Dungeon Crawl Stone Soup version 0.25-a0-110-ge29c8f2 (webtiles) character file. Game seed: 17878489097366785698, levelgen mode: deterministic 65 sauken the Slasher (level 3, 0/28 HPs) Began as a Vampire Gladiator on Nov 19, 2019. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (1325 turns). sauken the Slasher (Vampire Gladiator) Turns: 1325, Time: 00:01:59 Health: 0/28 AC: 4 Str: 14 XL: 3 Next: 94% Magic: 3/3 EV: 13 Int: 10 God: Gold: 88 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.29/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were on level 2 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets {=f, !d} e - 121 stones (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) o - a +2 hat (You found it on level 2 of the Dungeon) Jewellery i - an uncursed amulet of regeneration {unknown} (You found it on level 1 of the Dungeon) n - a +2 ring of intelligence {unknown} (You found it on level 2 of the Dungeon) Scrolls f - a scroll of random uselessness {unknown} g - 3 scrolls of identify {unknown} l - 2 scrolls of remove curse {unknown} m - 3 scrolls of blinking {unknown} Potions h - a potion of curing {unknown} j - 2 potions of haste {unknown} k - a potion of agility {unknown} Skills: + Level 2.5 Fighting * Level 4.4 Long Blades - Level 1.5 Throwing - Level 3.2 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History A leopard gecko skeleton is nearby! You hit the leopard gecko skeleton. The leopard gecko skeleton closely misses you. A leopard gecko skeleton is nearby! You hit the leopard gecko skeleton. You destroy the leopard gecko skeleton! o - a glowing hat No target in view! A bat and a worm come into view. Throwing (i - inventory) e - 136 stones (quivered) Aim: a bat (resting) You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory) e - 135 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm but does no damage. There are monsters nearby! Throwing (i - inventory) e - 134 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm but does no damage. There are monsters nearby! Throwing (i - inventory) e - 133 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm but does no damage. A bat is nearby! Throwing (i - inventory) e - 132 stones (quivered) Aim: a bat (resting) You throw a stone. The stone hits the bat but does no damage. A bat is nearby! Throwing (i - inventory) e - 131 stones (quivered) Aim: a bat You throw a stone. The stone misses the bat. Throwing (i - inventory) e - 130 stones (quivered) Aim: a bat You throw a stone. The stone hits the bat but does no damage. The bat barely misses you. You riposte. You hit the bat. You bite the bat. You hit the bat but do no damage. The bat closely misses you. Throwing (i - inventory) e - 129 stones (quivered) Aim: a bat (moderately wounded) You throw a stone. The stone hits the worm but does no damage. The bat barely misses you. You closely miss the bat. You bite the bat, but do no damage. The bat misses you. You hit the worm. The worm bites you! You take 9 damage, and have 19/28 hp. MASSIVE DAMAGE!! You slash the worm! The worm bites you! You take 10 damage, and have 9/28 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. The bat barely misses you. You riposte. You barely miss the bat. Your bite misses the bat. The bat hits you but does no damage. Throwing (i - inventory) e - 128 stones (quivered) Aim: a worm (moderately wounded) Okay, then. You closely miss the bat. The bat hits you but does no damage. x2 You hit the bat. You kill the bat! Throwing (i - inventory) e - 128 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. Throwing (i - inventory) e - 127 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. Throwing (i - inventory) e - 126 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory) e - 125 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. Throwing (i - inventory) e - 124 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. Throwing (i - inventory) e - 123 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. You hit the worm. The worm completely misses you. You hit the worm. You bite the worm. You hit the worm. The worm barely misses you. You hit the worm but do no damage. The worm barely misses you. You hit the worm but do no damage. The worm bites you. You take 4 damage, and have 12/28 hp. Throwing (i - inventory) e - 122 stones (quivered) Aim: a worm (heavily wounded) You throw a stone. The stone hits the worm. You hit the worm. The worm bites you. You take 2 damage, and have 11/28 hp. You hit the worm but do no damage. The worm bites you! You die... ## # #. .P# # #. .. . ### #.#.## # ..# #.... #.# #..# #.# ###..####### . #.# #........... ..#.#########.#.@#### ((.....(..(((.#w.# ###.##.......(...# #.##.########.## #.##.# ##.# #.#... #..# #...#$# #.## ..#. .# #.# #### ## #<# You could see a worm. Vanquished Creatures An adder (D:2) An adder skeleton (D:2) A worm (D:2) A dart slug (D:1) A leopard gecko (D:2) A ball python (D:2) 7 bats 2 giant cockroaches (D:1) 2 goblins (D:1) 7 hobgoblins 4 jackals (D:2) 5 kobolds A quokka (D:2) 4 frilled lizards A leopard gecko skeleton (D:2) 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sauken the Vampire Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 95 | D:1 | Reached skill level 2 in Fighting 285 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 918 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 931 | D:2 | Reached skill level 4 in Long Blades 1325 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, grunt_decor_mini_mirrors D:2: layout_loops_ring, minitemple, serial_undead, serial_undead_d, serial_undead_c, serial_undead_b, serial_undead_c, minmay_liquid_box Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.5 Long Blades | 4 | 4.4 Throwing | | 1.5 Dodging | | 3.2 Action || total -------------------------++------- Melee: Long sword || 96 Bite || 14 Throw: Stone || 121 Armor: Leather armour || 20 Dodge: Dodged || 80 Rpst.: Long sword || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 79 | 15 | 16.0 | 37 | 7 | 15.9 +---------+---------+-------+---------+---------+------- D:1 | 31 | 9 | 22.5 | 19 | 5 | 20.8 D:2 | 48 | 6 | 11.1 | 18 | 2 | 10.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, grunt_decor_mini_mirrors D:2: layout_loops_ring, minitemple, serial_undead, serial_undead_d, serial_undead_c, serial_undead_b, serial_undead_c, minmay_liquid_box Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 3.9 | 72.5 | 654.0 Dungeon | 100.0 | 100.0 | 1.3 | 3.9 | 72.5 | 654.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 +-------+-------+-------+-------+-------+----------------------