ERROR: range check error (20 / 20) Version: Dungeon Crawl Stone Soup 0.26-a0-389-g5bc9781 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 11365253521388649334, deterministic pregen: 1 Command line: /usr/games/crawl-git-5bc9781010 -name rocky1 -rc /dgldir/rcfiles/crawl-git/rocky1.rc -macro /dgldir/rcfiles/crawl-git/rocky1.macro -morgue /dgldir/morgue/rocky1/ -sprint -webtiles-socket /crawl-master/webserver/sockets/rocky1:2020-07-22.03:06:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-5bc9781010(_Z17write_stack_traceP8_IO_FILE+0x23) [0x6126e3]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-5bc9781010(_Z13do_crash_dumpv+0x40c) [0x61a3ec]: do_crash_dump() /usr/games/crawl-git-5bc9781010(_Z20crash_signal_handleri+0x9c) [0x61296c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f462c8c70b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f462cc61b7b]: /usr/games/crawl-git-5bc9781010() [0x6199de] /usr/games/crawl-git-5bc9781010() [0x619fd6] /usr/games/crawl-git-5bc9781010(_Z9draw_cellP13screen_cell_tRK9coord_defbi+0x979) [0xb6c379]: draw_cell(screen_cell_t*, coord_def const&, bool, int) /usr/games/crawl-git-5bc9781010(_Z12view_dungeonP9animationbP13view_renderer+0xa4) [0xb6c504]: view_dungeon(animation*, bool, view_renderer*) /usr/games/crawl-git-5bc9781010(_Z10viewwindowbbP9animationP13view_renderer+0x404) [0xb6ca74]: viewwindow(bool, bool, animation*, view_renderer*) /usr/games/crawl-git-5bc9781010(_ZN4bolt4drawERK9coord_def+0xe8) [0x5c6c48]: bolt::draw(coord_def const&) /usr/games/crawl-git-5bc9781010(_Z15qazlal_upheaval9coord_defbb+0x5b3) [0x7188d3]: qazlal_upheaval(coord_def, bool, bool) /usr/games/crawl-git-5bc9781010(_Z20qazlal_disaster_areav+0x415) [0x719445]: qazlal_disaster_area() /usr/games/crawl-git-5bc9781010() [0x5735c8] /usr/games/crawl-git-5bc9781010(_Z15activate_talentRK6talent+0x90) [0x576430]: activate_talent(talent const&) /usr/games/crawl-git-5bc9781010(_Z16activate_abilityv+0x2e4) [0x5768e4]: activate_ability() /usr/games/crawl-git-5bc9781010(_Z15process_command12command_typeS_+0x1da) [0xc534ea]: process_command(command_type, command_type) /usr/games/crawl-git-5bc9781010() [0xc563db] /usr/games/crawl-git-5bc9781010(main+0x57d) [0xc5a78d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f462c8b27ed]: /usr/games/crawl-git-5bc9781010() [0x56b249] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f462cc6184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f462cc6184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000612dab in call_gdb (file=0x7f462cc4c180) at crash.cc:436 gdb = attach_cmd = "attach 28819\000\000\000\000\000\000\000" #2 0x000000000061a40c in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/rocky1/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (20 / 20)" file = 0x7f462cc4c180 t = 1595388378 name = "/dgldir/morgue/rocky1/crash-rocky1-20200722-032618.txt", '\000' #3 0x000000000061296c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f462cc61b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000006199de in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdb3370190 "ERROR: range check error (20 / 20)", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x0000000000619fd6 in die_noline (format=) at dbg-asrt.cc:899 tmp = "range check error (20 / 20)", '\000' mesg = "ERROR: range check error (20 / 20)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffdb3370a60, reg_save_area = 0x7ffdb33709a0}} #8 0x0000000000b6c379 in operator[] (index=, this=0x2deea5c) at fixedvector.h:57 No locals. #9 draw_cell (cell=cell@entry=0x2deea50, gc=..., anim_updates=anim_updates@entry=false, flash_colour=0) at view.cc:1658 __for_range = std::vector of length 543, capacity 1024 = {{gc = {x = 37, y = 47}, tile = 3968}, {gc = {x = 36, y = 47}, tile = 3968}, {gc = {x = 35, y = 47}, tile = 3968}, {gc = {x = 37, y = 46}, tile = 3968}, {gc = {x = 38, y = 46}, tile = 3968}, {gc = {x = 36, y = 46}, tile = 3968}, {gc = {x = 39, y = 46}, tile = 3968}, {gc = {x = 35, y = 46}, tile = 3968}, {gc = {x = 36, y = 45}, tile = 3968}, {gc = {x = 39, y = 45}, tile = 3968}, {gc = {x = 35, y = 45}, tile = 3968}, {gc = {x = 37, y = 47}, tile = 3968}, {gc = {x = 36, y = 47}, tile = 3968}, {gc = {x = 35, y = 47}, tile = 3968}, {gc = {x = 37, y = 46}, tile = 3968}, {gc = {x = 38, y = 46}, tile = 3968}, {gc = {x = 36, y = 46}, tile = 3968}, {gc = {x = 35, y = 46}, tile = 3968}, {gc = {x = 36, y = 45}, tile = 3968}, {gc = {x = 39, y = 45}, tile = 3968}, {gc = {x = 35, y = 45}, tile = 3968}, {gc = {x = 45, y = 48}, tile = 3971}, {gc = {x = 46, y = 48}, tile = 3971}, {gc = {x = 44, y = 48}, tile = 3971}, {gc = {x = 47, y = 48}, tile = 3971}, {gc = {x = 45, y = 49}, tile = 3971}, {gc = {x = 45, y = 47}, tile = 3971}, {gc = {x = 46, y = 49}, tile = 3971}, {gc = {x = 46, y = 47}, tile = 3971}, {gc = {x = 44, y = 47}, tile = 3971}, {gc = {x = 47, y = 47}, tile = 3971}, {gc = {x = 45, y = 46}, tile = 3971}, {gc = {x = 47, y = 46}, tile = 3971}, {gc = {x = 43, y = 46}, tile = 3971}, {gc = {x = 46, y = 48}, tile = 3971}, {gc = {x = 47, y = 48}, tile = 3971}, {gc = {x = 45, y = 49}, tile = 3971}, {gc = {x = 45, y = 47}, tile = 3971}, {gc = {x = 46, y = 49}, tile = 3971}, {gc = {x = 46, y = 47}, tile = 3971}, {gc = {x = 44, y = 47}, tile = 3971}, {gc = {x = 47, y = 47}, tile = 3971}, {gc = {x = 45, y = 46}, tile = 3971}, {gc = {x = 47, y = 46}, tile = 3971}, {gc = {x = 39, y = 46}, tile = 3971}, {gc = {x = 40, y = 46}, tile = 3971}, {gc = {x = 38, y = 46}, tile = 3971}, {gc = {x = 41, y = 46}, tile = 3971}, {gc = {x = 37, y = 46}, tile = 3971}, {gc = {x = 39, y = 47}, tile = 3971}, {gc = {x = 39, y = 45}, tile = 3971}, {gc = {x = 37, y = 45}, tile = 3971}, {gc = {x = 39, y = 46}, tile = 3971}, {gc = {x = 38, y = 46}, tile = 3971}, {gc = {x = 41, y = 46}, tile = 3971}, {gc = {x = 37, y = 46}, tile = 3971}, {gc = {x = 39, y = 47}, tile = 3971}, {gc = {x = 39, y = 45}, tile = 3971}, {gc = {x = 37, y = 45}, tile = 3971}, {gc = {x = 45, y = 46}, tile = 3971}, {gc = {x = 46, y = 46}, tile = 3971}, {gc = {x = 44, y = 46}, tile = 3971}, {gc = {x = 43, y = 46}, tile = 3971}, {gc = {x = 45, y = 47}, tile = 3971}, {gc = {x = 45, y = 45}, tile = 3971}, {gc = {x = 46, y = 47}, tile = 3971}, {gc = {x = 46, y = 45}, tile = 3971}, {gc = {x = 44, y = 47}, tile = 3971}, {gc = {x = 44, y = 45}, tile = 3971}, {gc = {x = 47, y = 47}, tile = 3971}, {gc = {x = 47, y = 45}, tile = 3971}, {gc = {x = 43, y = 45}, tile = 3971}, {gc = {x = 45, y = 48}, tile = 3971}, {gc = {x = 45, y = 44}, tile = 3971}, {gc = {x = 46, y = 44}, tile = 3971}, {gc = {x = 44, y = 48}, tile = 3971}, {gc = {x = 45, y = 46}, tile = 3971}, {gc = {x = 46, y = 46}, tile = 3971}, {gc = {x = 44, y = 46}, tile = 3971}, {gc = {x = 43, y = 46}, tile = 3971}, {gc = {x = 45, y = 47}, tile = 3971}, {gc = {x = 45, y = 45}, tile = 3971}, {gc = {x = 46, y = 47}, tile = 3971}, {gc = {x = 46, y = 45}, tile = 3971}, {gc = {x = 44, y = 47}, tile = 3971}, {gc = {x = 44, y = 45}, tile = 3971}, {gc = {x = 47, y = 47}, tile = 3971}, {gc = {x = 47, y = 45}, tile = 3971}, {gc = {x = 43, y = 45}, tile = 3971}, {gc = {x = 45, y = 48}, tile = 3971}, {gc = {x = 45, y = 44}, tile = 3971}, {gc = {x = 46, y = 44}, tile = 3971}, {gc = {x = 46, y = 51}, tile = 3970}, {gc = {x = 47, y = 51}, tile = 3970}, {gc = {x = 48, y = 51}, tile = 3970}, {gc = {x = 46, y = 50}, tile = 3970}, {gc = {x = 47, y = 52}, tile = 3970}, {gc = {x = 47, y = 49}, tile = 3970}, {gc = {x = 45, y = 49}, tile = 3970}, {gc = {x = 48, y = 53}, tile = 3970}, {gc = {x = 46, y = 51}, tile = 3970}, {gc = {x = 47, y = 51}, tile = 3970}, {gc = {x = 48, y = 51}, tile = 3970}, {gc = {x = 46, y = 50}, tile = 3970}, {gc = {x = 47, y = 52}, tile = 3970}, {gc = {x = 47, y = 49}, tile = 3970}, {gc = {x = 45, y = 49}, tile = 3970}, {gc = {x = 48, y = 53}, tile = 3970}, {gc = {x = 45, y = 44}, tile = 3970}, {gc = {x = 46, y = 44}, tile = 3970}, {gc = {x = 44, y = 44}, tile = 3970}, {gc = {x = 47, y = 44}, tile = 3970}, {gc = {x = 45, y = 45}, tile = 3970}, {gc = {x = 45, y = 43}, tile = 3970}, {gc = {x = 46, y = 45}, tile = 3970}, {gc = {x = 46, y = 43}, tile = 3970}, {gc = {x = 44, y = 45}, tile = 3970}, {gc = {x = 47, y = 45}, tile = 3970}, {gc = {x = 43, y = 45}, tile = 3970}, {gc = {x = 45, y = 46}, tile = 3970}, {gc = {x = 46, y = 46}, tile = 3970}, {gc = {x = 46, y = 42}, tile = 3970}, {gc = {x = 44, y = 46}, tile = 3970}, {gc = {x = 43, y = 46}, tile = 3970}, {gc = {x = 45, y = 44}, tile = 3970}, {gc = {x = 46, y = 44}, tile = 3970}, {gc = {x = 44, y = 44}, tile = 3970}, {gc = {x = 47, y = 44}, tile = 3970}, {gc = {x = 45, y = 45}, tile = 3970}, {gc = {x = 45, y = 43}, tile = 3970}, {gc = {x = 46, y = 45}, tile = 3970}, {gc = {x = 