Dungeon Crawl Stone Soup version 0.24-a0-501-gc560d0b (webtiles) character file. Game seed: 3140196173680071445 0 robbits the Chiller (level 1, 17/17 HPs) Began as a Gnoll Wanderer on July 15, 2019. Got out of the dungeon alive. The game lasted 00:00:09 (7 turns). robbits the Chiller (Gnoll Wanderer) Turns: 7, Time: 00:00:10 Health: 17/17 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold + . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn c - ring of protection from cold MPRegen 0.07/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Jewellery c - a ring of protection from cold (left hand) Potions b - a potion of lignification Comestibles f - a ration Skills: + Level 2.3 Fighting + Level 4.4 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 4.4 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 5.3 Ice Magic + Level 3.6 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Freeze Ice ###. 3% 1 ##..... Shock Conj/Air #... 13% 1 ##..... Throw Frost Conj/Ice #..... 14% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 28% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 45% 3 ####... Summon Ice Beast Ice/Summ #....... 67% 4 #####.. Throw Icicle Conj/Ice #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, robbits the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labeled USANICUOGY and a steel ring. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 robe, a ration; and the following spells available to memorise: Freeze, Shock, Throw Frost, Ozocubu's Armour, Mephitic Cloud, Summon Ice Beast, Throw Icicle. c - a steel ring Put on which piece of jewellery? (? for menu, Esc to quit) c - a ring of protection from cold (left hand) Okay, then. You aren't carrying any scrolls. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ##+++## .# #.#.....#..#. #.#.....#.... #?#..@..#.... #.#.....#.... # ####### ... ..b.. .. #.##..# . #. .## #. .. ## .# You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | robbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | robbits set off with the following items: a +0 club, a | potion of lignification, a +0 robe, a ration; and the | following spells available to memorise: Freeze, Shock, | Throw Frost, Ozocubu's Armour, Mephitic Cloud, Summon Ice | Beast, Throw Icicle 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 7 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------