Dungeon Crawl Stone Soup version 0.25-a0-251-g572059c (webtiles) character file. Game seed: 3191696291462044742, levelgen mode: deterministic 170 sauken the Charmwright (level 5, -4/32 HPs) Began as a Deep Elf Skald on Dec 5, 2019. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:05:23 (2138 turns). sauken the Charmwright (Deep Elf Skald) Turns: 2138, Time: 00:05:23 Health: -4/32 AC: 6 Str: 9 XL: 5 Next: 26% Magic: 11/11 EV: 9 Int: 18 God: Gold: 164 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 164 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles e - 7 atropa-tipped darts i - 31 stones (quivered) Armour b - a +1 leather armour f - a +0 scale mail (worn) (You found it on level 3 of the Dungeon) l - a +0 chain mail (You found it on level 2 of the Dungeon) Scrolls c - a scroll of remove curse {unknown} g - a scroll of noise {unknown} Potions h - a potion of heal wounds j - a potion of cancellation {unknown} o - a potion of degeneration {unknown} Comestibles d - 4 rations Skills: + Level 2.9 Fighting * Level 4.2 Long Blades - Level 0.7 Armour - Level 2.4 Dodging - Level 3.0 Spellcasting - Level 4.4 Charms You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 22% 1 None s - Shroud of Golubria Chrm/Tloc ##.... 63% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ###..... 34% 2 ##..... Regeneration Chrm/Necr ##........ 86% 3 ###.... Spectral Weapon Hex/Chrm ##...... 86% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Message History You regained 3 hp, and now have 28/32 hp. Unknown command. You now have 99 gold pieces (gained 17). You now have 111 gold pieces (gained 12). You recover from your berserk rage. You now have 126 gold pieces (gained 15). You now have 136 gold pieces (gained 10). You now have 153 gold pieces (gained 17). You now have 164 gold pieces (gained 11). Done exploring. Unknown command. You see here a trident. You see here 7 atropa-tipped darts. e - 7 atropa-tipped darts Done exploring. You see here a crocodile corpse. There is a gate leading back out of this place here. Health restored: 32 Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. i - 36 stones (gained 10) You open the door. There is an open door here. A bat comes into view. Throwing (i - inventory) i - 36 stones (quivered) Aim: a bat (resting) You throw a stone. The stone hits the bat. The bat hits you but does no damage. Throwing (i - inventory) i - 35 stones (quivered) Aim: a bat (heavily wounded) You throw a stone. The stone barely misses the bat. The bat hits you but does no damage. Throwing (i - inventory) i - 34 stones (quivered) Aim: a bat (heavily wounded) You throw a stone. The stone hits the bat but does no damage. The bat misses you. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. You riposte. You closely miss the bat. Throwing (i - inventory) i - 33 stones (quivered) Aim: a bat (moderately wounded) You throw a stone. The stone hits the bat. The bat hits you but does no damage. The bat closely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! You see here a scale mail. f - a scale mail You start removing your armour. You continue taking off your +1 leather armour. x4 You finish taking off your +1 leather armour. You start putting on your armour. You continue putting on your scale mail. x5 You finish putting on your +0 scale mail. Unknown command. You see here a leather armour. i - 33 stones (gained 1) You see here a bat corpse. i - 36 stones (gained 3) Found a stone staircase leading down. You open the door. There is an open door here. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 club. The orc shouts! An orc is nearby! Throwing (i - inventory) i - 36 stones (quivered) Aim: an orc, wielding a +0 club and wearing a cursed +0 leather armour You throw a stone. The stone closely misses the orc. Throwing (i - inventory) i - 35 stones (quivered) Aim: an orc, wielding a +0 club and wearing a cursed +0 leather armour You throw a stone. The stone hits the orc. An orc priest comes into view. It is wielding a +0 dagger. Throwing (i - inventory) i - 34 stones (quivered) Aim: an orc, wielding a +0 club and wearing a cursed +0 leather armour (lightly wounded) You throw a stone. The stone closely misses the orc. The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You hear an angry hiss. Throwing (i - inventory) i - 33 stones (quivered) Aim: an orc, wielding a +0 club and wearing a cursed +0 leather armour (lightly wounded) You throw a stone. The stone barely misses the orc. You slash the orc! You kill the orc! Throwing (i - inventory) i - 32 stones (quivered) Aim: an orc priest, wielding a +0 dagger You throw a stone. The stone hits the orc priest but does no damage. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.# #(# #o# #(######## #(##.....#.# #.##.....#.# #)##.....#.# #@##.....#.# #.##.....#.# #.##.....#.# #.##.....#.####### #................. ##########.####... ........>....... ########........ ########... You could see an orc priest. Vanquished Creatures A crocodile (Sewer) 2 adders 2 river rats (D:3) An ooze (D:2) 2 dart slugs (D:1) An orc (D:3) A ball python (D:3) 11 bats 3 giant cockroaches 4 hobgoblins 3 jackals (D:3) 3 quokkas (D:2) 3 frilled lizards 5 goblins 3 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sauken the Deep Elf Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 6/6 61 | D:1 | Reached skill level 2 in Long Blades 231 | D:1 | Reached XP level 2. HP: 14/17 MP: 8/8 721 | D:1 | Reached skill level 2 in Fighting 898 | D:2 | Learned a level 2 spell: Shroud of Golubria 914 | D:2 | Reached XP level 3. HP: 18/21 MP: 7/9 1081 | D:2 | Reached skill level 3 in Long Blades 1719 | D:3 | Found a glowing drain. 1748 | D:3 | Reached XP level 4. HP: 22/27 MP: 2/10 1897 | Sewer | Entered a sewer 1932 | Sewer | Noticed a crocodile 1968 | Sewer | Killed a crocodile 1968 | Sewer | Reached skill level 4 in Long Blades 1968 | Sewer | Reached XP level 5. HP: 32/32 MP: 11/11 2138 | D:3 | HP: 8/32 [orc priest/nerve-wracking pain (13)] 2138 | D:3 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, minivault_23, columned_hall_lemuel D:2: layout_rooms, first_ration D:3: layout_basic, portal_sewer_entry_c, minmay_misc_feat_nine_boxes, fedhas_altar_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Long Blades | 2 3 4 | 4.2 Fighting | 2 | 2.9 Armour | | 0.7 Dodging | | 2.4 Spellcasting | | 3.0 Charms | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 114 | 38 || 152 Throw: Stone | 32 | 16 || 48 Cast: Infusion | 11 | || 11 Shroud of Golubri | 4 | || 4 Use: Potion | 2 | 1 || 3 Scroll | | 4 || 4 Eat: Chunk | 3 | 1 || 4 Armor: Leather armour | 24 | 15 || 39 Skin | 16 | 15 || 31 Chain mail | 10 | || 10 Dodge: Dodged | 88 | 22 || 110 Rpst.: Falchion | 28 | 7 || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 85 | 159 | 65.2 | 37 | 13 | 26.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 39 | 0 | 0.0 | 13 | 0 | 0.0 D:3 | 14 | 47 | 77.0 | 7 | 7 | 50.0 Sewer | 0 | 112 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, minivault_23, columned_hall_lemuel D:2: layout_rooms, first_ration D:3: layout_basic, portal_sewer_entry_c, minmay_misc_feat_nine_boxes, fedhas_altar_3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.5 | 31.6 | 31.0 | 499.8 Dungeon | 93.7 | 93.2 | 6.9 | 32.8 | 31.8 | 621.3 Sewer | 6.3 | 6.8 | 0.0 | 14.8 | 20.7 | 135.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 61.0 Dungeon | 88.0 | 88.0 | N/A | N/A | 54.1 | 44.0 Sewer | 12.0 | 12.0 | N/A | N/A | 45.9 | 112.0 +-------+-------+-------+-------+-------+----------------------