ASSERT(item.base_type == OBJ_CORPSES) in 'misc.cc' at line 147 failed. Version: Dungeon Crawl Stone Soup 0.15-a0-352-ge70f4b7 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-gods -name sasha -rc /dgldir/rcfiles/crawl-git/sasha.rc -macro /dgldir/rcfiles/crawl-git/sasha.macro -morgue /dgldir/morgue/sasha/ -webtiles-socket /crawl-master/webserver/sockets/sasha:2014-04-29.17:44:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-gods(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x553c31]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-gods(_Z13do_crash_dumpv+0x2d6) [0x55bdb6]: do_crash_dump() /usr/games/crawl-gods(_Z20crash_signal_handleri+0x9c) [0x553eec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe166f3a4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fe1672d0b7b]: /usr/games/crawl-gods() [0x55b579] /usr/games/crawl-gods() [0x55b857] /usr/games/crawl-gods(_Z25turn_corpse_into_skeletonR8item_def+0x45) [0x7ab465]: turn_corpse_into_skeleton(item_def&) /usr/games/crawl-gods() [0x5d070d] /usr/games/crawl-gods(_Z14dgn_place_itemRK9item_specRK9coord_defi+0xe8) [0x5d2188]: dgn_place_item(item_spec const&, coord_def const&, int) /usr/games/crawl-gods(_Z24dgn_place_multiple_itemsR9item_listRK9coord_def+0x45) [0x5d4145]: dgn_place_multiple_items(item_list&, coord_def const&) /usr/games/crawl-gods(_ZN15vault_placement10apply_gridEv+0x9de) [0x5d906e]: vault_placement::apply_grid() /usr/games/crawl-gods() [0x5d9575] /usr/games/crawl-gods() [0x5dbd1d] /usr/games/crawl-gods(_Z7builderb20dungeon_feature_type+0x2c5) [0x5de415]: builder(bool, dungeon_feature_type) /usr/games/crawl-gods(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x10e8) [0x60eb78]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-gods(_Z11down_stairs20dungeon_feature_typeb+0x61e) [0x96f94e]: down_stairs(dungeon_feature_type, bool) /usr/games/crawl-gods() [0x5712a9] /usr/games/crawl-gods(_Z12handle_delayv+0x5b3) [0x572e83]: handle_delay() /usr/games/crawl-gods() [0x7383aa] /usr/games/crawl-gods(main+0x535) [0x73cf85]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe166f2576d]: /usr/games/crawl-gods() [0x4bf8b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fe1672d084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fe1672d084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000055433b in call_gdb (file=0x7fe1672bb180) at crash.cc:407 gdb = attach_cmd = "attach 26246\000\000\000\000\000\000\000" #2 0x000000000055bdcb in do_crash_dump () at dbg-asrt.cc:682 t = 1398794067 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2048168 "/dgldir/morgue/sasha/"}} name = "/dgldir/morgue/sasha/crash-sasha-20140429-175427.txt", '\000' file = 0x7fe1672bb180 #3 0x0000000000553eec in crash_signal_handler (sig_num=6) at crash.cc:183 No locals. #4 No symbol table info available. #5 0x00007fe1672d0b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000055b579 in _BreakStrToDebugger (mesg=, assert=) at dbg-asrt.cc:809 No locals. #7 0x000000000055b857 in AssertFailed (expr=0xaca63f "item.base_type == OBJ_CORPSES", file=0xaca608 "misc.cc", line=147, text=0x0) at dbg-asrt.cc:852 mesg = "ASSERT(item.base_type == OBJ_CORPSES) in 'misc.cc' at line 147 failed.\000\000\240\331\353D\377\177\000\000\260\331\353D\377\177\000\000 \247+g\341\177\000\000 \000\000\000\000\000\000\000\a\000\000\000\000\000\000\000\324\000\000\000\000\000\000\000\000\335\353D\377\177\000\000x\201\004\002\000\000\000\000Ej\370f\341\177\000\000\230~\004\002\000\000\000\000\a\000\000\000\000\000\000\000 \000\000\000\000\000\000\000\a\000\000\000\000\000\000\000\324\000\000\000\000\000\000\000\355=\252g\341\177\000\000X\334\353D\377\177\000\000\a\000\000\000\000\000\000\000\300\333\353D\377\177\000\000\000\000\000\000\341\177\000\000\216\274\254\000\000\000\000\000\260\344\250g\341"... args = {{gp_offset = 41171056, fp_offset = 0, overflow_arg_area = 0x7fe1672ba720, reg_save_area = 0x20}} fileName = #8 0x00000000007ab465 in turn_corpse_into_skeleton (item=...) at misc.cc:147 No locals. #9 turn_corpse_into_skeleton (item=...) at misc.cc:145 No locals. #10 0x00000000005d070d in _dgn_item_corpse (ispec=..., where=...) at dungeon.cc:4479 mspec = {type = MONS_DWARF, place = {branch = BRANCH_DUNGEON, depth = 7}, monbase = MONS_NO_MONSTER, attitude = ATT_HOSTILE, number = 0, quantity = 1, genweight = 10, generate_awake = false, patrolling = false, band = false, colour = 0, god = GOD_NO_GOD, god_gift = false, hd = 0, hp = 0, abjuration_duration = 0, summon_type = 0, items = {items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, monname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, non_actor_summoner = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, explicit_spells = false, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_monster_flags = 0, ench = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, initial_shifter = RANDOM_MONSTER, chimera_mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, props = {hash_map = 0x0}} corpse_index = 2 #11 0x00000000005d2188 in dgn_place_item (spec=..., where=..., level=6) at dungeon.cc:4677 item_made = base_type = OBJ_CORPSES acquire = false useless_tries = 0 #12 0x00000000005d4145 in dgn_place_multiple_items (list=..., where=...) at dungeon.cc:4709 i = size = 1 #13 0x00000000005d906e in _vault_grid_mapspec (mapsp=..., where=..., place=...) at dungeon.cc:5165 f = {genweight = 10, feat = -1, shop = {_M_ptr = 0x0}, trap = {_M_ptr = 0x0}, glyph = 46, mimic = 0, no_mimic = false} items = #14 _vault_grid (mapsp=0x1fe2878, where=..., vgrid=, place=...) at dungeon.cc:5241 No locals. #15 vault_placement::apply_grid (this=0x7fff44ebe310) at dungeon.cc:6830 dp = {x = 4, y = 1} feat = oldgrid = DNGN_STONE_WALL mapsp = 0x1fe2878 ri = {> = {}, current = {x = 44, y = 13}, topleft = {x = 40, y = 12}, bottomright = {x = 46, y = 22}} clear = true #16 0x00000000005d9575 in _build_vault_impl (vault=0x7fe166797ff0, build_only=true, check_collisions=true, make_no_exits=false, where=...) at dungeon.cc:4329 place = {pos = {x = 40, y = 12}, size = {x = 7, y = 11}, orient = MAP_FLOAT, map = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f7ab18 "grunt_ogre_cave"}}, description = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, order = 2147483647, tags = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fe22b8 " uniq_second_food extra chance_second_food no_monster_gen no_trap_gen patrolling minivault uniq_second_food extra chance_second_food no_monster_gen no_trap_gen patrolling "}}, place = {depths = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, depths = {depths = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x191d6f0, _M_finish = 0x191d700, _M_end_of_storage = 0x191d700}}, }}, orient = MAP_FLOAT, _chance = {default_thing = {chance_priority = -1, chance = -1}, depth_range_Xs = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, _weight = {default_thing = 15, depth_range_Xs = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x1faa080, _M_finish = 0x1faa180, _M_end_of_storage = 0x1faa180}}, }}, map = {markers = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2032bc0, _M_finish = 0x2032be0, _M_end_of_storage = 0x2032be0}}, }, lines = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x1fd1e10, _M_finish = 0x1fd1e68, _M_end_of_storage = 0x1fd1e90}}, }, overlay = {_M_ptr = 0x0}, keyspecs = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x1fe2850, _M_left = 0x1fe2850, _M_right = 0x1fe2850}, _M_node_count = 1}}}, next_keyspec_idx = 256, map_width = 7, solid_north = false, solid_east = false, solid_south = false, solid_west = false, solid_checked = false}, mons = {mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1fe20e0, _M_finish = 0x1fe2100, _M_end_of_storage = 0x1fe2100}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, items = {items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x20330e0, _M_finish = 0x2033140, _M_end_of_storage = 0x2033160}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, random_mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, level_flags = {flags_set = 0, flags_unset = 0}, branch_flags = {flags_set = 0, flags_unset = 0}, prelude = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fa95d8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189f438 "dlprelude"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, mapchunk = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1faa1a8 "/crawl-master/crawl-gods/data/dat/des/builder/food.des"}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fa96d8 "\033LuaQ"}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189d818 "dlmapchunk"}}, first = 374, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f637f8 ""}}}, main = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fa9918 "/crawl-master/crawl-gods/data/dat/des/builder/food.des"}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1faab78 "\033LuaQ"}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189d8e8 "dlmain"}}, first = 351, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f7ab78 ""}}}, validate = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1faa488 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189da78 "dlvalidate"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, veto = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f99528 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189daa8 "dlveto"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, epilogue = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f71958 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189dad8 "dlepilogue"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}}, place_loaded_from = {filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x18a1d68 ""}}, lineno = 0}, original = 0x7fe166797ff0, rock_colour = 0 '\000', floor_colour = 0 '\000', rock_tile = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, floor_tile = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}, border_fill_type = DNGN_ROCK_WALL, feat_renames = {_M_t = {_M_impl = {, std::allocator > > > >> = {<__gnu_cxx::new_allocator, std::allocator > > > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff44ebe610, _M_right = 0x7fff44ebe610}, _M_node_count = 0}}}, subvault_places = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, index_only = false, cache_offset = 20196, file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189da38 "builder_food.des"}}, cache_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x189da38 "builder_food.des"}}, svmask = 0x0, validating_map_flag = false}, exits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x190f790, _M_finish = 0x190f798, _M_end_of_storage = 0x190f798}}, }, seen = false} is_layout = false saved_place = placing = {val = @0xeac9c0, oldval = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}}} placed_vault_orientation = MAP_FLOAT #17 0x00000000005dbd1d in _place_minivaults () at dungeon.cc:3246 tries = 0 vault = 0x7fe166797ff0 #18 _build_dungeon_level (dest_stairs_type=DNGN_STONE_STAIRS_UP_II) at dungeon.cc:2478 place_vaults = true nvaults = 1 #19 0x00000000005de415 in _build_level_vetoable (dest_stairs_type=DNGN_STONE_STAIRS_UP_II, enable_random_maps=true) at dungeon.cc:395 level_layout_type = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}} #20 builder (enable_random_maps=true, dest_stairs_type=DNGN_STONE_STAIRS_UP_II) at dungeon.cc:344 uniq_tags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x21fbbc0, _M_left = 0x1c4f9d0, _M_right = 0x1af73c0}, _M_node_count = 3}}} uniq_names = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x192c4f0, _M_left = 0x1908fc0, _M_right = 0x1979a20}, _M_node_count = 17}}} levelgen = {val = , oldval = false} tries = #21 0x000000000060eb78 in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_II, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1269 dummy = false stair_type = DNGN_STONE_STAIRS_UP_II popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} make_changes = true just_created_level = false level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x21b5348 "D:7"}} return_pos = {x = 0, y = 0} dest_pos = {x = 23, y = 28} #22 0x000000000096f94e in down_stairs (force_stair=, force_known_shaft=) at stairs.cc:1011 entered_branch = false stair_taken = DNGN_STONE_STAIRS_DOWN_II newlevel = collect_travel_data = stair_pos = {x = 23, y = 28} old_feat = DNGN_STONE_STAIRS_DOWN_II dst = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e9a78 ""}} old_level = {branch = BRANCH_DUNGEON, depth = 6} stair_find = known_shaft = shaft = false shaft_dest = shaft_depth = #23 0x00000000005712a9 in _finish_delay (delay=...) at delay.cc:1129 No locals. #24 0x0000000000572e83 in handle_delay () at delay.cc:845 delay = @0x194f710: {type = DELAY_DESCENDING_STAIRS, duration = 0, parm1 = 0, parm2 = 0, parm3 = 0, started = true, len = 43} #25 0x00000000007383aa in _input () at main.cc:1332 player_disabled = {was_disabled = false} #26 0x000000000073cf85 in _launch_game () at main.cc:485 game_start = true ccon = {cstate = false, smartcstate = false} #27 _launch_game_loop () at main.cc:390 game_ended = false #28 main (argc=, argv=) at main.cc:348 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Apr 29 2014 at 10:44:59 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -isystem contrib/install/x86_64-linux-gnu/include -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-gods/saves" -DDATA_DIR_PATH="/crawl-master/crawl-gods/data/" -DWEB_DIR_PATH="/crawl-master/crawl-gods/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Currently generating level. Vault being placed: grunt_ogre_cave Level build method = , level layout type = misc, absdepth0 = 6 Level vaults: layout_misc grunt_temple_overflow_open Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [? for help]? altar There is a stormy altar of Qazlal here. There is a stormy altar of Qazlal here. You kneel at the altar of Qazlal. Search for what [Enter for "altar", or ? for help]? You enter the shallow water. Moving in this stuff is going to be slow. There is an opulent altar of Gozag here. You kneel at the altar of Gozag. Gozag welcomes you! You pay a service fee of 170 gold. You can now petition Gozag for potion effects. You can now fund merchants seeking to open stores in the dungeon. You can now bribe branches to halt enemies' attacks and recruit followers. Gozag will now duplicate a non-artefact item for you... once. Partly explored, can't reach some places. (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! You feel very greedy and sense gold! There is a staircase to the Ecumenical Temple here. You are feeling very hungry. A bat comes into view. The bat misses you. You hit the bat. You kill the bat! No target in view! A giant gecko comes into view. The giant gecko hisses menacingly. Found a plate armour. The giant gecko closely misses you. You thump the giant gecko! You kill the giant gecko! A jelly comes into view. Found a scroll of identify. You thump the jelly! The jelly is severely wounded. The jelly hits you but does no damage. You sock the jelly! You kill the jelly! No target in view! f - 3 scrolls of identify (gained 1) You see here a hand axe. A ball python comes into view. A scorpion comes into view. The ball python bites you. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! Found a curved gold wand. You see here 2 gold pieces. You hit the scorpion but do no damage. The scorpion stings you! You hit the scorpion but do no damage. The scorpion misses you. You hit the scorpion but do no damage. You headbutt the scorpion, but do no damage. You thump the scorpion! Your headbutt misses the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. You furiously retaliate! You headbutt the scorpion, but do no damage. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You hit the scorpion. You kill the scorpion! Your Maces & Flails skill increases to level 9! No target in view! Eat which item? (? for menu, Esc to quit) You continue eating. x3 You finish eating. That meat ration really hit the spot! Use which ability? (? or * to list) Okay, then. You now have 35 gold pieces (gained 2). You now have 39 gold pieces (gained 4). f - 4 scrolls of identify (gained 1) Found a stone staircase leading down. l - a curved gold wand x - a white potion A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You see here a fizzy blue potion. A hobgoblin is nearby! A worker ant comes into view. The worker ant twitches its antennae in your direction. The hobgoblin closely misses you. You furiously retaliate! You headbutt the hobgoblin! You kill the hobgoblin! The worker ant bites you. Things that are here: 13 gold pieces; a club You hit the worker ant but do no damage. The worker ant misses you. You furiously retaliate! You headbutt the worker ant. You sock the worker ant! Your headbutt misses the worker ant. The worker ant is severely wounded. The worker ant closely misses you. You sock the worker ant! You kill the worker ant! No target in view! No target in view! You now have 52 gold pieces (gained 13). You see here a club. A - a fizzy blue potion B - a bread ration Found a stone staircase leading up. An orc comes into view. It is wielding a flail. The orc shouts! An orc priest and an orc wizard come into view. The orc priest shouts! The orc wizard shouts! An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! The orc priest prays to Beogh. You feel troubled. The orc misses you. You furiously retaliate! You headbutt the orc! You hit the orc. You kill the orc! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard mumbles some strange words. The orc wizard seems to speed up. You closely miss the orc priest. The orc priest hits you with a flail. You hit the orc priest. You headbutt the orc priest. The orc priest is severely wounded. You barely miss something. You hit the orc wizard. The orc wizard is heavily wounded. Something drops a dagger. Something picks up a flail. The orc priest glows brightly for a moment. You barely miss the orc wizard. You headbutt the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. Something hits you. The orc wizard closely misses you. You furiously retaliate! You headbutt the orc wizard. The orc priest invokes the aid of Beogh against you. You completely miss something. Your headbutt misses something. The orc wizard misses you. Something hits you. You barely miss something. The orc wizard casts a spell. The orc wizard blinks! The orc priest hits you with a flail. Something hits you. You barely miss something. You miss something. Your headbutt misses something. The orc wizard points at you and mumbles some strange words. The magic dart hits something. The orc priest hits you with a flail! