Dungeon Crawl Stone Soup version 0.20-a0-513-g02c11fc (webtiles) character file. 1 shmesh the Grave Robber (level 1, 0/13 HPs) Began as a Formicid Necromancer on Jan 23, 2017. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (23 turns). shmesh the Grave Robber (Formicid Necromancer) Turns: 23, Time: 00:00:14 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 22% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a bread ration Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal barely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to defeat MR: 82%) The jackal writhes in agony! You kill the jackal! You hit the jackal but do no damage. The jackal bites you. You die... ♣♣ ♣♣♣♣♣♣.♣ # ♣♣♣.♣...♣♣♣♣♣ #.#♣♣.♣...<.....♣ #.#.....♣.....♣..♣ #....♣.♣♣>♣♣.♣♣ #..h♣♣♣.♣♣♣ ♣♣ #.#♣@♣♣♣♣ # ♣♣♣ You could see a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shmesh the Formicid Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D:1 | Slain by a jackal Vault maps used: D:1: roderic_dead_forest Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Pain || 3 Armor: Robe || 1 Dodge: Dodged || 9