Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 1886169092855138333, levelgen mode: deterministic 1 ricardofg the Charmwright (level 1, 3/16 HPs) Began as a Merfolk Skald on Nov 8, 2019. Got out of the dungeon alive. The game lasted 00:00:48 (19 turns). ricardofg the Charmwright (Merfolk Skald) Turns: 19, Time: 00:00:48 Health: 3/16 AC: 3 Str: 11 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a ration Skills: + Level 2.2 Fighting * Level 3.0 Polearms + Level 0.6 Armour + Level 2.7 Dodging + Level 2.0 Spellcasting + Level 3.3 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 28% 2 ###.... Regeneration Chrm/Necr #......... 50% 3 ####... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. The jackal bites you. x2 A bat comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The bat moves out of view. The jackal barely misses you. You are no longer magically infusing your attacks. There is a staircase leading out of the dungeon here. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal closely misses you. You have escaped! .. ## #.. #.. ... # ..## ##.. .## #.. ..# ..# ..##.. #.. #..# #..##h@# #hh##..# #..# ).# #..##..##.. #...$ ..# ..# ...[. .... .# ..?.. .#.## . .... .... .. ..(. .. .# You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ricardofg the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 19 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms Action || total -------------------------++------- Melee: Spear || 10 Cast: Infusion || 1 Armor: Leather armour || 4 Dodge: Dodged || 10