ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.19.0-2-gae57169 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.19 -name razgard -rc /dgldir/rcfiles/crawl-0.19/razgard.rc -macro /dgldir/rcfiles/crawl-0.19/razgard.macro -morgue /dgldir/morgue/razgard/ -webtiles-socket /crawl-master/webserver/sockets/razgard:2016-11-06.16:06:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ce9f3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x2f2) [0x5d5d62]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x9c) [0x5cec8c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fb9b6b574c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fb9b6eedb7b]: /usr/games/crawl-0.19() [0x5d5519] /usr/games/crawl-0.19() [0x5d57e1] /usr/games/crawl-0.19(_ZN7ray_def7advanceEv+0x180) [0x9a94e0]: ray_def::advance() /usr/games/crawl-0.19(_ZN21targetter_thunderbolt7set_aimE9coord_def+0xa15) [0xa8dca5]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-0.19() [0x6378d3] /usr/games/crawl-0.19(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x63d917]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-0.19() [0x637d6e] /usr/games/crawl-0.19() [0x63836f] /usr/games/crawl-0.19(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x215) [0x639455]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-0.19(_ZNK17direction_chooser19find_default_targetEv+0x38) [0x639958]: direction_chooser::find_default_target() const /usr/games/crawl-0.19(_ZN17direction_chooser16choose_directionEv+0x1e3) [0x63b0a3]: direction_chooser::choose_direction() /usr/games/crawl-0.19(_Z9directionR4distRK22direction_chooser_args+0x22) [0x63b1b2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-0.19(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1df) [0xa4108f]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-0.19(_Z11your_spells10spell_typeibbb+0x76d) [0xa0144d]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-0.19() [0x671175] /usr/games/crawl-0.19(_Z10evoke_itemib+0x22a) [0x6746ba]: evoke_item(int, bool) /usr/games/crawl-0.19(_Z15process_command12command_type+0x453) [0xba8123]: process_command(command_type) /usr/games/crawl-0.19() [0xbab039] /usr/games/crawl-0.19() [0xbabc45] /usr/games/crawl-0.19(main+0x2eb) [0xbaf23b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fb9b6b4276d]: /usr/games/crawl-0.19() [0x534b09] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fb9b6eed84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fb9b6eed84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005cf0fb in call_gdb (file=0x7fb9b6ed8180) at crash.cc:420 gdb = attach_cmd = "attach 32679\000\000\000\000\000\000\000" #2 0x00000000005d5d82 in do_crash_dump () at dbg-asrt.cc:670 t = 1478450303 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1aac3c8 "/dgldir/morgue/razgard/"}} name = "/dgldir/morgue/razgard/crash-razgard-20161106-163823.txt", '\000' file = 0x7fb9b6ed8180 #3 0x00000000005cec8c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fb9b6eedb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d5519 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffded921cc0 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d57e1 in AssertFailed (expr=0xbdd07d "in_non_diamond_int(r.start)", file=0xbdd010 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.\000\375\177\000\000P\035\222\355\375\177\000\000\202X[\001\000\000\000\000\377\377\377\377\377\377\377\377\000\250\220\001\000\000\000\000x\036\222\355\375\177\000\000\320#\222\355\375\177\000\000\300#\222\355\375\177\000\000\370$\222\355\375\177\000\000\000\250\220\001\000\000\000\000\002\250\220\001\000\000\000\000\254\213\266\266\271\177\000\000\202X[\001", '\000' , "\002\250\220\001\000\000\000\000\001\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000d\000\000\000\000\000\000\000\202X[\001\000\000\000\000\004\204ΒΆ\271\177\000\000\001\200\255\373\000\000\061\067\202X[\001\000\000\000\000\202X[\001\000\000\000\000\202X[\001\000\000\000\000"... args = {{gp_offset = 16146624, fp_offset = 0, overflow_arg_area = 0xbe8b6b, reg_save_area = 0x0}} fileName = #8 0x00000000009a94e0 in ray_def::advance (this=0x7ffded922670) at ray.cc:217 No locals. #9 0x0000000000a8dca5 in targetter_thunderbolt::set_aim (this=0x1aabfa0, a=...) at target.cc:860 ray = {r = {start = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}, dir = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}}, on_corner = false, cycle_idx = -1} p = {x = 42, y = 65} a1 = a2 = #10 0x00000000006378d3 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x1aabfa0, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2351 No locals. #11 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=, range=5, hitfunc=0x1aabfa0, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2327 No locals. #12 0x000000000063d917 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #13 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #14 std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1911 No locals. #15 0x0000000000637d6e in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x1aabfa0, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2633 targ_x = targ_y = targ = {x = 41, y = 65} temp_xps = 16 i = maxx = 42 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 34 y_change = onlyHidden = false radius = minx = -8 x_change = -1 onlyVis = false miny = -1 ctrx = 17 #16 0x000000000063836f in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x1aabfa0, los=los@entry=LS_ANY) at directn.cc:2654 r = #17 0x0000000000639455 in direction_chooser::find_default_monster_target (this=0x7ffded923700, result=...) at directn.cc:974 mons_target = success = false #18 0x0000000000639958 in direction_chooser::find_default_target (this=this@entry=0x7ffded923700) at directn.cc:1069 result = {x = 17, y = 9} success = false #19 0x000000000063b0a3 in direction_chooser::choose_direction (this=this@entry=0x7ffded923700) at directn.cc:2000 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xcac0d0, origin = {x = 42, y = 65}, aim = {x = 42, y = 65}, agent = 0x114b320, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {-309178960, 32765, -1217750391, 32697, -309187568, 32765, -1217743723, 32697, 0, 0, -309187568, 32765, -309179488, 32765, -309187601, 32765, 1, 0, -1217743389}}, {mData = {32697, -309179648, 32765, 12285093, 0, -309179480, 32765, -309179488, 32765, 12285093, 0, 10921970, 0, 65535, 0, 0, 0, 0, 65535}}, {mData = {-309187520, 32765, -309187104, 32765, -309187280, 32765, 1, 0, -309187128, 32765, 7999, 0, -309187472, 32765, -309187056, 32765, -309187232, 32765, 1}}, {mData = {0, -309187080, 32765, 7999, 0, 12431783, 0, -309187056, 32765, -1228765824, 32697, -72515583, 32765, -309187056, 32765, -309187056, 32765, -309187056, 32765}}, {mData = {-309187056, 32765, -309187053, 32765, -309179057, 32765, -309187056, 32765, -309179057, 32765, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, {mData = {0, -309178288, 4, -1225951456, 32697, 28, 0, 3, 0, 0, 0, 10, 0, 100, 0, -1229309371, 32697, 0, 0}}, {mData = {3, 0, 28, 0, 3, 0, 0, 0, -1217655315, 32697, 0, 0, 3, 0, -309178448, 32765, -1217750391, 32697, -309187056}}, {mData = {32765, -1217743696, 32697, -309179136, 32765, -309187056, 32765, -309178448, 32765, -309187089, 32765, 0, 0, -1217743389, 32697, -309178624, 32765, 12431783, 0}}, {mData = {-309178984, 32765, -309178448, 32765, 12431783, 0, 10921970, 0, 543555616, 1635413831, 103, 0, 0, 0, 24, 48, -309178768, 32765, -309178960}}, {mData = {32765, 2107764, 863182898, 7566447, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 16, 48, -309178016, 32765, -309178208, 32765}}, {mData = {0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0}}, {mData = {0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535}}, {mData = {0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, -309186720, 32765, -309186304, 32765, -309186480, 32765, 1, 0, -309186328}}, {mData = {32765, 7999, 0, 12390039, 0, -309186304, 32765, -1228765824, 32697, -72515583, 65535, -309186304, 32765, -309186304, 32765, -309186304, 32765, -309186304, 32765}}, {mData = {-309186302, 32765, -309178305, 32765, -309186304, 32765, -309178305, 32765, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -309184536}}, {mData = {4, -1225951456, 32697, 27, 0, 2, 0, 0, 0, 0, 0, -1, 0, -1229309371, 32697, 0, 0, 2, 0}}, {mData = {27, 0, 2, 0, 0, 0, -1217655315, 32697, 0, 0, 2, 0, -309177968, 32765, -1217750391, 32697, -309186304, 32765, -1217743696}}, {mData = {32697, 0, 0, -309186304, 32765, -309177968, 32765, -309186337, 32765, 0, 0, -1217743389, 32697, -309178112, 32765, 12390039, 0, -309178232, 32765}}, {mData = {-309177968, 32765, 12390039, 0, 10921970, 0, -1, -1, 0, 0, 65535, 0, 24, 48, -309178016, 32765, -309178208, 32765, -1241500870}}}}}, exp_map_max = {mData = {mData = {{mData = {32697, 65535, 0, 0, 0, 12363286, 0, 0, 0, 2, 0, 65535, 0, 0, 0, 0, 65535, 0, 0}}, {mData = {0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0}}, {mData = {0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535}}, {mData = {0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0}}, {mData = {65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0}}, {mData = {-309184224, 32765, -309184240, 32765, -309183832, 32765, 12363286, 0, 12363290, 0, -1229550676, 32697, 0, 0, 1, 0, 12363289, 0, 1}}, {mData = {0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0}}, {mData = {0, 0, 0, 0, -1, -1, 0, 0, 65312, 0, 0, 0, 0, 65535, 0, 0, 4, 0, 0}}, {mData = {0, 10, 0, 0, 65535, -309184553, 32765, 0, 1, 1, 0, -1, -1, 0, 65535, 0, 0, -1225951456, 32697}}, {mData = {39, 0, 14, 0, 22600449, 0, 1, 0, 27612464, 0, -1229309371, 32697, 22587393, 0, 14, 0, 39, 0, 14}}, {mData = {0, 22600449, 0, -1217655315, 32697, 39, 0, 14, 0, -309185344, 32765, -1217750391, 32697, 12288782, 0, 10915133, 0, -309185312, 32765}}, {mData = {0, 0, -309185344, 32765, 18143224, 0, 22600449, 0, 26501744, 0, -309185216, 32765, 22600632, 0, 22600449, 0, 1, 0, 27612464}}, {mData = {0, 5689974, 0, 22587393, 0, 18143280, 0, 27612464, 0, 5689974, 3080192, 26501768, 0, 18138704, 0, 22587393, 0, 3, 0}}, {mData = {-309184945, 32765, 18143224, 0, 0, 0, 1, 0, 1, 0, 5690601, 0, 16843009, 16843009, 16843009, 16843009, 16843009, 16843009, 16843009}}, {mData = {16843009, 16843009, 16843009, 16843009, 16843009, 0, 0, 11170937, 0, -4, 0, 9649606, 0, 1, 0, 9933622, 0, 45426, 1108869120}}, {mData = {0, 1072693248, 15, 0, 10357836, 0, 15, 0, 10357629, 0, 0, 0, 10359158, 0, 45426, 1108869120, 0, 1155596288, 0}}, {mData = {50, 150, 300, 500, 750, 1050, 1400, 1800, 2250, 2800, 3450, 4200, 5050, 6000, 7050, 8200, 9450, 10800, 12300}}, {mData = {13950, 15750, -1225951456, 32697, 41, 0, 16, 0, 23338753, 0, 1, 0, 0, 0, -1229309371, 32697, 896, 0, 16}}, {mData = {0, 41, 0, 10895122, 0, 173, 0, -309184736, 32765, 1, 0, 10911277, 0, 1, 0, 10911277, 0, 0, 0}}}}}, range = 5, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xc3b830} #20 0x000000000063b1b2 in direction (moves=..., args=...) at directn.cc:495 No locals. #21 0x0000000000a4108f in spell_direction (spelld=..., pbolt=..., args=0x7ffded9245b0) at spl-util.cc:771 newargs = {hitfunc = 0x1aabfa0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1b28dd8 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x25, _M_const_object = 0x25, _M_function_pointer = 0x25, _M_member_pointer = &virtual table offset 36, this adjustment 140432545677312}, _M_pod_data = "%", '\000' "\271, \177\000"}, _M_manager = 0}, _M_invoker = 0x3c}, default_place = {x = 0, y = 0}} #22 0x0000000000a0144d in your_spells (spell=SPELL_THUNDERBOLT, powc=37, allow_fail=, evoked=, fake_spell=) at spl-cast.cc:1382 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x29, _M_const_object = 0x29, _M_function_pointer = 0x29, _M_member_pointer = &virtual table offset 40, this adjustment 16}, _M_pod_data = ")\000\000\000\000\000\000\000\020\000\000\000\000\000\000"}, _M_manager = 0}, _M_invoker = 0x7ffded9246b0} needs_path = true mr_check = targ = TARG_HOSTILE dir = range = 5 hitfunc = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x1aabfa0}, }, }} title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1b28dd8 "Aiming: Thunderbolt"}} args = {hitfunc = 0x1aabfa0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1b28dd8 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000E:\272\266\271\177\000"}, _M_manager = 0}, _M_invoker = 0x10}, default_place = {x = 0, y = 0}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 1 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffded923ba0, _M_right = 0x7ffded923ba0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 12487531, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffded923c48, _M_right = 0x7ffded923c48}, _M_node_count = 0}}}} antimagic = cast_result = SPRET_FAIL #23 0x0000000000671175 in _rod_spell (irod=..., check_range=check_range@entry=false) at evoke.cc:1902 power = 37 food = ret = spell = SPELL_THUNDERBOLT mana = 500 #24 0x00000000006746ba in evoke_item (slot=19, check_range=) at evoke.cc:2035 unevokable = false wielded = true did_work = false entry = #25 0x0000000000ba8123 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:2145 No locals. #26 0x0000000000bab039 in _input () at main.cc:1479 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #27 0x0000000000babc45 in _launch_game () at main.cc:480 game_start = false ccon = {cstate = false, smartcstate = false} #28 0x0000000000baf23b in _launch_game_loop () at main.cc:381 game_ended = false #29 main (argc=, argv=0x7ffded926b28) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 2 2016 at 03:11:49 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 9, depth = 3 Level id: Spider:3 Level build method = , level layout type = narrow_caves, absdepth0 = 17 Level vaults: layout_spider_delve uniq_arachne Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging) You shoot a stone. The stone barely misses the redback. The stone hits the redback! The redback is heavily wounded. Firing (i - inventory. (,) - cycle): l - 331 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (clinging) You shoot a stone. The stone barely misses the redback. The stone hits the redback. The redback is severely wounded. Firing (i - inventory. (,) - cycle): l - 330 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (clinging) You shoot a stone. The stone closely misses the redback. The stone hits the redback. The redback is almost dead. You block the redback's attack. Firing (i - inventory. (,) - cycle): l - 329 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (clinging) You shoot a stone. The stone hits the redback! The redback is moderately wounded. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 328 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, clinging) You shoot a stone. The stone hits the redback. The redback is heavily wounded. You block the redback's attack. A redback comes into view. Firing (i - inventory. (,) - cycle): l - 327 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (heavily wounded, clinging) You shoot a stone. The stone completely misses the redback. You block the redback's attack. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 326 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (almost dead, clinging) You shoot a stone. The stone hits the redback! You kill the redback! The redback misses you. A redback comes into view. Firing (i - inventory. (,) - cycle): l - 325 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (moderately wounded, clinging) You shoot a stone. The stone closely misses the redback. The stone hits the redback. The redback is lightly wounded. The redback is distracted by the nearby gold. Firing (i - inventory. (,) - cycle): l - 324 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, clinging, hasn't noticed you) You shoot a stone. The stone hits the redback! The redback is no longer distracted by gold. The redback is severely wounded. The redback completely misses you. The redback is distracted by the nearby gold. Firing (i - inventory. (,) - cycle): l - 323 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (severely wounded, clinging) You shoot a stone. The stone hits the redback! You kill the redback! Firing (i - inventory. (,) - cycle): l - 322 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging) You shoot a stone. The stone hits the redback! The redback is no longer distracted by gold. The redback is heavily wounded. You block the redback's attack. x2 Firing (i - inventory. (,) - cycle): l - 321 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (heavily wounded, clinging) You shoot a stone. The stone hits the redback! The redback is almost dead. The redback bites you. You block the redback's attack. Firing (i - inventory. (,) - cycle): l - 320 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (almost dead, clinging) You shoot a stone. The stone hits the redback! You kill the redback! You block the redback's attack. Firing (i - inventory. (,) - cycle): l - 319 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging) You shoot a stone. The stone closely misses the redback. The redback completely misses you. Firing (i - inventory. (,) - cycle): l - 318 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (clinging) You shoot a stone. The stone barely misses the redback. The redback closely misses you. Firing (i - inventory. (,) - cycle): l - 317 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (clinging) You shoot a stone. The stone hits the redback. The redback is moderately wounded. The redback barely misses you. Firing (i - inventory. (,) - cycle): l - 316 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (lightly wounded, clinging) You shoot a stone. The stone hits the redback. The redback is moderately wounded. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 315 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, clinging) You shoot a stone. The stone barely misses the redback. The redback barely misses you. Firing (i - inventory. (,) - cycle): l - 314 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, clinging) You shoot a stone. The stone hits the redback! The redback is almost dead. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 313 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (almost dead, clinging) You shoot a stone. The stone hits the redback! You kill the redback! No target in view! No target in view! You now have 1929 gold pieces (gained 19). l - 319 stones (gained 7) l - 321 stones (gained 2) Your lightning rod has recharged. You now have 1942 gold pieces (gained 13). l - 323 stones (gained 2) l - 324 stones (gained 1) l - 325 stones (gained 1) An entropy weaver comes into view. An entropy weaver is nearby! An entropy weaver is nearby! An entropy weaver is nearby! Firing (i - inventory. (,) - cycle): l - 325 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (hasn't noticed you) You shoot a stone. The entropy weaver twitches its antennae in your direction. The stone hits the entropy weaver but does no damage. Firing (i - inventory. (,) - cycle): l - 324 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver You shoot a stone. The stone hits the entropy weaver. The entropy weaver is lightly wounded. Firing (i - inventory. (,) - cycle): l - 323 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (lightly wounded) You shoot a stone. The stone hits the entropy weaver! The entropy weaver is moderately wounded. The entropy weaver gestures wildly while chanting. The entropic weave corrodes you! Firing (i - inventory. (,) - cycle): l - 322 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded) You shoot a stone. The stone hits the entropy weaver but does no damage. The entropy weaver is moderately wounded. Firing (i - inventory. (,) - cycle): l - 321 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded) You shoot a stone. The stone hits the entropy weaver but does no damage. The entropy weaver is moderately wounded. Firing (i - inventory. (,) - cycle): l - 320 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded) You shoot a stone. The stone hits the entropy weaver. The entropy weaver is moderately wounded. Firing (i - inventory. (,) - cycle): l - 319 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded) You shoot a stone. The stone closely misses the entropy weaver. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) t - a +4 lightning rod (16/16) (in hand) A jumping spider and a redback come into view. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded) The lightning hits the entropy weaver. The entropy weaver is heavily wounded. The jumping spider hisses angrily. The jumping spider leaps! The entropy weaver hits you but does no damage. x3 You block the entropy weaver's attack. An orb spider comes into view. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (heavily wounded) The lightning hits the entropy weaver. You kill the entropy weaver! You hear an angry hiss. x2 The orb spider spins a strand of pure energy. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging) The lightning hits the redback. The redback is heavily wounded. The lightning hits the jumping spider. The jumping spider is heavily wounded. A wolf spider comes into view. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, p - redback The lightning hits the redback. You kill the redback! The lightning hits the jumping spider. You kill the jumping spider! An orb spider comes into view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +9 hunting sling of velocity (weapon) Firing (i - inventory. (,) - cycle): l - 318 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - orb spider Aim: an orb spider (clinging) You shoot a stone. The stone hits the orb spider! The orb spider is moderately wounded. The orb spider weaves a glowing orb of energy. An orb of destruction comes into view. Firing (i - inventory. (,) - cycle): l - 317 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (moderately wounded, clinging) You shoot a stone. The stone closely misses the orb spider. The orb spider is distracted by the nearby gold. Firing (i - inventory. (,) - cycle): l - 316 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (moderately wounded, clinging, hasn't noticed you) You shoot a stone. The orb spider hisses angrily. The stone hits the orb spider. The orb spider is no longer distracted by gold. The orb spider is moderately wounded. The orb spider pulsates with a strange energy. Firing (i - inventory. (,) - cycle): l - 315 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (moderately wounded, fully charged, clinging) You shoot a stone. The stone hits the orb spider! The orb spider is heavily wounded. The orb of destruction hits you! Firing (i - inventory. (,) - cycle): l - 314 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (heavily wounded, fully charged, clinging) You shoot a stone. The stone hits the orb spider. The orb spider is severely wounded. The wolf spider hits you! The wolf spider bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 313 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (severely wounded, fully charged, clinging) You shoot a stone. The stone hits the orb spider! You kill the orb spider! The wolf spider hits you but does no damage. You block the wolf spider's attack. The orb spider is distracted by the nearby gold. You block the wolf spider's attack. The wolf spider bites you but does no damage. You see here a stone. Firing (i - inventory. (,) - cycle): l - 312 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - orb spider Aim: an orb spider (clinging, hasn't noticed you) You shoot a stone. The orb spider hisses angrily. The stone hits the orb spider. The orb spider is no longer distracted by gold. The orb spider is lightly wounded. You are no longer corroded. The wolf spider hits you. The wolf spider bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 311 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (lightly wounded, clinging) You shoot a stone. The stone hits the orb spider! The orb spider is moderately wounded. You block the wolf spider's attack. The wolf spider bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 310 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (moderately wounded, clinging) You shoot a stone. The stone hits the orb spider. The orb spider is moderately wounded. The wolf spider closely misses you. x2; You block the wolf spider's attack. x2 Firing (i - inventory. (,) - cycle): l - 309 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (moderately wounded, clinging) You shoot a stone. The stone hits the orb spider. The orb spider is heavily wounded. The wolf spider hits you but does no damage. You block the wolf spider's attack. Firing (i - inventory. (,) - cycle): l - 308 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (heavily wounded, clinging) You shoot a stone. The stone hits the orb spider. The orb spider is severely wounded. Firing (i - inventory. (,) - cycle): l - 307 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (severely wounded, clinging) You shoot a stone. The stone hits the orb spider! The orb spider is almost dead. You block the wolf spider's attack. The wolf spider bites you but does no damage. The orb spider pulsates with a strange energy. Firing (i - inventory. (,) - cycle): l - 306 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orb spider Aim: an orb spider (almost dead, fully charged, clinging) You shoot a stone. The stone hits the orb spider!! You kill the orb spider! You block the wolf spider's attack. x2 Firing (i - inventory. (,) - cycle): l - 305 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - wolf spider Aim: a wolf spider You shoot a stone. The stone hits the wolf spider! The wolf spider is moderately wounded. The wolf spider misses you. You block the wolf spider's attack. Firing (i - inventory. (,) - cycle): l - 304 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (lightly wounded) You shoot a stone. The stone barely misses the wolf spider. You block the wolf spider's attack. The wolf spider bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 303 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (lightly wounded) You shoot a stone. The stone hits the wolf spider! The wolf spider is heavily wounded. The wolf spider hits you but does no