46, y = 43}, tile = 3970}, {gc = {x = 44, y = 45}, tile = 3970}, {gc = {x = 47, y = 45}, tile = 3970}, {gc = {x = 43, y = 45}, tile = 3970}, {gc = {x = 45, y = 46}, tile = 3970}, {gc = {x = 46, y = 46}, tile = 3970}, {gc = {x = 46, y = 42}, tile = 3970}, {gc = {x = 44, y = 46}, tile = 3970}, {gc = {x = 43, y = 46}, tile = 3970}, {gc = {x = 47, y = 52}, tile = 3968}, {gc = {x = 48, y = 52}, tile = 3968}, {gc = {x = 47, y = 51}, tile = 3968}, {gc = {x = 48, y = 53}, tile = 3968}, {gc = {x = 48, y = 51}, tile = 3968}, {gc = {x = 46, y = 51}, tile = 3968}, {gc = {x = 47, y = 52}, tile = 3968}, {gc = {x = 48, y = 52}, tile = 3968}, {gc = {x = 47, y = 51}, tile = 3968}, {gc = {x = 48, y = 53}, tile = 3968}, {gc = {x = 48, y = 51}, tile = 3968}, {gc = {x = 46, y = 51}, tile = 3968}, {gc = {x = 47, y = 47}, tile = 3970}, {gc = {x = 48, y = 47}, tile = 3970}, {gc = {x = 46, y = 47}, tile = 3970}, {gc = {x = 49, y = 47}, tile = 3970}, {gc = {x = 47, y = 48}, tile = 3970}, {gc = {x = 47, y = 46}, tile = 3970}, {gc = {x = 48, y = 48}, tile = 3970}, {gc = {x = 48, y = 46}, tile = 3970}, {gc = {x = 46, y = 48}, tile = 3970}, {gc = {x = 46, y = 46}, tile = 3970}, {gc = {x = 49, y = 46}, tile = 3970}, {gc = {x = 45, y = 48}, tile = 3970}, {gc = {x = 45, y = 46}, tile = 3970}, {gc = {x = 47, y = 49}, tile = 3970}, {gc = {x = 48, y = 45}, tile = 3970}, {gc = {x = 46, y = 45}, tile = 3970}, {gc = {x = 45, y = 49}, tile = 3970}, {gc = {x = 45, y = 45}, tile = 3970}, {gc = {x = 47, y = 47}, tile = 3970}, {gc = {x = 48, y = 47}, tile = 3970}, {gc = {x = 46, y = 47}, tile = 3970}, {gc = {x = 49, y = 47}, tile = 3970}, {gc = {x = 47, y = 48}, tile = 3970}, {gc = {x = 47, y = 46}, tile = 3970}, {gc = {x = 48, y = 48}, tile = 3970}, {gc = {x = 48, y = 46}, tile = 3970}, {gc = {x = 46, y = 48}, tile = 3970}, {gc = {x = 46, y = 46}, tile = 3970}, {gc = {x = 49, y = 46}, tile = 3970}, {gc = {x = 45, y = 48}, tile = 3970}, {gc = {x = 45, y = 46}, tile = 3970}, {gc = {x = 47, y = 49}, tile = 3970}, {gc = {x = 48, y = 45}, tile = 3970}, {gc = {x = 46, y = 45}, tile = 3970}, {gc = {x = 45, y = 49}, tile = 3970}, {gc = {x = 45, y = 45}, tile = 3970}, {gc = {x = 48, y = 47}, tile = 3968}, {gc = {x = 49, y = 47}, tile = 3968}, {gc = {x = 47, y = 47}, tile = 3968}, {gc = {x = 48, y = 48}, tile = 3968}, {gc = {x = 48, y = 46}, tile = 3968}, {gc = {x = 49, y = 46}, tile = 3968}, {gc = {x = 47, y = 48}, tile = 3968}, {gc = {x = 47, y = 46}, tile = 3968}, {gc = {x = 46, y = 48}, tile = 3968}, {gc = {x = 48, y = 45}, tile = 3968}, {gc = {x = 49, y = 45}, tile = 3968}, {gc = {x = 47, y = 49}, tile = 3968}...} ep = {x = 12, y = 7} allow_mon_recolour = true mesmerise_excluded = #10 0x0000000000b6c504 in view_dungeon (a=a@entry=0x0, anim_updates=anim_updates@entry=false, renderer=renderer@entry=0x0) at view.cc:1516 gc = {x = 46, y = 45} ri = {> = {}, current = {x = 21, y = 8}, topleft = {x = 1, y = 1}, bottomright = {x = 33, y = 17}} cell = 0x2deea50 tl = {x = 1, y = 1} br = {x = 33, y = 17} vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x2de35e8} flash_colour = 0 #11 0x0000000000b6ca74 in viewwindow (show_updates=, tiles_only=, a=0x0, renderer=0x0) at view.cc:1418 vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x2de35e8} updating = {val = @0x1069228, oldval = } save = {region = GOTO_MSG, pos = {x = 36, y = 2}} anim_updates = false #12 0x00000000005c6c48 in bolt::draw (this=0x7ffdb3370e50, p=...) at beam.cc:758 No locals. #13 0x00000000007188d3 in qazlal_upheaval (target=..., quiet=quiet@entry=29, fail=fail@entry=false) at god-abil.cc:3311 pos = {x = 46, y = 45} __for_range = std::vector of length 20, capacity 32 = {{x = 46, y = 45}, {x = 47, y = 45}, {x = 45, y = 45}, {x = 48, y = 45}, {x = 44, y = 45}, {x = 46, y = 46}, {x = 46, y = 44}, {x = 47, y = 46}, {x = 47, y = 44}, {x = 45, y = 46}, {x = 45, y = 44}, {x = 48, y = 44}, {x = 44, y = 46}, {x = 46, y = 43}, {x = 47, y = 47}, {x = 47, y = 43}, {x = 45, y = 47}, {x = 45, y = 43}, {x = 48, y = 47}, {x = 44, y = 47}} wall_count = message = "A storm cloud blasts the area with cutting wind!" affected = std::vector of length 20, capacity 32 = {{x = 46, y = 45}, {x = 47, y = 45}, {x = 45, y = 45}, {x = 48, y = 45}, {x = 44, y = 45}, {x = 46, y = 46}, {x = 46, y = 44}, {x = 47, y = 46}, {x = 47, y = 44}, {x = 45, y = 46}, {x = 45, y = 44}, {x = 48, y = 44}, {x = 44, y = 46}, {x = 46, y = 43}, {x = 47, y = 47}, {x = 47, y = 43}, {x = 45, y = 47}, {x = 45, y = 43}, {x = 48, y = 47}, {x = 44, y = 47}} pow = 162 beam = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 35 U'#', colour = 7 '\a', flavour = BEAM_AIR, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 46, y = 45}, damage = {num = 3, size = 31}, ench_power = 0, hit = 1500, thrower = KILL_YOU, ex_size = 0, source_id = 4294967295, source_name = "you", name = "cutting wind", short_name = "", hit_verb = "", loudness = 10, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 0, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 3971, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #14 0x0000000000719445 in qazlal_disaster_area () at god-abil.cc:3511 i = weights = std::vector of length 33, capacity 64 = {1, 3, 1, 5, 1, 3, 2, 8, 28, 3, 10, 14, 8, 16, 8, 1, 1, 5, 5, 3, 7, 12, 3, 40, 12, 20, 5, 10, 14, 14, 3, 8, 8} count = 29 friendlies = targets = std::vector of length 33, capacity 64 = {{x = 46, y = 46}, {x = 38, y = 46}, {x = 47, y = 46}, {x = 37, y = 46}, {x = 48, y = 46}, {x = 36, y = 46}, {x = 49, y = 46}, {x = 35, y = 46}, {x = 39, y = 47}, {x = 46, y = 45}, {x = 47, y = 45}, {x = 36, y = 47}, {x = 49, y = 45}, {x = 35, y = 47}, {x = 35, y = 45}, {x = 46, y = 48}, {x = 46, y = 44}, {x = 47, y = 48}, {x = 47, y = 44}, {x = 48, y = 48}, {x = 48, y = 44}, {x = 46, y = 49}, {x = 46, y = 43}, {x = 47, y = 49}, {x = 46, y = 50}, {x = 46, y = 41}, {x = 47, y = 51}, {x = 47, y = 41}, {x = 48, y = 41}, {x = 47, y = 40}, {x = 48, y = 52}, {x = 49, y = 40}, {x = 48, y = 39}} pow = #15 0x00000000005735c8 in _do_ability (fail=fail@entry=false, abil=) at ability.cc:3022 abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 14, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} #16 0x0000000000576430 in activate_talent (tal=...) at ability.cc:1727 fail = false ability_result = #17 0x00000000005768e4 in activate_ability () at ability.cc:1276 talents = std::vector of length 5, capacity 8 = {{which = ABIL_QAZLAL_UPHEAVAL, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_ELEMENTAL_FORCE, hotkey = 98, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_DISASTER_AREA, hotkey = 99, fail = 0, is_invocation = true}, {which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}, {which = ABIL_EVOKE_FLIGHT, hotkey = 102, fail = 0, is_invocation = false}} selected = luachoice = "" #18 0x0000000000c534ea in process_command (cmd=cmd@entry=CMD_USE_ABILITY, prev_cmd=prev_cmd@entry=CMD_MOVE_LEFT) at main.cc:1896 No locals. #19 0x0000000000c563db in _input () at main.cc:1169 cmd = CMD_USE_ABILITY real_prev_cmd = CMD_MOVE_LEFT player_disabled = {was_disabled = false} #20 0x0000000000c5a78d in _launch_game () at main.cc:477 game_start = false #21 _launch_game_loop () at main.cc:382 game_ended = false #22 main (argc=, argv=) at main.cc:334 echo = {prev_state = MB_MAYBE} Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-5bc9781010/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-5bc9781010/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-5bc9781010/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (1, 1): feature (stone_stairs_up_i) Marker #58, type 9 at (35, 47): Terrain change marker (33->30, 268) Marker #59, type 9 at (35, 48): Terrain change marker (33->30, 26) Marker #60, type 9 at (35, 49): Terrain change marker (33->30, 6) Marker #63, type 9 at (36, 45): Terrain change marker (33->30, 251) Marker #65, type 9 at (37, 46): Terrain change marker (33->30, 4) Marker #66, type 9 at (37, 47): Terrain change marker (33->30, 216) Marker #93, type 9 at (43, 45): Terrain change marker (33->30, 3) Marker #94, type 9 at (44, 40): Terrain change marker (33->30, 33) Marker #95, type 9 at (44, 44): Terrain change marker (33->30, 267) Marker #96, type 9 at (44, 46): Terrain change marker (33->30, 186) Marker #97, type 9 at (44, 48): Terrain change marker (33->30, 20) Marker #99, type 9 at (45, 41): Terrain change marker (33->30, 71) Marker #100, type 9 at (45, 43): Terrain change marker (33->30, 265) Marker #101, type 9 at (45, 44): Terrain change marker (33->30, 116) Marker #102, type 9 at (45, 48): Terrain change marker (33->30, 243) Marker #103, type 9 at (45, 51): Terrain change marker (33->30, 89) Marker #104, type 9 at (46, 42): Terrain change marker (33->30, 224) Marker #105, type 9 at (46, 43): Terrain change marker (33->30, 199) Marker #106, type 9 at (46, 45): Terrain change marker (33->30, 208) Marker #107, type 9 at (46, 46): Terrain change marker (33->30, 223) Marker #108, type 9 at (46, 48): Terrain change marker (33->30, 112) Marker #109, type 9 at (46, 49): Terrain change marker (33->30, 96) Marker #110, type 9 at (47, 40): Terrain change marker (33->30, 5) Marker #111, type 9 at (47, 41): Terrain change marker (33->30, 126) Marker #112, type 9 at (47, 46): Terrain change marker (33->30, 182) Marker #113, type 9 at (47, 47): Terrain change marker (33->30, 173) Marker #114, type 9 at (47, 49): Terrain change marker (33->30, 160) Marker #115, type 9 at (48, 40): Terrain change marker (33->30, 235) Marker #116, type 9 at (48, 45): Terrain change marker (33->30, 197) Marker #117, type 9 at (48, 47): Terrain change marker (33->30, 19) Marker #118, type 9 at (48, 48): Terrain change marker (33->30, 94) Marker #119, type 9 at (49, 40): Terrain change marker (33->30, 194) Marker #120, type 9 at (49, 46): Terrain change marker (33->30, 1) Marker #122, type 9 at (50, 40): Terrain change marker (33->30, 104) Marker #123, type 9 at (50, 41): Terrain change marker (33->30, 60) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The titan is heavily wounded. You block the titan's attack. Items here: )))) [[[[[[ †† You slice the titan!! The titan is severely wounded. You hear a shout! Items here: )))) [[[[[[ †† You open the titan like a pillowcase!!! You kill the titan! Qazlal accepts your kill. Your Dodging skill increases to level 23! Items here: )))) [[[[[[ †† You hit the quicksilver dragon. Lightning courses through the quicksilver dragon! The quicksilver dragon is lightly wounded. You block the quicksilver dragon's attack. x2 Items here: )))) [[[[[[ †† You slash the quicksilver dragon! Lightning courses through the quicksilver dragon!! The quicksilver dragon is heavily wounded. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy misses you. You hear a shout! Items here: )))) [[[[[[ †† You hit the quicksilver dragon. Lightning courses through the quicksilver dragon! The quicksilver dragon is severely wounded. You block the quicksilver dragon's attack. The quicksilver dragon claws you but does no damage. Items here: )))) [[[[[[ †† You open the quicksilver dragon like a pillowcase!!! Lightning courses through the quicksilver dragon! You kill the quicksilver dragon! Qazlal accepts your kill. The quicksilver dragon scales are intact enough to wear. Your Evocations skill increases to level 24! Items here: )))) [[[[[[ †† You start resting. You hear a shout! You hear a horrible gurgling sound! A red ugly thing is nearby! You hear a shout! You block the red ugly thing's attack. Items here: )))) [[[[[[ †† You barely miss the red ugly thing. You block the red ugly thing's attack. A vault guard comes into view. It is wielding a +1 great sword of venom and wearing a +0 chain mail of poison resistance. Items here: )))) [[[[[[ †† You closely miss the red ugly thing. Items here: )))) [[[[[[ †† You slash the red ugly thing! The red ugly thing is lightly wounded. You block the red ugly thing's attack. Items here: )))) [[[[[[ †† You slash the red ugly thing! Lightning courses through the red ugly thing! The red ugly thing is heavily wounded. You block the red ugly thing's attack. Items here: )))) [[[[[[ †† You barely miss the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing completely misses you. Items here: )))) [[[[[[ †† You open the red ugly thing like a pillowcase!!! You kill the red ugly thing! Qazlal accepts your kill. A vault guard comes into view. It is wielding a +2 great sword of venom and wearing a +1 plate armour of fire resistance. Items here: )))) [[[[[[ †† You slice the vault guard!! The vault guard is moderately wounded. Items here: )))) [[[[[[ †† You closely miss the vault guard. The vault guard is moderately wounded. A vault guard comes into view. It is wielding a +2 war axe of freezing, wearing a +1 chain mail of poison resistance, wearing a +0 kite shield of protection and wearing the ring of Yhearrin {*Drain +Blink rC+ Str+7}. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is heavily wounded. You hit the vault guard but do no damage. Lightning courses through the vault guard! You block the vault guard's attack. Items here: )))) [[[[[[ †† You closely miss the vault guard. The vault guard is heavily wounded. You slice the vault guard!! Lightning courses through the vault guard! You block the vault guard's attack. The vault guard hits you but does no damage. Items here: )))) [[[[[[ †† You hit the vault guard but do no damage. The vault guard is severely wounded. You hit the vault guard. You block the vault guard's attack. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is almost dead. You slash the vault guard! You block the vault guard's attack. Items here: )))) [[[[[[ †† You slash the vault guard! You kill the vault guard! Qazlal accepts your kill. You slash the vault guard! Items here: )))) [[[[[[ †† You hit the vault guard. The vault guard is almost dead. The vault guard blocks your attack. You block the vault guard's attack. x2 Items here: )))) [[[[[[ †† You slash the vault guard! Lightning courses through the vault guard! You kill the vault guard! Qazlal accepts your kill. You closely miss the vault guard. Items here: )))) [[[[[[ †† Unknown command. Items here: )))) [[[[[[ †† The vault guard blocks your attack. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. Items here: )))) [[[[[[ †† You barely miss the vault guard. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is lightly wounded. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. The vault guard is lightly wounded. Items here: )))) [[[[[[ †† You hit the vault guard. The vault guard is moderately wounded. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. The vault guard is moderately wounded. Items here: )))) [[[[[[ †† You hit the vault guard but do no damage. The vault guard is moderately wounded. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. The vault guard is lightly wounded. The vault guard completely misses you. Items here: )))) [[[[[[ †† The vault guard blocks your attack. The vault guard is lightly wounded. Items here: )))) [[[[[[ †† You slice the vault guard!! The vault guard is heavily wounded. You block the vault guard's attack. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is severely wounded. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is almost dead. You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. The vault guard is almost dead. The vault guard hits you but does no damage. Items here: )))) [[[[[[ †† You slash the vault guard! You kill the vault guard! Qazlal accepts your kill. Items here: )))) [[[[[[ †† No target in view! You start waiting. A skeletal warrior comes into view. It is wielding a +7 dagger of electrocution and wearing a +0 scale mail of poison resistance. You block the skeletal warrior's attack. Items here: )))) [[[[[[ †† You hit the skeletal warrior. The skeletal warrior is lightly damaged. Items here: )))) [[[[[[ †† You slice the skeletal warrior!! Lightning courses through the skeletal warrior! The skeletal warrior is severely damaged. You block the skeletal warrior's attack. Items here: )))) [[[[[[ †† You slice the skeletal warrior!! Lightning courses through the skeletal warrior!! You destroy the skeletal warrior! Qazlal accepts your kill. Items here: )))) [[[[[[ †† No target in view! You start waiting. You hear a shout! A vault guard is nearby! You block the vault guard's attack. Items here: )))) [[[[[[ †† The vault guard blocks your attack. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is lightly wounded. You block the vault guard's attack. Items here: )))) [[[[[[ †† You closely miss the vault guard. The vault guard is lightly wounded. The vault guard misses you. Items here: )))) [[[[[[ †† You slash the vault guard! The vault guard is moderately wounded. Items here: )))) [[[[[[ †† You slice the vault guard!! Lightning courses through the vault guard! The vault guard is severely wounded. You block the vault guard's attack. Items here: )))) [[[[[[ †† You slash the vault guard! Lightning courses through the vault guard! You kill the vault guard! Qazlal accepts your kill. Items here: )))) [[[[[[ †† No target in view! You start waiting. You hear a shout! A centaur warrior comes into view. It is wielding a +2 long sword of holy wrath. The centaur warrior unwields a +2 long sword of holy wrath. It stops glowing. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You block the arrow. The centaur warrior unwields a +0 shortbow. The centaur warrior wields a +2 long sword of holy wrath. It softly glows with a divine radiance! You block the centaur warrior's attack. Items here: )))) [[[[[[ ÷ † You hit the centaur warrior but do no damage. Items here: )))) [[[[[[ ÷ † You completely miss the centaur warrior. You block the centaur warrior's attack. Items here: )))) [[[[[[ ÷ † Your gold dragon scales prevents you from hitting the centaur warrior. The centaur warrior hits you but does no damage. Items here: )))) [[[[[[ ÷ † You slice the centaur warrior!! The centaur warrior is heavily wounded. You block the centaur warrior's attack. Items here: )))) [[[[[[ ÷ † You barely miss the centaur warrior. The centaur warrior is heavily wounded. You block the centaur warrior's attack. Items here: )))) [[[[[[ ÷ † You slice the centaur warrior!! You kill the centaur warrior! Qazlal accepts your kill. Items here: )))) [[[[[[ ÷ † No target in view! You see here an arrow. You start waiting. You hear a deafening roar! You hear a shout! x3 You hear a deafening roar! x4 A golden dragon comes into view. You block the golden dragon's attack. x3 Items here: )))) [[[[[[ ÷÷ You slice the golden dragon!! The golden dragon is moderately wounded. You block the golden dragon's attack. x3 Items here: )))) [[[[[[ ÷÷ You slash the golden dragon! The golden dragon is moderately wounded. You block the golden dragon's attack. The golden dragon claws you but does no damage. You block the golden dragon's attack. Items here: )))) [[[[[[ ÷÷ You slice the golden dragon!! The golden dragon is severely wounded. Items here: )))) [[[[[[ ÷÷ Your gold dragon scales prevents you from hitting the golden dragon. The golden dragon is severely wounded. You hear a shout! The golden dragon breathes fire at you. The bolt of fire misses you. Items here: )))) [[[[[[ ÷÷ You slash the golden dragon! The golden dragon is severely wounded. You block the golden dragon's attack. x3 Items here: )))) [[[[[[ ÷÷ You slash the golden dragon! The golden dragon is almost dead. Items here: )))) [[[[[[ ÷÷ You hit the golden dragon but do no damage. The golden dragon is almost dead. The golden dragon barely misses you. You block the golden dragon's attack. The golden dragon tramples you but does no damage. Items here: )))) [[[[[[ ÷÷ You slice the golden dragon!! You kill the golden dragon! Qazlal accepts your kill. Items here: )))) [[[[[[ ÷÷ No target in view! You see here an arrow. You start waiting. You hear a shout! A vault guard comes into view. It is wielding a +0 halberd and wearing the +8 plate armour of Trial and Error {Int+2}. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You slice the vault guard!! Lightning courses through the vault guard! The vault guard is heavily wounded. Items here: )))) [[[[[[ ÷÷ You hit the vault guard. The vault guard is heavily wounded. The vault guard hits you but does no damage. Items here: )))) [[[[[[ ÷÷ You hit the vault guard. Lightning courses through the vault guard!! The vault guard is almost dead. Items here: )))) [[[[[[ ÷÷ You completely miss the vault guard. The vault guard is almost dead. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You hit the vault guard but do no damage. The vault guard is almost dead. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You barely miss the vault guard. The vault guard is almost dead. Items here: )))) [[[[[[ ÷÷ You hit the vault guard but do no damage. The vault guard is almost dead. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You hit the vault guard. The vault guard is almost dead. Items here: )))) [[[[[[ ÷÷ You slash the vault guard! Lightning courses through the vault guard! You kill the vault guard! Qazlal accepts your kill. Items here: )))) [[[[[[ ÷÷ No target in view! You see here an arrow. You start waiting. You hear a shout! A vault guard comes into view. It is wielding a +0 great sword of venom and wearing a +1 plate armour of fire resistance. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You slice the vault guard!! Lightning courses through the vault guard!! The vault guard is heavily wounded. Items here: )))) [[[[[[ ÷÷ You closely miss the vault guard. The vault guard is heavily wounded. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You slash the vault guard! The vault guard is severely wounded. Items here: )))) [[[[[[ ÷÷ You hit the vault guard. Lightning courses through the vault guard! The vault guard is almost dead. You block the vault guard's attack. Items here: )))) [[[[[[ ÷÷ You slice the vault guard!! You kill the vault guard! Qazlal accepts your kill. Items here: )))) [[[[[[ ÷÷ No target in view! You see here an arrow. You start waiting. You hear a shout! x3 A vault guard comes into view. It is wielding a +2 war axe of freezing, wearing a +0 plate armour of fire resistance and wearing a +2 tower shield of reflection. You block the vault guard's attack. Items here: )))) [[[[[[ ÷ The vault guard blocks your attack. You block the vault guard's attack. Items here: )))) [[[[[[ ÷ The vault guard blocks your attack. Items here: )))) [[[[[[ ÷ You slash the vault guard! The vault guard is lightly wounded. You block the vault guard's attack. Items here: )))) [[[[[[ ÷ The vault guard blocks your attack. The vault guard is lightly wounded. Items here: )))) [[[[[[ ÷ You slash the vault guard! Lightning courses through the vault guard! The vault guard is severely wounded. You block the vault guard's attack. Items here: )))) [[[[[[ ÷ You slash the vault guard! Lightning courses through the vault guard! You kill the vault guard! Qazlal accepts your kill. Your Evocations skill increases to level 25! Items here: )))) [[[[[[ ÷ No target in view! No target in view! x - an uncursed ring of flight You now have 9385 gold pieces (gained 21). Items here: )) [[[ ÷÷ G - an uncursed ring of protection from fire n - 4 potions of flight (gained 3); w - 6 scrolls of acquirement (gained 1) l - 9 scrolls of identify (gained 1) H - the ring of Yhearrin {*Drain +Blink rC+ Str+7} You now have 10271 gold pieces (gained 886). There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[[[[[[[[[[[[[ ÷÷÷÷÷÷ † There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[[[[[[[[[[[[[ ÷÷÷÷÷÷ † Okay, then. You hear an angry growl. Items here: )) [[[ ÷÷ Items here: ) [[ ÷÷ a +1 short sword of electrocution; a +0 plate armour of fire resistance a +2 tower shield of reflection; a titan skeleton; a human skeleton Items here: )))) [[[[[[ ÷ Items here: ) [[ ÷÷ a +1 short sword of electrocution; a +0 plate armour of fire resistance a +2 tower shield of reflection; a titan skeleton; a human skeleton Things that are here: a +1 great sword of flaming; a +2 great mace of pain a +2 chain mail of poison resistance Items here: ) [[ ÷ a +1 war axe of freezing; a +0 plate armour of fire resistance a +2 tower shield of reflection; a human skeleton Items here: : == ? 12 scrolls of amnesia; the ring "Agassoxt" {MP+9 Int+7}; a manual of Shields a +4 ring of protection Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of protection from fire. Items here: : == ? 12 scrolls of amnesia; the ring "Agassoxt" {MP+9 Int+7}; a manual of Shields a +4 ring of protection You see here an arrow. Items here: )))) [[[[[[ ÷ Items here: )) [[[ ÷÷ There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[[[[[[[[[[[[[ ÷÷÷÷÷÷ † Items here: )) [[[ ÷÷ There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[[[[[[[[[[[[[ ÷÷÷÷÷÷ † You enter the shallow water. Moving in this stuff is going to be slow. You hear an angry hiss. You enter the shallow water. Moving in this stuff is going to be slow. A shadow dragon comes into view. You hear an angry hiss. A ball python comes into view. The ball python hisses angrily. There is an open door here. You block the shadow dragon's attack. x3 Found four items. You hit the shadow dragon but do no damage. You block the shadow dragon's attack. The shadow dragon completely misses you. You block the shadow dragon's attack. You barely miss the shadow dragon. You slice the ball python!! You kill the ball python! Qazlal accepts your kill. The ball python's shape twists and changes as it dies. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you! You partially resist. You feel drained. You hit the shadow dragon but do no damage. You closely miss the shadow dragon. You block the shadow dragon's attack. The shadow dragon barely misses you. The shadow dragon claws you but does no damage. You hit the shadow dragon but do no damage. Lightning courses through the shadow dragon! The shadow dragon is lightly wounded. You block the shadow dragon's attack. x2; The shadow dragon misses you. You hit the shadow dragon but do no damage. The shadow dragon is lightly wounded. You block the shadow dragon's attack. The shadow dragon misses you. You block the shadow dragon's attack. You barely miss the shadow dragon. The shadow dragon is lightly wounded. You slice the shadow dragon!! The shadow dragon is moderately wounded. You block the shadow dragon's attack. x3 You slice the shadow dragon!! Lightning courses through the shadow dragon! The shadow dragon is heavily wounded. The shadow dragon bites you but does no damage. You block the shadow dragon's attack. x2 You barely miss the shadow dragon. The shadow dragon is heavily wounded. You barely miss the shadow dragon. The shadow dragon is heavily wounded. The shadow dragon bites you but does no damage. You block the shadow dragon's attack. The shadow dragon claws you but does no damage. You hit the shadow dragon but do no damage. Lightning courses through the shadow dragon! The shadow dragon is severely wounded. The shadow dragon is engulfed in freezing vapours. The shadow dragon breathes negative energy at you. The bolt of negative energy misses you. You hit the shadow dragon. The shadow dragon is severely wounded. You block the shadow dragon's attack. x2; The shadow dragon barely misses you. The butterfly is engulfed in freezing vapours. You kill the butterfly! Your gold dragon scales prevents you from hitting the shadow dragon. The shadow dragon is severely wounded. You slice the shadow dragon!! Lightning courses through the shadow dragon! You kill the shadow dragon! Qazlal accepts your kill. The shadow dragon scales are intact enough to wear. Your life force feels restored. Your Dodging skill increases to level 24! No target in view! No target in view! No target in view! Found a phial of floods and a wand of iceblast (8). Things that are here: +0 shadow dragon scales; a shadow dragon corpse The butterfly is engulfed in freezing vapours. You kill the butterfly! Found four items. The butterfly is struck by lightning. You kill the butterfly! You pick up the silver rune and feel its power. You now have 6 runes. Press } to see all the runes you have collected. You see here a Necronomicon. You pick up the Catalogue of the Sailor and begin reading... Unfortunately, it added no spells to the library. You see here a Necronomicon. You pick up Sif Muna's Incunabulum of Creative Dislocation and begin reading... Unfortunately, it added no spells to the library. The butterfly is struck by lightning. You kill the butterfly! You see here a glowing short sword. f - a wand of iceblast (48) (gained 8 charges) You see here a phial of floods. The butterfly is engulfed in blazing flames. You kill the butterfly! The butterfly is engulfed in blazing flames. You kill the butterfly! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[[[[[[[[[[[[[ ÷÷÷ † Items here: )) [[[ ÷ Items here: )))) [[[[[[ You see here an arrow. Things that are here: a +1 great sword of flaming; a +2 great mace of pain a +2 chain mail of poison resistance Things that are here: a +1 short sword of electrocution; a +0 plate armour of fire resistance a +2 tower shield of reflection Things that are here: a +1 great sword of flaming; a +2 great mace of pain a +2 chain mail of poison resistance Things that are here: a +1 war axe of freezing; a +0 plate armour of fire resistance a +2 tower shield of reflection Okay, then. There is an open door, spattered with blood here. There is an open door, spattered with blood here. Things that are here: a +1 vorpal morningstar; a +2 tower shield of reflection Things that are here: a +1 vorpal morningstar; a +2 tower shield of reflection There is an open door here. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or I - the ring "Joerruev" {MR+ EV+4 Int+4} > or U - the ring of Voarchuf {rF+ rC+} You remove the ring "Joerruev" {MR+ EV+4 Int+4}. x - a ring of flight (left hand) You feel very buoyant. You fly up into the air. You see here a glowing flail. A - 7 potions of heal wounds (gained 1) B - 4 boxes of beasts (gained 1) You see here a glowing war axe. d - 6 phantom mirrors (gained 1) f - a wand of iceblast (55) (gained 7 charges) You see here a phial of floods. There is an open door, spattered with blood here. You see here a large rock of returning. You see here a bolt. You are starting to lose your buoyancy. Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. You float gracefully downwards. You avoid triggering a spear trap. There is a spear trap here. You avoid triggering a spear trap. There is a spear trap here. There is an open door to the Crypt here. You avoid triggering a bolt trap. There is a bolt trap here. You avoid triggering a blade trap. There is a blade trap here. There is a large open door here. You see here a +0 long sword. There is a large open door here. A huge blade swings just past you! There is a blade trap here. You avoid triggering a bolt trap. There is a bolt trap here. There is an open door to the Crypt here. You avoid triggering a spear trap. There is a spear trap here. There is an open door here. There is an open door here. You see here an arrow. There is an open door to the Vaults here. There is an open door here. A molten gargoyle comes into view. It is wielding a +0 mace. The molten gargoyle blasts magma at you! The bolt of magma misses you. The molten gargoyle is engulfed in freezing vapours. You block the molten gargoyle's attack. You hit the molten gargoyle but do no damage. The molten gargoyle is moderately damaged. You block the molten gargoyle's attack. You slice the molten gargoyle like a ripe choko!!! You destroy the molten gargoyle! Qazlal accepts your kill. No target in view! Things that are here: a +6 ring of dexterity the ring of Baot Abekh {rPois rC- MR+ MP+9 SInv} You see here a +0 mace. Items here: )))) a +0 dagger x4 There is an open door, spattered with blood here. Marking area around a statue as unsafe for travelling. Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? Okay, then. Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? Okay, then. Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? The fire elementalist statue looks braver for a moment. Marking area around a statue as unsafe for travelling. The earth elementalist statue looks encouraged for a moment. The fire elementalist statue miscasts a cantrip. Marking area around 2 statues as unsafe for travelling. The earth elementalist statue looks braver for a moment. The fire elementalist statue gestures. There is an open door here. The water elementalist statue gestures. The fire elementalist statue casts a cantrip, but nothing happens. The earth elementalist statue looks satisfied for a moment. You block the fire elemental's attack. You hit the fire elemental. The fire elemental is lightly damaged. The fire elementalist statue is engulfed in freezing vapours. You block the fire elemental's attack. You block the fire elemental's attack. x2 The water elementalist statue is engulfed in blazing flames. The fire elementalist statue is engulfed in freezing vapours. The fire elementalist statue looks braver for a moment. The earth elementalist statue gestures. You barely miss the fire elemental. You slash the water elementalist statue! You slash the water elemental! You hit the fire elemental. You slice the fire elementalist statue!! You block the water elemental's attack. The fire elemental misses you. You block the fire elemental's attack. You slash the fire elementalist statue! The fire elementalist statue is severely damaged. You completely miss the fire elemental. You slash the water elementalist statue! You hit the water elemental. You closely miss the fire elemental. The air elementalist statue miscasts a cantrip. The water elementalist statue is engulfed in blazing flames. The fire elementalist statue is engulfed in freezing vapours. You block the fire elemental's attack. x2 You block the water elemental's attack. You hit the fire elementalist statue but do no damage. The fire elementalist statue is severely damaged. You slash the fire elemental! You hit the water elemental but do no damage. You hit the water elementalist statue but do no damage. You slash the fire elemental! The air elementalist statue gestures. The fire elementalist statue gestures. You block the fire elemental's attack. x2 You slice the fire elementalist statue!! You destroy the fire elementalist statue! Qazlal accepts your kill. The fire elemental disappears in a puff of smoke! x3 You closely miss the water elemental. You hit the water elementalist statue but do no damage. A vortex of raging winds appears around the air elemental! A ball lightning comes into view. You block the water elemental's attack. The air elementalist statue gestures. The water elementalist statue is engulfed in blazing flames. The earth elementalist statue miscasts a cantrip. You slash the water elementalist statue! The water elementalist statue is severely damaged. You slash the water elemental! You hit the air elemental. You block the air elemental's attack. The air elemental is engulfed in blazing flames. A vortex of raging winds appears around the air elemental! You block the water elemental's attack. You hit the water elementalist statue. The water elementalist statue is almost destroyed. You barely miss the air elemental. You miss the air elemental. You barely miss the water elemental. The vortex of raging winds lifts you up. You fly up into the air. The water elementalist statue is destroyed! The water elemental disappears in a puff of smoke! You block the air elemental's attack. x2 The earth elementalist statue miscasts a cantrip. The air elemental misses you. You block the air elemental's attack. You slice the air elemental!! The air elemental is severely damaged. You hit the earth elemental but do no damage. You hit the air elemental. You hear a shout! You block the air elemental's attack. x2 A vortex of raging winds appears around the air elemental! The earth elementalist statue begins to cast a cantrip, but forgets the words! The air elemental hits you but does no damage. You slice the air elemental!! You destroy the air elemental! You hit the earth elemental but do no damage. You miss the air elemental. The winds around the air elemental start to calm down. You block the air elemental's attack. The ball lightning explodes! The blast of lightning engulfs the air elemental. The air elemental completely resists. The blast of lightning engulfs the earth elementalist statue. The earth elementalist statue resists. The blast of lightning engulfs the earth elemental. The earth elemental completely resists. The blast of lightning engulfs the air elementalist statue. The air elementalist statue resists. The blast of lightning engulfs you but does no damage. You feel protected from electricity. The blast of lightning engulfs the air elemental. The air elemental completely resists. The blast of lightning engulfs the earth elemental. The earth elemental completely resists. You hear a shout! Unknown command. You slice the air elemental!! The air elemental is severely damaged. You hit the earth elemental. You closely miss the air elemental. The air elementalist statue is destroyed! The air elemental disappears in a puff of smoke! x2 The earth elementalist statue gestures. A ball lightning comes into view. The earth elemental disappears in a puff of smoke! The earth elementalist statue looks braver for a moment. A spectral iron dragon comes into view. You float gracefully downwards. You slice the earth elementalist statue!! The earth elementalist statue is almost destroyed. You hit the earth elemental but do no damage. You hit the earth elementalist statue. The earth elementalist statue is almost destroyed. You slash the earth elemental! You barely miss the earth elemental. The ball lightning explodes! The blast of lightning engulfs the earth elemental. The earth elemental completely resists. The blast of lightning engulfs the earth elemental. The earth elemental completely resists. The blast of lightning engulfs you but does no damage. You resist. The blast of lightning engulfs the earth elementalist statue. The earth elementalist statue resists. You block the earth elemental's attack. Boris, Master of Life and Death comes into view. He is wearing a +2 robe of magic resistance. Boris shouts! You slash the earth elementalist statue! You destroy the earth elementalist statue! Qazlal accepts your kill. The earth elemental disappears in a puff of smoke! x3 Unknown command. A ball lightning comes into view. Mennas, the Voice of Zin comes into view. He is wielding a +1 trishula of holy wrath. Boris gestures wildly while chanting. Boris flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Mennas gestures frantically. You resist with some effort. A skeletal warrior comes into view. You completely miss the spectral iron dragon. You hear a shout! You block the spectral iron dragon's attack. The spectral iron dragon misses you. You block the spectral iron dragon's attack. Mennas gestures frantically. Mennas's surroundings become eerily quiet. Okay, then. Your +5 broad axe of electrocution stops crackling. Your +2 war axe of holy wrath softly glows with a divine radiance! r - a +2 war axe of holy wrath (weapon) The skeletal warrior wields a +2 longbow of flaming. It bursts into flame! The skeletal warrior shoots an arrow. You block the arrow. You see here an arrow. You slash the spectral iron dragon! The spectral iron dragon convulses. The spectral iron dragon is lightly damaged. The spectral iron dragon completely misses you. You block the spectral iron dragon's attack. The spectral iron dragon tramples you but does no damage. A slime creature comes into view. You see here an arrow. You slice the spectral iron dragon!! The spectral iron dragon convulses!! The spectral iron dragon is severely damaged. The skeletal warrior shoots an arrow. You block the arrow. The spectral iron dragon misses you. The spectral iron dragon claws you but does no damage. You block the spectral iron dragon's attack. You see here 2 arrows. You slash the spectral iron dragon! The spectral iron dragon convulses. The spectral iron dragon is severely damaged. You see here 2 arrows. You slash the spectral iron dragon! The spectral iron dragon convulses! You destroy the spectral iron dragon! Qazlal accepts your kill. You see here 2 arrows. A ball lightning comes into view. The ball lightning explodes! The blast of lightning engulfs the ball lightning. The ball lightning completely resists. The blast of lightning engulfs Mennas. Mennas resists. The blast of lightning engulfs Boris. Boris resists. The blast of lightning engulfs you but does no damage. You feel more protected from electricity. Boris hits you. You block Boris's attack. The skeletal warrior shoots an arrow. The arrow misses you. There is an open door here. You see here an arrow. You slash Boris! Boris convulses! Boris is lightly damaged. The ball lightning explodes! The blast of lightning engulfs Mennas. Mennas resists. The blast of lightning engulfs Boris. Boris resists. The blast of lightning engulfs you. You resist. You block Boris's attack. x2 There is an open door here. You see here an arrow. You barely miss Boris. Boris is lightly damaged. You block Mennas's attack. x2; The skeletal warrior shoots an arrow. You block the arrow. Boris hits you but does no damage. Boris touches you but does no damage. There is an open door here. You see here 2 arrows. You slice Boris!! Boris convulses!! Boris is heavily damaged. You block Mennas's attack. x2 There is an open door here. You see here 2 arrows. You hit Boris but do no damage. Boris is heavily damaged. You block Boris's attack. x2; You block Mennas's attack. Mennas hits you but does no damage. The skeletal warrior shoots an arrow. You block the arrow. There is an open door here. You see here 3 arrows. You hit Boris but do no damage. Boris is heavily damaged. You block Mennas's attack. Mennas hits you but does no damage. You block Boris's attack. Boris touches you. You partially resist. You feel drained. A five-headed hydra simulacrum comes into view. There is an open door here. You see here 3 arrows. You hit Boris but do no damage. Boris is heavily damaged. The skeletal warrior shoots an arrow. You block the arrow. Mennas hits you but does no damage. Mennas hits you from afar with a +1 trishula of holy wrath. Your resistance to electricity fades away. You feel protected from physical attacks. There is an open door here. You see here 4 arrows. Your gold dragon scales prevents you from hitting Boris. Boris is heavily damaged. You hit the slime creature. You block Boris's attack. x2 Mennas hits you but does no damage. You block Mennas's attack. There is an open door here. You see here 4 arrows. You hit Boris but do no damage. Boris is heavily damaged. You slash the slime creature! You block the slime creature's attack. You block Boris's attack. Boris touches you but does no damage. You block Mennas's attack. Mennas hits you from afar with a +1 trishula of holy wrath. You feel more protected from physical attacks. There is an open door here. You see here 4 arrows. You slash Boris! Boris convulses. Boris is heavily damaged. You hit the slime creature. A slime creature comes into view. The skeletal warrior is engulfed in freezing vapours. The skeletal warrior shoots an arrow. The arrow misses you. You block the slime creature's attack. You block Mennas's