Dungeon Sprint DCSS version 0.26-a0-611-g354ed81 (webtiles) character file. Game seed: 15339251838156578505 0 sahdkjhfkaj the Skirmisher (level 1, -1/36 HPs) Began as an Ogre Abyssal Knight on Sept 5, 2020. Was a Follower of Lugonu. Slain by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (7 turns). sahdkjhfkaj the Skirmisher (Ogre Abyssal Knight) Turns: 7, Time: 00:00:11 Health: -1/36 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . NoTele + (gloves unavailable) MR ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very quick A: large, unfitting armour, tough skin 1 a: Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 4.0 Fighting - Level 2.1 Dodging + Level 1.7 Unarmed Combat + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you but does no damage. You feel a strong urge to attack something. There is an open door here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! You punch the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! You miss the merfolk siren. The merfolk siren is moderately wounded. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Ogre Abyssal Knight began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 24/24 MP: 2/2 1 | D | Noticed a merfolk siren 7 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 4 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts