Dungeon Crawl Stone Soup version 0.16-a0-743-g4c9e761 (webtiles) character file. 2 shummie the Chiller (level 1, 10/13 HPs) Began as a Merfolk Ice Elementalist on Sept 22, 2014. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:19 (66 turns). shummie the Chiller (Merfolk Ice Elementalist) Turns: 66, Time: 00:00:19 HP 10/13 AC 2 Str 8 XL: 1 Next: 30% MP 0/3 EV 13 Int 14 God: Gold 0 SH 0 Dex 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . e - -3 whip (curse) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons d - a +0 dagger (You found it on level 1 of the Dungeon) e - a cursed -3 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Comestibles c - a bread ration Scrolls f - a scroll of teleportation {unknown} Books b - a book of Frost Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting Level 0.7 Conjurations + Level 3.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, shummie the Merfolk Ice Elementalist. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. Lua error: [string "/dgldir/rcfiles/crawl-git/shummie.rc"]:5: attempt to call global 'sendkeys' (a nil value) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. d - a dagger Found a stone staircase leading down. A bat comes into view. A bat is nearby! A bat is nearby! You freeze the bat. The bat barely misses you. You now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat closely misses you. The bat barely misses you. You freeze the bat. You kill the bat! You now have 1/3 mp. You open the door. There is an open door here. A kobold comes into view. It is wielding a whip. The kobold shouts! A kobold is nearby! A kobold is nearby! You freeze the kobold. You now have 1/3 mp. You freeze the kobold. The kobold misses you. You now have 0/3 mp. You don't have enough magic to cast that spell. You closely miss the kobold. The kobold closely misses you. You hit the kobold but do no damage. The kobold hits you but does no damage. You completely miss the kobold. The kobold hits you with a whip. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You hit the kobold. You kill the kobold! e - a whip; f - a scroll labeled ZIFOICUIVIRGH You see here a kobold corpse. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! e - a cursed -3 whip (weapon) #.# #.# #.# #.# #.# #.# #.# #.# #@# #%# . #.# ... #.######### .... #.#......... ... #.#.####### ####.. #.#...>...# .......##'#..####.# #...............# There were no monsters in sight! Vanquished Creatures A kobold (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | shummie, the Merfolk Ice Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 66 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Freeze || 4 Vault maps used: D:1: evilmike_arrival_home_sweet_home, interstate_on_off Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 8.8 | 34.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 8.8 | 34.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------