Dungeon Crawl Stone Soup version 0.22-a0-42-g002c468 (webtiles) character file. 6 shenanigans the Charmwright (level 1, 0/17 HPs) Began as a Barachi Skald on Jan 5, 2018. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (63 turns). shenanigans the Charmwright (Barachi Skald) Turns: 63, Time: 00:00:16 Health: 0/17 AC: 3 Str: 12 XL: 1 Next: 90% Magic: 0/3 EV: 12 Int: 13 God: Gold: 8 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: infused (expiring), slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 2.6 Fighting + Level 2.3 Axes + Level 1.5 Armour + Level 2.3 Dodging - Level 2.1 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The jackal is heavily wounded. The jackal misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. You kill the jackal! The leopard gecko bites you but does no damage. You hit the leopard gecko. You kill the leopard gecko! You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. You hit the goblin but do no damage. The goblin is moderately wounded. Your magical infusion is running out. The goblin hits you with a dagger. You die... .........###.#.#...#.#...<.#... .........##...†.....#.....#..(# ...............#.....#...#...#. ....>..........#.....##.#...##. .........#.....#....#..#...#..# ...............#...#..#.#.#.... ........!....#.#..#......#..... .......?.....#.#.#......#.#.... .............#@##......#....... ...###g......#g##########.##### # #....##.#.# ..# ........##...# .. # #.......###....[[# ... #..)..... ............ #.................... ..................... ...##................ You could see a goblin. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A hobgoblin (D:1) A jackal (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shenanigans the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 63 | D:1 | Slain by a goblin Vault maps used: D:1: matt_arrival_diagonals Action || total -------------------------++------- Melee: Hand axe || 15 Cast: Infusion || 1 Armor: Leather armour || 3 Dodge: Dodged || 13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 9 | 0.0 | 0 | 4 | 0.0 | 63 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 4 | 0.0 | 63 +---------+---------+-------+---------+---------+-------+---------