Dungeon Crawl Stone Soup version 0.22.0 (webtiles) character file. 85 shummie the Chiller (level 4, -1/30 HPs) Began as a Merfolk Ice Elementalist on Aug 11, 2018. Slain by an orc priest (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (1251 turns). shummie the Chiller (Merfolk Ice Elementalist) Turns: 1251, Time: 00:01:46 Health: -1/30 AC: 2 Str: 9 XL: 4 Next: 48% Magic: 1/7 EV: 13 Int: 14 God: Gold: 80 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . o - +0 rapier rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) o - a +0 rapier (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) l - a +0 ring mail (You found it on level 2 of the Dungeon) Scrolls b - 4 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} g - a scroll of random uselessness {unknown} j - 2 scrolls of remove curse {unknown} p - a scroll of magic mapping {unknown} Potions h - a potion of mutation {unknown} i - a potion of invisibility {unknown} k - a potion of heal wounds {unknown} m - a potion of curing {unknown} n - 2 potions of ambrosia {unknown} Comestibles c - 4 rations Skills: - Level 2.7 Dodging - Level 2.2 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations * Level 5.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 2% 1 ##..... x - Throw Frost Conj/Ice ##.... 10% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Ice Beast Ice/Summ #....... 58% 4 #####.. Ozocubu's Armour Chrm/Ice #....... 22% 3 ####... Throw Icicle Conj/Ice ##...... 54% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You regained 2 hp, and now have 28/30 hp. A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: a hobgoblin You freeze the hobgoblin. You kill the hobgoblin! You now have 6/7 mp. b - 4 scrolls labeled KICA GAULLOLOM (gained 1) Found a stone staircase leading up. p - a scroll labeled LAILYT WEOKAKE Health restored: 30; MP restored: 7 An orc comes into view. It is wielding a dagger. The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a flail. An orc priest comes into view. The orc shouts! There is a stone staircase leading up here. There are monsters nearby! A rat comes into view. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc, wielding a dagger You freeze the orc. The orc hits you but does no damage. You now have 6/7 mp. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc, wielding a dagger (moderately wounded) You freeze the orc. The orc misses you. You now have 5/7 mp. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc, wielding a dagger (severely wounded) You freeze the orc. You kill the orc! The orc priest looks braver for a moment. You now have 4/7 mp. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc, wielding a flail and wearing a scale mail You freeze the orc. The orc closely misses you. You now have 3/7 mp. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc, wielding a flail and wearing a scale mail (lightly wounded) You freeze the orc. The orc hits you with a flail. The orc priest hits you. You take 9 damage, and have 21/30 hp. MASSIVE DAMAGE!! You now have 2/7 mp. You hit the orc priest but do no damage. The orc closely misses you. The orc priest looks encouraged for a moment. An orc wizard comes into view. It is wielding a dagger. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc priest You freeze the orc priest. The orc wizard shouts! The orc closely misses you. The orc priest misses you. You now have 1/7 mp. The orc priest closely misses you. The orc closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc priest (lightly wounded) You freeze the orc priest. The orc priest misses you. The orc hits you with a flail. You take 2 damage, and have 20/30 hp. You now have 1/7 mp. You hit the orc. You kill the orc! The orc priest hits you. You take 1 damage, and have 19/30 hp. You closely miss the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You take 6 damage, and have 13/30 hp. You closely miss the orc priest. The orc priest hits you. * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. You take 5 damage, and have 8/30 hp. Casting: Freeze (safe; 2% risk of failure) Aiming: Freeze (safe; 2% risk of failure) Aim: an orc priest (moderately wounded) You freeze the orc priest. The orc priest miscasts a cantrip. You now have 0/7 mp. You hit the orc priest. The orc priest barely misses you. You closely miss the orc priest. The orc priest hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/30 hp. You hit the orc priest but do no damage. The orc priest looks satisfied for a moment. You hit the orc priest. You are feeling very hungry. The orc priest hits you. You die... # #..........# #.# #.... # ############ ### #.... # ########## ####.# # #........# #..... # #........#########..... # #...............##..... # #........######...).... # #......o.# ####..... # #....)@..# #..... # ########## #..... # #..... ###### You could see an orc priest. Vanquished Creatures A howler monkey (D:2) An adder (D:2) A leopard gecko (D:1) 2 orcs 3 bats 4 giant cockroaches A goblin (D:2) 5 hobgoblins 2 jackals (D:2) 2 quokkas (D:2) A frilled lizard (D:1) 5 kobolds 8 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Merfolk Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 201 | D:1 | Reached skill level 4 in Ice Magic 667 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 687 | D:2 | Learned a level 2 spell: Throw Frost 1067 | D:2 | Reached skill level 5 in Ice Magic 1067 | D:2 | Reached XP level 4. HP: 14/30 MP: 2/7 1249 | D:1 | HP: 3/30 [orc priest (6)] 1251 | D:1 | Slain by an orc priest Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 4 5 | 5.6 Dodging | | 2.7 Stealth | | 2.2 Spellcasting | | 2.0 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Short sword | 16 | || 16 Rapier | | 10 || 10 Cast: Freeze | 38 | 10 || 48 Stab: Sleeping | 3 | || 3 Eat: Chunk | 1 | || 1 Armor: Robe | 7 | || 7 Dodge: Dodged | 46 | 12 || 58 Vault maps used: D:1: onia_arrival_larder D:2: uniq_terence, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.1 | 26.6 | 53.8 | 606.0 Dungeon | 100.0 | 100.0 | 3.1 | 26.6 | 53.8 | 606.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 61.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 61.0 +-------+-------+-------+-------+-------+----------------------