damage. The wolf spider closely misses you. Firing (i - inventory. (,) - cycle): l - 302 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (heavily wounded) You shoot a stone. The stone barely misses the wolf spider. The wolf spider hits you but does no damage. You block the wolf spider's attack. Firing (i - inventory. (,) - cycle): l - 301 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (heavily wounded) You shoot a stone. The stone hits the wolf spider. The wolf spider is severely wounded. The wolf spider hits you but does no damage. The wolf spider bites you. Firing (i - inventory. (,) - cycle): l - 300 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (severely wounded) You shoot a stone. The stone closely misses the wolf spider. You block the wolf spider's attack. The wolf spider barely misses you. A redback comes into view. Firing (i - inventory. (,) - cycle): l - 299 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (severely wounded) You shoot a stone. The stone hits the wolf spider!! You kill the wolf spider! A redback comes into view. Firing (i - inventory. (,) - cycle): l - 298 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback You shoot a stone. The stone barely misses the redback. The stone closely misses the redback. A redback comes into view. Firing (i - inventory. (,) - cycle): l - 297 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (clinging) You shoot a stone. The stone hits the redback. The redback is moderately wounded. Firing (i - inventory. (,) - cycle): l - 296 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, clinging) You shoot a stone. The stone hits the redback! The redback is severely wounded. Firing (i - inventory. (,) - cycle): l - 295 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (severely wounded) You shoot a stone. The stone hits the redback! You kill the redback! Firing (i - inventory. (,) - cycle): l - 294 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging) You shoot a stone. The stone closely misses the redback. A redback comes into view. Firing (i - inventory. (,) - cycle): l - 293 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback You shoot a stone. The stone closely misses the redback. Firing (i - inventory. (,) - cycle): l - 292 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback You shoot a stone. The stone hits the redback! The redback is moderately wounded. The redback bites you but does no damage. A redback comes into view. Firing (i - inventory. (,) - cycle): l - 291 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded) You shoot a stone. The stone barely misses the redback. The stone hits the redback! The redback is moderately wounded. You block the redback's attack. The redback completely misses you. Firing (i - inventory. (,) - cycle): l - 290 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded) You shoot a stone. The stone hits the redback. The redback is heavily wounded. The redback closely misses you. Firing (i - inventory. (,) - cycle): l - 289 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (heavily wounded) You shoot a stone. The stone closely misses the redback. The redback bites you! The redback completely misses you. You block the redback's attack. Firing (i - inventory. (,) - cycle): l - 288 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (heavily wounded) You shoot a stone. The stone hits the redback. The redback is severely wounded. You block the redback's attack. The redback completely misses you. The redback is distracted by the nearby gold. Firing (i - inventory. (,) - cycle): l - 287 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (severely wounded) You shoot a stone. The stone hits the redback!! You kill the redback! The redback is no longer distracted by gold. The redback closely misses you. The redback is distracted by the nearby gold. x2 Firing (i - inventory. (,) - cycle): l - 286 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (moderately wounded) You shoot a stone. The stone hits the redback. The redback is no longer distracted by gold. The redback is heavily wounded. The redback barely misses you. You block the redback's attack. Firing (i - inventory. (,) - cycle): l - 285 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded) You shoot a stone. The stone hits the redback. The redback is severely wounded. You block the redback's attack. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 284 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (severely wounded) You shoot a stone. The stone hits the redback! You kill the redback! The redback is no longer distracted by gold. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 283 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback You shoot a stone. The stone hits the redback! The redback is heavily wounded. You block the redback's attack. Firing (i - inventory. (,) - cycle): l - 282 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded) You shoot a stone. The stone hits the redback. The redback is heavily wounded. You block the redback's attack. x2 Firing (i - inventory. (,) - cycle): l - 281 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (heavily wounded) You shoot a stone. The stone hits the redback! You kill the redback! The redback misses you. Firing (i - inventory. (,) - cycle): l - 280 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback You shoot a stone. The stone hits the redback. The redback is lightly wounded. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 279 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (lightly wounded) You shoot a stone. The stone barely misses the redback. The redback bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 278 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (lightly wounded) You shoot a stone. The stone hits the redback! The redback is severely wounded. The redback bites you. You are poisoned. The redback poisons you! Firing (i - inventory. (,) - cycle): l - 277 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (severely wounded) You shoot a stone. The stone hits the redback!! You kill the redback! You feel sick. No target in view! No target in view! You start resting. You feel sick. You feel very sick. You feel sick. x6 You start resting. You feel sick. x8 A redback comes into view. A redback is nearby! Firing (i - inventory. (,) - cycle): l - 276 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging, hasn't noticed you) You shoot a stone. The stone hits the redback! The redback is moderately wounded. Firing (i - inventory. (,) - cycle): l - 275 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, clinging) You shoot a stone. The stone hits the redback! The redback is almost dead. You feel sick. Firing (i - inventory. (,) - cycle): l - 274 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (almost dead) You shoot a stone. The stone barely misses the redback. Firing (i - inventory. (,) - cycle): l - 273 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - redback Aim: a redback (almost dead) You shoot a stone. The stone hits the redback! You kill the redback! You feel sick. No target in view! No target in view! You start resting. You feel sick. x3 A jumping spider comes into view. A jumping spider is nearby! Firing (i - inventory. (,) - cycle): l - 272 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jumping spider Aim: a jumping spider (clinging, hasn't noticed you) You shoot a stone. The stone misses the jumping spider. The jumping spider hisses angrily. You feel sick. Firing (i - inventory. (,) - cycle): l - 271 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider You shoot a stone. The stone hits the jumping spider! The jumping spider is severely wounded. Firing (i - inventory. (,) - cycle): l - 270 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (severely wounded, clinging) You shoot a stone. The stone hits the jumping spider! You kill the jumping spider! No target in view! No target in view! You start resting. You feel sick. x4 You are no longer poisoned. You start resting. Your lightning rod has recharged. You start resting. HP restored. You now have 1947 gold pieces (gained 5). l - 273 stones (gained 4) You now have 1954 gold pieces (gained 7). l - 278 stones (gained 5) You now have 1958 gold pieces (gained 4). You now have 1967 gold pieces (gained 9). l - 280 stones (gained 2) l - 283 stones (gained 3) A hornet comes into view. A hornet is nearby! A hornet is nearby! Firing (i - inventory. (,) - cycle): l - 283 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (hasn't noticed you) You shoot a stone. The stone closely misses the hornet. The hornet buzzes angrily. Firing (i - inventory. (,) - cycle): l - 282 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet You shoot a stone. The stone hits the hornet! The hornet is heavily wounded. Firing (i - inventory. (,) - cycle): l - 281 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded) You shoot a stone. The stone hits the hornet! The hornet is almost dead. Firing (i - inventory. (,) - cycle): l - 280 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (almost dead) You shoot a stone. The stone barely misses the hornet. Firing (i - inventory. (,) - cycle): l - 279 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (almost dead) You shoot a stone. The stone hits the hornet. You kill the hornet! No target in view! No target in view! l - 279 stones (gained 1) You now have 1971 gold pieces (gained 4). l - 280 stones (gained 1) l - 282 stones (gained 2) You now have 1978 gold pieces (gained 7). l - 283 stones (gained 1) You now have 1982 gold pieces (gained 4). l - 284 stones (gained 1) The entropy weaver is caught in a web! The entropy weaver pulls away from the web. An entropy weaver comes into view. You see here 2 stones. An entropy weaver is nearby! An entropy weaver is nearby! Firing (i - inventory. (,) - cycle): l - 284 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (hasn't noticed you) You shoot a stone. The entropy weaver twitches its antennae in your direction. The stone hits the entropy weaver but does no damage. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) t - a +4 lightning rod (16/16) (in hand) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver The lightning hits the entropy weaver. The entropy weaver is lightly wounded. You hear an angry hiss. The entropy weaver is caught in a web! Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (lightly wounded, entangled in a web) The lightning hits the entropy weaver. The entropy weaver is moderately wounded. The entropy weaver pulls away from the web. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded) The lightning hits the entropy weaver. The entropy weaver is severely wounded. The entropy weaver casts a spell. The entropic weave corrodes you! A redback comes into view. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (severely wounded) The lightning hits the entropy weaver. You kill the entropy weaver! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - the +5 falchion of Laowk (weapon) {slice, Int+3} The redback barely misses you. A tarantella comes into view. You hit the redback. The redback is moderately wounded. You block the redback's attack. You hit the redback. The redback is heavily wounded. The redback closely misses you. You slash the redback! The redback is almost dead. The tarantella bites you. The redback bites you. The tarantella closely misses you. You hit the redback but do no damage. The redback is almost dead. The redback completely misses you. You riposte. You slash the redback! You kill the redback! The tarantella is distracted by the nearby gold. You hit the tarantella. The tarantella is no longer distracted by gold. The tarantella is lightly wounded. The tarantella barely misses you. Your plate armour "Pet Gaip" prevents you from hitting the tarantella. The tarantella is lightly wounded. You block the tarantella's attack. You hit the tarantella but do no damage. The tarantella is lightly wounded. The tarantella bites you but does no damage. You slash the tarantella! The tarantella is moderately wounded. You block the tarantella's attack. You hit the tarantella but do no damage. The tarantella is moderately wounded. The tarantella misses you. You block the tarantella's attack. You hit the tarantella. The tarantella is moderately wounded. The tarantella closely misses you. You miss the tarantella. The tarantella is moderately wounded. The tarantella bites you but does no damage. You closely miss the tarantella. The tarantella is moderately wounded. The tarantella closely misses you. You barely miss the tarantella. The tarantella is moderately wounded. The tarantella bites you but does no damage. You hit the tarantella but do no damage. The tarantella is moderately wounded. The tarantella barely misses you. You hit the tarantella but do no damage. The tarantella is moderately wounded. You block the tarantella's attack. You slash the tarantella! The tarantella is severely wounded. You are no longer corroded. You block the tarantella's attack. You hit the tarantella. The tarantella is