Dungeon Sprint DCSS version 0.23-a0-151-gf6d1ed2 (webtiles) character file. 25 schwasted the Sneak (level 2, 0/14 HPs) Began as a Spriggan Assassin on Sept 7, 2018. Slain by an ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:37 (91 turns). schwasted the Sneak (Spriggan Assassin) Turns: 91, Time: 00:00:37 Health: 0/14 AC: 3 Str: 7 XL: 2 Next: 82% Magic: 3/3 EV: 19 Int: 12 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . SeeInvis + b - +0 blowgun rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . d - +0 cloak rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth ++++...... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger b - a +0 blowgun (weapon) Missiles e - 3 poisoned needles (quivered) f - 2 curare-tipped needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls m - a scroll of blinking {!r} Potions h - a potion of curing i - a potion of heal wounds j - a potion of haste k - 2 potions of magic l - a potion of berserk rage {!q} Comestibles g - a ration {@e1} Skills: - Level 1.5 Fighting * Level 4.9 Short Blades - Level 2.0 Throwing + Level 4.2 Dodging + Level 7.3 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History Aim: Ijyb, wielding a dagger and wearing a ring mail You shoot a poisoned needle. The poisoned needle closely misses Ijyb. Firing (i - inventory. (/) - cycle) e - 7 poisoned needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail You shoot a poisoned needle. The poisoned needle hits Ijyb. Ijyb is poisoned. Ijyb hits you with a dagger. You take 2 damage, and have 8/10 hp. Firing (i - inventory. (/) - cycle) e - 6 poisoned needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (poisoned) You shoot a poisoned needle. The poisoned needle hits Ijyb. Ijyb looks even sicker. Ijyb completely misses you. Firing (i - inventory. (/) - cycle) e - 5 poisoned needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (poisoned) You shoot a poisoned needle. The poisoned needle barely misses Ijyb. Ijyb barely misses you. Firing (i - inventory. (/) - cycle) e - 4 poisoned needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (lightly wounded, You shoot a poisoned needle. The poisoned needle barely misses Ijyb. Ijyb completely misses you. Firing (i - inventory. (/) - cycle) e - 3 poisoned needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (lightly wounded, You shoot a poisoned needle. The poisoned needle hits Ijyb. Ijyb looks even sicker. Firing (i - inventory. (/) - cycle) e - 2 poisoned needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (lightly wounded, You shoot a poisoned needle. The poisoned needle hits Ijyb. Ijyb looks as sick as possible! Ijyb misses you. Firing (i - inventory. (/) - cycle) e - a poisoned needle (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (moderately wounded, You shoot a poisoned needle. The poisoned needle hits Ijyb. Ijyb looks as sick as possible! Ijyb closely misses you. Ijyb drinks a potion. Ijyb is healed! Firing (i - inventory) f - 2 curare-tipped needles (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (lightly wounded, You shoot a curare-tipped needle. The curare-tipped needle hits Ijyb. Ijyb looks as sick as possible! Ijyb convulses. Ijyb seems to slow down. Firing (i - inventory) f - a curare-tipped needle (quivered) Aim: Ijyb, wielding a dagger and wearing a ring mail (heavily wounded, slow, You shoot a curare-tipped needle. The curare-tipped needle hits Ijyb. Ijyb looks as sick as possible! Ijyb convulses. Ijyb seems to be slow for longer. Firing (i - inventory) No suitable missiles. Aim: Ijyb, wielding a dagger and wearing a ring mail (severely wounded, slow, Okay, then. Firing (i - inventory) No suitable missiles. Aim: Ijyb, wielding a dagger and wearing a ring mail (severely wounded, slow, Okay, then. Firing (i - inventory) No suitable missiles. Aim: Ijyb, wielding a dagger and wearing a ring mail (severely wounded, slow, Okay, then. Unknown command. You kill Ijyb! Your Short Blades skill gained 2 levels and is now at level 4! Your Dodging skill gained 3 levels and is now at level 4! Your Stealth skill gained 2 levels and is now at level 7! You have reached level 2! There is a fountain of clear blue water here. You regained 3 hp, and now have 11/14 hp. MP restored: 3 Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +2 dagger (weapon) Things that are here: a dagger; a ring mail; the goblin corpse of Ijyb f - a curare-tipped needle f - 2 curare-tipped needles (gained 1) Things that are here: a dagger; a ring mail; the goblin corpse of Ijyb Okay, then. Things that are here: a dagger; a ring mail; the goblin corpse of Ijyb Sorry, you're a herbivore. e - 4 poisoned needles There is an open door here. e - 6 poisoned needles (gained 2) You start resting. Health restored: 14 You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. You hit the ogre. The ogre misses you. There is an open door here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 blowgun (weapon) There is an open door here. Firing (i - inventory. (/) - cycle) e - 6 poisoned needles (quivered) Aim: an ogre, wielding a giant club (lightly wounded) You shoot a poisoned needle. The poisoned needle hits the ogre. The ogre is poisoned. Firing (i - inventory. (/) - cycle) e - 5 poisoned needles (quivered) Aim: an ogre, wielding a giant club (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the ogre. The ogre looks even sicker. Firing (i - inventory. (/) - cycle) e - 4 poisoned needles (quivered) Aim: an ogre, wielding a giant club (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the ogre. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#..'..# #..O((#..+ #.@#####+# #..# #).# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schwasted the Spriggan Assassin began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 4 in Short Blades 17 | D | Reached skill level 4 in Dodging 17 | D | Reached skill level 7 in Stealth 17 | D | Reached XP level 2. HP: 11/14 MP: 3/3 80 | D | Noticed an ogre 91 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Short Blades | 4 | 4.9 Dodging | 4 | 4.2 Stealth | 7 | 7.3 Fighting | | 1.5 Throwing | | 2.0 Action || total -------------------------++------- Melee: Dagger || 1 Fire: Blowgun || 13 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 46.2 | 0.0 | 91.0 Dungeon | 100.0 | 100.0 | 0.0 | 46.2 | 0.0 | 91.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 +-------+-------+-------+-------+-------+----------------------