ASSERT(!fail || testbits(abil.flags, abflag::HOSTILE)) in 'ability.cc' at line 1691 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-224-g999ef7d Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-councilgod-PR -name sage1234 -rc /dgldir/rcfiles/crawl-git/sage1234.rc -macro /dgldir/rcfiles/crawl-git/sage1234.macro -morgue /dgldir/morgue/sage1234/ -webtiles-socket /crawl-master/webserver/sockets/sage1234:2016-11-25.05:18:48.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-councilgod-PR(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d0373]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-councilgod-PR(_Z13do_crash_dumpv+0x2f2) [0x5d76e2]: do_crash_dump() /usr/games/crawl-councilgod-PR(_Z20crash_signal_handleri+0x9c) [0x5d060c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f4c6ebc44c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f4c6ef5ab7b]: /usr/games/crawl-councilgod-PR() [0x5d6e99] /usr/games/crawl-councilgod-PR() [0x5d7161] /usr/games/crawl-councilgod-PR(_Z15activate_talentRK6talent+0x4e6) [0x540856]: activate_talent(talent const&) /usr/games/crawl-councilgod-PR(_Z16activate_abilityv+0x80) [0x540a90]: activate_ability() /usr/games/crawl-councilgod-PR(_Z15process_command12command_type+0x212) [0xbb4532]: process_command(command_type) /usr/games/crawl-councilgod-PR() [0xbb76c9] /usr/games/crawl-councilgod-PR() [0xbb82d5] /usr/games/crawl-councilgod-PR(main+0x2eb) [0xbbb9fb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4c6ebaf76d]: /usr/games/crawl-councilgod-PR() [0x5357d9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4c6ef5a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f4c6ef5a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d0a7b in call_gdb (file=0x7f4c6ef45180) at crash.cc:420 gdb = attach_cmd = "attach 28633\000\000\000\000\000\000\000" #2 0x00000000005d7702 in do_crash_dump () at dbg-asrt.cc:670 t = 1480052721 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x387d218 "/dgldir/morgue/sage1234/"}} name = "/dgldir/morgue/sage1234/crash-sage1234-20161125-054521.txt", '\000' file = 0x7f4c6ef45180 #3 0x00000000005d060c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f4c6ef5ab7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d6e99 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffed378dfa0 "ASSERT(!fail || testbits(abil.flags, abflag::HOSTILE)) in 'ability.cc' at line 1691 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d7161 in AssertFailed (expr=0xc25fc0 "!fail || testbits(abil.flags, abflag::HOSTILE)", file=0xbc2edf "ability.cc", line=1691, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(!fail || testbits(abil.flags, abflag::HOSTILE)) in 'ability.cc' at line 1691 failed.\000\060\000\000\000\264\225I\003", '\000' , "\t\000\000\000\025", '\000' "\377, \377\377\377\000\000\000\000\326\210\274oL\177\000\000\000\000\000\000\000\000\000\000 :\364nL\177\000\000\000\000\000\000\000\000\000\000\222\206\274oL\177\000\000\332\033i\003\000\000\000\000\340\261\335oL\177\000\000\224#\275oL\177\000\000\323\033i\003\000\000\000\000\t\000\000\000\000\000\000\000MS\311nL\177\000\000\000\000"... args = {{gp_offset = 55154100, fp_offset = 0, overflow_arg_area = 0xffffffffffffffff, reg_save_area = 0x34995b3}} fileName = #8 0x0000000000540856 in activate_talent (tal=...) at ability.cc:1691 hungerCheck = true fail = true ability_result = #9 0x0000000000540a90 in activate_ability () at ability.cc:1247 confused = false talents = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x372b2a0, _M_finish = 0x372b2c0, _M_end_of_storage = 0x372b2c0}}, } selected = #10 0x0000000000bb4532 in process_command (cmd=cmd@entry=CMD_USE_ABILITY) at main.cc:2161 No locals. #11 0x0000000000bb76c9 in _input () at main.cc:1479 cmd = CMD_USE_ABILITY player_disabled = {was_disabled = false} #12 0x0000000000bb82d5 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #13 0x0000000000bbb9fb in _launch_game_loop () at main.cc:381 game_ended = false #14 main (argc=, argv=0x7ffed378f248) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 24 2016 at 19:21:01 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="councilgod-PR" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DTOURNEY='0.19' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-councilgod-PR/saves" -DDATA_DIR_PATH="/crawl-master/crawl-councilgod-PR/data/" -DWEB_DIR_PATH="/crawl-master/crawl-councilgod-PR/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = passages, absdepth0 = 4 Level vaults: layout_gridville kennysheep_mini nicolae_tso_carved_into_rock basic_altar uniq_edmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Ieoh Jian accepts your kill. You closely miss the orc. You slash the orc! You kill the orc! Ieoh Jian accepts your kill. You barely miss the orc. You closely miss the orc wizard. A +3 spear manifests from thin air! You closely miss the orc wizard. The orc wizard casts a spell at you. You easily resist. You closely miss the orc wizard. You closely miss the orc wizard. You hit the orc but do no damage. The orc wizard completely misses you. The orc hits you with a war axe. You hit the orc wizard. The orc wizard is lightly wounded. You hit the orc but do no damage. The orc wizard hits you but does no damage. The orc hits you but does no damage. You hit the orc wizard. The orc wizard is moderately wounded. You hit the orc but do no damage. The orc wizard barely misses you. You hit the orc wizard. The orc wizard is severely wounded. You barely miss the orc. The orc hits you with a war axe. The orc wizard barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc wizard. The orc wizard is severely wounded. You hit the orc but do no damage. The orc wizard hits you but does no damage. The orc misses you. You closely miss the orc wizard. The orc wizard is severely wounded. You barely miss the orc. The orc wizard hits you with a dagger. The orc closely misses you. You hit the orc wizard but do no damage. The orc wizard is severely wounded. You hit the orc but do no damage. The orc wizard barely misses you. The orc completely misses you. The orc wizard barely misses you. You hit the orc wizard. You kill the orc wizard! Ieoh Jian accepts your kill. You hit the orc. The orc hits you but does no damage. The orc barely misses you. The orc hits your flying weapon with a war axe. Things that are here: a dagger; a robe; an orc corpse A +3 long sword manifests from thin air! You hit the orc. The orc is severely wounded. The orc hits you with a war axe. You slash the orc! You kill the orc! Ieoh Jian accepts your kill. There is an open door, spattered with blood here. Things that are here: a war axe; a ring mail; an orc corpse You start resting. An ice beast comes into view. You remove your ring of fire. Throwing (i - inventory): c - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) You throw a stone. The stone hits the ice beast but does no damage. Throwing (i - inventory): c - 77 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You throw a stone. The stone hits the ice beast but does no damage. Throwing (i - inventory): c - 76 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You throw a stone. The stone hits the ice beast but does no damage. A +2 spear manifests from thin air! You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you. You resist. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You hit the ice beast. You punch the ice beast, but do no damage. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. A +2 morningstar manifests from thin air! You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. You hit the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. The ice beast misses your flying weapon. The ice beast hits your flying weapon. The ice beast misses your flying weapon. The ice beast misses your flying weapon. The ice beast closely misses your flying weapon. The ice beast hits your flying weapon but does no damage. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You barely miss the ice beast. You punch the ice beast, but do no damage. The ice beast is severely wounded. The ice beast misses you. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You can't drink. Blink to where? Press: ? - help, Dir - move target cursor, p - ice beast You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. Things that are here: a ring mail; an orc corpse Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. A leopard gecko comes into view. You can't go down here! Throwing (i - inventory): c - 75 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (hasn't noticed you) You throw a stone. The leopard gecko hisses angrily. The stone hits the leopard gecko. The leopard gecko is moderately wounded. Throwing (i - inventory): c - 74 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded) You throw a stone. The stone hits the leopard gecko but does no damage. The leopard gecko is moderately wounded. Throwing (i - inventory): c - 73 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded) You throw a stone. The stone hits the leopard gecko. The leopard gecko is heavily wounded. Throwing (i - inventory): c - 72 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded) You throw a stone. The stone hits the leopard gecko. The leopard gecko is almost dead. Throwing (i - inventory): c - 71 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead, clinging) You throw a stone. The stone barely misses the leopard gecko. Throwing (i - inventory): c - 70 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead, clinging) You throw a stone. The stone closely misses the leopard gecko. A +2 dagger of piercing manifests from thin air! You barely miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko barely misses you. The leopard gecko bites you. You miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko misses you. You hit the leopard gecko but do no damage. The leopard gecko is almost dead. The leopard gecko bites you but does no damage. You closely miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you. You hit the leopard gecko. You kill the leopard gecko! Ieoh Jian accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Unknown command. c - 70 stones (gained 1) c - 71 stones (gained 1) c - 72 stones (gained 1) c - 74 stones (gained 2) c - 75 stones (gained 1) Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. You see here a -2 scale mail. You see here an uncursed amulet of rage. There is an open door here. Things that are here: a ring mail; an orc skeleton An ogre comes into view. It is wielding a giant spiked club. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. You don't know any spells. Throwing (i - inventory): c - 75 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club (hasn't noticed you) You throw a stone. The ogre shouts! The stone hits the ogre. The ogre is lightly wounded. Throwing (i - inventory): c - 74 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) You throw a stone. The stone hits the ogre. The ogre is lightly wounded. Throwing (i - inventory): c - 73 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) You throw a stone. The stone barely misses the ogre. Throwing (i - inventory): c - 72 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) You throw a stone. The stone hits the ogre. The ogre is lightly wounded. Throwing (i - inventory): c - 71 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) You throw a stone. The stone completely misses the ogre. Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) You project the +0 hand axe. The +0 hand axe hits the ogre. The ogre is moderately wounded. You are now empty-handed. A +3 flail manifests from thin air! Your ring mail prevents you from hitting the ogre. The ogre is moderately wounded. The ogre closely misses you. You punch the ogre! The ogre is heavily wounded. Your flying weapon hits the ogre. x2 You hit the ogre. The ogre is almost dead. Your flying weapon hits the ogre but does no damage. Your flying weapon hits the ogre. The ogre hits you with a giant spiked club! Your flying weapon hits the ogre. You kill the ogre! Ieoh Jian accepts your kill. The +0 hand axe is no longer fighting on its own. Things that are here: a giant spiked club; an ogre corpse You start resting. Your +0 hand axe flies back to your hands! You start resting. Magic restored. You start resting. HP restored. c - 71 stones (gained 1) c - 73 stones (gained 2) c - 74 stones (gained 1) c - 75 stones (gained 1) Things that are here: a dagger; an orc skeleton There is an open door here. c - 76 stones (gained 1) c - 77 stones (gained 1) c - 78 stones (gained 1) You see here a dagger. There is an open door, spattered with blood here. Things that are here: a ring mail; a war axe; an orc skeleton c - 79 stones (gained 1) Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) There is an open door, spattered with blood here. Things that are here: a ring mail; a war axe; an orc skeleton You see here a dagger. There is an open door here. There is an open door here. There is an open door here. You see here a beef jerky. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Found 4 fruits. Search for what [Enter for "armour", or ? for help]? axe Search for what [Enter for "axe", or ? for help]? axe There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. There are no items here. (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) You see here a ring mail. A quokka comes into view. Throwing (i - inventory): c - 79 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka You throw a stone. The stone closely misses the quokka. Throwing (i - inventory): c - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka You throw a stone. The stone barely misses the quokka. Throwing (i - inventory): c - 77 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka You throw a stone. The stone hits the quokka but does no damage. Throwing (i - inventory): c - 76 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka You throw a stone. The stone closely misses the quokka. The quokka closely misses you. A +3 short sword of piercing manifests from thin air! You hit the quokka. You kill the quokka! Ieoh Jian accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! c - 76 stones (gained 1) c - 77 stones (gained 1) c - 78 stones (gained 1) Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) There is an open door here. There is an open door, spattered with blood here. Things that are here: a ring mail; a war axe b - a war axe b - a +0 war axe (weapon) Done exploring. Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) You see here a dagger. There is an open door here. There is an open door here. There is an open door here. You see here a beef jerky. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An iguana comes into view. The iguana moves out of view. Okay, then. You feel more attuned to fire. n - a ring of fire (left hand) The iguana is too close now for your liking. An iguana is nearby! Throwing (i - inventory): c - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You throw a stone. The stone closely misses the iguana. Throwing (i - inventory): c - 77 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana You throw a stone. The stone barely misses the iguana. Throwing (i - inventory): c - 76 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana You throw a stone. The stone closely misses the iguana. A +2 broad axe manifests from thin air! You hit the iguana. The iguana is moderately wounded. The iguana bites you! The iguana bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the iguana. The iguana is heavily wounded. The iguana barely misses you. You hit the iguana but do no damage. The iguana is heavily wounded. The iguana hisses menacingly. The iguana closely misses you. You closely miss the iguana. The iguana is heavily wounded. The iguana barely misses you. You closely miss the iguana. You punch the iguana, but do no damage. The iguana is heavily wounded. The iguana barely misses you. A +1 mace manifests from thin air! You hit the iguana but do no damage. The iguana is heavily wounded. The iguana misses you. The iguana bites you. You closely miss the iguana. The iguana is heavily wounded. The iguana completely misses you. You hit the iguana. The iguana is almost dead. The iguana bites you. You hit the iguana. You kill the iguana! Ieoh Jian accepts your kill. You see here an iguana corpse. You start resting. HP restored. c - 76 stones (gained 1) c - 77 stones (gained 1) c - 78 stones (gained 1) Found 2 bubbling red potions. Found a shattered altar of Ashenzari. You now have 293 gold pieces (gained 10). Found a meat ration. You see here a meat ration. Found a club. You now have 300 gold pieces (gained 7). A bullfrog comes into view. Found 9 gold pieces. Throwing (i - inventory): c - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog You throw a stone. The stone hits the bullfrog. The bullfrog is lightly wounded. Throwing (i - inventory): c - 77 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (lightly wounded) You throw a stone. The stone hits the bullfrog. The bullfrog is lightly wounded. Throwing (i - inventory): c - 76 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (lightly wounded) You throw a stone. The stone closely misses the bullfrog. A +2 quarterstaff of crushing manifests from thin air! You hit the bullfrog. You punch the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. The bullfrog hits you but does no damage. You closely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. The bullfrog closely misses you. You completely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. The bullfrog barely misses you. You barely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you. You slash the bullfrog! The bullfrog is almost dead. The bullfrog hits you but does no damage. The bullfrog closely misses you. A +1 war axe manifests from thin air! You barely miss the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. The bullfrog closely misses you. You slash the bullfrog! You kill the bullfrog! Ieoh Jian accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! c - 76 stones (gained 1) c - 77 stones (gained 1) c - 78 stones (gained 1) Found a lumpy sapphire potion. Found a stone staircase leading up. Found 15 bolts. You now have 309 gold pieces (gained 9). You see here 15 bolts. Found an opulent altar of Gozag. A worker ant comes into view. Found a wand of acid (?/15). A worker ant is nearby! Throwing (i - inventory): c - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (resting) You throw a stone. The stone hits the worker ant. The worker ant twitches its antennae in your direction. The worker ant is lightly wounded. Throwing (i - inventory): c - 77 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant You throw a stone. The stone barely misses the worker ant. Throwing (i - inventory): c - 76 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant You throw a stone. The stone closely misses the worker ant. Throwing (i - inventory): c - 75 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant You throw a stone. The stone hits the worker ant but does no damage. Throwing (i - inventory): c - 74 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant You throw a stone. The stone barely misses the worker ant. A +3 scimitar manifests from thin air! You hit the worker ant. The worker ant is lightly wounded. The worker ant barely misses you. You hit the worker ant but do no damage. The worker ant is lightly wounded. The worker ant barely misses you. You hit the worker ant. The worker ant is lightly wounded. The worker ant closely misses you. x2 You slash the worker ant! The worker ant is heavily wounded. The worker ant closely misses you. You closely miss the worker ant. The worker ant is heavily wounded. The worker ant bites you! The worker ant bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A worker ant is nearby! A +2 whip of slashing manifests from thin air! You closely miss the worker ant. The worker ant is heavily wounded. The worker ant bites you. You closely miss the worker ant. The worker ant is heavily wounded. The worker ant closely misses you. You closely miss the worker ant. The worker ant is heavily wounded. The worker ant barely misses you. The worker ant closely misses you. You barely miss the worker ant. The worker ant is heavily wounded. The worker ant misses you. You slash the worker ant! The worker ant is almost dead. The worker ant barely misses you. The worker ant bites you but