Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 0 shoobs the Ducker (level 1, 10/10 HPs) Began as a Felid Monk on Jan 29, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (3 turns). shoobs the Ducker (Felid Monk) Turns: 3, Time: 00:00:10 Health: 10/10 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles a - a meat ration Skills: + Level 3.0 Fighting + Level 4.0 Dodging + Level 2.6 Stealth + Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, shoobs the Felid Monk. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a golden potion, 2 cyan potions and a scroll labeled JARAGA ZARI. Found a staircase leading out of the dungeon. You spend a moment contemplating the meaning of life. As you open the door, it creaks loudly! A bat comes into view. You can't grasp things well enough to throw them. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #. # #.. #.... #.#b.#### #.......# # #..'#≈≈## ..! ####..#@...#...! ......≈....≈.... ###...≈.<⌠.≈.!.. #.#.≈....≈.... # #.#....#.... ####≈≈## ≈≈# .... .. ....≈ ..?.≈. You could see a bat. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | shoobs the Felid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 3 | D:1 | Quit the game