Dungeon Crawl Stone Soup version 0.19-a0-1851-g3228ea0 (webtiles) character file. 0 rgaf the Magician (level 1, 16/16 HPs) Began as a Mummy Wanderer on Oct 11, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (1 turns). rgaf the Magician (Mummy Wanderer) Turns: 1, Time: 00:00:11 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 11 God: Gold: 0 SH: 3 Dex: 12 Spells: 0 memorised, 6 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Gourm . d - +0 robe rNeg + + + Faith . c - +0 buckler rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - the Grimoire of Black Rites Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 Skills: + Level 2.0 Fighting + Level 1.0 Throwing + Level 1.0 Stealth + Level 1.0 Shields + Level 3.0 Spellcasting Level 1.0 Necromancy Level 1.0 Translocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, rgaf the Mummy Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 24 stones. Found a staircase leading out of the dungeon. Enter note: Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## ^.. #######.####### ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....≈≈≈...(≈≈ ≈...≈≈≈.≈≈≈...≈ ≈..≈≈≈.@..≈≈..≈ ≈...≈≈≈.≈≈≈...≈ ≈≈....≈≈≈....≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rgaf the Mummy Wanderer began the quest for the Orb. 0 | D:1 | rgaf set off with: a book of Necromancy, the Grimoire of Black Rites, a +0 buckler, a +0 robe, a +0 club 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_shrine