does no damage. You hit the worker ant but do no damage. The worker ant is almost dead. The worker ant barely misses you. You hit the worker ant but do no damage. Your punch misses the worker ant. The worker ant is almost dead. The worker ant bites you. x2 You slash the worker ant! You kill the worker ant! Ieoh Jian accepts your kill. You now have 321 gold pieces (gained 12). You start resting. A jackal comes into view. A jackal is nearby! Throwing (i - inventory): c - 73 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You throw a stone. The stone barely misses the jackal. The jackal barks! Throwing (i - inventory): c - 72 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You throw a stone. The stone hits the jackal. The jackal is heavily wounded. Throwing (i - inventory): c - 71 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You throw a stone. The stone hits the jackal but does no damage. The jackal is heavily wounded. Throwing (i - inventory): c - 70 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You throw a stone. The stone barely misses the jackal. Throwing (i - inventory): c - 69 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You throw a stone. The stone closely misses the jackal. The jackal bites you but does no damage. A +2 falchion manifests from thin air! You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You slash the jackal! You kill the jackal! Ieoh Jian accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! c - 69 stones (gained 1) c - 70 stones (gained 1) c - 71 stones (gained 1) o - a wand of acid (?/15) A worker ant comes into view. The worker ant moves out of view. c - 72 stones (gained 1) Found a runed dagger. Found a stone staircase leading down. c - 73 stones (gained 1) c - 74 stones (gained 1) Found 16 gold pieces. An ice beast comes into view. Throwing (i - inventory): c - 74 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) You throw a stone. The stone closely misses the ice beast. Throwing (i - inventory): c - 73 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You throw a stone. The stone closely misses the ice beast. The worker ant twitches its antennae in your direction. Throwing (i - inventory): c - 72 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You throw a stone. The stone hits the ice beast. The ice beast is lightly wounded. Throwing (i - inventory): c - 71 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) You throw a stone. The stone closely misses the ice beast. Throwing (i - inventory): c - 70 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) You throw a stone. The stone hits the ice beast. The ice beast is lightly wounded. A +1 quarterstaff manifests from thin air! You closely miss the ice beast. The ice beast is lightly wounded. The ice beast closely misses you. You closely miss the ice beast. The ice beast is lightly wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. Your punch misses the ice beast. The ice beast is lightly wounded. You hit the worker ant. The worker ant closely misses you. The ice beast hits you but does no damage. The worker ant bites you but does no damage. You slash the worker ant! The worker ant is severely wounded. You slash the ice beast! The ice beast hits you but does no damage. The worker ant barely misses you. The worker ant bites you. The ice beast hits you but does no damage. You hit the worker ant but do no damage. The worker ant is severely wounded. You hit the ice beast but do no damage. The worker ant bites you. The ice beast barely misses you. A +2 spear manifests from thin air! You slash the worker ant! You kill the worker ant! Ieoh Jian accepts your kill. Your Axes skill increases to level 6! You closely miss the ice beast. The ice beast closely misses you. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You slash the ice beast! The ice beast is almost dead. The ice beast hits you but does no damage. x2 You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast barely misses you. x2 You hit the ice beast. You kill the ice beast! Ieoh Jian accepts your kill. You start resting. HP restored. c - 70 stones (gained 1) There is a stone staircase leading down here. You now have 337 gold pieces (gained 16). c - 71 stones (gained 1) c - 72 stones (gained 1) A sky beast comes into view. Throwing (i - inventory): c - 72 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast You throw a stone. The stone hits the sky beast but does no damage. Throwing (i - inventory): c - 71 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast You throw a stone. The stone closely misses the sky beast. Throwing (i - inventory): c - 70 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast You throw a stone. The stone hits the sky beast but does no damage. A +3 quarterstaff manifests from thin air! You barely miss the sky beast. The sky beast hits you but does no damage. Your ring mail prevents you from hitting the sky beast. The sky beast hits you but does no damage. You barely miss the sky beast. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. Something hits you. Something shocks you. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You closely miss something. Something hits you. Something shocks you. You miss something. Something hits you but does no damage. A +2 long sword manifests from thin air! You barely miss something. Something hits you but does no damage. You hit something. Something hits you but does no damage. You hit something. Something hits you. Something shocks you. Something hits you but does no damage. You hit something. Something hits you but does no damage. Your ring mail prevents you from hitting something. Something hits you. Something shocks you. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits your flying weapon. You closely miss the sky beast. Your punch misses the sky beast. The sky beast is heavily wounded. The sky beast hits you but does no damage. You closely miss the sky beast. The sky beast is heavily wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something shocks you. You closely miss something. Something hits you. Something shocks you. Something hits you but does no damage. Your flying weapon closely misses something. Something hits you but does no damage. Your flying weapon closely misses something. Something hits your flying weapon. A sky beast appears from thin air! Reactivating autopickup. Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (sparse dust, heavily wounded) You project the +0 war axe. The +0 war axe closely misses the sky beast. You are now empty-handed. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something completely misses your flying weapon. Something completely misses your flying weapon. Something completely misses your flying weapon. The +0 war axe is no longer fighting on its own. Your +0 war axe flies back to your hands! A sky beast appears from thin air! Reactivating autopickup. Throwing (i - inventory): c - 69 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (heavily wounded) You throw a stone. The stone hits the sky beast but does no damage. The sky beast is heavily wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. A sky beast appears from thin air! Reactivating autopickup. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Throwing (i - inventory): c - 68 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. Unknown command. A sky beast appears from thin air! Reactivating autopickup. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. A scorpion comes into view. There is a stone staircase leading up here. A sky beast appears from thin air! Reactivating autopickup. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) You climb downwards. The scorpion stings you but does no damage. The sky beast hits you. The sky beast shocks you. The scorpion barely misses you. There is a stone staircase leading up here. The sky beast closely misses you. The scorpion stings you. You climb upwards. There is a stone staircase leading down here. The scorpion stings you. There is an open door here. A +3 morningstar manifests from thin air! You closely miss the sky beast. The sky beast hits you. The sky beast shocks you. You hit the sky beast. You punch the sky beast. The sky beast is moderately wounded. The sky beast misses you. You hit the sky beast. The sky beast is moderately wounded. The sky beast barely misses you. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast hits you but does no damage. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast hits you. The sky beast shocks you. The sky beast closely misses you. A +1 long sword manifests from thin air! You closely miss the sky beast. The sky beast is moderately wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something shocks you. Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion You project the +0 war axe. The +0 war axe hits the scorpion. The scorpion is moderately wounded. You are now empty-handed. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sage1234] Species: Mummy Job: Monk HP: 22/55; mods: 0/0 MP: 7/7; mod: 0 Stats: 16 (16) 10 (10) 14 (14) Position: (15, 47), god: Ieoh Jian (26), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 20 | 4 | 681 | 181/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | X | 2 | 40 | 6 | 1571 | 87/495 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 20 | 2 | 340 | 128/212 Armour | X | 1 | 20 | 2 | 380 | 168/212 Dodging | X | 0 | 0 | 2 | 301 | 89/212 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #140: 40 #141: 108 Attributes: #12: 337 #23: 7645 #24: -420903650 #27: 1424 #49: 366 #59: 1 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #12: +0 cloak eq slot #6, inv slot #8: +0 ring mail eq slot #7, inv slot #13: ring of fire eq slot #8, inv slot #9: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.............######. #############........ #...........#........ #...........#........ #...........#........ #...>....[..#.......# ##..s..###..#.......# ####{#####..###.....# #...@...#.....#.....# #...{...#.....#.....# #..{....#.....#.....# #.......#.....#...... #.......#.....#...... ##......##....#...... ##'##############'##. #..................#. #.................%'. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>