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You closely miss something. Something barely misses you. The orc priest closely misses you. You sock something! Reactivating autopickup. You feel a bit more experienced. The orc priest completely misses you. You furiously retaliate! You headbutt the orc priest, but do no damage. You barely miss the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. The orc wizard completely misses you. You hit the orc wizard. You headbutt the orc wizard. You kill the orc wizard! The orc priest completely misses you. You hit the orc priest. The orc priest is almost dead. The orc priest closely misses you. You furiously retaliate! You headbutt the orc priest. You kill the orc priest! You now have 75 gold pieces (gained 23). Items here: ))) [[ Things that are here: a flail; a ring mail You start resting. Found a glowing silver altar of Zin. There is a stone staircase leading down here. y - a worn lead wand Found an escape hatch in the ceiling. A worker ant comes into view. The worker ant waves its antennae. A worker ant is nearby! The worker ant bites you but does no damage. You hit the worker ant. The worker ant is lightly wounded. The worker ant bites you! The worker ant bites you. You hit the worker ant. Your headbutt misses the worker ant. The worker ant is moderately wounded. The worker ant barely misses you. You furiously retaliate! You headbutt the worker ant! You completely miss the worker ant. Your headbutt misses the worker ant. The worker ant is severely wounded. The worker ant misses you. You furiously retaliate! You headbutt the worker ant. You kill the worker ant! You have reached level 7! You now have 86 gold pieces (gained 11). Found a stone staircase leading up. A giant newt comes into view. The giant newt moves out of view. B - 2 bread rations (gained 1) The giant newt bites you. You sock the giant newt! You kill the giant newt! No target in view! You now have 88 gold pieces (gained 2). A bat comes into view. A bat is nearby! The bat barely misses you. Found 8 gold pieces. You hit the bat. You kill the bat! No target in view! You now have 90 gold pieces (gained 2). You now have 98 gold pieces (gained 8). You now have 106 gold pieces (gained 8). A giant gecko comes into view. A giant gecko is nearby! You miss the giant gecko. The giant gecko closely misses you. You furiously retaliate! You headbutt the giant gecko. You hit the giant gecko. Your headbutt misses the giant gecko. The giant gecko is heavily wounded. The giant gecko bites you. You closely miss the giant gecko. The giant gecko is heavily wounded. The giant gecko bites you. You sock the giant gecko! You kill the giant gecko! Edmund comes into view. He is wielding a dire flail. Edmund shouts! You see here 2 gold pieces. Edmund is nearby! You hit Edmund. Edmund is lightly wounded. Edmund misses you. You furiously retaliate! You headbutt Edmund. You sock Edmund! Your headbutt misses Edmund. Edmund is moderately wounded. Edmund barely misses you. You sock Edmund! Edmund is heavily wounded. Edmund hits you with a dire flail! You hit Edmund. Edmund is heavily wounded. Edmund hits you with a dire flail! You hit Edmund but do no damage. Edmund is heavily wounded. You hit Edmund. You headbutt Edmund, but do no damage. Edmund is heavily wounded. Edmund hits you with a dire flail. You hit Edmund. You headbutt Edmund, but do no damage. Edmund is severely wounded. Edmund closely misses you. You barely miss Edmund. Edmund is severely wounded. Edmund barely misses you. You furiously retaliate! You headbutt Edmund! You hit Edmund. Edmund is almost dead. Edmund closely misses you. You furiously retaliate! You headbutt Edmund, but do no damage. You thump Edmund! You kill Edmund! Your Maces & Flails skill increases to level 10! Things that are here: a dire flail; a chain mail You now have 108 gold pieces (gained 2). You start resting. o - 4 scrolls of remove curse (gained 1) There is an escape hatch in the ceiling here. You open the door. A bat comes into view. The bat barely misses you. The bat hits you but does no damage. Found 13 gold pieces. There is an open door here. The bat hits you but does no damage. The bat misses you. The bat barely misses you. The bat misses you. The bat closely misses you. The bat barely misses you. You furiously retaliate! You headbutt the bat, but do no damage. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. You miss the bat. The bat barely misses you. The bat closely misses you. x2 You miss the bat. The bat misses you. You furiously retaliate! You headbutt the bat. You kill the bat! No target in view! You now have 121 gold pieces (gained 13). HP restored. You open the door. A goblin comes into view. The goblin shouts! A goblin is nearby! There is an open door here. You barely miss the goblin. The goblin hits you. You sock the goblin! You kill the goblin! No target in view! Found 15 darts. Found a stone staircase leading down. HP restored. Found a snail-covered altar of Cheibriados. There is a snail-covered altar of Cheibriados here. A hound comes into view. The hound barks! A hound is nearby! You closely miss the hound. Your headbutt misses the hound. The hound bites you. You sock the hound! The hound is heavily wounded. The hound bites you. The hound bites you but does no damage. You closely miss the hound. The hound is heavily wounded. The hound barely misses you. You furiously retaliate! You headbutt the