Dungeon Crawl Stone Soup version 0.19-a0-599-g723c685 (webtiles) character file. 0 richardnixon the Insei (level 1, 11/11 HPs) Began as a Vine Stalker Monk on June 11, 2016. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). richardnixon the Insei (Vine Stalker Monk) Turns: 1, Time: 00:00:11 Health: 11/11 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration {@e1} Skills: + Level 2.6 Fighting + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, richardnixon the Vine Stalker Monk. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found 9 gold pieces, a whip, a dagger and 34 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ..##### ..≈≈≈≈≈ ≈≈≈≈≈≈≈#### ≈≈≈.).....#### ..$....@...≈≈# ......$...≈≈≈≈# ....)...≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈.# ≈≈≈≈≈≈≈≈....(.# ............(.# .............># There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | richardnixon the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_chase, minmay_bisected Vault maps used: D:1: dpeg_arrival_chase, minmay_bisected Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 4.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 4.0 +-------+-------+-------+-------+-------+----------------------