ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5843979585744883892, deterministic pregen: 1 Command line: /usr/games/crawl-git-c4d14cd842 -name robertstho -rc /dgldir/rcfiles/crawl-git/robertstho.rc -macro /dgldir/rcfiles/crawl-git/robertstho.macro -morgue /dgldir/morgue/robertstho/ -webtiles-socket /crawl-master/webserver/sockets/robertstho:2020-06-04.21:19:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 26 stack frames. /usr/games/crawl-git-c4d14cd842(_Z17write_stack_traceP8_IO_FILE+0x23) [0x614393]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c4d14cd842(_Z13do_crash_dumpv+0x415) [0x61c1f5]: do_crash_dump() /usr/games/crawl-git-c4d14cd842(_Z20crash_signal_handleri+0x9c) [0x61461c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f213723c0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f21375d6b7b]: /usr/games/crawl-git-c4d14cd842() [0x61b7be] /usr/games/crawl-git-c4d14cd842() [0x61bb36] /usr/games/crawl-git-c4d14cd842() [0x6eefdb] /usr/games/crawl-git-c4d14cd842(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xc1) [0x6807f1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /usr/games/crawl-git-c4d14cd842() [0x5819d4] /usr/games/crawl-git-c4d14cd842() [0x581f62] /usr/games/crawl-git-c4d14cd842() [0x582357] /usr/games/crawl-git-c4d14cd842() [0x582b17] /usr/games/crawl-git-c4d14cd842(_Z14generate_abyssv+0x92) [0x584ce2]: generate_abyss() /usr/games/crawl-git-c4d14cd842() [0x6b94f0] /usr/games/crawl-git-c4d14cd842(_Z7builderb+0x2b2) [0x6bacc2]: builder(bool) /usr/games/crawl-git-c4d14cd842(_Z14generate_levelRK8level_id+0x195) [0x6ebff5]: generate_level(level_id const&) /usr/games/crawl-git-c4d14cd842(_Z14pregen_dungeonRK8level_id+0x57e) [0x6ec9de]: pregen_dungeon(level_id const&) /usr/games/crawl-git-c4d14cd842(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x430) [0x6ecf40]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-c4d14cd842(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x37a) [0xada7ea]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-c4d14cd842(_Z8banishedRKSsi+0x2a2) [0x583232]: banished(std::string const&, int) /usr/games/crawl-git-c4d14cd842(_Z12world_reactsv+0xcc) [0xc5c54c]: world_reacts() /usr/games/crawl-git-c4d14cd842() [0xc60095] /usr/games/crawl-git-c4d14cd842(main+0x55d) [0xc644cd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f21372277ed]: /usr/games/crawl-git-c4d14cd842() [0x56b5e9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f21375d684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f21375d684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000614a5b in call_gdb (file=0x7f21375c1180) at crash.cc:436 gdb = attach_cmd = "attach 25690\000\000\000\000\000\000\000" #2 0x000000000061c215 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/robertstho/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7f21375c1180 t = 1591306425 name = "/dgldir/morgue/robertstho/crash-robertstho-20200604-213345.txt", '\000' #3 0x000000000061461c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f21375d6b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000061b7be in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcc0f93980 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=assert@entry=true) at dbg-asrt.cc:817 No locals. #7 0x000000000061bb36 in AssertFailed (expr=0xc7a93b "!crawl_state.generating_level", file=0xc7a53f "files.cc", line=3000, text=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", '\000' , "\001\000\000\000\004\000\000\000)\266\333\067!\177", '\000' "\220, :\371\300\374\177\000\000 \a\\7!\177\000\000\320[\371\300\374\177\000\000F\000\000\000\000\000\000\000\240\f\217\002\000\000\000\000c\314\306\000\000\000\000\000\020]\371\300\374\177\000\000\305~(7!\177\000\000\222\332\306\000\000\000\000\000F\000\000\000\000\000\000\000\320[\371\300\374\177\000\000 ;\371\300\374\177\000\000\240\f\217\002\000\000\000\000x\030\326\067!\177\000\000-\000\000\000\000\000\000\000)\266\333\067!\177\000\000"... args = {{gp_offset = 13517680, fp_offset = 0, overflow_arg_area = 0x7ffcc0f93b20, reg_save_area = 0x7f2137311330}} fileName = #8 0x00000000006eefdb in level_excursion::go_to (this=, next=...) at files.cc:3000 No locals. #9 0x00000000006807f1 in LevelLayout::LevelLayout (this=0x2aa84a0, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 2}, ever_changed_levels = false, allow_unvisited = false} #10 0x00000000005819d4 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DUNGEON, depth = 15} pt = {x = 47207508, y = 597819483} sample = {c = {x = -1057405760, y = 32764}, ft = 12356873, cp = 0, m = MMT_NONE} #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=morph@entry=false) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN feat = #12 0x0000000000581f62 in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 47207508, y = 597819483} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 6250 altars_wanted = 0 use_abyss_exit_map = true ii = exits_wanted = 0 used_queue = false delta = 2 #13 0x0000000000582357 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = false #14 0x0000000000582b17 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x0000000000584ce2 in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[64] = 1, [66] = 1, [68] = 1, [74] = 1, [75] = 1, [76] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [85] = 1, [86] = 1, [133] = 1, [135] = 1, [140] = 1, [143] = 1, [145] = 1, [146] = 1, [148] = 1, [151] = 1, [153] = 1, [192] = 1, [194] = 1, [196] = 1, [197] = 1, [200] = 1, [203] = 1, [204] = 1, [205] = 1, [208] = 1, [209] = 1, [210] = 1, [211] = 1, [213] = 1, [214] = 1, [899] = 1, [900] = 1, [904] = 1, [907] = 1, [910] = 1, [914] = 1, [915] = 1, [920] = 1, [1091] = 1, [1093] = 1, [1094] = 1, [1097] = 1, [1099] = 1, [1102] = 1, [1104] = 1, [1107] = 1, [1108] = 1, [1109] = 1, [1110] = 1, [1111] = 1, [1118] = 1, [1119] = 1, [1122] = 1, [1123] = 1, [1124] = 1, [1125] = 1, [1126] = 1, [1127] = 1, [1128] = 1, [1129] = 1, [1130] = 1, [1131] = 1, [1132] = 1, [1133] = 1, [1134] = 1, [1155] = 1, [1157] = 1, [1158] = 1, [1161] = 1, [1163] = 1, [1166] = 1, [1168] = 1, [1171] = 1, [1172] = 1, [1173] = 1, [1174] = 1, [1175] = 1, [1182] = 1, [1183] = 1, [1186] = 1, [1187] = 1, [1188] = 1, [1189] = 1, [1190] = 1, [1191] = 1, [1192] = 1, [1193] = 1, [1194] = 1, [1195] = 1, [1196] = 1, [1197] = 1, [1198] = 1, [1283] = 1, [1289] = 1, [1290] = 1, [1291] = 1, [1294] = 1, [1296] = 1, [1297] = 1, [1298] = 1, [1299] = 1, [1302] = 1, [1305] = 1, [1378] = 1, [1379] = 1, [1380] = 1, [1381] = 1, [1382] = 1, [1383] = 1, [1384] = 1, [1385] = 1, [1386] = 1, [1387] = 1, [1388] = 1, [1389] = 1, [1390] = 1, [1475] = 1, [1476] = 1, [1479] = 1, [1481] = 1, [1483] = 1, [1486] = 1, [1488] = 1, [1491] = 1, [1492] = 1, [1493] = 1, [1494] = 1, [1495] = 1, [1502] = 1, [1503] = 1, [1506] = 1, [1507] = 1, [1508] = 1, [1509] = 1, [1510] = 1, [1511] = 1, [1512] = 1, [1513] = 1, [1514] = 1, [1515] = 1, [1516] = 1, [1517] = 1, [1518] = 1, [1539] = 1, [1540] = 1, [1543] = 1, [1545] = 1, [1547] = 1, [1550] = 1, [1552] = 1, [1555] = 1, [1556] = 1, [1557] = 1, [1558] = 1, [1559] = 1, [1566] = 1, [1567] = 1, [1570] = 1, [1571] = 1, [1572] = 1, [1573] = 1, [1574] = 1, [1575] = 1, [1576] = 1, [1577] = 1, [1578] = 1, [1579] = 1, [1580] = 1, [1581] = 1, [1582] = 1, [1888] = 1, [1889] = 1, [1890] = 1, [1891] = 1, [1892] = 1, [1893] = 1, [1894] = 1, [1895] = 1, [1896] = 1, [1897] = 1, [1898] = 1, [1899] = 1, [1900] = 1, [1901] = 1, [1902] = 1, [1903] = 1, [1904] = 1, [1905] = 1, [1906] = 1, [1907] = 1, [1908] = 1, [1909] = 1, [1910] = 1, [1911] = 1, [1912] = 1...}} #16 0x00000000006b94f0 in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = false nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = "" #19 0x00000000006bacc2 in builder (enable_random_maps=true) at dungeon.cc:300 uniq_tags = std::set with 0 elements uniq_names = std::set with 0 elements levelgen_rng = {previous = rng::GAMEPLAY} tries = 49 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} saved_position = {val = , oldval = {x = 0, y = 0}} #20 0x00000000006ebff5 in generate_level (l=...) at files.cc:1609 vault_list = level_vaults = level_name = "Abyss:2" depth = {val = , oldval = 2} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = save_name = "" #21 0x00000000006ec9de in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length 775208, capacity 7559230 = { at_end = #22 0x00000000006ecf40 in load_level (stair_taken=DNGN_ENTER_ABYSS, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:2" make_changes = true popped = false hatch_name = "" just_created_level = return_pos = {x = 0, y = 0} dest_pos = {x = 40, y = 51} #23 0x0000000000ada7ea in floor_transition (how=DNGN_ENTER_ABYSS, whence=DNGN_STONE_STAIRS_UP_II, whither=..., forced=, going_up=, shaft=, update_travel_cache=true) at stairs.cc:831 old_level = {branch = BRANCH_DUNGEON, depth = 8} collect_travel_data = stair_pos = {x = 40, y = 51} newlevel = #24 0x0000000000583232 in banished (who="FScarlet's ghost", power=) at abyss.cc:423 what = "Cast into level 2 of the Abyss (FScarlet's ghost)" #25 0x0000000000c5c54c in world_reacts () at main.cc:2194 No locals. #26 0x0000000000c60095 in _input () at main.cc:1057 player_disabled = {was_disabled = false} #27 0x0000000000c644cd in _launch_game () at main.cc:454 game_start = true #28 _launch_game_loop () at main.cc:363 game_ended = false #29 main (argc=, argv=) at main.cc:317 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 2 Level id: Abyss:2 Abyssal state: major_coord = (47207506,597819481) seed = 0xdf1ed3f depth = 1045340761 phase = 0 destroy_all_terrain = 0 level = (0 : 15) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 25 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. Found a metal-bound book. There are monsters nearby! There are monsters nearby! There are monsters nearby! You feel much better. The centaur barely misses you. x2 You feel very mighty all of a sudden. The centaur hits you. Your plate armour prevents you from hitting the centaur. The centaur completely misses you. The centaur hits you. You barely miss the centaur. The centaur hits you. The centaur hits you but does no damage. You barely miss the centaur. The centaur hits you but does no damage. The centaur barely misses you. You barely miss the centaur. The centaur hits you but does no damage. The centaur barely misses you. You barely miss the centaur. The centaur hits you but does no damage. You slash the two-headed ogre! The two-headed ogre is lightly wounded. You slash the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre barely misses you. You slice the two-headed ogre!! The two-headed ogre is severely wounded. The two-headed ogre closely misses you. The two-headed ogre barely misses you. You barely miss the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant spiked club! Your plate armour prevents you from hitting the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. You feel much better. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant spiked club. You slice the two-headed ogre!! You kill the two-headed ogre! Your Fighting skill increases to level 5! Your Axes skill increases to level 10! Your Armour skill increases to level 7! The wyvern bites you. You slash the wyvern! The wyvern is heavily wounded. The wyvern bites you. The wyvern bites you! You closely miss the wyvern. The wyvern is heavily wounded. The wyvern barely misses you. You slash the wyvern! The wyvern is almost dead. The wyvern barely misses you. The wyvern bites you but does no damage. You slash the wyvern! You kill the wyvern! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. Some of the chunks of flesh in your inventory have rotted away. You slice the jelly!! You kill the jelly! The centaur shoots an arrow. The arrow hits you but does no damage. The centaur unwields a +0 shortbow. The centaur barely misses you. The centaur hits you. There is an open door here. Items here: )) †† a +0 giant spiked club x2; a wyvern corpse; a two-headed ogre corpse You closely miss the ice beast. You slash the centaur! The ice beast barely misses you. The centaur hits you but does no damage. The ice beast barely misses you. You closely miss the ice beast. You barely miss the centaur. The centaur hits you but does no damage. x2 The ice beast hits you but does no damage. You closely miss the ice beast. You barely miss the centaur. The centaur barely misses you. The ice beast hits you. The ice beast freezes you! The centaur closely misses you. You closely miss the ice beast. You hit the centaur. The centaur barely misses you. The ice beast hits you but does no damage. The centaur hits you but does no damage. You closely miss the ice beast. You slash the centaur! You kill the centaur! The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You barely miss the ice beast. The ice beast hits you but does no damage. x2 Your magical essence is drained by the effort! You feel much better. The ice beast barely misses you. You slice the ice beast!! The ice beast is almost dead. The ice beast barely misses you. You slash the ice beast! You kill the ice beast! You feel a little less mighty now. Things that are here: a +0 shortbow; 21 arrows There isn't anything to butcher here. There is an open door, spattered with blood here. Items here: )) †† a +0 giant spiked club x2; a wyvern corpse; a two-headed ogre corpse Butcher a wyvern corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the wyvern corpse. You butcher the two-headed ogre corpse. A - 15 chunks of flesh (gained 5); A - 19 chunks of flesh (gained 4) There is an open door, spattered with blood here. Items here: )) ÷÷ a +0 giant spiked club x2; a wyvern skeleton; a two-headed ogre skeleton Some of the chunks of flesh in your inventory have rotted away. You pick up a book of Misfortune and begin reading... You add the spells Confusing Touch, Gell's Gravitas, Petrify, Metabolic Englaciation and Yara's Violent Unravelling to your library. You open the door. A hound and a worker ant come into view. The worker ant twitches its antennae in your direction. The hound barks! There are monsters nearby! There is an open door here. The hound bites you but does no damage. You slash the worker ant! The worker ant is almost dead. You barely miss the hound. The hound barely misses you. The worker ant bites you but does no damage. The hound bites you but does no damage. You closely miss the worker ant. The worker ant is almost dead. You slice the hound!! You kill the hound! The worker ant bites you but does no damage. The worker ant barely misses you. You hit the worker ant. The worker ant is almost dead. The worker ant waves its antennae. The worker ant closely misses you. You hit the worker ant. You kill the worker ant! No target in view! No target in view! You see here a hound corpse. You butcher the hound corpse. A - 18 chunks of flesh (gained 2) You see here a hound skeleton. You see here a worker ant corpse. You butcher the worker ant corpse. A - 21 chunks of flesh (gained 3) There is an open door here. A bullfrog and an orc come into view. The orc shouts! The bullfrog gives a loud, deep croak! There are monsters nearby! The bullfrog barely misses you. Your plate armour prevents you from hitting the bullfrog. A hungry ghost comes into view. The bullfrog barely misses you. A troll comes into view. You completely miss the bullfrog. You barely miss the orc. The troll shouts! The bullfrog hits you but does no damage. A centaur comes into view. A quokka comes into view. The bullfrog hits you but does no damage. The orc closely misses you. The centaur moves out of view. You miss the bullfrog. You closely miss the orc. The bullfrog hits you. The orc hits you but does no damage. The bullfrog hits you but does no damage. The centaur shouts! You slash the bullfrog! The bullfrog is severely wounded. You closely miss the orc. The bullfrog closely misses you. The orc hits you but does no damage. The bullfrog closely misses you. Your plate armour prevents you from hitting the bullfrog. The bullfrog is severely wounded. You closely miss the orc. The orc completely misses you. The bullfrog completely misses you. The orc hits you but does no damage. Your plate armour prevents you from hitting the