hound. You barely miss the hound. Your headbutt misses the hound. The hound is heavily wounded. The hound closely misses you. You barely miss the hound. The hound is heavily wounded. The hound misses you. The hound bites you but does no damage. You closely miss the hound. Your headbutt misses the hound. The hound is heavily wounded. The hound barely misses you. You closely miss the hound. The hound is heavily wounded. The hound bites you. You sock the hound! You kill the hound! No target in view! Found 13 arrows. You open the door. There is an open door here. You now have 130 gold pieces (gained 9). C - a cyan potion A bat zombie comes into view. The bat zombie closely misses you. The bat zombie hits you but does no damage. The bat zombie barely misses you. You barely miss the bat zombie. The bat zombie barely misses you. The bat zombie completely misses you. You furiously retaliate! You headbutt the bat zombie! The bat zombie hits you. You sock the bat zombie! You destroy the bat zombie! HP restored. You open the door. There is an open door here. A rat comes into view. The rat moves out of view. The rat is too close now for your liking. The rat barely misses you. You thump the rat! You kill the rat! You now have 131 gold pieces (gained 1). A giant frog comes into view. Found a ring mail, a buckler and 19 sling bullets. The giant frog croaks. You see here 13 arrows. You hit the giant frog. Your headbutt misses the giant frog. The giant frog is moderately wounded. The giant frog barely misses you. The giant frog closely misses you. You hit the giant frog. You headbutt the giant frog! The giant frog is almost dead. You hit the giant frog. You kill the giant frog! No target in view! You see here 19 sling bullets. You see here a buckler. There is an open door here. A giant newt comes into view. A giant newt is nearby! The giant newt closely misses you. You thump the giant newt! You kill the giant newt! No target in view! You open the door. There is an open door here. o - 5 scrolls of remove curse (gained 1) Found an escape hatch in the floor. D - a scroll labeled TYFOOL UMOIT Done exploring. Done exploring. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. u - a +1 chain mail of fire resistance Identify which item? (\ to view known items) (? for menu, Esc to quit) n - an uncursed ring of invisibility Identify which item? (\ to view known items) (? for menu, Esc to quit) l - a wand of enslavement (10) Put on which piece of jewellery? (? for menu, Esc to quit) You become transparent for a moment. n - a ring of invisibility (left hand) Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 leather armour. x3 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your +1 chain mail of fire resistance. x8 You finish putting on your +1 chain mail of fire resistance. You feel resistant to fire. You are alive. Your movement speed is average. Your attack speed is above average. You are not resistant to hostile enchantments. You feel extremely unstealthy. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) There is an open door here. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You climb downwards. You feel very greedy and sense gold! A ball python comes into view. Found a glowing dagger. Found a stone staircase leading down. There is a stone staircase leading up here. The ball python barely misses you. You furiously retaliate! You headbutt the ball python! You kill the ball python! Use which ability? (? or * to list) Okay, then. No target in view! No target in view! A giant eyeball comes into view. The giant eyeball turns its gaze towards you. A giant eyeball is nearby! You hit the giant eyeball. The giant eyeball is moderately wounded. You hit the giant eyeball. The giant eyeball is severely wounded. You sock the giant eyeball! You kill the giant eyeball! A jelly comes into view. The jelly quivers. The jelly moves out of view. The jelly hits you but does no damage. You hit the jelly. You headbutt the jelly! The jelly is severely wounded. The jelly closely misses you. You hit the jelly. The jelly is almost dead. The jelly hits you. You are splashed with acid! The acid burns! You sock the jelly! You kill the jelly! A goblin comes into view. It is wielding a dagger. The goblin shouts! A goliath beetle comes into view. The goliath beetle twitches its antennae in your direction. The goblin hits you but does no damage. You thump the goblin! You kill the goblin! The goliath beetle bites you. You hit the goliath beetle but do no damage. You hit the goliath beetle. The goliath beetle is lightly wounded. You hit the goliath beetle. The goliath beetle is moderately wounded. The goliath beetle bites you! Your chain mail prevents you from hitting the goliath beetle. The goliath beetle is moderately wounded. You hit the goliath beetle. You headbutt the goliath beetle. The goliath beetle is heavily wounded. You hit the goliath beetle but do no damage. The goliath beetle is heavily wounded. The goliath beetle bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Drink which item? (? for menu, Esc to quit) You can't drink that! Drink which item? (? for menu, Esc to quit) You feel better. It was a potion of curing. You thump the goliath beetle! You headbutt the goliath beetle! The goliath beetle is severely wounded. You hit the goliath beetle. You headbutt the goliath beetle! You kill the goliath beetle! You start resting. You start resting. HP restored. E - a scroll labeled STREACI NOROLOXKESS An orc wizard comes into view. It is wielding a runed dagger. The orc wizard points at you and mumbles some strange words. You resist. Found a scroll of identify. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! An orc and an orc wizard come into view. A worker ant comes into view. The orc wizard shouts! The orc shouts! A quokka comes into view. Your chain mail prevents you from hitting the orc wizard. The orc wizard hits you but does no damage. You closely miss the orc wizard. Your headbutt misses the orc wizard. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You are electrocuted! The orc wizard mumbles some strange words. The orc wizard seems to speed up. You barely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. A shadow imp comes into view. You barely miss the orc wizard. Your headbutt misses the orc wizard. The orc wizard is heavily wounded. The hobgoblin hits you but does no damage. The worker ant waves its antennae. You hit the orc wizard. You headbutt the orc wizard, but do no damage. The orc wizard is moderately wounded. The hobgoblin closely misses you. The worker ant bites you. The orc wizard gestures at you while chanting. The magic dart hits you! You hit the orc wizard. You headbutt the orc wizard. You kill the orc wizard! The worker ant barely misses you. You furiously retaliate! You headbutt the worker ant, but do no damage. The hobgoblin closely misses you. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. The worker ant bites you. You are poisoned. The worker ant poisons you! The quokka barely misses you. A scorpion comes into view. You barely miss the orc wizard. You headbutt the orc wizard. You kill the orc wizard! You feel sick. The hobgoblin hits you but does no damage. The shadow imp breathes mist at you. The quokka bites you but does no damage. The worker ant barely misses you. You hit the worker ant. Your headbutt misses the worker ant. The worker ant is lightly wounded. You feel sick. The orc hits you but does no damage. The hobgoblin hits you but does no damage. The quokka bites you but does no damage. You closely miss the worker ant. The worker ant is lightly wounded. The worker ant bites you but does no damage. The orc hits you. You hit the worker ant. The worker ant is moderately wounded. You feel sick. The worker ant bites you but does no damage. The quokka bites you. The hobgoblin hits you with a club. The orc hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Drink which item? (? for menu, Esc to quit) You feel better. The worker ant bites you but does no damage. The quokka barely misses you. You furiously retaliate! You headbutt the quokka. The hobgoblin hits you but does no damage. The worker ant bites you but does no damage. The quokka barely misses you. You furiously retaliate! You headbutt the quokka, but do no damage. The orc hits you but does no damage. You hit the worker ant. The worker ant is heavily wounded. The worker ant bites you. You are poisoned. The worker ant poisons you! The quokka closely misses you. The hobgoblin hits you but does no damage. You hit the worker ant but do no damage. Your headbutt misses the worker ant. The worker ant is heavily wounded. You feel sick. The orc barely misses you. You furiously retaliate! You headbutt the orc! You kill the orc! The quokka bites you but does no damage. The worker ant bites you but does no damage. You sock the worker ant! You kill the worker ant! Your Maces & Flails skill increases to level 11! The hobgoblin hits you but does no damage. Your chain mail prevents you from hitting the quokka. The quokka is heavily wounded. You feel sick. The quokka barely misses you. The shadow imp hits you but does no damage. The hobgoblin hits you with a club. You hit the scorpion. Your headbutt misses the scorpion. The scorpion is lightly wounded. The quokka barely misses you. The scorpion barely misses you. The shadow imp hits you but does no damage. You closely miss the scorpion. You headbutt the scorpion! The scorpion is heavily wounded. The quokka bites you but does no damage. The hobgoblin hits you with a club. The shadow imp hits you but does no damage. You thump the scorpion! You kill the scorpion! The quokka bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You furiously retaliate! You headbutt the hobgoblin. You kill the hobgoblin! The shadow imp barely misses you. You furiously retaliate! You headbutt the shadow imp! You hit the shadow imp but do no damage. Your headbutt misses the shadow imp. The shadow imp is heavily wounded. You feel sick. The quokka bites you. * * * LOW HITPOINT WARNING * * * Your chain mail prevents you from hitting the shadow imp. The shadow imp is heavily wounded. The quokka closely misses you. You furiously retaliate! You headbutt the quokka. You kill the quokka! The shadow imp breathes steam at you. The shadow imp hits you but does no damage. You sock the shadow imp! You kill the shadow imp! You now have 169 gold pieces (gained 38). There are many items here. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You now have 170 gold pieces (gained 1). You start resting. You start resting. You are feeling hungry. You now have 184 gold pieces (gained 14). f - 4 scrolls of identify (gained 1) A giant frog comes into view. A giant frog is nearby! You barely miss the giant frog. Your headbutt misses the giant frog. The giant frog hits you but does no damage. Your chain mail prevents you from hitting the giant frog. The giant frog hits you but does no damage. You hit the giant frog. Your headbutt misses the giant frog. The giant frog is lightly wounded. The giant frog hits you but does no damage. x2 You miss the giant frog. You headbutt the giant frog! The giant frog is severely wounded. You sock the giant frog! You kill the giant frog! Found 16 darts. Found a stone staircase leading up. Found a stone staircase leading down. A giant eyeball comes into view. The giant eyeball turns its gaze towards you. A giant eyeball is nearby! The giant eyeball stares at you. You suddenly lose the ability to move! The giant eyeball stares at you. You resist. You can move again. The giant eyeball stares at you. You suddenly lose the ability to move! You can move again. You thump the giant eyeball! The giant eyeball is severely wounded. You hit the giant eyeball. You kill the giant eyeball! There is a stone staircase leading down here. Found a robe. HP restored. Found a stone staircase leading down. You see here a robe. Found an escape hatch in the floor. A giant frog zombie comes into view. The giant frog zombie hits you but does