Dungeon Sprint DCSS version 0.21.1-1-g345015f (webtiles) character file. 0 sanboga the Skirmisher (level 1, 14/14 HPs) Began as a Gargoyle Monk on Apr 4, 2018. Got out of the dungeon alive. The game lasted 00:00:23 (52 turns). sanboga the Skirmisher (Gargoyle Monk) Turns: 52, Time: 00:00:23 Health: 14/14 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.6 Axes + Level 2.4 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, sanboga the Gargoyle Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. As you open the huge gate, it creaks loudly! There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. A lindwurm and a molten gargoyle come into view. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You close the huge gate. A molten gargoyle opens the huge gate. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #................''.. +................''.. #......#9.#......##.. #................##.. ####'#####++######### #...9...# #.......# #.......# #...@...# #.......# #.......# #.......# ######### You could see a molten gargoyle. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sanboga the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 28 | D | Noticed a lindwurm 28 | D | Noticed a molten gargoyle 52 | D | Got out of the dungeon alive.