Dungeon Crawl Stone Soup version 0.16.0-18-g484a79e (webtiles) character file. 30 sanddemon the Skirmisher (level 3, -5/30 HPs) Began as a Mummy Monk on Mar 23, 2015. Splashed by a jelly's acid (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (820 turns). sanddemon the Skirmisher (Mummy Monk) Turns: 820, Time: 00:01:55 Health: -5/30 AC: 5 Str: 14 XL: 3 Next: 5% Magic: 3/3 EV: 11 Int: 10 God: Gold: 14 SH: 0 Dex: 14 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . d - +0 short sword rCold + . . Clarity . b - +0 ring mail rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand weapons d - a +0 short sword (weapon) Armour a - a +0 robe b - a +0 ring mail (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} g - 3 scrolls of recharging {unknown} h - a scroll of magic mapping {unknown} Skills: + Level 4.2 Fighting - Level 2.4 Dodging - Level 1.5 Stealth - Level 3.2 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History There is a fountain of clear blue water here. There is an open door here. You see here a hunting sling. You hear a slurping noise. There is an open door here. The ooze quivers. The jackal closely misses you. The ooze jiggles. The jackal closely misses you. There is a stone staircase leading down here. You can't go up here! The jackal barely misses you. The jackal bites you but does no damage. The jelly barely misses you. You climb downwards. There is a stone staircase leading up here. The jackal bites you but does no damage. The jelly hits you. You are splashed with acid! The acid burns! Ouch! That really hurt! You die... ## #. #. #.## #... #..# #J.# #.@# #h.# #..# #..# #... ##.# #.# #.# #.# You could see a jelly and a jackal. Vanquished Creatures An adder (D:1) 2 oozes (D:1) A ball python (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) A jackal (D:1) 4 kobolds (D:1) A quokka (D:1) 2 giant newts (D:1) 2 goblins (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | sanddemon, the Mummy Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:1 | Found a runed door. 1 | D:1 | Noticed a jelly 278 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 422 | D:1 | Reached skill level 4 in Fighting 784 | D:1 | Reached XP level 3. HP: 24/30 MP: 3/3 820 | D:2 | Splashed by a jelly's acid Action || total -------------------------++------- Melee: Unarmed || 17 Short sword || 65