bullfrog. The bullfrog is severely wounded. Your plate armour prevents you from hitting the troll. You slash the orc! You kill the orc! The bullfrog barely misses you. The troll closely misses you. The troll claws you but does no damage. The troll claws you! The bullfrog hits you but does no damage. The quokka bites you but does no damage. The troll barely misses you. The troll claws you but does no damage. The troll claws you! You feel much better. The bullfrog closely misses you. The bullfrog hits you but does no damage. The troll bites you! The troll claws you but does no damage. The troll claws you! The quokka twitches its whiskers. The bullfrog completely misses you. You feel much better. The bullfrog hits you but does no damage. You slice the bullfrog!! You kill the bullfrog! Your plate armour prevents you from hitting the troll. The troll bites you! The troll claws you but does no damage. The troll completely misses you. The centaur barely misses you. You slice the troll!! The troll is heavily wounded. You closely miss the centaur. The centaur hits you. The troll closely misses you. The troll claws you but does no damage. The troll claws you. You hit the troll but do no damage. The troll is heavily wounded. You slice the centaur!! The centaur hits you but does no damage. The troll bites you! The troll claws you. x2 The centaur hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Your magical essence is drained by the effort! You feel much better. The centaur barely misses you. The troll bites you. The troll claws you but does no damage. x2; The quokka bites you. The centaur hits you but does no damage. You feel very mighty all of a sudden. The quokka barely misses you. The troll bites you but does no damage. The troll claws you. The troll claws you but does no damage. The centaur barely misses you. You closely miss the troll. The troll is heavily wounded. Your plate armour prevents you from hitting the centaur. Your plate armour prevents you from hitting the quokka. The centaur closely misses you. The quokka bites you. The troll bites you. The troll claws you but does no damage. The troll claws you. The centaur hits you. The quokka bites you but does no damage. You slice the troll!! The troll is almost dead. You slice the quokka!! You kill the quokka! You slice the centaur!! You kill the centaur! The troll bites you but does no damage. The troll claws you. The troll claws you! The troll bites you! The troll barely misses you. The troll claws you! You barely miss the troll. The troll is almost dead. You slash the hungry ghost! The hungry ghost hits you. You are feeling hungry. The troll bites you but does no damage. The troll closely misses you. The troll claws you but does no damage. The hungry ghost hits you. You are feeling very hungry. You closely miss the troll. The troll is almost dead. You slash the hungry ghost! The troll bites you but does no damage. The troll claws you but does no damage. x2; The hungry ghost hits you. You are near starving! Unknown command. You slash the troll! You kill the troll! You closely miss the hungry ghost. The hungry ghost hits you. You feel somewhat more hungry. Unknown command. You barely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You are starving! You closely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You feel somewhat more hungry. You closely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost barely misses you. You barely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You are fainting from starvation! The hungry ghost closely misses you. You miss the hungry ghost. The hungry ghost is heavily damaged. You lose consciousness! The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost completely misses you. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. The hungry ghost hits you. You feel slightly more hungry. You can move again. Unknown command. Unknown command. You slash the hungry ghost! The hungry ghost is almost destroyed. The hungry ghost hits you. You feel slightly more hungry. You closely miss the hungry ghost. The hungry ghost is almost destroyed. You lose consciousness! The hungry ghost hits you. As you are about to starve, you manage to eat something. You eat one of the 13 rations. That ration really hit the spot! The hungry ghost hits you. You feel a lot more hungry. The hungry ghost hits you. You are feeling very hungry. The hungry ghost hits you. You are near starving! The hungry ghost barely misses you. You can move again. Eat one of 21 chunks of flesh? (ye/n/q) You eat one of the 21 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. The hungry ghost hits you. You are feeling very hungry. You slash the hungry ghost! You destroy the hungry ghost! Things that are here: a cursed -2 shortbow; 16 arrows; a centaur corpse You butcher the centaur corpse. A - 25 chunks of flesh (gained 5) Things that are here: a cursed -2 shortbow; 16 arrows; a centaur skeleton Some of the chunks of flesh in your inventory have rotted away. You see here a quokka corpse. You butcher the quokka corpse. A - 24 chunks of flesh (gained 1) You see here a quokka skeleton. Things that are here: a cursed -2 shortbow; 16 arrows; a centaur skeleton g - 4 potions of curing (gained 1) You now have 364 gold pieces (gained 12). Things that are here: a +0 dagger; a cursed +0 leather armour; an orc corpse You butcher the orc corpse. A - 26 chunks of flesh (gained 2) Things that are here: a +0 dagger; a cursed +0 leather armour; an orc skeleton Found 22 gold pieces, a fizzy black potion and a transparent eveningstar. Found 21 gold pieces. Found 20 bolts. Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. You see here a transparent eveningstar. H - a transparent eveningstar t - 3 fizzy black potions (gained 1) You now have 380 gold pieces (gained 16). You now have 401 gold pieces (gained 21). You feel a little less mighty now. You now have 407 gold pieces (gained 6). Okay, then. You feel stronger. It sticks to your hand! H - the cursed +2 eveningstar of Uhoedih (weapon) {vorpal, Str+4} As you read the scroll labeled ROMEWIQAMA, it crumbles to dust. You feel as if something is helping you. It was a scroll of remove curse. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or D - a ring of see invisible; > or M - a ring of flight You remove your ring of flight. e - a ring of positive energy (right hand) Eating one of 25 chunks of flesh. You eat one of the 25 chunks of flesh. This raw flesh tastes terrible. There is an open door here. You see here a quokka skeleton. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. You see here a hound skeleton. There is an open door here. Things that are here: a +0 shortbow; 21 arrows There is an open door, spattered with blood here. Items here: )) ÷÷ a +0 giant spiked club x2; a wyvern skeleton; a two-headed ogre skeleton You see here an arrow. There is an open door here. A leopard gecko zombie comes into view. Found a stone staircase leading down. Your magical essence is drained by the effort! You feel much better. You hit the leopard gecko zombie. The leopard gecko zombie is severely damaged. The leopard gecko zombie bites you but does no damage. The leopard gecko zombie barely misses you. You puncture the leopard gecko zombie! You destroy the leopard gecko zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Eating one of 22 chunks of flesh. You eat one of the 22 chunks of flesh. This raw flesh tastes terrible. FScarlet's ghost turns its malevolent gaze towards you. Found a glowing scimitar. The 11-headed hydra roars! The ten-headed hydra roars! FScarlet's ghost wails. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 morningstar; a +0 chain mail You see here a +0 whip. There is an open door here. Found a dire flail. Found a stone staircase leading up. Some of the chunks of flesh in your inventory have rotted away. d - 2 potions of might (gained 1) d - 3 potions of might (gained 1) You now have 417 gold pieces (gained 10). All of the chunks of flesh in your inventory have rotted away. Found a club. A howler monkey comes into view. The howler monkey howls! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! The howler monkey hits you but does no damage. Your plate armour prevents you from hitting the howler monkey. The howler monkey hits you but does no damage. The howler monkey hits you. You sock the howler monkey! The howler monkey is heavily wounded. The howler monkey hits you but does no damage. You hit the howler monkey. The howler monkey is severely wounded. The howler monkey hits you but does no damage. x2 You impale the howler monkey!! You kill the howler monkey! Your Axes skill increases to level 11! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a howler monkey corpse. You butcher the howler monkey corpse. A - 2 chunks of flesh You see here a howler monkey skeleton. You open the door. There is an open door here. You open the door. There is an open door here. Things that are here: a +0 dagger; a +0 hand axe A centaur comes into view. It is wearing the cursed +1 robe of Articulation {rC- Regen+ rCorr Int+6}. A centaur is nearby! A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You see here an arrow. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. You puncture the centaur! The centaur is almost dead. The centaur hits you but does no damage. The centaur barely misses you. You hit the centaur but do no damage. The centaur is almost dead. The centaur closely misses you. You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you but does no damage. x2 You puncture the centaur! You kill the centaur! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! N - a fizzy green potion; O - a scroll labeled TOUWON KUXTACKAR Things that are here: a +0 shortbow; 50 arrows the cursed +1 robe of Articulation {rC- Regen+ rCorr Int+6} There isn't anything to butcher here. Found a robe. Found a stone staircase leading up. A water moccasin and a shadow imp come into view. The water moccasin hisses angrily. The shadow imp shouts! The water moccasin bites you but does no damage. You sock the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The water moccasin barely misses you. You thump the water moccasin! You kill the water moccasin! The shadow imp gestures at you. You resist with some effort. You closely miss the shadow imp. The shadow imp hits you but does no damage. x2 You impale the shadow imp!! You kill the shadow imp! You have reached level 10! You see here a water moccasin corpse. There is an open door here. There is an open door here. The 11-headed hydra roars! FScarlet's ghost screams, "I'll kill anyone who wants the ORB!" Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Press: ? - help, v - describe, . - travel, g - get item An iron wand. The floor. You feel very mighty all of a sudden. You open the gate. You sock the 11-headed hydra! The 11-headed hydra is lightly wounded. The 11-headed hydra closely misses you. The 11-headed hydra bites you but does no damage. x2 The 11-headed hydra bites you! The 11-headed hydra closely misses you. The 11-headed hydra barely misses you. The 11-headed hydra bites you. The 11-headed hydra barely misses you. The 11-headed hydra bites you but does no damage. The 11-headed hydra misses you. The 11-headed hydra bites you but does no damage. x3 The 11-headed hydra bites you. The 11-headed hydra bites you! The 11-headed hydra barely misses you. The 11-headed hydra closely misses you. The 11-headed hydra bites you but does no damage. The 11-headed hydra closely misses you. The 11-headed hydra bites you. The 11-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The 11-headed hydra bites you. * * * LOW HITPOINT WARNING * * * FScarlet's ghost says very slowly, "There's no hope." You fail to use your ability. The ten-headed hydra bites you but does no damage. The ten-headed hydra barely misses you. The ten-headed hydra bites you but does no damage. The ten-headed hydra closely misses you. The ten-headed hydra barely misses you. The ten-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The ten-headed hydra closely misses you. The ten-headed hydra bites you but does no damage. Your magical essence is drained by the effort! You feel much better. The ten-headed hydra bites you but does no damage. The ten-headed hydra bites you. The ten-headed hydra bites you! The ten-headed hydra bites you. The ten-headed hydra barely misses you. x3 The ten-headed hydra bites you but does no damage. The ten-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you but does no damage. You feel much better. The ten-headed hydra bites you but does no damage. x2 The ten-headed hydra barely misses you. The ten-headed hydra bites you but does no damage. x2 The ten-headed hydra bites you! The ten-headed hydra bites you. x2 The ten-headed hydra bites you! The ten-headed hydra bites you but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You sock the ten-headed hydra! The ten-headed hydra is moderately wounded. FScarlet's ghost wails, "Death is your only future!" The ten-headed hydra bites you but does no damage. x3 The ten-headed hydra bites you. x2 The ten-headed hydra bites you but does no damage. The ten-headed hydra barely misses you. The ten-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you. You feel much better. The ten-headed hydra bites you! The ten-headed hydra bites you but does no damage. x2 The ten-headed hydra bites you! The ten-headed hydra barely misses you. The ten-headed hydra bites you but does no damage. x3 The ten-headed hydra bites you! The ten-headed hydra bites you but does no damage. You feel much better. The ten-headed hydra bites you but does no damage. x2 The ten-headed hydra bites you. The ten-headed hydra barely misses you. The ten-headed hydra bites you! The ten-headed hydra bites you. The ten-headed hydra completely misses you. The ten-headed hydra bites you but does no damage. x2 The ten-headed hydra bites you. You sock the ten-headed hydra! The ten-headed hydra is moderately wounded. The ten-headed hydra bites you. The ten-headed hydra bites you but does no damage. The ten-headed hydra bites you. The ten-headed hydra bites you! x2 The ten-headed hydra barely misses you. The ten-headed hydra closely misses you. The ten-headed hydra barely misses you. The ten-headed hydra bites you but does no damage. x5 The ten-headed hydra closely misses you. The ten-headed hydra barely misses you. The ten-headed hydra bites you but does no damage. x3 The ten-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you but does no damage. FScarlet's ghost whispers, "Trust me. Just give in." As you read the scroll labeled POTTYLICEN, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings suddenly seem different. (D) Dungeon Where to? (Enter - D:8, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Done exploring. (D) Dungeon Where to? (Enter - D:7, ? - help) You feel a little less mighty now. You see here a club. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Done exploring. (D) Dungeon Where to? (Enter - D:6, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Done exploring. (D) Dungeon Where to? (Enter - D:5, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a great sword. There is a stone staircase leading down here. All of the chunks of flesh in your inventory have rotted away. You now have 428 gold pieces (gained 11). Found a long sword. A - a bronze ring You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or D - a ring of see invisible; > or e - a ring of positive energy You remove your ring of positive energy. A - a ring of poison resistance (right hand) You now have 438 gold pieces (gained 10). Found the +0 pair of fencer's gloves {Riposte Dex+3}. Found a stone staircase leading up. Found a stone staircase leading up. Found 13 stones. You see here a long sword. A howler monkey comes into view. The howler monkey howls! Found a scroll labeled TAYRGH OTIAXT. A phantom comes into view. You see here the +0 pair of fencer's gloves {Riposte Dex+3}. P - the +0 pair of fencer's gloves {Riposte Dex+3} The howler monkey misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. The howler monkey hits you but does no damage. You closely miss the howler monkey. The howler monkey hits you. You sock the howler monkey! The howler monkey is almost dead. The howler monkey hits you. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. Something shouts, "Take thy face hence, thou foppish thigh-biting gonus!" You hear a shout! You hit the howler monkey. You kill the howler monkey! You closely miss the phantom. The phantom hits you but does no damage. A frilled lizard comes into view. The phantom hits you but does no damage. You closely miss the phantom. The phantom closely misses you. You closely miss the phantom. The phantom hits you but does no damage. You puncture the phantom! The phantom is moderately damaged. The phantom hits you but does no damage. You barely miss the phantom. The phantom is moderately damaged. The phantom hits you. You puncture the phantom! The phantom is severely damaged. The phantom barely misses you. The phantom hits you. You closely miss the phantom. The phantom is severely damaged. The frilled lizard bites you but does no damage. The phantom hits you but does no damage. You hit the phantom. The phantom is severely damaged. The frilled lizard bites you but does no damage. The phantom hits you. The phantom blinks! You closely miss the frilled lizard. The frilled lizard barely misses you. x2 You closely miss the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. The phantom blinks! The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard barely misses you. You bludgeon the frilled lizard!! You kill the frilled lizard! There is a stone staircase leading up here. The phantom hits you but does no damage. You see here a howler monkey corpse. You butcher the howler monkey corpse. The phantom closely misses you. Things that are here: a chunk of flesh; a howler monkey skeleton Q - a chunk of flesh The phantom hits you! You closely miss the phantom. The phantom is severely damaged. The phantom closely misses you. You puncture the phantom! You destroy the phantom! Found a hand axe. R - a scroll labeled TAYRGH OTIAXT You start removing your armour. You continue taking off your +0 pair of gloves. x4 You finish taking off your +0 pair of gloves. You start putting on your armour. You continue putting on the +0 pair of fencer's gloves {Riposte Dex+3}. x5 You finish putting on the +0 pair of fencer's gloves {Riposte Dex+3}. En garde! A giant cockroach comes into view. You see here a twisted ivory ring. S - a twisted ivory ring The giant cockroach closely misses you. You impale the giant cockroach!! You kill the giant cockroach! No target in view! No target in view! Found 23 stones. Found 22 stones. You now have 453 gold pieces (gained 15). Found an escape hatch in the ceiling. Found an escape hatch in the floor. Found a club. No reachable target in view! No reachable target in view! No reachable target in view! Found 26 arrows. You now have 456 gold pieces (gained 3). There are no items here. T - 2 scrolls of identify Found a robe. Found 13 bolts. You now have 468 gold pieces (gained 12). Found a staircase to the Ecumenical Temple. No target in view! There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found three altars. There is a staircase back to the Dungeon here. Found a stormy altar of Qazlal and a shimmering blue altar of Sif Muna. Found a burning altar of Makhleb. Found a hazy altar of Hepliaklqana. Found an ornate altar of the Wu Jian Council. Found an iron altar of Okawaru. Found a white marble altar of Elyvilon. Found two altars. All of the chunks of flesh in your inventory have rotted away. There is a burning altar of Makhleb here. You kneel at the altar of Makhleb. Makhleb welcomes you! (D) Dungeon (T) Temple Where to? (Enter - D:4, ? - help) You are feeling hungry. (D) Dungeon (T) Temple Where to? (Enter - D:4, ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: 3 runed translucent doors There is a staircase to the Ecumenical Temple here. Found a shattered altar of Ashenzari. Q - a scroll labeled ELUKKA JORCHEDA You see here a hand axe. The white imp shouts, "Decamp, thou errant rump-fed dingleberry!" Something shouts, "Give up, thou foppish tickle-brained harpy!" Robertstho's ghost turns its malevolent gaze towards you. Key pressed, stopping explore. You are feeling very hungry. You see here 26 arrows. The white imp shouts! Found a robe. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. You eat one of the 12 rations. That ration really hit the spot! You open the gate. You sock the jackal simulacrum! The jackal simulacrum vapourises! Makhleb accepts your kill. You impale the quokka simulacrum!! The quokka simulacrum vapourises! Makhleb accepts your kill. No reachable target in view! No reachable target in view! No reachable target in view! The water moccasin simulacrum bites you but does no damage. You barely miss the water moccasin simulacrum. The water moccasin simulacrum bites you but does no damage. You puncture the water moccasin simulacrum! The water moccasin simulacrum is severely damaged. The water moccasin simulacrum barely misses you. The worker ant simulacrum bites you but does no damage. The water moccasin simulacrum completely misses you. You riposte. You hit the water moccasin simulacrum. The water moccasin simulacrum vapourises! Makhleb accepts your kill. You thump the worker ant simulacrum! The worker ant simulacrum vapourises! Makhleb accepts your kill. Unknown command. Your plate armour prevents you