Dungeon Crawl Stone Soup version 0.24-a0-769-g368c164 (webtiles) character file. Game seed: 15559017615920741569, levelgen mode: deterministic 7 scarywalker64 the Vexing (level 1, -3/16 HPs) Began as a Demigod Arcane Marksman on Oct 5, 2019. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (402 turns). scarywalker64 the Vexing (Demigod Arcane Marksman) Turns: 402, Time: 00:01:20 Health: -3/16 AC: 2 Str: 13 XL: 1 Next: 73% Magic: 3/4 EV: 12 Int: 17 God: Gold: 1 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 21 arrows d - 12 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles c - a chunk of flesh f - a ration Skills: * Level 1.0 Fighting * Level 1.8 Slings + Level 1.7 Dodging * Level 1.0 Spellcasting * Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 9% 2 ###.... Inner Flame Hex/Fire #....... 34% 3 ####... Portal Projectile Hex/Tloc #..... 34% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, softly glowing) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. Firing (i - inventory) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, softly glowing) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll misses you. Firing (i - inventory) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, softly glowing) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##.......## ######....<....###### ##...................## #...⌠....##'##....⌠...# #........#.).#........# #........#8.8#........# ###########'########### .................... #.####..####@###.. #..........#(# #######..#.#g# ##.#.#(# #...#.# ##..#.# #.÷...# #.#.#.# #.#...# You could see a gnoll. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 4 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scarywalker64 the Demigod Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 354 | D:1 | Reached skill level 3 in Hexes 397 | D:1 | Reached skill level 1 in Fighting 402 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.0 Fighting | 1 | 1.0 Slings | | 1.8 Dodging | | 1.7 Spellcasting | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 25 Fire: Hunting sling || 9 Cast: Corona || 1 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 18 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------