Dungeon Sprint DCSS version 0.21.2 (webtiles) character file. 0 sanboga the Skirmisher (level 1, -7/21 HPs) Began as a Gargoyle Monk on Dec 6, 2018. Mangled by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (7 turns). sanboga the Skirmisher (Gargoyle Monk) Turns: 7, Time: 00:00:14 Health: -7/21 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.6 Axes + Level 0.0 Armour - Level 2.4 Dodging - Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You break out of your daze! Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You feel a strong urge to attack something. The merfolk siren hits you with a spear! Ouch! That really hurt! There is an open door here. You slash the merfolk siren! The merfolk siren is moderately wounded. You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sanboga the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Action || total -------------------------++------- Melee: Hand axe || 2 Use: Potion || 1