Dungeon Sprint DCSS version 0.21-a0-364-gbd1fde4 (webtiles) character file. 0 saturnerianis the Charmwright (level 1, 20/20 HPs) Began as a Gnoll Skald on Oct 14, 2017. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:57 (45 turns). saturnerianis the Charmwright (Gnoll Skald) Turns: 45, Time: 00:01:58 Health: 20/20 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 6/6 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. J - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. M - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. N - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. O - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) P - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. Q - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. R - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. S - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. T - the +0 sword of Power (You found it in the Dungeon) U - the +1 mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. V - the +7 Singing Sword (You found it in the Dungeon) W - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). Armour b - a +0 leather armour (worn) K - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. L - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery y - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength E - a +6 ring of strength Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance n - a potion of experience o - 5 potions of agility p - 5 potions of might Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Miscellaneous F - a lightning rod (4/4) G - a crystal ball of energy Comestibles d - 5 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 4.4 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 2.3 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 5.3 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +3 large shield; a +3 shield; a +3 buckler No target in view! Items here: [[[[[[[ No target in view! Partly explored, unvisited transporter. No target in view! Partly explored, unvisited transporter. No target in view! Partly explored, unvisited transporter. Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. You drop the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6}. Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Search for what [? for help]? `. Can't find anything matching that. Search for what [Enter for "`.", or ? for help]? . Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓_............._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[...../...8▓ ▓_...@.<......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ∆∆∆∆∆∆∆∆∆∆∆ ∆∆∆∆∆∆∆∆∆∆ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | saturnerianis the Gnoll Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 6/6 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 22 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 22 | D | Found the +10 dark maul {crush} 22 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} 22 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 22 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 24 | D | Found the +6 shillelagh "Devastator" {shatter} 24 | D | Found the +11 plutonium sword {*Contam Stlth-} 24 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 24 | D | Found the +9 sword of Zonguldrok {reap} 24 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 24 | D | Found the +0 sword of Power 24 | D | Found the +1 mace of Variability {chaos} 24 | D | Found the +7 Singing Sword 24 | D | Found the +7 longbow "Piercer" {penet, EV-2} 45 | D | Quit the game Vault maps used: D: sprint_v Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 45 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------