Dungeon Crawl Stone Soup version 0.24-a0-769-g368c164 (webtiles) character file. Game seed: 17746161163642323605, levelgen mode: deterministic 256 scarywalker64 the Vexing (level 5, -6/41 HPs) Began as a Demigod Arcane Marksman on Oct 5, 2019. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 4 of the Dungeon. The game lasted 00:09:31 (3944 turns). scarywalker64 the Vexing (Demigod Arcane Marksman) Turns: 3944, Time: 00:09:32 Health: -6/41 AC: 11 Str: 20 XL: 5 Next: 60% Magic: 10/10 EV: 6 Int: 17 God: Gold: 101 SH: 5 Dex: 16 Spells: 4/7 levels left rFire . . . SeeInvis . h - +0 flail rCold . . . Gourm . (no shield) rNeg . . . Faith . t - +0 plate armour rPois . Spirit . c - +0 helmet rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... k - +5 amulet of reflection HPRegen 0.13/turn g - ring of attention (curse) MPRegen 0.12/turn (no ring) @: mighty, lethally poisoned (-6 -> -7) A: high mp 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling h - a +0 flail (weapon) Missiles d - 43 sling bullets e - 163 stones (quivered) v - 8 datura-tipped darts Armour b - a +1 leather armour c - a +0 helmet (worn) n - a +0 chain mail t - a +0 plate armour (worn) Jewellery g - a cursed ring of attention (left hand) k - a +5 amulet of reflection (around neck) Wands p - a wand of random effects (17) Scrolls l - 5 scrolls of teleportation o - a scroll of enchant armour s - a scroll of remove curse Potions i - a potion of invisibility j - 3 potions of flight r - a potion of agility Comestibles f - 6 rations q - 2 chunks of flesh Skills: * Level 2.0 Fighting + Level 1.2 Maces & Flails * Level 3.2 Slings + Level 1.8 Armour + Level 2.2 Dodging * Level 1.8 Spellcasting * Level 3.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 83% 1 #...... b - Slow Hex ##...... 93% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Small Mammal Summ #... 100% 1 #...... Call Imp Summ #....... 100% 2 ###.... Call Canine Familiar Summ #....... 100% 3 ###.... Inner Flame Hex/Fire #....... 100% 3 ###.... Portal Projectile Hex/Tloc #..... 100% 3 ###.... Summon Guardian Golem Hex/Summ #....... 100% 3 ###.... Cause Fear Hex ##........ 100% 4 #####.. Leda's Liquefaction Hex/Erth #......... 100% 4 #####.. Summon Ice Beast Ice/Summ #....... 100% 4 #####.. Summon Lightning Spire Summ/Air #....... 100% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You closely miss the orc wizard. You feel sick. The orc wizard hits you but does no damage. A jackal comes into view. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You block the orc wizard's attack. The orc barely misses you. The jackal moves out of view. Your plate armour prevents you from hitting the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. The orc wizard hits you but does no damage. You hear a bark! It was a potion of might. You feel very mighty all of a sudden. You feel sick. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #.......##..) #.#.......... ........ #....#....... ....... #.#..#......###....h #)......#....#.....# #......###.[##.....# #..)...###.........## .....#..##.....ooh..# .....#.........o@o..## ....######.............. ...## ##............#. #..### ##....?........# .....#.##..#.#..#....... ..........#####.##...... ......#... .....#..#. #....##... ..##.#... .......... .# # You could see an orc priest, an orc wizard, 2 orcs and 2 jackals. Vanquished Creatures An ogre (D:4) An orc wizard (D:3) A worker ant (D:4) 4 adders An ooze (D:3) A dart slug (D:2) 5 leopard geckos 2 orcs (D:3) 5 giant cockroaches 4 goblins 10 hobgoblins 14 jackals 2 quokkas (D:3) A ball python (D:3) 7 bats 2 frilled lizards (D:3) 4 kobolds 8 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scarywalker64 the Demigod Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 129 | D:1 | Reached skill level 1 in Fighting 182 | D:1 | Reached XP level 2. HP: 16/23 MP: 5/5 1496 | D:2 | Learned a level 2 spell: Slow 1533 | D:2 | Reached XP level 3. HP: 27/28 MP: 7/7 1541 | D:2 | Reached skill level 1 in Armour 2672 | D:3 | Reached XP level 4. HP: 17/35 MP: 8/8 2687 | D:3 | HP: 1/35 [orc/+0 mace (1)] 3888 | D:4 | Noticed an ogre 3897 | D:4 | Killed an ogre 3897 | D:4 | Reached skill level 1 in Maces & Flails 3897 | D:4 | Reached XP level 5. HP: 41/41 MP: 8/10 3944 | D:4 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms, interstate_on_off, dk_noncrumbling_3, minmay_nonomino_d4 D:2: layout_loops_corners, first_ration D:3: layout_loops_ring, chequers_serial_rivers_large_a D:4: layout_cave_pools, minivault_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Slings | 2 3 | 3.2 Fighting | 1 2 | 2.0 Hexes | 3 | 3.4 Armour | 1 | 1.8 Dodging | 2 | 2.2 Maces & Flails | 1 | 1.2 Spellcasting | | 1.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 60 | || 60 Trident | 26 | || 26 Mace | 59 | 7 || 66 Flail | | 73 || 73 Fire: Hunting sling | 31 | 17 || 48 Cast: Corona | 2 | || 2 Slow | 1 | || 1 Use: Scroll | 7 | 4 || 11 Potion | 1 | 3 || 4 Stab: Sleeping | 3 | || 3 Eat: Chunk | 6 | 4 || 10 Armor: Leather armour | 49 | 20 || 69 Plate armour | | 14 || 14 Dodge: Dodged | 124 | 56 || 180 Block: Other | 29 | 23 || 52 Reflection | 1 | || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 355 | 11 | 3.0 | 67 | 6 | 8.2 +---------+---------+-------+---------+---------+------- D:1 | 27 | 11 | 28.9 | 15 | 6 | 28.6 D:2 | 43 | 0 | 0.0 | 18 | 0 | 0.0 D:3 | 140 | 0 | 0.0 | 32 | 0 | 0.0 D:4 | 145 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------