Dungeon Sprint DCSS version 0.17-a0-701-gb6462b4 (webtiles) character file. 7 sanddemon the Sneak (level 2, -5/22 HPs) Began as an Octopode Warper on Apr 19, 2015. Slain by a merfolk ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:49 (96 turns). sanddemon the Sneak (Octopode Warper) Turns: 96, Time: 00:00:49 Health: -5/22 AC: 1 Str: 22 XL: 2 Next: 0% Magic: 11/11 EV: 16 Int: 33 God: Gold: 0 SH: 0 Dex: 23 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis . K - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . E - +6 ring of dexterity rCorr . Warding . F - +6 ring of dexterity rMut . NoTele + G - +6 ring of intelligence MR ..... H - +6 ring of intelligence Stlth +++++..... I - +6 ring of strength J - +6 ring of strength (no ring) (no ring) @: very slightly contaminated, invisible, not resistant to hostile enchantments, quite stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons K - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Missiles e - 5 tomahawks of dispersal (quivered) Jewellery E - a +6 ring of dexterity (left tentacle) F - a +6 ring of dexterity (right tentacle) G - a +6 ring of intelligence (on tentacle) H - a +6 ring of intelligence (on tentacle) I - a +6 ring of strength (on tentacle) J - a +6 ring of strength (on tentacle) Magical devices y - a wand of disintegration (7) B - a wand of fire (5) C - a wand of cold (5) D - a wand of draining (5) Scrolls d - 5 scrolls of blinking r - 4 scrolls of amnesia s - 3 scrolls of recharging t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify w - 5 scrolls of remove curse x - 2 scrolls of fear Potions b - 2 potions of brilliance g - 10 potions of curing h - 10 potions of heal wounds i - 6 potions of haste j - 7 potions of magic k - 3 potions of berserk rage l - a potion of invisibility m - 2 potions of restore abilities n - 4 potions of resistance p - 5 potions of agility q - 5 potions of might Books c - a book of Spatial Translocations Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Passage of Golubria Translocation 4 Comestibles f - 5 bread rations z - 40 fruits A - 4 meat rations Skills: + Level 4.1 Fighting Level 2.0(3.0) Polearms + Level 3.5(3.8) Staves - Level 1.0 Throwing + Level 4.2 Dodging + Level 5.0 Stealth - Level 2.0 Spellcasting - Level 3.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Apportation Tloc ####...... 1% 1 None b - Blink Tloc N/A 2% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History You start resting. Magic restored. Your surroundings seem different! Welcome to arena 1. 2 merfolk come into view. Found a +1 long sword of protection and an uncursed staff of summoning. Drink which item? (? for menu, Esc to quit) You fade into invisibility! You are very lightly contaminated with residual magic. The merfolk barely misses you. You sock the merfolk! Your grab misses the merfolk. The merfolk is lightly wounded. The merfolk hits you with a trident! Ouch! That really hurt! The merfolk shouts! You closely miss the merfolk. Your grab misses the merfolk. You squeeze the merfolk! The merfolk is moderately wounded. The merfolk misses you. The merfolk hits you with a trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.m.m.▓ ▓..@..▓ ▓.....▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | sanddemon, the Octopode Warper, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a basalt altar of Yredelemnul. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 8 | D | Found a bloodstained altar of Trog. 28 | D | Reached skill level 4 in Fighting 28 | D | Reached skill level 5 in Stealth 28 | D | Reached XP level 2. HP: 18/22 MP: 3/5 30 | D | Found a shimmering altar of Xom. 35 | D | Learned a level 2 spell: Blink 91 | D | Entered arena 1. 91 | D | Noticed a merfolk 91 | D | Noticed a merfolk 96 | D | Slain by a merfolk Action || total -------------------------++------- Melee: Quarterstaff || 2 Use: Potion || 2 Eat: Fruit || 2