Dungeon Sprint DCSS version 0.26-a0-542-gbaa144b (webtiles) character file. Game seed: 9707394796453856890 0 sahdkjhfkaj the Ruffian (level 1, 15/15 HPs) Began as a Formicid Transmuter on Aug 17, 2020. Got out of the dungeon alive. The game lasted 00:00:11 (17 turns). sahdkjhfkaj the Ruffian (Formicid Transmuter) Turns: 17, Time: 00:00:11 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions c - a potion of curing d - a potion of heal wounds e - 2 potions of magic Skills: - Level 1.1 Fighting - Level 1.7 Dodging + Level 3.0 Unarmed Combat - Level 2.1 Spellcasting - Level 2.1 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut #..... 11% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut #....... 17% 2 Spider Form Tmut/Pois #......... 45% 3 Ice Form Ice/Tmut #....... 86% 4 Blade Hands Tmut #......... 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, sahdkjhfkaj the Formicid Transmuter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. There is an open door to the Entrance Hall (Safe) here. You sense a monster nearby. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #........... { +........... #......#..#. #........... ####'#####++ #.......# #.......# #.......# #...@...# { #.......# #.......# #.......# { ######### { { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Formicid Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 17 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 11 | 6 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 11 | 6 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts