ERROR: range check error (20 / 20) Version: Dungeon Crawl Stone Soup 0.26-a0-346-g33516b1 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 15266089818354858617, deterministic pregen: 1 Command line: /usr/games/crawl-git-33516b1736 -name rocky1 -rc /dgldir/rcfiles/crawl-git/rocky1.rc -macro /dgldir/rcfiles/crawl-git/rocky1.macro -morgue /dgldir/morgue/rocky1/ -sprint -webtiles-socket /crawl-master/webserver/sockets/rocky1:2020-07-17.04:53:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-33516b1736(_Z17write_stack_traceP8_IO_FILE+0x23) [0x60f833]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-33516b1736(_Z13do_crash_dumpv+0x40c) [0x6175dc]: do_crash_dump() /usr/games/crawl-git-33516b1736(_Z20crash_signal_handleri+0x9c) [0x60fabc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7fa79b7a00b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fa79bb3ab7b]: /usr/games/crawl-git-33516b1736() [0x616bce] /usr/games/crawl-git-33516b1736() [0x6171c6] /usr/games/crawl-git-33516b1736(_Z9draw_cellP13screen_cell_tRK9coord_defbi+0x979) [0xb696b9]: draw_cell(screen_cell_t*, coord_def const&, bool, int) /usr/games/crawl-git-33516b1736(_Z12view_dungeonP9animationbP13view_renderer+0xa4) [0xb69844]: view_dungeon(animation*, bool, view_renderer*) /usr/games/crawl-git-33516b1736(_Z10viewwindowbbP9animationP13view_renderer+0x3fc) [0xb69dac]: viewwindow(bool, bool, animation*, view_renderer*) /usr/games/crawl-git-33516b1736(_ZN4bolt4drawERK9coord_def+0xe8) [0x5c5048]: bolt::draw(coord_def const&) /usr/games/crawl-git-33516b1736(_ZN4bolt7do_fireEv+0x3a3) [0x5d08f3]: bolt::do_fire() /usr/games/crawl-git-33516b1736(_ZN4bolt4fireEv+0xfd0) [0x5d24c0]: bolt::fire() /usr/games/crawl-git-33516b1736(_Z15qazlal_upheaval9coord_defbb+0x694) [0x715594]: qazlal_upheaval(coord_def, bool, bool) /usr/games/crawl-git-33516b1736(_Z20qazlal_disaster_areav+0x415) [0x716025]: qazlal_disaster_area() /usr/games/crawl-git-33516b1736() [0x571b28] /usr/games/crawl-git-33516b1736(_Z15activate_talentRK6talent+0x90) [0x574910]: activate_talent(talent const&) /usr/games/crawl-git-33516b1736(_Z16activate_abilityv+0x2e4) [0x574dc4]: activate_ability() /usr/games/crawl-git-33516b1736(_Z15process_command12command_typeS_+0x1da) [0xc5068a]: process_command(command_type, command_type) /usr/games/crawl-git-33516b1736() [0xc5338b] /usr/games/crawl-git-33516b1736(main+0x565) [0xc57805]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fa79b78b7ed]: /usr/games/crawl-git-33516b1736() [0x569869] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fa79bb3a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fa79bb3a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060fefb in call_gdb (file=0x7fa79bb25180) at crash.cc:436 gdb = attach_cmd = "attach 662\000\000\000\000\000\000\000\000\000" #2 0x00000000006175fc in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/rocky1/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (20 / 20)" file = 0x7fa79bb25180 t = 1594961621 name = "/dgldir/morgue/rocky1/crash-rocky1-20200717-045341.txt", '\000' #3 0x000000000060fabc in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007fa79bb3ab7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000616bce in _BreakStrToDebugger (mesg=mesg@entry=0x7fffea1ace60 "ERROR: range check error (20 / 20)", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x00000000006171c6 in die_noline (format=) at dbg-asrt.cc:899 tmp = "range check error (20 / 20)", '\000' mesg = "ERROR: range check error (20 / 20)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fffea1ad730, reg_save_area = 0x7fffea1ad670}} #8 0x0000000000b696b9 in operator[] (index=, this=0x2d5c124) at fixedvector.h:57 No locals. #9 draw_cell (cell=cell@entry=0x2d5c118, gc=..., anim_updates=anim_updates@entry=false, flash_colour=0) at view.cc:1650 __for_range = std::vector of length 740, capacity 1024 = {{gc = {x = 68, y = 4}, tile = 3971}, {gc = {x = 69, y = 4}, tile = 3971}, {gc = {x = 67, y = 4}, tile = 3971}, {gc = {x = 66, y = 4}, tile = 3971}, {gc = {x = 68, y = 5}, tile = 3971}, {gc = {x = 68, y = 3}, tile = 3971}, {gc = {x = 69, y = 5}, tile = 3971}, {gc = {x = 69, y = 3}, tile = 3971}, {gc = {x = 67, y = 5}, tile = 3971}, {gc = {x = 67, y = 3}, tile = 3971}, {gc = {x = 70, y = 5}, tile = 3971}, {gc = {x = 70, y = 3}, tile = 3971}, {gc = {x = 66, y = 5}, tile = 3971}, {gc = {x = 66, y = 3}, tile = 3971}, {gc = {x = 68, y = 6}, tile = 3971}, {gc = {x = 66, y = 6}, tile = 3971}, {gc = {x = 67, y = 4}, tile = 3971}, {gc = {x = 66, y = 4}, tile = 3971}, {gc = {x = 67, y = 8}, tile = 3970}, {gc = {x = 68, y = 8}, tile = 3970}, {gc = {x = 66, y = 8}, tile = 3970}, {gc = {x = 69, y = 8}, tile = 3970}, {gc = {x = 65, y = 8}, tile = 3970}, {gc = {x = 67, y = 9}, tile = 3970}, {gc = {x = 67, y = 7}, tile = 3970}, {gc = {x = 68, y = 9}, tile = 3970}, {gc = {x = 68, y = 7}, tile = 3970}, {gc = {x = 66, y = 9}, tile = 3970}, {gc = {x = 66, y = 7}, tile = 3970}, {gc = {x = 67, y = 6}, tile = 3970}, {gc = {x = 69, y = 6}, tile = 3970}, {gc = {x = 68, y = 8}, tile = 3970}, {gc = {x = 66, y = 8}, tile = 3970}, {gc = {x = 67, y = 9}, tile = 3970}, {gc = {x = 68, y = 9}, tile = 3970}, {gc = {x = 66, y = 9}, tile = 3970}, {gc = {x = 67, y = 7}, tile = 3970}, {gc = {x = 68, y = 7}, tile = 3970}, {gc = {x = 66, y = 7}, tile = 3970}, {gc = {x = 65, y = 7}, tile = 3970}, {gc = {x = 67, y = 8}, tile = 3970}, {gc = {x = 67, y = 6}, tile = 3970}, {gc = {x = 68, y = 8}, tile = 3970}, {gc = {x = 68, y = 6}, tile = 3970}, {gc = {x = 66, y = 8}, tile = 3970}, {gc = {x = 66, y = 6}, tile = 3970}, {gc = {x = 65, y = 8}, tile = 3970}, {gc = {x = 67, y = 9}, tile = 3970}, {gc = {x = 67, y = 5}, tile = 3970}, {gc = {x = 68, y = 5}, tile = 3970}, {gc = {x = 66, y = 9}, tile = 3970}, {gc = {x = 66, y = 5}, tile = 3970}, {gc = {x = 69, y = 9}, tile = 3970}, {gc = {x = 69, y = 5}, tile = 3970}, {gc = {x = 67, y = 7}, tile = 3970}, {gc = {x = 65, y = 7}, tile = 3970}, {gc = {x = 68, y = 8}, tile = 3970}, {gc = {x = 66, y = 8}, tile = 3970}, {gc = {x = 65, y = 8}, tile = 3970}, {gc = {x = 67, y = 9}, tile = 3970}, {gc = {x = 66, y = 9}, tile = 3970}, {gc = {x = 66, y = 2}, tile = 3971}, {gc = {x = 67, y = 2}, tile = 3971}, {gc = {x = 65, y = 2}, tile = 3971}, {gc = {x = 66, y = 3}, tile = 3971}, {gc = {x = 67, y = 3}, tile = 3971}, {gc = {x = 65, y = 3}, tile = 3971}, {gc = {x = 68, y = 3}, tile = 3971}, {gc = {x = 67, y = 4}, tile = 3971}, {gc = {x = 68, y = 4}, tile = 3971}, {gc = {x = 64, y = 4}, tile = 3971}, {gc = {x = 65, y = 2}, tile = 3971}, {gc = {x = 65, y = 3}, tile = 3971}, {gc = {x = 67, y = 4}, tile = 3971}, {gc = {x = 64, y = 4}, tile = 3971}, {gc = {x = 70, y = 5}, tile = 3971}, {gc = {x = 71, y = 5}, tile = 3971}, {gc = {x = 69, y = 5}, tile = 3971}, {gc = {x = 70, y = 6}, tile = 3971}, {gc = {x = 70, y = 4}, tile = 3971}, {gc = {x = 71, y = 6}, tile = 3971}, {gc = {x = 71, y = 4}, tile = 3971}, {gc = {x = 69, y = 6}, tile = 3971}, {gc = {x = 69, y = 4}, tile = 3971}, {gc = {x = 68, y = 6}, tile = 3971}, {gc = {x = 68, y = 4}, tile = 3971}, {gc = {x = 70, y = 7}, tile = 3971}, {gc = {x = 70, y = 3}, tile = 3971}, {gc = {x = 71, y = 7}, tile = 3971}, {gc = {x = 71, y = 3}, tile = 3971}, {gc = {x = 69, y = 3}, tile = 3971}, {gc = {x = 68, y = 3}, tile = 3971}, {gc = {x = 69, y = 5}, tile = 3971}, {gc = {x = 71, y = 6}, tile = 3971}, {gc = {x = 69, y = 6}, tile = 3971}, {gc = {x = 71, y = 3}, tile = 3971}, {gc = {x = 66, y = 7}, tile = 3971}, {gc = {x = 67, y = 7}, tile = 3971}, {gc = {x = 65, y = 7}, tile = 3971}, {gc = {x = 68, y = 7}, tile = 3971}, {gc = {x = 64, y = 7}, tile = 3971}, {gc = {x = 66, y = 8}, tile = 3971}, {gc = {x = 66, y = 6}, tile = 3971}, {gc = {x = 67, y = 8}, tile = 3971}, {gc = {x = 67, y = 6}, tile = 3971}, {gc = {x = 65, y = 8}, tile = 3971}, {gc = {x = 65, y = 6}, tile = 3971}, {gc = {x = 66, y = 5}, tile = 3971}, {gc = {x = 68, y = 9}, tile = 3971}, {gc = {x = 68, y = 5}, tile = 3971}, {gc = {x = 67, y = 7}, tile = 3971}, {gc = {x = 65, y = 7}, tile = 3971}, {gc = {x = 68, y = 7}, tile = 3971}, {gc = {x = 64, y = 7}, tile = 3971}, {gc = {x = 66, y = 8}, tile = 3971}, {gc = {x = 67, y = 6}, tile = 3971}, {gc = {x = 65, y = 8}, tile = 3971}, {gc = {x = 65, y = 6}, tile = 3971}, {gc = {x = 68, y = 9}, tile = 3971}, {gc = {x = 69, y = 6}, tile = 3970}, {gc = {x = 70, y = 6}, tile = 3970}, {gc = {x = 68, y = 6}, tile = 3970}, {gc = {x = 71, y = 6}, tile = 3970}, {gc = {x = 67, y = 6}, tile = 3970}, {gc = {x = 69, y = 7}, tile = 3970}, {gc = {x = 69, y = 5}, tile = 3970}, {gc = {x = 70, y = 7}, tile = 3970}, {gc = {x = 70, y = 5}, tile = 3970}, {gc = {x = 68, y = 7}, tile = 3970}, {gc = {x = 68, y = 5}, tile = 3970}, {gc = {x = 71, y = 5}, tile = 3970}, {gc = {x = 67, y = 7}, tile = 3970}, {gc = {x = 67, y = 5}, tile = 3970}, {gc = {x = 69, y = 4}, tile = 3970}, {gc = {x = 70, y = 4}, tile = 3970}, {gc = {x = 68, y = 8}, tile = 3970}, {gc = {x = 68, y = 4}, tile = 3970}, {gc = {x = 71, y = 8}, tile = 3970}, {gc = {x = 71, y = 4}, tile = 3970}, {gc = {x = 67, y = 8}, tile = 3970}, {gc = {x = 69, y = 6}, tile = 3970}, {gc = {x = 68, y = 6}, tile = 3970}, {gc = {x = 71, y = 6}, tile = 3970}, {gc = {x = 67, y = 6}, tile = 3970}, {gc = {x = 69, y = 7}, tile = 3970}, {gc = {x = 69, y = 5}, tile = 3970}, {gc = {x = 70, y = 7}, tile = 3970}, {gc = {x = 70, y = 5}, tile = 3970}, {gc = {x = 68, y = 7}, tile = 3970}, {gc = {x = 71, y = 5}, tile = 3970}, {gc = {x = 67, y = 7}, tile = 3970}, {gc = {x = 68, y = 8}, tile = 3970}, {gc = {x = 67, y = 8}, tile = 3970}, {gc = {x = 66, y = 6}, tile = 3968}, {gc = {x = 67, y = 6}, tile = 3968}, {gc = {x = 65, y = 6}, tile = 3968}, {gc = {x = 68, y = 6}, tile = 3968}, {gc = {x = 64, y = 6}, tile = 3968}, {gc = {x = 66, y = 7}, tile = 3968}, {gc = {x = 66, y = 5}, tile = 3968}, {gc = {x = 67, y = 7}, tile = 3968}, {gc = {x = 67, y = 5}, tile = 3968}, {gc = {x = 65, y = 7}, tile = 3968}, {gc = {x = 65, y = 5}, tile = 3968}, {gc = {x = 68, y = 7}, tile = 3968}, {gc = {x = 68, y = 5}, tile = 3968}, {gc = {x = 64, y = 7}, tile = 3968}, {gc = {x = 66, y = 8}, tile = 3968}, {gc = {x = 67, y = 8}, tile = 3968}, {gc = {x = 67, y = 4}, tile = 3968}, {gc = {x = 65, y = 8}, tile = 3968}, {gc = {x = 68, y = 8}, tile = 3968}, {gc = {x = 64, y = 8}, tile = 3968}, {gc = {x = 64, y = 4}, tile = 3968}, {gc = {x = 66, y = 6}, tile = 3968}, {gc = {x = 67, y = 6}, tile = 3968}, {gc = {x = 65, y = 6}, tile = 3968}, {gc = {x = 68, y = 6}, tile = 3968}, {gc = {x = 64, y = 6}, tile = 3968}, {gc = {x = 66, y = 7}, tile = 3968}, {gc = {x = 66, y = 5}, tile = 3968}, {gc = {x = 67, y = 7}, tile = 3968}, {gc = {x = 65, y = 7}, tile = 3968}, {gc = {x = 65, y = 5}, tile = 3968}, {gc = {x = 68, y = 7}, tile = 3968}, {gc = {x = 68, y = 5}, tile = 3968}, {gc = {x = 64, y = 7}, tile = 3968}, {gc = {x = 66, y = 8}, tile = 3968}, {gc = {x = 67, y = 8}, tile = 3968}, {gc = {x = 67, y = 4}, tile = 3968}, {gc = {x = 65, y = 8}, tile = 3968}, {gc = {x = 68, y = 8}, tile = 3968}, {gc = {x = 64, y = 8}, tile = 3968}, {gc = {x = 64, y = 4}, tile = 3968}, {gc = {x = 65, y = 4}, tile = 3971}, {gc = {x = 66, y = 4}, tile = 3971}, {gc = {x = 64, y = 4}, tile = 3971}, {gc = {x = 67, y = 4}, tile = 3971}, {gc = {x = 65, y = 5}, tile = 3971}, {gc = {x = 65, y = 3}, tile = 3971}...} ep = {x = 7, y = 13} allow_mon_recolour = true mesmerise_excluded = #10 0x0000000000b69844 in view_dungeon (a=a@entry=0x0, anim_updates=anim_updates@entry=false, renderer=renderer@entry=0x0) at view.cc:1508 gc = {x = 70, y = 7} ri = {> = {}, current = {x = 16, y = 14}, topleft = {x = 1, y = 1}, bottomright = {x = 33, y = 17}} cell = 0x2d5c118 tl = {x = 1, y = 1} br = {x = 33, y = 17} vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x2d481f8} flash_colour = 0 #11 0x0000000000b69dac in viewwindow (show_updates=, tiles_only=, a=0x0, renderer=0x0) at view.cc:1410 vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x2d481f8} updating = {val = @0x1065248, oldval = } save = {region = GOTO_MSG, pos = {x = 27, y = 3}} anim_updates = false #12 0x00000000005c5048 in bolt::draw (this=this@entry=0x7fffea1adf40, p=...) at beam.cc:757 No locals. #13 0x00000000005d08f3 in bolt::do_fire (this=this@entry=0x7fffea1adf40) at beam.cc:1259 feat = was_seen = #14 0x00000000005d24c0 in bolt::fire (this=0x7fffea1adf40) at beam.cc:1067 No locals. #15 0x0000000000715594 in qazlal_upheaval (target=..., quiet=quiet@entry=50, fail=fail@entry=false) at god-abil.cc:3326 pos = {x = 70, y = 7} __for_range = std::vector of length 15, capacity 16 = {{x = 69, y = 8}, {x = 70, y = 8}, {x = 68, y = 8}, {x = 67, y = 8}, {x = 69, y = 9}, {x = 69, y = 7}, {x = 70, y = 9}, {x = 70, y = 7}, {x = 68, y = 9}, {x = 68, y = 7}, {x = 71, y = 9}, {x = 67, y = 9}, {x = 69, y = 6}, {x = 68, y = 6}, {x = 67, y = 6}} wall_count = message = "A storm cloud blasts the area with cutting wind!" affected = std::vector of length 15, capacity 16 = {{x = 69, y = 8}, {x = 70, y = 8}, {x = 68, y = 8}, {x = 67, y = 8}, {x = 69, y = 9}, {x = 69, y = 7}, {x = 70, y = 9}, {x = 70, y = 7}, {x = 68, y = 9}, {x = 68, y = 7}, {x = 71, y = 9}, {x = 67, y = 9}, {x = 69, y = 6}, {x = 68, y = 6}, {x = 67, y = 6}} pow = beam = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 35 U'#', colour = 7 '\a', flavour = BEAM_AIR, real_flavour = BEAM_AIR, drop_item = false, item = 0x0, source = {x = 70, y = 7}, target = {x = 70, y = 7}, damage = {num = 3, size = 31}, ench_power = 0, hit = 1500, thrower = KILL_YOU, ex_size = 0, source_id = 4294967295, source_name = "you", name = "cutting wind", short_name = "", hit_verb = "", loudness = 10, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 0, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = true, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 70, y = 7}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = true, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = true, auto_hit = true, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 3971, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #16 0x0000000000716025 in qazlal_disaster_area () at god-abil.cc:3508 i = weights = std::vector of length 41, capacity 128 = {28, 12, 61, 7, 7, 8, 6, 30, 5, 100, 3, 3, 3, 2, 10, 4, 17, 15, 3, 3, 8, 15, 7, 7, 3, 16, 50, 2, 12, 3, 8, 1, 36, 1, 1, 8, 1, 2, 4, 4, 8} count = 50 friendlies = targets = std::vector of length 41, capacity 128 = {{x = 74, y = 2}, {x = 75, y = 2}, {x = 67, y = 2}, {x = 77, y = 2}, {x = 65, y = 2}, {x = 64, y = 2}, {x = 75, y = 3}, {x = 67, y = 3}, {x = 76, y = 3}, {x = 66, y = 3}, {x = 65, y = 3}, {x = 75, y = 4}, {x = 67, y = 4}, {x = 76, y = 4}, {x = 66, y = 4}, {x = 64, y = 4}, {x = 69, y = 5}, {x = 67, y = 5}, {x = 77, y = 5}, {x = 65, y = 5}, {x = 64, y = 5}, {x = 70, y = 6}, {x = 67, y = 6}, {x = 77, y = 6}, {x = 65, y = 6}, {x = 64, y = 6}, {x = 71, y = 7}, {x = 69, y = 7}, {x = 68, y = 7}, {x = 65, y = 7}, {x = 64, y = 7}, {x = 70, y = 8}, {x = 69, y = 8}, {x = 68, y = 8}, {x = 66, y = 8}, {x = 64, y = 8}, {x = 70, y = 9}, {x = 68, y = 9}, {x = 67, y = 9}, {x = 65, y = 9}, {x = 64, y = 9}} pow = #17 0x0000000000571b28 in _do_ability (fail=fail@entry=false, abil=) at ability.cc:3006 abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 14, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} #18 0x0000000000574910 in activate_talent (tal=...) at ability.cc:1715 fail = false ability_result = #19 0x0000000000574dc4 in activate_ability () at ability.cc:1276 talents = std::vector of length 5, capacity 8 = {{which = ABIL_STOP_FLYING, hotkey = 103, fail = 0, is_invocation = false}, {which = ABIL_QAZLAL_UPHEAVAL, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_ELEMENTAL_FORCE, hotkey = 98, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_DISASTER_AREA, hotkey = 99, fail = 0, is_invocation = true}, {which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}} selected = luachoice = "" #20 0x0000000000c5068a in process_command (cmd=cmd@entry=CMD_USE_ABILITY, prev_cmd=prev_cmd@entry=CMD_NO_CMD) at main.cc:1867 No locals. #21 0x0000000000c5338b in _input () at main.cc:1143 cmd = CMD_USE_ABILITY real_prev_cmd = CMD_NO_CMD player_disabled = {was_disabled = false} #22 0x0000000000c57805 in _launch_game () at main.cc:458 game_start = false #23 _launch_game_loop () at main.cc:364 game_ended = false #24 main (argc=, argv=) at main.cc:316 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-33516b1736/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-33516b1736/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-33516b1736/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (1, 1): feature (stone_stairs_up_i) Marker #72, type 9 at (63, 3): Terrain change marker (33->30, 22) Marker #73, type 9 at (63, 4): Terrain change marker (33->30, 237) Marker #74, type 9 at (63, 5): Terrain change marker (33->30, 198) Marker #75, type 9 at (63, 6): Terrain change marker (33->30, 209) Marker #76, type 9 at (63, 8): Terrain change marker (33->30, 182) Marker #77, type 9 at (64, 3): Terrain change marker (33->30, 148) Marker #78, type 9 at (64, 4): Terrain change marker (33->30, 79) Marker #79, type 9 at (64, 6): Terrain change marker (33->30, 140) Marker #80, type 9 at (64, 7): Terrain change marker (33->30, 73) Marker #81, type 9 at (64, 8): Terrain change marker (33->30, 191) Marker #82, type 9 at (65, 2): Terrain change marker (33->30, 186) Marker #83, type 9 at (65, 3): Terrain change marker (33->30, 7) Marker #84, type 9 at (65, 4): Terrain change marker (33->30, 251) Marker #85, type 9 at (65, 6): Terrain change marker (33->30, 234) Marker #86, type 9 at (65, 7): Terrain change marker (33->30, 5) Marker #87, type 9 at (65, 8): Terrain change marker (33->30, 70) Marker #88, type 9 at (65, 9): Terrain change marker (33->30, 136) Marker #89, type 9 at (66, 5): Terrain change marker (33->30, 96) Marker #90, type 9 at (66, 6): Terrain change marker (33->30, 205) Marker #91, type 9 at (66, 7): Terrain change marker (33->30, 1) Marker #92, type 9 at (66, 8): Terrain change marker (33->30, 170) Marker #93, type 9 at (66, 9): Terrain change marker (33->30, 100) Marker #97, type 9 at (67, 5): Terrain change marker (33->30, 257) Marker #98, type 9 at (67, 6): Terrain change marker (33->30, 241) Marker #99, type 9 at (67, 7): Terrain change marker (33->30, 187) Marker #100, type 9 at (67, 8): Terrain change marker (33->30, 10) Marker #101, type 9 at (67, 9): Terrain change marker (33->30, 172) Marker #102, type 9 at (68, 4): Terrain change marker (33->30, 124) Marker #103, type 9 at (68, 5): Terrain change marker (33->30, 164) Marker #104, type 9 at (68, 6): Terrain change marker (33->30, 142) Marker #105, type 9 at (68, 7): Terrain change marker (33->30, 171) Marker #106, type 9 at (68, 8): Terrain change marker (33->30, 180) Marker #107, type 9 at (69, 4): Terrain change marker (33->30, 56) Marker #108, type 9 at (69, 6): Terrain change marker (33->30, 265) Marker #109, type 9 at (69, 7): Terrain change marker (33->30, 149) Marker #110, type 9 at (69, 9): Terrain change marker (33->30, 173) Marker #111, type 9 at (70, 4): Terrain change marker (33->30, 139) Marker #112, type 9 at (70, 6): Terrain change marker (33->30, 2) Marker #113, type 9 at (70, 7): Terrain change marker (33->30, 202) Marker #114, type 9 at (70, 8): Terrain change marker (33->30, 178) Marker #115, type 9 at (70, 9): Terrain change marker (33->30, 246) Marker #117, type 9 at (71, 6): Terrain change marker (33->30, 86) Marker #118, type 9 at (71, 7): Terrain change marker (33->30, 76) Marker #121, type 9 at (74, 8): Terrain change marker (33->30, 38) Marker #122, type 9 at (75, 7): Terrain change marker (33->30, 62) Marker #123, type 9 at (76, 7): Terrain change marker (33->30, 252) Marker #124, type 9 at (76, 8): Terrain change marker (33->30, 217) Marker #127, type 9 at (77, 5): Terrain change marker (33->30, 4) Marker #128, type 9 at (77, 7): Terrain change marker (33->30, 77) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +5 vorpal long sword; a +0 chain mail; a human corpse There is an open door here. You feel less protected from fire. You open the door. A necromancer comes into view. It is wielding a +0 dagger. The necromancer shouts! The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. There is an open door here. You barely miss the necromancer. You block the necromancer's attack. You thrash the necromancer!! The necromancer is severely wounded. You thrash the necromancer!! You kill the necromancer! Qazlal accepts your kill. You have reached level 18! Your experience leads to an increase in your attributes! Your base attributes are Str 26, Int 9, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Things that are here: a +0 dagger; a +0 robe; a human corpse Really walk into that net trap? A large net falls onto you! You become entangled in the net! You see here a throwing net. You struggle against the net. You struggle against the net. You struggle against the net. You shred the net and break free! Really walk into that net trap? [Y]es or [N]o only, please. Really walk into that net trap? [Y]es or [N]o only, please. Really walk into that net trap? A net drops to the ground! You see here a throwing net. You open the door. The iron golem fails to trigger a net trap. An iron golem comes into view. A skeletal warrior comes into view. It is wielding a +0 dire flail. There is an open door here. You whack the skeletal warrior! The skeletal warrior convulses! The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. You whack the skeletal warrior! The skeletal warrior convulses. The skeletal warrior is severely damaged. You whack the skeletal warrior! The skeletal warrior convulses! You destroy the skeletal warrior! Qazlal accepts your kill. You block the iron golem's attack. You hit the iron golem but do no damage. You hit the iron golem. The iron golem is lightly damaged. You hit the iron golem. The iron golem is lightly damaged. You block the iron golem's attack. You hit the iron golem but do no damage. The iron golem is lightly damaged. You completely miss the iron golem. The iron golem is lightly damaged. You hit the iron golem but do no damage. The iron golem is lightly damaged. You block the iron golem's attack. You thrash the iron golem!! The iron golem is moderately damaged. You whack the iron golem! The iron golem is moderately damaged. You hit the iron golem. The iron golem is moderately damaged. You block the iron golem's attack. You hit the iron golem but do no damage. The iron golem is moderately damaged. You thrash the iron golem!! The iron golem is heavily damaged. You hit the iron golem. The iron golem is heavily damaged. You block the iron golem's attack. You hit the iron golem. The iron golem is heavily damaged. You whack the iron golem! The iron golem is heavily damaged. You barely miss the iron golem. The iron golem is heavily damaged. You block the iron golem's attack. You barely miss the iron golem. The iron golem is heavily damaged. You whack the iron golem! The iron golem is severely damaged. You block the iron golem's attack. You hit the iron golem but do no damage. The iron golem is severely damaged. You hit the iron golem but do no damage. The iron golem is severely damaged. You barely miss the iron golem. The iron golem is severely damaged. You block the iron golem's attack. You hit the iron golem but do no damage. The iron golem is severely damaged. You whack the iron golem! The iron golem is severely damaged. You hit the iron golem. The iron golem is severely damaged. You block the iron golem's attack. You thrash the iron golem!! The iron golem is almost destroyed. You thrash the iron golem!! You destroy the iron golem! Qazlal accepts your kill. No target in view! No target in view! You open the door. There is an open door here. A huge blade swings just past you! There is a blade trap here. You open the door. A slime creature comes into view. The slime creature quivers. You hear a horrible gurgling sound! A white ugly thing comes into view. The white ugly thing gurgles horribly! A spear hits the white ugly thing! There is an open door to the Crypt here. You thrash the white ugly thing!! The white ugly thing is moderately wounded. The white ugly thing closely misses you. You thrash the white ugly thing!! The white ugly thing is severely wounded. You whack the white ugly thing! You kill the white ugly thing! Qazlal accepts your kill. A spear hits the slime creature! A slime creature comes into view. You thrash the slime creature!! The slime creature is heavily wounded. You hit the slime creature. The slime creature is heavily wounded. You block the slime creature's attack. You thrash the slime creature!! You kill the slime creature! Qazlal accepts your kill. You avoid triggering a spear trap. There is a spear trap here. You see here an ugly thing corpse. You avoid triggering a spear trap. A slime creature comes into view. The slime creature quivers. There is a spear trap here. You hear a shout! The slime creature is struck by lightning. You block the slime creature's attack. You hear a shout! You hit the slime creature. The slime creature is moderately wounded. The slime creature closely misses you. You punish the slime creature, causing immense pain!!! The slime creature is almost dead. You punish the slime creature, causing immense pain!!! You kill the slime creature! Qazlal accepts your kill. Something hits the bush! You whack the slime creature! The slime creature is lightly wounded. You block the slime creature's attack. You thrash the slime creature!! The slime creature is severely wounded. Something hits the bush but does no damage. You hit the slime creature but do no damage. The slime creature is severely wounded. You block the slime creature's attack. You whack the slime creature! The slime creature is almost dead. A purple ugly thing comes into view. You hit the slime creature. The slime creature is almost dead. You block the slime creature's attack. You completely miss the slime creature. The slime creature is almost dead. Something hits the bush! Your shield and plate armour of Polish prevent you from hitting the slime creature. The slime creature is almost dead. The slime creature misses you. You punish the slime creature, causing immense pain!!! You kill the slime creature! Qazlal accepts your kill. A yaktaur captain comes into view. The yaktaur captain shouts! The yaktaur captain wields a +1 arbalest of chaos. It is briefly surrounded by a scintillating aura of random colours. The yaktaur captain shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur captain! Space bends around the yaktaur captain. Found a bolt. You thrash the purple ugly thing!! The purple ugly thing is moderately wounded. The purple ugly thing is engulfed in freezing vapours. You block the purple ugly thing's attack. The yaktaur captain unwields a +1 arbalest of chaos. The yaktaur captain hits the bush!! You whack the purple ugly thing! The purple ugly thing is severely wounded. You barely miss the purple ugly thing. The purple ugly thing is severely wounded. The purple ugly thing is engulfed in freezing vapours. You block the purple ugly thing's attack. You thrash the purple ugly thing!! You kill the purple ugly thing! Qazlal accepts your kill. The yaktaur captain wields a +1 arbalest of chaos. It is briefly surrounded by a scintillating aura of random colours. The yaktaur captain shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur captain!! The yaktaur captain suddenly seems more agile. You see here an ugly thing corpse. The yaktaur captain unwields a +1 arbalest of chaos. The yaktaur captain hits the bush but does no damage. The yaktaur captain wields a +1 arbalest of chaos. It is briefly surrounded by a scintillating aura of random colours. The yaktaur captain shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt closely misses the yaktaur captain. No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! You thrash the bush!! The bush is moderately damaged. The yaktaur captain shoots a bolt. The bolt is repelled. You whack the bush! The bush is moderately damaged. You thrash the bush!! The bush is heavily damaged. The yaktaur captain shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur captain! The yaktaur captain suddenly stops moving! You hit the bush. The bush is heavily damaged. You hit the bush but do no damage. The bush is heavily damaged. You thrash the bush!! The bush is severely damaged. You hit the bush. The bush is almost destroyed. You hit the bush but do no damage. The bush is almost destroyed. You thrash the bush!! You destroy the bush! The yaktaur captain is struck by lightning. The helpless yaktaur captain fails to defend itself. You thrash the yaktaur captain!! You kill the yaktaur captain! Qazlal accepts your kill. Things that are here: a +1 arbalest of chaos; 16 bolts; a yaktaur corpse You hit the bush. The bush is lightly damaged. You whack the bush! The bush is lightly damaged. You open the door. You hear a shout! There is an open door here. You fly up into the air. Found a scroll of identify, a runed dagger and a potion of haste. A slime creature comes into view. The slime creature quivers. You block the slime creature's attack. Found 14 gold pieces and a runed great mace. Chuck the Collector comes into view. He is quivering 2 large rocks of returning. You thrash the slime creature!! The slime creature is moderately wounded. You block the slime creature's attack. Chuck throws a large rock of returning. You reflect the large rock of returning off an invisible shield around you! The large rock of returning hits Chuck!! You hit the slime creature. The slime creature is heavily wounded. The slime creature jiggles. You block the slime creature's attack. You whack the slime creature! The slime creature is severely wounded. You thrash the slime creature!! You kill the slime creature! Qazlal accepts your kill. Chuck throws a large rock of returning. You reflect the large rock of returning off an invisible shield around you! The large rock of returning barely misses Chuck. Found a scale mail and a staff of death. You block Chuck's attack. You hit Chuck but do no damage. Chuck is moderately wounded. You block Chuck's attack. You hit Chuck. Chuck is moderately wounded. You hit Chuck. Chuck is moderately wounded. You block Chuck's attack. You whack Chuck! Chuck is heavily wounded. You whack Chuck! Chuck is severely wounded. You block Chuck's attack. You hit Chuck but do no damage. Chuck is severely wounded. You whack Chuck! Chuck is severely wounded. You block Chuck's attack. Your shield and plate armour of Polish prevent you from hitting Chuck. Chuck is severely wounded. You whack Chuck! Chuck is almost dead. You block Chuck's attack. You whack Chuck! Chuck is almost dead. You thrash Chuck!! You kill Chuck! Qazlal accepts your kill. No target in view! No target in view! You now have 1275 gold pieces (gained 14). You see here a runed great mace. m - 7 scrolls of identify (gained 1) You see here a runed dagger. f - a potion of haste You see here a scale mail. You see here a staff of death. You reach down and open the door. A cyan ugly thing comes into view. You hear a horrible gurgling sound! The cyan ugly thing completely misses you. There is an open door here. You hit the cyan ugly thing but do no damage. You thrash the cyan ugly thing!! The cyan ugly thing is moderately wounded. You block the cyan ugly thing's attack. You closely miss the cyan ugly thing. The cyan ugly thing is moderately wounded. You closely miss the cyan ugly thing. The cyan ugly thing is moderately wounded. The cyan ugly thing barely misses you. You whack the cyan ugly thing! The cyan ugly thing is heavily wounded. You barely miss the cyan ugly thing. The cyan ugly thing is heavily wounded. The cyan ugly thing completely misses you. Frederick the Flawless comes into view. He is wielding a +2 trident of freezing and wearing a +1 tower shield of reflection. You thrash the cyan ugly thing!! The cyan ugly thing is severely wounded. You hit the cyan ugly thing. The cyan ugly thing is severely wounded. You block the cyan ugly thing's attack. Frederick barely misses you. You thrash the cyan ugly thing!! You kill the cyan ugly thing! Qazlal accepts your kill. Unknown command. Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - Frederick Aim: Frederick, wielding a +2 trident of freezing and wearing a +1 tower shield of reflection (grey smoke) That beam is likely to hit you. Continue anyway? Okay, then. Okay, then. You float gracefully downwards. You block Frederick's attack. Frederick mumbles some strange words. Frederick summons a servant imbued with his destructive magic! Frederick blocks your attack. The spellforged servitor hums quietly as it recharges. You thrash Frederick!! Frederick is lightly wounded. Frederick casts a spell at you. The iron shot reflects off an invisible shield around you! The iron shot hits Frederick!!! Frederick blocks your attack. Frederick is moderately wounded. The spellforged servitor hums quietly as it recharges. You thrash Frederick!! Frederick is heavily wounded. Frederick points at you and mumbles some strange words. The lance of force reflects off an invisible shield around you! The lance of force hits Frederick!! The spellforged servitor points at you and mumbles some strange words. The bolt of cold misses you. The spellforged servitor hums quietly as it recharges. You block Frederick's attack. The spellforged servitor points at you and mumbles some strange words. The iron shot reflects off an invisible shield around you! The iron shot hits the spellforged servitor!! You block Frederick's attack. Frederick blocks your attack. Frederick is severely wounded. The spellforged servitor hums quietly as it recharges. You block Frederick's attack. You hit Frederick. Frederick is severely wounded. The spellforged servitor hums quietly as it recharges. Frederick blocks your attack. Frederick is severely wounded. You block Frederick's attack. Frederick blocks your attack. Frederick is severely wounded. The spellforged servitor hums quietly as it recharges. Frederick blocks your attack. Frederick is severely wounded. Frederick points at you and mumbles some strange words. The bolt of cold misses you. The bolt of cold misses the spellforged servitor. You hit Frederick. Frederick is severely wounded. The spellforged servitor hums quietly as it recharges. Frederick blocks your attack. Frederick is severely wounded. Frederick gestures at you while chanting. The bolt of cold hits you! You feel protected from cold. The bolt of cold hits the spellforged servitor. The spellforged servitor resists. Frederick blocks your attack. Frederick is severely wounded. Frederick blocks your attack. Frederick is severely wounded. The spellforged servitor hums quietly as it recharges. Frederick points at you and mumbles some strange words. The bolt of cold hits you!! You resist. The bolt of cold misses the spellforged servitor. You whack Frederick! Frederick is almost dead. You whack Frederick! Frederick is almost dead. The spellforged servitor hums quietly as it recharges. Frederick gestures at you while chanting. The bolt of cold hits you! You resist. You feel more protected from cold. The bolt of cold hits the spellforged servitor. The spellforged servitor resists. Frederick blocks your attack. Frederick is almost dead. You barely miss Frederick. Frederick is almost dead. The spellforged servitor hums quietly as it recharges. You block Frederick's attack. You whack Frederick! Frederick is almost dead. You whack Frederick! You kill Frederick! Qazlal accepts your kill. The spellforged servitor disappears in a puff of smoke! Your Fighting skill increases to level 25! Your Armour skill increases to level 25! Your Shields skill increases to level 23! Things that are here: a +2 trident of freezing; a +1 tower shield of reflection the demigod corpse of Frederick You start resting. Your protection from cold is fading. You start resting. You feel less protected from cold. You start resting. HP restored. You open the door. There is an open door here. You hear a shout! x2 A frost giant comes into view. The frost giant shouts! The frost giant changes into a stone giant! A lich comes into view. You whack the stone giant! The stone giant is lightly wounded. You whack the stone giant! The stone giant is moderately wounded. You block the stone giant's attack. You whack the stone giant! The stone giant is heavily wounded. You whack the stone giant! The stone giant is almost dead. You block the stone giant's attack. You whack the stone giant! The stone giant is almost dead. The stone giant changes into a shadow dragon! You hit the shadow dragon. The shadow dragon is lightly wounded. You hit the shadow dragon. The shadow dragon is lightly wounded. You block the shadow dragon's attack. x2 The shadow dragon claws you but does no damage. You thrash the shadow dragon!! The shadow dragon is moderately wounded. You hit the shadow dragon but do no damage. The shadow dragon is moderately wounded. You block the shadow dragon's attack. x2 The shadow dragon completely misses you. The lich gestures wildly while chanting. You barely miss the shadow dragon. The shadow dragon is moderately wounded. You hit the shadow dragon. The shadow dragon is moderately wounded. You block the shadow dragon's attack. The shadow dragon completely misses you. You block the shadow dragon's attack. You hit the shadow dragon. The shadow dragon is moderately wounded. You hit the shadow dragon but do no damage. The shadow dragon is moderately wounded. You block the shadow dragon's attack. The shadow dragon closely misses you. The shadow dragon claws you but does no damage. You barely miss the shadow dragon. The shadow dragon is moderately wounded. You hit the shadow dragon but do no damage. The shadow dragon is moderately wounded. The shadow dragon changes into an acid blob! You whack the acid blob! The acid corrodes you! Your hands burn! The acid blob is lightly wounded. You thrash the acid blob!! Your hands burn! The acid blob is moderately wounded. The acid blob misses you. You hit the acid blob. Your hands burn! The acid blob is moderately wounded. You hit the acid blob. Your hands burn! The acid blob is heavily wounded. You block the acid blob's attack. You thrash the acid blob!! Your hands burn! The acid blob is severely wounded. You block the acid blob's attack. You hit the acid blob. Your hands burn! The acid blob is severely wounded. You whack the acid blob! Your hands burn! The acid blob is almost dead. The acid blob spits acid at you. The splash of acid misses you. You whack the acid blob! Your hands burn! The acid blob is almost dead. The lich casts a spell. You whack the acid blob! You kill the acid blob! Qazlal accepts your kill. You block the lich's attack. You barely miss the lich. You block the lich's attack. You hit the lich but do no damage. You block the lich's attack. You whack the lich! The lich convulses. The lich is moderately damaged. You hit the lich but do no damage. The lich is moderately damaged. You block the lich's attack. You whack the lich! The lich convulses!! The lich is severely damaged. You whack the lich! The lich convulses! The lich is almost destroyed. The lich gestures wildly while chanting. You completely miss the lich. The lich is almost destroyed. You hit the lich but do no damage. The lich is almost destroyed. You block the lich's attack. You block the blizzard demon's attack. x2 You whack the lich! The lich convulses. You destroy the lich! Qazlal accepts your kill. The Hell Sentinel disappears in a puff of smoke! The blizzard demon disappears in a puff of smoke! You are no longer corroded. You start resting. HP restored. You open the door. You hear a shout! You hear a horrible gurgling sound! You hear a shout! A white ugly thing comes into view. A shadow dragon and a merfolk come into view. The merfolk changes into a moth of wrath! A shadow dragon comes into view. There is an open door here. You hit the white ugly thing but do no damage. An ogre mage comes into view. It is wielding a +0 club. You thrash the white ugly thing!! The white ugly thing is heavily wounded. You block the white ugly thing's attack. The moth of wrath goads the white ugly thing on! The white ugly thing goes berserk! You thrash the white ugly thing!! The white ugly thing is severely wounded. You block the white ugly thing's attack. You thrash the white ugly thing!! The white ugly thing is almost dead. You whack the white ugly thing! You kill the white ugly thing! Qazlal accepts your kill. The shadow dragon breathes negative energy at you. The bolt of negative energy misses you. You block the moth of wrath's attack. You whack the moth of wrath! The moth of wrath is moderately wounded. You barely miss the moth of wrath. The moth of wrath is moderately wounded. You block the moth of wrath's attack. You thrash the moth of wrath!! The moth of wrath is almost dead. You block the moth of wrath's attack. You closely miss the moth of wrath. The moth of wrath is almost dead. You thrash the moth of wrath!! You kill the moth of wrath! Qazlal accepts your kill. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. There is an open door here. You see here a glowing shapeshifter corpse. You thrash the shadow dragon!! The shadow dragon is lightly wounded. You block the shadow dragon's attack. x2; The shadow dragon closely misses you. You hit the shadow dragon. The shadow dragon is lightly wounded. You hit the shadow dragon but do no damage. The shadow dragon is lightly wounded. The shadow dragon breathes negative energy at you. The bolt of negative energy is repelled. The shadow dragon breathes negative energy at you. The bolt of negative energy hits the shadow dragon. The shadow dragon completely resists. The bolt of negative energy is repelled. You barely miss the shadow dragon. The shadow dragon is lightly wounded. You thrash the shadow dragon!! The shadow dragon is moderately wounded. You block the shadow dragon's attack. x3 You hit the shadow dragon but do no damage. The shadow dragon is moderately wounded. You whack the shadow dragon! The shadow dragon is moderately wounded. You block the shadow dragon's attack. x3 You whack the shadow dragon! The shadow dragon is moderately wounded. You thrash the shadow dragon!! The shadow dragon is severely wounded. You block the shadow dragon's attack. The shadow dragon completely misses you. x2 You whack the shadow dragon! The shadow dragon is severely wounded. You hit the shadow dragon but do no damage. The shadow dragon is severely wounded. You block the shadow dragon's attack. x2; The shadow dragon barely misses you. You hit the shadow dragon. The shadow dragon is severely wounded. You hit the shadow dragon but do no damage. The shadow dragon is severely wounded. You block the shadow dragon's attack. x3 You hit the shadow dragon. The shadow dragon is severely wounded. You hit the shadow dragon but do no damage. The shadow dragon is severely wounded. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. The shadow dragon breathes negative energy at you. The bolt of negative energy hits the shadow dragon. The shadow dragon completely resists. The bolt of negative energy is repelled. You thrash the shadow dragon!! The shadow dragon is almost dead. You hit the shadow dragon. The shadow dragon is almost dead. You block the shadow dragon's attack. x3 The shadow dragon breathes negative energy at you. The bolt of negative energy hits the shadow dragon. The shadow dragon completely resists. The bolt of negative energy misses you. You whack the shadow dragon! You kill the shadow dragon! Qazlal accepts your kill. The shadow dragon barely misses you. You block the shadow dragon's attack. x2 You see here a shadow dragon corpse. You hit the shadow dragon. The shadow dragon is lightly wounded. You block the shadow dragon's attack. x2; The shadow dragon misses you. You punish the shadow dragon, causing immense pain!!! The shadow dragon is heavily wounded. You whack the shadow dragon! The shadow dragon is heavily wounded. You block the shadow dragon's attack. x2 The shadow dragon claws you but does no damage. You closely miss the shadow dragon. The shadow dragon is heavily wounded. You closely miss the shadow dragon. The shadow dragon is heavily wounded. You block the shadow dragon's attack. x3 You whack the shadow dragon! The shadow dragon is severely wounded. You thrash the shadow dragon!! The shadow dragon is almost dead. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. You closely miss the shadow dragon. The shadow dragon is severely wounded. You thrash the shadow dragon!! You kill the shadow dragon! Qazlal accepts your kill. You have finished your manual of Armour and toss it away. The ogre mage casts a spell at you. You feel yourself slow down. You block the ogre mage's attack. There is an open door, spattered with blood here. You see here a glowing shapeshifter corpse. You thrash the ogre mage!! The ogre mage is heavily wounded. You block the ogre mage's attack. You whack the ogre mage! The ogre mage is heavily wounded. The ogre mage misses you. You thrash the ogre mage!! The ogre mage is almost dead. You whack the ogre mage! You kill the ogre mage! Qazlal accepts your kill. Your Invocations skill increases to level 26! Things that are here: a +0 club; a +0 robe; an ogre corpse You start waiting. You feel yourself speed up. As you open the door, it creaks loudly! Marking area around an obsidian statue as unsafe for travelling. There is an open door here. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You resist with almost no effort. The obsidian statue's eyes glow briefly. You fly up into the air. You thrash the white imp!! You kill the white imp! Unknown command. You devastate the obsidian statue!!! The obsidian statue is heavily damaged. You hit the obsidian statue. The obsidian statue is heavily damaged. The obsidian statue's eyes glow briefly. You hit the obsidian statue. The obsidian statue is heavily damaged. The sixfirhy hits you but does no damage. You block the sixfirhy's attack. You completely miss the obsidian statue. The obsidian statue is heavily damaged. You block the sixfirhy's attack. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! You block the sixfirhy's attack. You whack the obsidian statue! The obsidian statue is severely damaged. You block the sixfirhy's attack. x2 You whack the obsidian statue! The obsidian statue is almost destroyed. You block the sixfirhy's attack. You whack the obsidian statue! The obsidian statue is almost destroyed. You hit the obsidian statue. You are no longer entranced. You destroy the obsidian statue! Qazlal accepts your kill. The sixfirhy disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! The orange demon disappears in a puff of smoke! Your Dodging skill increases to level 20! You reach down and open the door. 2 fire giants, a frost giant, 11 vault guards and 4 dragons come into view. The frost giant is wielding a +0 battleaxe of freezing. A vault guard is wielding a +1 war axe of freezing, wearing a +0 chain mail of poison resistance and wearing a +0 kite shield of protection. A vault guard is wielding a +1 war axe of freezing, wearing a +0 chain mail of poison resistance and wearing a +1 kite shield of protection. A vault guard is wielding a +0 great mace of pain and wearing a +1 chain mail of poison resistance. A vault guard is wielding a +0 war axe of freezing, wearing a +0 chain mail of poison resistance and wearing a +2 tower shield of reflection. A vault guard is wielding a +1 war axe of freezing, wearing a +2 chain mail of poison resistance and wearing a +2 tower shield of reflection. A vault guard is wielding a +1 vorpal spear, wearing a +1 plate armour of fire resistance and wearing a +2 tower shield of reflection. A vault guard is wielding a +0 long sword of flaming, wearing a +1 plate armour of fire resistance and wearing a +2 tower shield of positive energy. A vault guard is wielding a +2 vampiric dire flail and wearing a +1 scale mail of poison resistance. A vault guard is wielding a +0 war axe of freezing, wearing a +1 scale mail of cold resistance and wearing a +2 tower shield of positive energy. A vault guard is wielding a +0 great sword of venom and wearing a +1 scale mail of poison resistance. A fire giant is wielding a +0 great sword of flaming. A vault guard is wielding a +2 war axe of freezing, wearing a +2 plate armour of fire resistance and wearing a +0 kite shield of protection. A fire giant is wielding a +2 great sword of flaming. The frost giant shouts! The vault guard shouts! x2 The golden dragon roars deafeningly! The vault guard shouts! x2 The golden dragon roars deafeningly! The vault guard shouts! x4 The fire giant shouts! The vault guard shouts! The fire giant shouts! You hear a shout! x4 5 vault guards, a skeletal warrior and a faun come into view. A vault guard is wielding a +1 long sword of flaming, wearing a +0 plate armour of fire resistance and wearing a +2 tower shield of positive energy. A vault guard is wielding a +2 long sword of flaming, wearing a +2 scale mail of poison resistance and wearing a +2 kite shield of protection. A vault guard is wielding a +2 great sword of venom and wearing a +1 scale mail of poison resistance. A vault guard is wielding a +1 great mace of pain and wearing a +2 scale mail of cold resistance. A vault guard is wielding a +1 vampiric dire flail and wearing a +1 chain mail of cold resistance. The faun shouts! The vault guard shouts! x3 A centaur warrior comes into view. A skeletal warrior comes into view. It is wielding a +0 mace. There is an open door here. Unknown command. The faun changes into a swamp dragon! The vault guard hits you but does no damage. You block the vault guard's attack. You whack the vault guard! The vault guard is lightly wounded. Unknown command. Saving game... please wait. Welcome back, rocky1 the Gargoyle Fighter. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. Nature churns violently around you! The blast of ice hits the frost giant!! The frost giant partially resists. The frost giant is moderately wounded. The frost giant is flash-frozen. The blast of ice hits the vault guard!! The vault guard is heavily wounded. The vault guard is flash-frozen. The blast of ice hits the shadow dragon!!! The shadow dragon partially resists. The shadow dragon is moderately wounded. The shadow dragon is flash-frozen. The blast of ice hits the vault guard! The vault guard is lightly wounded. The vault guard is flash-frozen. The blast of ice hits the vault guard!!! The vault guard is almost dead. The vault guard is flash-frozen. The blast of ice hits the vault guard!!! The vault guard is heavily wounded. The vault guard is flash-frozen. The blast of ice hits the shadow dragon! The shadow dragon partially resists. The shadow dragon is lightly wounded. The shadow dragon is flash-frozen. The blast of ice hits the skeletal warrior!! The skeletal warrior partially resists. The skeletal warrior is heavily damaged. The skeletal warrior is flash-frozen. The blast of ice hits the vault guard!!! The vault guard is almost dead. The vault guard is flash-frozen. The blast of ice hits the vault guard!! The vault guard is heavily wounded. The vault guard is flash-frozen. The blast of ice hits the skeletal warrior!! The skeletal warrior partially resists. The skeletal warrior is heavily damaged. The skeletal warrior is flash-frozen. The blast of ice hits the centaur warrior!!! The centaur warrior is almost dead. The centaur warrior is flash-frozen. The blast of ice hits the vault guard. The vault guard is lightly wounded. The vault guard is flash-frozen. The blast of ice hits the fire giant!! The fire giant is moderately wounded. The fire giant is flash-frozen. The blast of rubble hits the vault guard!!! The vault guard is heavily wounded. The blast of rubble hits the vault guard!! The vault guard is moderately wounded. The blast of rubble hits the butterfly!!! You kill the butterfly! The blast of rubble hits the butterfly!!! You kill the butterfly! The blast of rubble hits the vault guard!!! The vault guard is severely wounded. The blast of rubble hits the fire giant! The fire giant is lightly wounded. The blast of rubble hits the vault guard!! The vault guard is moderately wounded. The blast of rubble hits the butterfly!!! You kill the butterfly! The blast of rubble hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of rubble hits the fire giant!!! The fire giant is severely wounded. The blast of rubble hits the vault guard!! The vault guard is almost dead. The blast of rubble hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of rubble hits the vault guard!!! The vault guard is almost dead. The blast of rubble hits the fire giant!!! The fire giant is severely wounded. The blast of rubble hits the shadow dragon!! The shadow dragon is moderately wounded. The blast of rubble hits the shadow dragon!! The shadow dragon is heavily wounded. The blast of rubble hits the skeletal warrior!! The skeletal warrior is severely damaged. The blast of rubble hits the butterfly!!! You kill the butterfly! The blast of rubble hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of ice hits the golden dragon! The golden dragon partially resists. The golden dragon is lightly wounded. The golden dragon is flash-frozen. The blast of ice hits the golden dragon! The golden dragon partially resists. The golden dragon is lightly wounded. The golden dragon is flash-frozen. The blast of ice hits the centaur warrior!! You kill the centaur warrior! Qazlal accepts your kill. The blast of ice hits the skeletal warrior! The skeletal warrior partially resists. The skeletal warrior is almost destroyed. The blast of ice hits the vault guard!!! The vault guard is almost dead. The blast of ice hits the frost giant!!! The frost giant partially resists. The frost giant is heavily wounded. The blast of ice hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. Your Armour skill increases to level 26! The blast of ice hits the butterfly!!! You kill the butterfly! The blast of ice hits the vault guard!! The vault guard partially resists. The vault guard is moderately wounded. The vault guard is flash-frozen. The blast of ice hits the vault guard! The vault guard is lightly wounded. The vault guard is flash-frozen. The blast of ice hits the swamp dragon!!! The swamp dragon is almost dead. The swamp dragon is flash-frozen. The blast of ice hits the vault guard!! The vault guard is almost dead. The blast of ice hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of ice hits the frost giant!! The frost giant partially resists. The frost giant is almost dead. The blast of ice hits the butterfly!!! You kill the butterfly! The blast of ice hits the vault guard!! The vault guard is severely wounded. The blast of ice hits the butterfly!!! You kill the butterfly! The blast of ice hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of ice hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits the fire giant!!! You kill the fire giant! Qazlal accepts your kill. The cutting wind hits the fire giant!!! You kill the fire giant! Qazlal accepts your kill. The cutting wind hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits the skeletal warrior!!! You destroy the skeletal warrior! Qazlal accepts your kill. The cutting wind hits the shadow dragon!! The shadow dragon gets badly buffeted. The shadow dragon is severely wounded. The blast of rubble hits the vault guard. The vault guard is heavily wounded. The blast of rubble hits the shadow dragon!!! You kill the shadow dragon! Qazlal accepts your kill. Your Shields skill increases to level 24! The blast of rubble hits the shadow dragon!! The shadow dragon is heavily wounded. The blast of rubble hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. Your Fighting skill increases to level 26! The blast of rubble hits the vault guard! The vault guard is heavily wounded. The blast of rubble hits the frost giant!! You kill the frost giant! Qazlal accepts your kill. The blast of rubble hits the butterfly!!! You kill the butterfly! The blast of rubble hits the swamp dragon!! You kill the swamp dragon! Qazlal accepts your kill. The blast of magma engulfs the shadow dragon!!! The shadow dragon is almost dead. The cutting wind hits the shadow dragon!!!! The shadow dragon gets badly buffeted. You kill the shadow dragon! Qazlal accepts your kill. The shadow dragon scales are intact enough to wear. The blast of rubble hits the vault guard!!! The vault guard is almost dead. The blast of rubble hits the vault guard!! The vault guard is moderately wounded. The blast of rubble hits the golden dragon!!! The golden dragon is heavily wounded. The blast of rubble hits the golden dragon!! The golden dragon is moderately wounded. The blast of rubble hits the skeletal warrior. The skeletal warrior is almost destroyed. The blast of rubble hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of ice hits the vault guard!! The vault guard partially resists. The vault guard is almost dead. The blast of ice hits the vault guard!!!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits the skeletal warrior! You destroy the skeletal warrior! Qazlal accepts your kill. The cutting wind hits the vault guard!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits the golden dragon!!! The golden dragon gets badly buffeted. You kill the golden dragon! Qazlal accepts your kill. The cutting wind hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits the vault guard!!! The vault guard is heavily wounded. The cutting wind hits the golden dragon!! The golden dragon gets badly buffeted. The golden dragon is heavily wounded. The blast of ice hits the vault guard!! The vault guard partially resists. You kill the vault guard! Qazlal accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-346-g33516b1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [rocky1] Species: Gargoyle Job: Fighter HP: 144/144; mods: 0/0 MP: 35/35; mod: 0 Stats: 29 (29) 9 (9) 25 (25) Position: (71, 2), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 26 | 23747 | 1043/2312 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 16 | 10443 | 692/1487 Maces & Flails | X | 0 | 0 | 14 | 6000 | 0/1050 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 20 | 26 | 24517 | 1813/2312 Dodging | X | 1 | 20 | 20 | 21861 | 2133/2545 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | X | 1 | 20 | 24 | 19711 | 1170/2018 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 20 | 26 | 24897 | 2193/2312 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 2987 #13: 1712 #22: 1 #23: 12000 #24: -77567157 #27: 300630 #49: 2688 #59: 1 Mutations: big wings: 1 (innate) slimy green scales: 2 agile: 1 negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #33: +3 sacred scourge of holy wrath eq slot #1, inv slot #34: +1 cloak of stealth eq slot #2, inv slot #31: +0 helmet "Neprem" {Dex+7} eq slot #3, inv slot #10: +2 pair of gloves eq slot #4, inv slot #30: +0 pair of boots eq slot #5, inv slot #3: +2 tower shield of positive energy eq slot #6, inv slot #32: +9 plate armour of Polish {rF+ rCorr Str+2} eq slot #7, inv slot #27: ring of positive energy eq slot #8, inv slot #16: +6 ring of dexterity eq slot #9, inv slot #28: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: *********############### ,,,,**,,,..D†))p@'.§≈≈≈# ,**,**,,,..))))°.#°≈°≈≈# ,,*,**,,,....))).#.≈≈≈≈# ,**,**,,,..)[.)).#.≈§§§# ,,,,**,,,..))).).#≈≈≈§§# ******,,,..).)...#.≈...# ###***,,,...).)..#.....# ≈≈#,**,,,........#.....# ≈≈#**#################§# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (2, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Pits of Slime }}}} Lua marker 2 at (2, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 51): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 22 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 10 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (3, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (5, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (7, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the ashen valley of Gehenna }}}} Lua marker 7 at (7, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (8, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the freezing wastes of Cocytus }}}} Lua marker 9 at (8, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (10, 16): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 26 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 5 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (11, 43): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: weapon 2: weapon slave_name: acq_on_sight_5 }}}} Lua marker 12 at (11, 43): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_5 }}}} Lua marker 13 at (13, 51): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 115 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 10 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 14 at (16, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 15 at (16, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (16, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 29 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 17 at (17, 66): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 31 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 18 at (18, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Ecumenical Temple }}}} Lua marker 19 at (18, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (19, 47): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: armour 2: armour slave_name: acq_on_sight_6 }}}} Lua marker 21 at (19, 47): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_6 }}}} Lua marker 22 at (21, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the Iron City of Dis }}}} Lua marker 23 at (21, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (22, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to the decaying netherworld of Tartarus }}}} Lua marker 25 at (22, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (22, 60): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 18 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 27 at (22, 63): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 28 at (22, 66): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 28 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 29 at (23, 38): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn buildup_turns: 0 sub_type: countdown delay_min: 5 method: dgn_event listener_only: false delay_max: 5 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 5 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 5 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 30 at (25, 66): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 31 at (27, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 3 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 32 at (29, 55): {{{{ CLASS: PropertiesDescriptor props: door_description_noun: gateway door_description_suffix: to Hell }}}} Lua marker 33 at (29, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 34 at (30, 8): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 35 at (30, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (30, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 37 at (30, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (36, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 39 at (40, 2): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 40 at (40, 2): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (41, 22): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 14 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 5 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 42 at (42, 63): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 2 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 43 at (42, 67): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 21 type: turn buildup_turns: 0 sub_type: tick delay_min: 10 method: dgn_event listener_only: true delay_max: 40 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 25 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 2 buildup_turns: 25 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 44 at (43, 15): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair of Beasts }}}} Lua marker 45 at (43, 15): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (50, 24): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (51, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hive }}}} Lua marker 49 at (51, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (51, 26): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 128 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: foul pestilence props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 51 at (51, 34): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 76 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 52 at (56, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_prefix: flickering door_description_suffix: to a bazaar door_description_noun: gateway }}}} Lua marker 53 at (56, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 54 at (57, 2): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: book 2: book 3: wand slave_name: acq_on_sight_1 }}}} Lua marker 55 at (57, 2): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_1 }}}} Lua marker 56 at (57, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_prefix: flickering door_description_suffix: to a bazaar door_description_noun: gateway }}}} Lua marker 57 at (57, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 58 at (58, 5): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: magical staff 2: jewellery 3: jewellery slave_name: acq_on_sight_2 }}}} Lua marker 59 at (58, 5): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_2 }}}} Lua marker 60 at (58, 9): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: misc 2: wand slave_name: acq_on_sight_3 }}}} Lua marker 61 at (58, 9): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_3 }}}} Lua marker 62 at (60, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 63 at (60, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (60, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto door_description_suffix: to the Realm of Zot veto_reason: You need three runes to open the Realm of Zot! door_description_noun: gate }}}} Lua marker 65 at (60, 63): {{{{ CLASS: LockDoor props: }}}} Lua marker 66 at (60, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (61, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.acq_on_sight_trig fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: triggered: false acq_type: 1: weapon 2: weapon slave_name: acq_on_sight_4 }}}} Lua marker 68 at (61, 37): {{{{ CLASS: PortalDescriptor props: slave_name: acq_on_sight_4 }}}} Lua marker 69 at (61, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb of the Ancients }}}} Lua marker 70 at (61, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (61, 63): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: sprint_mu_set_zot_mon_list fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 94 at (66, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hall of Blades }}}} Lua marker 95 at (66, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (66, 58): {{{{ CLASS: PortalDescriptor props: spawn_spot: 1 }}}} Lua marker 116 at (70, 14): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 119 at (72, 20): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 51 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 120 at (72, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 13 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 7 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 125 at (76, 12): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 25 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 91 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 126 at (76, 59): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 40 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 method: dgn_event listener_only: true delay_max: 150 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1000 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 29 buildup_turns: 1000 spread_buildup_amnt: 0 cloud_type: mutagenic fog props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 129 at (77, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 130 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 131 at (77, 65): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: sprint_mu_zot_mons_gen fn: [type function] props: listen_to_slaves: true only_at_slave: true triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: awoke: 0 }}}} Lua marker 132 at (77, 66): {{{{ CLASS: PropertiesDescriptor props: door_description_prefix: magically reinforced door_restrict: veto veto_destroy: veto }}}} >>>>>>>>>>>>>>>>>>>>>>