attack. x2 Boris gestures obscenely. Boris hits you! You feel more protected from physical attacks. Boris completely misses you. There is an open door here. You see here 5 arrows. You slash Boris! Boris convulses! Boris is severely damaged. You hit the slime creature. Mennas becomes audible again. You block Mennas's attack. x2 There is an open door here. You see here 5 arrows. You hit Boris but do no damage. Boris is severely damaged. You barely miss the slime creature. You block the slime creature's attack. Boris gestures at you while chanting. You block the iron shot. The skeletal warrior is engulfed in freezing vapours. The skeletal warrior shoots an arrow. You block the arrow. A stone giant skeleton comes into view. A slime creature comes into view. Mennas hits you from afar with a +1 trishula of holy wrath! Mennas misses you. There is an open door here. You see here 6 arrows. You slash Boris! Boris convulses! Boris is almost destroyed. You hit the slime creature. You block the slime creature's attack. Boris hits you but does no damage. You block Boris's attack. You block Mennas's attack. x2 There is an open door here. You see here 6 arrows. You hit Boris. Boris convulses. Boris is almost destroyed. You slash the slime creature! The skeletal warrior is engulfed in freezing vapours. The skeletal warrior shoots an arrow. You block the arrow. The slime creature hits you but does no damage. There is an open door here. You see here 7 arrows. You barely miss Boris. Boris is almost destroyed. You slash the slime creature! You block Mennas's attack. x2 You block Boris's attack. Boris completely misses you. There is an open door here. You see here 7 arrows. You barely miss Boris. Boris is almost destroyed. You hit the slime creature but do no damage. You block Mennas's attack. x2; The skeletal warrior shoots an arrow. The arrow closely misses you. The slime creature barely misses you. Boris mumbles some strange words. Boris shimmers violently. Boris misses you. You block Boris's attack. There is an open door here. You see here 7 arrows. You hit Boris but do no damage. Boris is almost destroyed. You hit the slime creature but do no damage. You block Mennas's attack. Mennas hits you but does no damage. You block the slime creature's attack. The skeletal warrior is struck by lightning. The skeletal warrior shoots an arrow. You block the arrow. There is an open door here. You see here 7 arrows. You slice Boris!! You destroy Boris! Qazlal accepts your kill. Boris says, "You haven't seen the last of me!" Reactivating autopickup. Your life force feels restored. You slice the slime creature!! You block Mennas's attack. x2 There is an open door here. You see here 7 arrows. Nature churns violently around you! The blast of magma engulfs the five-headed hydra simulacrum!!!! The five-headed hydra simulacrum melts! The five-headed hydra simulacrum vapourises! Qazlal accepts your kill. You hear a sizzling sound! The blast of ice hits the slime creature!!!! You kill the slime creature! Qazlal accepts your kill. The blast of ice hits the skeletal warrior!! The skeletal warrior partially resists. The skeletal warrior is severely damaged. The skeletal warrior is flash-frozen. The blast of ice hits the slime creature!! You kill the slime creature! Qazlal accepts your kill. The blast of ice hits Mennas!! Mennas is lightly wounded. Mennas is flash-frozen. The blast of ice hits the skeletal warrior!! The skeletal warrior partially resists. You destroy the skeletal warrior! Qazlal accepts your kill. The blast of magma engulfs the slime creature!!! The slime creature is severely wounded. The blast of magma engulfs Mennas! Mennas is moderately wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-389-g5bc9781 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [rocky1] Species: Hill Orc Job: Fighter HP: 188/222; mods: 0/0 MP: 37/37; mod: 0 Stats: 27 (27) 14 (14) 13 (13) Position: (42, 46), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: open door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 21039 | 3/0 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 16 | 6895 | 0/1051 Axes | X | 0 | 0 | 18 | 6421 | 0/892 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 12 | 4994 | 0/1011 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 14 | 7558 | 423/1248 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 27 | 25025 | 9/0 Dodging | X | 1 | 50 | 24 | 32854 | 1671/3394 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 0 | 0 | 27 | 25016 | 0/0 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 7 | 2612 | 258/673 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 9 | 2622 | 372/550 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 7 | 2668 | 314/673 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 27 | 17689 | 0/0 Evocations | X | 1 | 50 | 25 | 26513 | 2063/2550 Spell bugs: Durations: #119: 523 Attributes: #12: 19982 #13: 9711 #23: 21588 #24: -1305804562 #27: 373035 #34: 1 #49: 8233 #59: 1 Mutations: repulsion field: 1 rugged brown scales: 1 magic resistance: 1 electricity resistance: 1 Inventory bugs: Equipment: eq slot #0, inv slot #17: +2 war axe of holy wrath eq slot #1, inv slot #51: +1 cloak of magic resistance eq slot #2, inv slot #40: +2 hat eq slot #3, inv slot #18: +1 pair of gloves of dexterity eq slot #4, inv slot #44: +0 pair of boots of Moral Flaws {Str+4} eq slot #5, inv slot #36: +0 tower shield of positive energy eq slot #6, inv slot #28: +0 gold dragon scales eq slot #7, inv slot #23: ring of flight eq slot #8, inv slot #46: ring of Voarchuf {rF+ rC+} eq slot #9, inv slot #19: amulet of Awka {rElec rN+ Regen+ Str-4 Int+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ****,≈≈≈≈≈≈≈≈≈,∩*#########§#§.... ,,**≈≈≈≈≈≈≈≈≈≈,∩*#.#.#.#.#§§§.... ,,**,≈≈≈≈≈≈≈≈,,,*#........§§§.... *****************#..........§.... *****************###'############ ,,**,≈,,,,≈,*,,,*##...##,*≈≈≈≈≈≈* *+**≈,,,,,,≈*,,,##.....##'*,≈≈,≈* ,,**,,,,,...#'###°......###,,,,≈* ,^**,,,,,...'○A[@(......'...,,,,, ,,**,,,,,...#'###J§.....####*,,≈* ,,**≈,,,,,,≈*≈≈≈##§....##^^,**,≈* ****,≈,,,,≈,*+*+*##...##*^*,,**'* ,******++****,*,* ##'##**,**,**,, ,,**,,+,,,,,*+*****.≈≈≈+*^**,**** ***********,*,,+∩∩*,≈≈.#^^**,,,,, ,,,*,,,* **,****∩∩*,≈≈.#******'** ,,,*,,,***,,,***,,*,,≈,*,,'≈⌠,,,≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (2, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Pits of Slime }}}} Lua marker 2 at (2, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 51): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 91 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 10 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (3, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (5, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (7, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the ashen valley of Gehenna }}}} Lua marker 7 at (7, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (8, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the freezing wastes of Cocytus }}}} Lua marker 9 at (8, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (10, 16): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 18 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 5 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (11, 43): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: weapon 2: weapon slave_name: acq_on_sight_5 }}}} Lua marker 12 at (11, 43): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_5 }}}} Lua marker 13 at (13, 51): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 132 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 10 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 14 at (16, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 15 at (16, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 16 at (16, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 18 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 17 at (17, 66): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 18 at (18, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Ecumenical Temple }}}} Lua marker 19 at (18, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (19, 47): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: armour 2: armour slave_name: acq_on_sight_6 }}}} Lua marker 21 at (19, 47): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_6 }}}} Lua marker 22 at (21, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the Iron City of Dis }}}} Lua marker 23 at (21, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (22, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the decaying netherworld of Tartarus }}}} Lua marker 25 at (22, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (22, 60): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 23 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 27 at (22, 63): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 4 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 28 at (22, 66): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 28 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 29 at (25, 66): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 30 at (27, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 31 at (29, 27): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 32 at (29, 28): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 33 at (29, 29): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 34 at (29, 30): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 35 at (29, 31): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 36 at (29, 32): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 37 at (29, 33): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 38 at (29, 34): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 39 at (29, 35): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 40 at (29, 36): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 41 at (29, 37): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 42 at (29, 38): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 43 at (29, 39): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 44 at (29, 40): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 45 at (29, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 46 at (29, 55): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to Hell }}}} Lua marker 47 at (29, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (30, 8): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 49 at (30, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (30, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 51 at (30, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (30, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 53 at (31, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 54 at (32, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 55 at (33, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 56 at (34, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 57 at (35, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 61 at (36, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (36, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 64 at (37, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 67 at (38, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 68 at (39, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 69 at (40, 2): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 70 at (40, 2): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (40, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 72 at (41, 22): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 5 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 73 at (41, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 74 at (42, 27): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 75 at (42, 28): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 76 at (42, 29): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 77 at (42, 30): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 78 at (42, 31): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 79 at (42, 32): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 80 at (42, 33): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 81 at (42, 34): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 82 at (42, 35): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 83 at (42, 36): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 84 at (42, 37): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 85 at (42, 38): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 86 at (42, 39): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 87 at (42, 40): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 88 at (42, 41): {{{{ CLASS: PortalDescriptor props: desc: open sea? }}}} Lua marker 89 at (42, 63): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 2 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 90 at (42, 67): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 2 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 91 at (43, 15): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair of Beasts }}}} Lua marker 92 at (43, 15): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 121 at (50, 24): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (51, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hive }}}} Lua marker 125 at (51, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 126 at (51, 26): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 70 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: foul pestilence props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 127 at (51, 34): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 26 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 128 at (56, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_prefix: flickering door_description_suffix: to a bazaar door_description_noun: gateway }}}} Lua marker 129 at (56, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 130 at (57, 6): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: true acq_type: 1: book 2: book 3: wand slave_name: acq_on_sight_1 }}}} Lua marker 131 at (57, 6): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_1 }}}} Lua marker 132 at (57, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_prefix: flickering door_description_suffix: to a bazaar door_description_noun: gateway }}}} Lua marker 133 at (57, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 134 at (58, 5): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: true acq_type: 1: magical staff 2: jewellery 3: jewellery slave_name: acq_on_sight_2 }}}} Lua marker 135 at (58, 5): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_2 }}}} Lua marker 136 at (58, 9): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: true acq_type: 1: misc 2: wand slave_name: acq_on_sight_3 }}}} Lua marker 137 at (58, 9): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_3 }}}} Lua marker 138 at (60, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 139 at (60, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 140 at (60, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto door_description_suffix: to the Realm of Zot veto_reason: You need three runes to open the Realm of Zot! door_description_noun: gate }}}} Lua marker 141 at (60, 63): {{{{ CLASS: LockDoor props: }}}} Lua marker 142 at (60, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (61, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: true acq_type: 1: weapon 2: weapon slave_name: acq_on_sight_4 }}}} Lua marker 144 at (61, 37): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_4 }}}} Lua marker 145 at (61, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb of the Ancients }}}} Lua marker 146 at (61, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 147 at (61, 63): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: sprint_mu_set_zot_mon_list fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 148 at (66, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hall of Blades }}}} Lua marker 149 at (66, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 150 at (66, 58): {{{{ CLASS: PortalDescriptor props: spawn_spot: 1 }}}} Lua marker 151 at (70, 14): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 24 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 152 at (72, 20): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 96 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 153 at (72, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 7 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 154 at (76, 12): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 110 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 155 at (76, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 54 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: mutagenic fog props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 156 at (77, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 157 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 158 at (77, 65): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: sprint_mu_zot_mons_gen fn: [type function] props: listen_to_slaves: true only_at_slave: true triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: awoke: 0 }}}} Lua marker 159 at (77, 66): {{{{ CLASS: PropertiesDescriptor props: door_description_prefix: magically reinforced door_restrict: veto veto_destroy: veto }}}} >>>>>>>>>>>>>>>>>>>>>>