almost dead. The tarantella barely misses you. You block the tarantella's attack. You slash the tarantella! You kill the tarantella! There's nothing to open nearby. There's nothing to open nearby. l - 285 stones (gained 2) You now have 1986 gold pieces (gained 4). l - 287 stones (gained 2) You now have 2001 gold pieces (gained 15). l - 289 stones (gained 2) You now have 2007 gold pieces (gained 6). l - 290 stones (gained 1) You now have 2020 gold pieces (gained 13). l - 297 stones (gained 7) You now have 2027 gold pieces (gained 7). l - 300 stones (gained 3) l - 301 stones (gained 1) You now have 2039 gold pieces (gained 12). l - 305 stones (gained 4) l - 306 stones (gained 1) l - 309 stones (gained 3) You see here a plate armour. You now have 2046 gold pieces (gained 7). l - 311 stones (gained 2) There is a stone staircase leading up here. l - 312 stones (gained 1) l - 315 stones (gained 3) l - 316 stones (gained 1) l - 317 stones (gained 1) l - 320 stones (gained 3) You see here a plate armour. l - 323 stones (gained 3) l - 326 stones (gained 3) You pick your way through the web. l - 327 stones (gained 1) There is a web here. You found a web! You see here a shiny chain mail. An electric eel comes into view. An electric eel is nearby! An electric eel is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +9 hunting sling of velocity (weapon) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You resist. Firing (i - inventory. (,) - cycle): l - 327 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water) You shoot a stone. The stone hits the electric eel! The electric eel is severely wounded. You hear a splash. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You resist. Firing (i - inventory. (,) - cycle): l - 326 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, severely wounded) You shoot a stone. The stone closely misses the electric eel. You hear a splash. Firing (i - inventory. (,) - cycle): l - 325 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, severely wounded) You shoot a stone. The stone hits the electric eel! You kill the electric eel! You now have 2051 gold pieces (gained 5). You hear a splash. No target in view! No target in view! You found a web! You see here a shiny chain mail. You are caught in the web! There is a web here. You struggle to detach yourself from the web. You disentangle yourself. You found a web! You found a web! You found a web! Your lightning rod has recharged. You are caught in the web! There is a web here. You disentangle yourself. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Spider:3, ? - help) What level of the Spider Nest? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. A jumping spider comes into view. The jumping spider hisses angrily. Found a meat ration, a hand axe and a morningstar. There is a stone staircase leading up here. Firing (i - inventory. (,) - cycle): l - 324 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jumping spider Aim: a jumping spider You shoot a stone. The stone closely misses the jumping spider. The jumping spider leaps! Firing (i - inventory. (,) - cycle): l - 323 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider You shoot a stone. The stone closely misses the jumping spider. Firing (i - inventory. (,) - cycle): l - 322 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider You shoot a stone. The stone closely misses the jumping spider. Firing (i - inventory. (,) - cycle): l - 321 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider You shoot a stone. The stone hits the jumping spider. The jumping spider is moderately wounded. You block the jumping spider's attack. x2 Firing (i - inventory. (,) - cycle): l - 320 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (moderately wounded) You shoot a stone. The stone closely misses the jumping spider. You block the jumping spider's attack. x2 Firing (i - inventory. (,) - cycle): l - 319 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (moderately wounded) You shoot a stone. The stone hits the jumping spider! The jumping spider is severely wounded. You block the jumping spider's attack. The jumping spider barely misses you. Firing (i - inventory. (,) - cycle): l - 318 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (severely wounded) You shoot a stone. The stone completely misses the jumping spider. You block the jumping spider's attack. The jumping spider closely misses you. Firing (i - inventory. (,) - cycle): l - 317 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (severely wounded) You shoot a stone. The stone hits the jumping spider! The jumping spider is almost dead. The jumping spider closely misses you. The jumping spider bites you but does no damage. Firing (i - inventory. (,) - cycle): l - 316 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (almost dead) You shoot a stone. The stone closely misses the jumping spider. The jumping spider barely misses you. You block the jumping spider's attack. Firing (i - inventory. (,) - cycle): l - 315 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (almost dead) You shoot a stone. The stone hits the jumping spider! You kill the jumping spider! No target in view! You now have 2056 gold pieces (gained 5). l - 318 stones (gained 4) A wolf spider and a tarantella come into view. The tarantella hisses angrily. The wolf spider hisses angrily. You see here a meat ration. There are monsters nearby! Firing (i - inventory. (,) - cycle): l - 318 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - wolf spider Aim: a wolf spider You shoot a stone. The stone completely misses the wolf spider. Firing (i - inventory. (,) - cycle): l - 317 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider You shoot a stone. The stone hits the wolf spider but does no damage. Firing (i - inventory. (,) - cycle): l - 316 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider You shoot a stone. The stone hits the wolf spider. The wolf spider is lightly wounded. Firing (i - inventory. (,) - cycle): l - 315 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (lightly wounded) You shoot a stone. The stone hits the wolf spider! The wolf spider is moderately wounded. Firing (i - inventory. (,) - cycle): l - 314 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (moderately wounded, clinging) You shoot a stone. The stone closely misses the wolf spider. The wolf spider barely misses you. The wolf spider misses you. The tarantella misses you. You feel you are being watched by something. You feel your power leaking away. Firing (i - inventory. (,) - cycle): l - 313 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (moderately wounded, clinging) You shoot a stone. The stone closely misses the wolf spider. The wolf spider hits you! You block the wolf spider's attack. You block the tarantella's attack. Firing (i - inventory. (,) - cycle): l - 312 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wolf spider Aim: a wolf spider (moderately wounded, clinging) You shoot a stone. The stone hits the wolf spider. The wolf spider is heavily wounded. You feel you are being watched by something. You feel your power leaking away. The wolf spider hits you but does no damage. You block the wolf spider's attack. You block the tarantella's attack. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - the +5 falchion of Laowk (weapon) {slice, Int+3} You block the wolf spider's attack. The wolf spider completely misses you. You hit the wolf spider. The wolf spider is heavily wounded. The tarantella closely misses you. The wolf spider hits you but does no damage. The wolf spider barely misses you. The tarantella bites you. You hit the wolf spider but do no damage. The wolf spider is heavily wounded. You block the wolf spider's attack. The wolf spider bites you but does no damage. The tarantella bites you. You hit the wolf spider. The wolf spider is severely wounded. You block the wolf spider's attack. The wolf spider misses you. The tarantella bites you but does no damage. You feel you are being watched by something. You hit the wolf spider. The wolf spider is severely wounded. You block the wolf spider's attack. x2 The tarantella bites you but does no damage. You feel you are being watched by something. You slash the wolf spider! You kill the wolf spider! The tarantella is distracted by the nearby gold. Your shield and plate armour "Pet Gaip" prevent you from hitting the tarantella. The tarantella is no longer distracted by gold. The tarantella hisses angrily. You block the tarantella's attack. Your shield and plate armour "Pet Gaip" prevent you from hitting the tarantella. You feel you are being watched by something. You feel your power leaking away. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. Something barely misses you. You block the tarantella's attack. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. You feel you are being watched by something. There is a stone staircase leading up here. The tarantella misses you. You feel you are being watched by something. Something hits you but does no damage. Something barely misses you. Something stings you but does no damage. You block the tarantella's attack. You feel you are being watched by something. Something hits you but does no damage. x2 Something stings you but does no damage. You fly upwards. There is a stone staircase leading down here. You hit the tarantella. The tarantella is lightly wounded. You block the tarantella's attack. Something hits you but does no damage. Something hits you! You feel dopey. Something stings you. You closely miss the tarantella. The tarantella is lightly wounded. You block the tarantella's attack. You closely miss the tarantella. The tarantella is lightly wounded. The tarantella completely misses you. Something barely misses you. Something hits you but does no damage. Something barely misses you. You hit the tarantella. The tarantella is moderately wounded. The tarantella is distracted by your gold. You feel you are being watched by something. You feel your power leaking away. You block something's attack. Something hits you but does no damage. Something stings you but does no damage. The tarantella hisses angrily. You closely miss the tarantella. The tarantella is no longer distracted by gold. The tarantella is moderately wounded. You block the tarantella's attack. Something hits you but does no damage. x2 Something stings you! You slash the tarantella! The tarantella is severely wounded. The tarantella bites you but does no damage. You feel you are being watched by something. Something hits you but does no damage. Something completely misses you. You block something's attack. You block the tarantella's attack. You slash the tarantella! You kill the tarantella! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) t - a +4 lightning rod (16/16) (in hand) Something hits you but does no damage. x2; You block something's attack. You can't see any susceptible monsters within range! (Use V to cast anyway.) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line The lightning hits something. Something hits you but does no damage. x2 Something stings you but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - you Something hits you but does no damage. x2 Something stings you but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [razgard] Species: Halfling Job: Hunter HP: 86/121; mods: 0/0 MP: 0/16; mod: 0 Stats: 18 (18) 7 (8) 17 (17) Position: (42, 65), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 16 | 12 | 5631 | 637/1011 Short Blades | | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 1 | 16 | 12 | 4660 | 460/850 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 12 | 2471 | 371/425 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 16 | 14 | 5360 | 315/883 Dodging | X | 1 | 16 | 14 | 5511 | 466/883 Stealth | X | 0 | 0 | 1 | 43 | 8/71 Shields | X | 1 | 16 | 8 | 1880 | 367/379 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/70 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/100 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 16 | 10 | 3360 | 560/650 Spell bugs: Durations: #126: 10 Attributes: #12: 9457 #13: 2954 #22: 1 #23: 34991 #24: -1278178988 #27: 195589 #49: 3162 #51: 4 #52: 4 #57: 4447 #59: 1 #60: 1 #61: 48 Mutations: mutation resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #19: +4 lightning rod (9/16) eq slot #1, inv slot #23: +2 cloak eq slot #2, inv slot #2: +2 helmet of intelligence eq slot #3, inv slot #39: +0 pair of gloves eq slot #4, inv slot #37: +2 pair of boots of flying eq slot #5, inv slot #31: +2 shield of protection eq slot #6, inv slot #7: +9 plate armour "Pet Gaip" {rPois rF+} eq slot #8, inv slot #47: ring of protection from magic eq slot #9, inv slot #51: amulet "Igios" {Faith rElec rF++ MP-9 Int-4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...#..#......##...#### #..........#.#....## # #...#.#....#....^#.# ###...#..####.^...## #.......##..^...## ##.#.#...#..#.#..# ###...........### ##{..(.......# #.@$......#..# ####.#...#..## #....#...## ##...^....# ########## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>