Dungeon Crawl Stone Soup version 0.20-a0-555-gf6ae02d (webtiles) character file. 8 shmesh the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Feb 4, 2017. Got out of the dungeon alive. The game lasted 00:00:44 (314 turns). shmesh the Skirmisher (Demonspawn Monk) Turns: 314, Time: 00:00:44 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 6 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) e - ring of stealth @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) Jewellery e - a ring of stealth (left hand) Scrolls d - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} j - a scroll of fog {unknown} Potions f - a potion of curing {unknown} h - a potion of agility {unknown} i - a potion of berserk rage {unknown} Comestibles c - a bread ration Skills: + Level 3.1 Fighting * Level 2.9 Polearms + Level 2.8 Dodging + Level 1.8 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History A hobgoblin comes into view. It is wielding a club. Attack whom? Press: ? - help, Dir - move target cursor, f - hobgoblin Aim: a hobgoblin, wielding a club (resting) You reach to attack! The helpless hobgoblin fails to defend itself. You hit the hobgoblin but do no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ########.###### #...... #########.########..##+# #...........(.##...>##+# #..........)..##.###.... #..#'#######..##.# #.... #..#.......#..##.# #..). #..#.......#.....# #.... #..#.......#..#### #.... #..+...@...#..# #.... #..#.......'..# #.... #..#.......#..# #.... #.......#..# #.... #.......#..# #.... #######+#..# .......)# ........# ######### There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) A kobold (D:1) A bat (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shmesh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 303 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 303 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 314 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lemuel_arrival_room Action || total -------------------------++------- Melee: Spear || 25 Stab: Sleeping || 4 Armor: Robe || 2 Dodge: Dodged || 9