Dungeon Crawl Stone Soup version 0.26-a0-504-g0cf6470 (webtiles) character file. Game seed: 9350576144371949483 2 sauken the Grasshopper (level 1, 0/17 HPs) Began as a Barachi Warper on Aug 9, 2020. Slain by an ogre ... wielding a +0 giant club (17 damage) ... on level 3 of the Dungeon. The game lasted 00:00:55 (123 turns). sauken the Grasshopper (Barachi Warper) Turns: 123, Time: 00:00:55 Health: 0/17 AC: 3 Str: 12 XL: 1 Next: 40% Magic: 3/3 EV: 12 Int: 13 God: Gold: 26 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 leather armour (worn) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of blinking {!r} e - a scroll of identify {unknown} Skills: + Level 2.5 Fighting - Level 1.0 Throwing - Level 1.2 Armour - Level 2.1 Dodging * Level 2.4 Unarmed Combat - Level 2.1 Spellcasting Level 3.2 Translocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 12% 2 Gell's Gravitas Tloc #......... 24% 3 Lesser Beckoning Tloc #......... 24% 3 Teleport Other Tloc #....... 24% 3 Passage of Golubria Tloc N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You throw a boomerang of dispersal {=f}. The boomerang of dispersal {=f} hits the ogre. The ogre blinks! Throwing (i - inventory) d - 2 boomerangs of dispersal (quivered) {=f} Aim: an ogre, wielding a +0 giant club (moderately wounded) You throw a boomerang of dispersal {=f}. The boomerang of dispersal {=f} barely misses the ogre. The ogre misses you. Throwing (i - inventory) d - a boomerang of dispersal (quivered) {=f} Aim: an ogre, wielding a +0 giant club (moderately wounded) You throw a boomerang of dispersal {=f}. The boomerang of dispersal {=f} hits the ogre. The ogre blinks! Okay, then. You hit the ogre. The ogre closely misses you. You completely miss the ogre. The ogre barely misses you. You barely miss the ogre. You completely miss the ogre. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... .. ... ... .. ..# #.#### #. #.####### #.# .. #####.## #.#.....# #.# . ........ #.#O###.###.#### ........ #.#.# #..(...... ........####.#.#######.#### .............#.........# # #......@....######### # #......O....+ ##+####.....# #.....# #.....# #.....# #.....# ####### Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sauken the Barachi Warper began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 24 | D:1 | You fall into a shaft and drop 1 floor! 90 | D:3 | Noticed an ogre 123 | D:3 | Slain by an ogre Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 142 | 142 | 0 | 0 | 4 | 3 | 47.3 | Dungeon | 142 | 142 | 0 | 0 | 4 | 3 | 47.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 71 daAuts D:3: 42 daAuts D:1: 28 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.3 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Unarmed || 16 Throw: Boomerang || 5 Abil: Hop || 1 Armor: Leather armour || 2 Dodge: Dodged || 15 Vanquished Creatures A goblin (D:2) A kobold (D:2) A rat (D:2) 3 creatures vanquished. You could see an ogre. Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic D:2: layout_basic, lemuel_doored_altar, vehumet_crystals D:3: layout_basic