from hitting the quokka simulacrum. The quokka simulacrum barely misses you. Unknown command. You impale the quokka simulacrum!! The quokka simulacrum vapourises! Makhleb accepts your kill. Unknown command. No target in view! No target in view! There is an open translucent gate here. You see here 5 gold pieces. You now have 473 gold pieces (gained 5). Robertstho's ghost hits you. You barely miss robertstho's ghost. Robertstho's ghost barely misses you. You riposte. Your plate armour prevents you from hitting robertstho's ghost. You closely miss robertstho's ghost. Robertstho's ghost hits you but does no damage. You sock robertstho's ghost! Robertstho's ghost is moderately damaged. Robertstho's ghost misses you. The white imp hits you but does no damage. Robertstho's ghost hits you but does no damage. You barely miss robertstho's ghost. Robertstho's ghost is moderately damaged. The white imp gestures at you. The puff of frost hits you! Robertstho's ghost hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You feel very mighty all of a sudden. The white imp closely misses you. Robertstho's ghost hits you but does no damage. Okay, then. You closely miss robertstho's ghost. Robertstho's ghost is moderately damaged. The white imp hits you but does no damage. Robertstho's ghost hits you but does no damage. You hit robertstho's ghost. Robertstho's ghost is heavily damaged. The white imp hits you. The white imp freezes you. Robertstho's ghost hits you. The white imp hits you but does no damage. You barely miss robertstho's ghost. Robertstho's ghost is heavily damaged. Robertstho's ghost closely misses you. You riposte. You closely miss robertstho's ghost. Robertstho's ghost is heavily damaged. The white imp hits you. The white imp freezes you. You feel yourself speed up. Robertstho's ghost hits you. The white imp barely misses you. You riposte. You hit the white imp. The white imp is heavily wounded. You impale robertstho's ghost!! Robertstho's ghost is almost destroyed. Robertstho's ghost hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The white imp hits you but does no damage. Robertstho's ghost hits you but does no damage. You closely miss the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you. Robertstho's ghost hits you but does no damage. You impale the white imp!! You kill the white imp! Makhleb accepts your kill. You puncture robertstho's ghost! You destroy robertstho's ghost! Makhleb accepts your kill. Your base Maces & Flails skill increases to level 1! Your Armour skill increases to level 8! Your Invocations skill increases to level 1! You puncture the white imp! You kill the white imp! Makhleb accepts your kill. K - a ring of fire You now have 479 gold pieces (gained 6). Partly explored, can't reach some places. (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is an open translucent gate here. Your extra speed is starting to run out. You feel yourself slow down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) You feel a little less mighty now. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) There is a shaft here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:7, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: FScarlet's ghost, novice HOFi The 11-headed hydra roars! The ten-headed hydra roars! FScarlet's ghost turns its malevolent gaze towards you. The 11-headed hydra bites you. The 11-headed hydra closely misses you. The 11-headed hydra bites you. x2; The 11-headed hydra misses you. The 11-headed hydra bites you but does no damage. The 11-headed hydra bites you! The 11-headed hydra bites you but does no damage. x3 The 11-headed hydra closely misses you. There is a stone staircase leading up, spattered with blood here. FScarlet's ghost hits you but does no damage. You are cast into the Abyss! You stop ascending the stairs. To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [robertstho] Species: Deep Dwarf Job: Fighter HP: 36/91; mods: 0/0 MP: 2/2; mod: -8 Stats: 27 (27) 9 (9) 15 (15) Position: (40, 35), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 17 | 5 | 1163 | 272/357 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | X | 2 | 10 | 11 | 2954 | 53/630 Maces & Flails | X | 1 | 19 | 1 | 52 | 2/100 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/84 Crossbows | | 1 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 2 | 32 | 8 | 1558 | 45/379 Dodging | X | 2 | 12 | 4 | 620 | 200/210 Stealth | X | 1 | 0 | 0 | 12 | 12/29 Shields | X | 1 | 0 | 4 | 624 | 204/210 Unarmed Combat | X | 1 | 0 | 1 | 78 | 19/119 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/70 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/84 Earth Magic | | 1 | 0 | 0 | 0 | 0/29 Poison Magic | | 1 | 0 | 0 | 0 | 0/70 Invocations | X | 2 | 10 | 1 | 39 | 10/60 Evocations | X | 1 | 0 | 0 | 0 | 0/29 Spell bugs: Durations: #114: 33 Attributes: #12: 479 #27: 6113 #49: 514 #59: 1 Mutations: sense surroundings: 2 (innate) no regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #33: +2 eveningstar of Uhoedih {vorpal, Str+4} eq slot #1, inv slot #27: +0 cloak eq slot #2, inv slot #11: +0 helmet eq slot #3, inv slot #41: +0 pair of fencer's gloves {Riposte Dex+3} eq slot #6, inv slot #20: +0 plate armour eq slot #7, inv slot #29: ring of see invisible eq slot #8, inv slot #26: ring of poison resistance eq slot #9, inv slot #31: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>