Dungeon Sprint DCSS version 0.26-a0-574-gf2b0f13 (webtiles) character file. Game seed: 13991723593493033154 25 sahdkjhfkaj the Conjurer (level 3, -4/19 HPs) Began as a Tengu Conjurer on Aug 21, 2020. Slain by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (150 turns). sahdkjhfkaj the Conjurer (Tengu Conjurer) Turns: 150, Time: 00:00:38 Health: -4/19 AC: 2 Str: 7 XL: 3 Next: 4% Magic: 2/10 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing e - a potion of haste f - 2 potions of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.5 Spellcasting - Level 7.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 b - Searing Ray Conj ####.. 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ###... 9% 3 Fulminant Prism Conj/Hex ###....... 30% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre misses you. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 7 in Conjurations 17 | D | Reached XP level 2. HP: 12/15 MP: 1/8 17 | D | Reached XP level 3. HP: 16/19 MP: 1/10 143 | D | Learned a level 2 spell: Searing Ray 146 | D | Noticed an ogre 150 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 7 | 7.1 Spellcasting | 4 | 4.5 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 10 Kick || 3 Peck || 2 Cast: Magic Dart || 4 Searing Ray || 4 Use: Potion || 2 Armor: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 158 | 158 | 0 | 132 | 0 | 1 | 158.0 | Dungeon | 158 | 158 | 0 | 132 | 0 | 1 | 158.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 158 daAuts