no damage. You sock the giant frog zombie! The giant frog zombie closely misses you. Your chain mail prevents you from hitting the giant frog zombie. The giant frog zombie hits you but does no damage. x2 You thump the giant frog zombie! The giant frog zombie hits you but does no damage. You sock the giant frog zombie! You destroy the giant frog zombie! You have reached level 8! You feel stronger. Found a granite statue. Found a robe. You open the door. A giant frog comes into view. The giant frog gives a loud, deep croak! Found 30 gold pieces. The giant frog hits you but does no damage. Found 20 gold pieces. There is an open door here. You thump the giant frog! The giant frog is heavily wounded. The giant frog closely misses you. You furiously retaliate! You headbutt the giant frog. The giant frog hits you. You closely miss the giant frog. The giant frog is severely wounded. The giant frog closely misses you. You furiously retaliate! You headbutt the giant frog! You kill the giant frog! HP restored. You now have 204 gold pieces (gained 20). You now have 224 gold pieces (gained 20). You now have 234 gold pieces (gained 10). There is an open door here. You see here a robe. You open the door. An adder comes into view. The adder barely misses you. You furiously retaliate! You headbutt the adder. The adder is too close now for your liking. There is an open door here. You hit the adder. Your headbutt misses the adder. The adder is severely wounded. The adder bites you but does no damage. You barely miss the adder. Your headbutt misses the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder. You kill the adder! You now have 237 gold pieces (gained 3). There is an open door here. You open the door. A two-headed ogre comes into view. It is wielding a giant club and a giant spiked club. The two-headed ogre shouts in stereo! The two-headed ogre moves out of view. Found 8 gold pieces. The two-headed ogre is too close now for your liking. There is an open door here. You sock the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre completely misses you. The two-headed ogre hits you with a giant spiked club! You hit the two-headed ogre. The two-headed ogre is severely wounded. You hit the two-headed ogre. You headbutt the two-headed ogre. You kill the two-headed ogre! Your Maces & Flails skill increases to level 12! No target in view! No target in view! You now have 268 gold pieces (gained 31). Things that are here: a giant club; a giant spiked club You now have 276 gold pieces (gained 8). Things that are here: a giant club; a giant spiked club There is an open door here. Found 8 stones. Found a stone staircase leading up. You are feeling very hungry. A rat comes into view. A rat is nearby! You hit the rat. You kill the rat! No target in view! A gnoll comes into view. It is wielding a spear. The gnoll shouts! The gnoll throws a throwing net. The throwing net misses you. A gnoll comes into view. It is wielding a club. You see here a throwing net. The gnoll throws a throwing net. The throwing net hits you! You become entangled in the net! You see here a throwing net. You struggle against the net. You struggle against the net. You shred the net and break free! A gnoll shaman comes into view. It is wielding a whip. The gnoll shaman shouts! The gnoll picks up a throwing net. The gnoll throws a throwing net. The throwing net hits you! You become entangled in the net! You see here a throwing net. You try to slip out of the net. You struggle against the net. You try to slip out of the net. You tear a large gash into the net. A gnoll comes into view. You slip out of the net! The gnoll shouts! A gnoll comes into view. There is a stone staircase leading up here. The gnoll shouts! The gnoll hits you from afar with a spear. The gnoll shaman hits you with a whip. You climb upwards. There is a stone staircase leading down here. You sock the gnoll shaman! You headbutt the gnoll shaman! The gnoll shaman is almost dead. You hit the gnoll shaman. You kill the gnoll shaman! Things that are here: a whip; a leather armour There is a stone staircase leading down here. Eat which item? (? for menu, Esc to quit) You continue eating. x3 You finish eating. That meat ration really hit the spot! You climb downwards. The gnoll hits you. The gnoll barely misses you. The gnoll barely misses you. There is a stone staircase leading up here. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You furiously retaliate! You headbutt the gnoll! You kill the gnoll! Your chain mail prevents you from hitting the gnoll. The gnoll hits you. You thump the gnoll! Your headbutt misses the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you but does no damage. You sock the gnoll! You kill the gnoll! The gnoll hits you but does no damage. You sock the gnoll! You kill the gnoll! No target in view! No target in view! You now have 295 gold pieces (gained 19). A jackal comes into view. A jackal is nearby! The jackal barks! 2 jackals come into view. The jackal barks! x2 The jackal bites you but does no damage. You closely miss the jackal. You headbutt the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You sock the jackal! You kill the jackal! The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. Your chain mail prevents you from hitting the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal completely misses you. You furiously retaliate! You headbutt the jackal! You kill the jackal! You hit the jackal. You kill the jackal! No target in view! You now have 299 gold pieces (gained 4). You now have 304 gold pieces (gained 5). A giant gecko skeleton comes into view. A giant gecko skeleton is nearby! An orc comes into view. It is wielding a runed morningstar. The orc shouts! A jackal comes into view. The jackal barks! Found a club. You thump the giant gecko skeleton! You destroy the giant gecko skeleton! A gnoll comes into view. It is wielding a glowing spear. A jackal comes into view. You sock the orc! The orc is almost dead. The orc hits you with a runed morningstar! You hit the orc. You kill the orc! The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You furiously retaliate! You headbutt the jackal. You kill the jackal! You see here 4 gold pieces. The jackal bites you but does no damage. The gnoll hits you but does no damage. The jackal bites you but does no damage. You closely miss the gnoll. The gnoll hits you but does no damage. The jackal closely misses you. You closely miss the gnoll. You headbutt the gnoll, but do no damage. The gnoll hits you with a glowing spear. The jackal barely misses you. You closely miss the gnoll. You headbutt the gnoll! The gnoll is almost dead. The jackal bites you but does no damage. You hit the gnoll. You kill the gnoll! The jackal bites you but does no damage. You sock the jackal! You kill the jackal! No target in view! You now have 308 gold pieces (gained 4). You see here a runed morningstar. A goblin comes into view. It is wielding a club. The gnoll shouts! The gnoll throws a stone. The stone misses you. You see here a stone. The gnoll throws a stone. The stone misses you. The gnoll throws a stone. The stone misses you. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! The gnoll throws a stone. The stone hits you! You see here a stone. The gnoll closely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is heavily wounded. You hit the gnoll. You headbutt the gnoll. You kill the gnoll! You now have 314 gold pieces (gained 6). You see here a club. You now have 333 gold pieces (gained 19). Things that are here: an ichor-stained mace; 11 stones A hound comes into view. The hound barks! A hound is nearby! You closely miss the hound. You headbutt the hound, but do no damage. The hound closely misses you. You furiously retaliate! You headbutt the hound, but do no damage. You thump the hound! The hound is heavily wounded. The hound barely misses you. You furiously retaliate! You headbutt the hound! You hit the hound. You kill the hound! You now have 334 gold pieces (gained 1). Found an escape hatch in the ceiling. Unknown command. A worker ant comes into view. There is an escape hatch in the ceiling here. Found 18 sling bullets. The worker ant closely misses you. You hit the worker ant. You headbutt the worker ant, but do no damage. The worker ant is moderately wounded. The worker ant barely misses you. Your chain mail prevents you from hitting the worker ant. Your headbutt misses the worker ant. The worker ant is moderately wounded. The worker ant bites you. You are poisoned. The worker ant poisons you! You sock the worker ant! The worker ant is almost dead. You feel sick. The worker ant barely misses you. You closely miss the worker ant. You headbutt the worker ant. You kill the worker ant! You feel sick. You feel sick. You feel sick. A quasit comes into view. You feel sick. The quasit gives a chilling moan. A quasit is nearby! You closely miss the quasit. Your headbutt misses the quasit. You feel sick. The quasit bites you but does no damage. The quasit closely misses you. The quasit barely misses you. You thump the quasit! Your headbutt misses the quasit. The quasit is almost dead. The quasit bites you. You feel clumsy. The quasit claws you but does no damage. x2 You miss the quasit. The quasit is almost dead. The quasit bites you. The quasit barely misses you. The quasit claws you but does no damage. You sock the quasit! You kill the quasit! You start resting. You feel sick. x3 You are no longer poisoned. You start resting. A crimson imp comes into view. The crimson imp shouts! The crimson imp barely misses you. You hit the crimson imp. Your headbutt misses the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You hit the crimson imp. Your headbutt misses the crimson imp. The crimson imp is heavily wounded. You closely miss the crimson imp. Your headbutt misses the crimson imp. The crimson imp is heavily wounded. The crimson imp barely misses you. You hit the crimson imp. Your headbutt misses the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You completely miss the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. You hit the crimson imp. The crimson imp is almost dead. You miss the crimson imp. The crimson imp is almost dead. The crimson imp hits you. You hit the crimson imp. You kill the crimson imp! You see here 16 darts. HP restored. There are many items here. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sasha] Species: Minotaur Job: Gladiator class_name: Gladiator HP: 62/62; mods: 0/0 MP: 3/3; mods: 0/0 Stats: 21 (21) 5 (5) 11 (12) Position: (0, 0) , god: Gozag (20), turn_is_over: 0, banished: 0 Runrest: mode: -4 mp: 3 hp: 48 pos: (0, 0) Delayed (2): type: 14 duration: 0 parm1: 0 parm2: 0 started: 1 type: 17 duration: 1 parm1: 0 parm2: 0 started: 1 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 45/106 Short Blades | | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/35 Axes | | 0 | 0 | 0 | 0 | 0/35 Maces & Flails | X | 1 | 100 | 12 | 3421 | 452/601 Polearms | | 0 | 0 | 0 | 0 | 0/35 Staves | | 0 | 0 | 0 | 0 | 0/35 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 2 | 151 | 1/150 Armour | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 0 | 0 | 3 | 301 | 49/168 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | | 0 | 0 | 0 | 0 | 0/35 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/100 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/84 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/84 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #11: 504 #19: 3602 #20: -1287087042 #23: 2098 #43: 313 Mutations: horns: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +1,+5 mace eq slot #2, inv slot #2: +0 hat eq slot #6, inv slot #20: +1 chain mail of fire resistance eq slot #7, inv slot #13: ring of invisibility }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ##################...########....############...################################ 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################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>