Dungeon Crawl Stone Soup version 0.25-a0-429-g4e43983 (webtiles) character file. Game seed: 4107395174007689927, levelgen mode: deterministic 172 relicbr the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Jan 25, 2020. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (15 damage) ... on level 3 of the Dungeon. The game lasted 00:05:01 (2648 turns). relicbr the Conjurer (Deep Elf Conjurer) Turns: 2648, Time: 00:05:01 Health: -3/28 AC: 3 Str: 5 XL: 5 Next: 27% Magic: 6/11 EV: 13 Int: 21 God: Gold: 93 SH: 3 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . a - +1 spear (venom) rCold . . . Gourm . k - +0 buckler rNeg . . . Faith . l - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth ++........ f - amulet of regeneration HPRegen 0.49/turn m - ring of teleportation (curse) MPRegen 0.12/turn w - +3 ring of evasion @: very slightly contaminated, drained A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +1 spear of venom (weapon) b - a +3 dagger of draining Armour e - a cursed +0 large shield k - a +0 buckler (worn) l - a +0 leather armour (worn) Magical Staves u - an uncursed staff of wizardry Jewellery f - an amulet of regeneration (around neck) h - an uncursed ring of resist corrosion m - a cursed ring of teleportation (left hand) w - a +3 ring of evasion (right hand) Wands i - a wand of random effects (30) Scrolls g - a scroll of amnesia n - a scroll of enchant weapon o - a scroll of fog q - 3 scrolls of teleportation t - a scroll of identify Potions d - a potion of degeneration {unknown} j - a potion of invisibility {unknown} p - a potion of lignification {unknown} r - a potion of cancellation {unknown} s - a potion of curing {unknown} v - a potion of ambrosia x - a potion of resistance {unknown} Comestibles c - 6 rations z - a chunk of flesh Skills: - Level 2.4(1.7) Dodging - Level 2.4(1.7) Stealth - Level 3.0(2.3) Spellcasting * Level 7.3(6.5) Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 2% 1 #...... b - Searing Ray Conj ####.. 4% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ###... 30% 3 ###.... Fulminant Prism Conj/Hex ###....... 71% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ###..... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Vehumet Annotations: D:3 Crazy Yiuf Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (lightly wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (lightly wounded) The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... #.##.....# ##.#......... #.####.### ####.#.#.#..#.. #.####.# #.....(........ #.....## ######..##.>.#. ###.### #..##...#. #..###♣♣♣♣♣ #..###..#. ##.##...♣.♣♣♣ ### #..###.... #....PP.♣..♣#...# #..#...... #....♣P♣♣♣♣@g...# #..[...... ##.#.P♣♣ ♣♣#..)# ##.#.....# ####♣♣ ### ##.#...(.# #........# ####.##### ##### ##.## #.#.#######)# #.......###.### ###.###.##..... You could see Crazy Yiuf. Vanquished Creatures 2 orc wizards (D:3) 3 adders An ooze (D:2) A worm (D:3) 2 dart slugs A leopard gecko (D:2) 7 orcs (D:3) 8 bats 4 giant cockroaches 7 goblins 6 hobgoblins 2 frilled lizards 4 kobolds 2 rats A fungus (D:3) 51 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | relicbr the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 386 | D:1 | Reached XP level 2. HP: 14/15 MP: 8/8 461 | D:1 | Reached skill level 5 in Conjurations 1123 | D:2 | Reached XP level 3. HP: 15/19 MP: 4/9 1412 | D:2 | Found a radiant altar of Vehumet. 1790 | D:3 | Reached skill level 6 in Conjurations 1865 | D:3 | Reached XP level 4. HP: 22/24 MP: 2/10 2204 | D:3 | Learned a level 2 spell: Searing Ray 2226 | D:3 | Reached skill level 7 in Conjurations 2226 | D:3 | Reached XP level 5. HP: 26/28 MP: 6/11 2567 | D:3 | Found a hazy altar of Hepliaklqana. 2640 | D:3 | Found a runed translucent door. 2641 | D:3 | Noticed Crazy Yiuf 2648 | D:3 | Slain by Crazy Yiuf Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic D:2: minmay_skewed_foursquare, layout_basic, vehumet_crystals D:3: layout_loops_cross, lemuel_coloured_pillars_altar, chequers_serial_rivers_room_b, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Spear | 67 | 59 || 126 Cast: Magic Dart | 27 | 4 || 31 Searing Ray | | 2 || 2 Use: Scroll | 6 | || 6 Stab: Sleeping | 8 | 2 || 10 Eat: Chunk | 2 | 4 || 6 Armor: Robe | 3 | || 3 Leather armour | 10 | 10 || 20 Dodge: Dodged | 36 | 17 || 53 Block: Buckler | 4 | 3 || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 217 | 29 | 11.8 | 42 | 9 | 17.6 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 22 | 29 | 56.9 | 9 | 9 | 50.0 D:3 | 172 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+-------