reached skill level 2 in Conjurations 355 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 613 | D:1 | Learned a level 2 spell: Call Imp 672 | D:1 | Reached XP level 3. HP: 12/21 MP: 0/7 941 | D:1 | Quit the game Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.4 Translocations | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 24 Tentacles || 3 Constrict || 6 Cast: Magic Dart || 47 Dodge: Dodged || 29 Vault maps used: D:1: giann_bridges, minmay_tripent Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 64.6 | 15.7 | 941.0 Dungeon | 100.0 | 100.0 | 0.0 | 64.6 | 15.7 | 941.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 +-------+-------+-------+-------+-------+----------------------