Version: Dungeon Crawl Stone Soup 0.21-a0 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0b12a6df10 -name raszama -rc /dgldir/rcfiles/crawl-git/raszama.rc -macro /dgldir/rcfiles/crawl-git/raszama.macro -morgue /dgldir/morgue/raszama/ -webtiles-socket /crawl-master/webserver/sockets/raszama:2017-05-19.17:20:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-0b12a6df10(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cfab3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0b12a6df10(_Z13do_crash_dumpv+0x2f2) [0x5d6d22]: do_crash_dump() /usr/games/crawl-git-0b12a6df10(_Z20crash_signal_handleri+0x9c) [0x5cfd4c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f35112094c0]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_newuserdata+0x37) [0x7f3512b10717]: /usr/games/crawl-git-0b12a6df10(_Z17clua_new_userdataI12item_wrapperEPT_P9lua_StatePKc+0x23) [0x7bb553]: item_wrapper* clua_new_userdata(lua_State*, char const*) /usr/games/crawl-git-0b12a6df10(_Z14clua_push_itemP9lua_StateP8item_def+0xe) [0x7ba11e]: clua_push_item(lua_State*, item_def*) /usr/games/crawl-git-0b12a6df10(_Z21userdef_annotate_itemPKcPK8item_defb+0x40) [0xa55390]: userdef_annotate_item(char const*, item_def const*, bool) /usr/games/crawl-git-0b12a6df10(_ZNK5Stash5writeEP8_IO_FILE9coord_defSsb+0x1c8) [0xa581f8]: Stash::write(_IO_FILE*, coord_def, std::string, bool) const /usr/games/crawl-git-0b12a6df10(_ZNK12LevelStashes5writeEP8_IO_FILEb+0x11f) [0xa5884f]: LevelStashes::write(_IO_FILE*, bool) const /usr/games/crawl-git-0b12a6df10(_ZNK12StashTracker5writeEP8_IO_FILEb+0x7f) [0xa5896f]: StashTracker::write(_IO_FILE*, bool) const /usr/games/crawl-git-0b12a6df10(_ZNK12StashTracker4dumpEPKcb+0x3d) [0xa58a2d]: StashTracker::dump(char const*, bool) const /usr/games/crawl-git-0b12a6df10(_Z9dump_charRKSsbbPK15scorefile_entry+0xac) [0x5a3eec]: dump_char(std::string const&, bool, bool, scorefile_entry const*) /usr/games/crawl-git-0b12a6df10(_Z9save_gamebPKc+0x173) [0x690263]: save_game(bool, char const*) /usr/games/crawl-git-0b12a6df10(_Z7builderb20dungeon_feature_type+0x29ad) [0x662cfd]: builder(bool, dungeon_feature_type) /usr/games/crawl-git-0b12a6df10(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x6ed) [0x6913ad]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-0b12a6df10(_Z12startup_stepv+0x8ac) [0xa540ac]: startup_step() /usr/games/crawl-git-0b12a6df10() [0xbb53b6] /usr/games/crawl-git-0b12a6df10(main+0x2eb) [0xbb8fcb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f35111f476d]: /usr/games/crawl-git-0b12a6df10() [0x535d49] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f351159f84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f351159f84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d01bb in call_gdb (file=0x7f351158a180) at crash.cc:432 gdb = attach_cmd = "attach 22577\000\000\000\000\000\000\000" #2 0x00000000005d6d42 in do_crash_dump () at dbg-asrt.cc:670 t = 1495214460 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x20e7018 "/dgldir/morgue/raszama/"}} name = "/dgldir/morgue/raszama/crash-raszama-20170519-172100.txt", '\000' file = 0x7f351158a180 #3 0x00000000005cfd4c in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007f3512b10717 in lua_newuserdata (L=0x16a1380, size=) at lapi.c:1030 i_o = 0x15ab390 u = 0x20e6fc0 #6 0x00000000007bb553 in clua_new_userdata (ls=0x16a1380, mt=mt@entry=0xbd7b5e "item.itemaccess") at cluautil.h:93 udata = #7 0x00000000007ba11e in clua_push_item (ls=, item=0x7fff4797a0b0) at l-item.cc:55 iw = 0x20e6fc0 #8 0x0000000000a55390 in userdef_annotate_item (s=s@entry=0xbece63 "ch_stash_dump_annotate_item", item=item@entry=0x7fff4797a0b0, exclusive=exclusive@entry=false) at stash.cc:57 cleaner = {ls = 0x16a1380, top = -65537} ann = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ef22d8 "Save dir0"}} #9 0x0000000000a581f8 in Stash::write (this=this@entry=0x18cc208, f=f@entry=0x1e43170, refpos=..., place=..., identify=identify@entry=false) at stash.cc:564 item = {base_type = OBJ_WEAPONS, sub_type = 28 '\034', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, initial_cards = 0, net_durability = 0}, {plus2 = 0, used_count = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, deck_rarity = DECK_RARITY_RANDOM, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 141 '\215', quantity = 1, flags = 536870915, pos = {x = 9, y = 29}, link = 2, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = 3}, orig_monnum = 187, inscription = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = {_M_t = {_M_impl = {, std::allocator > const, CrawlStoreValue> > >> = {<__gnu_cxx::new_allocator, std::allocator > const, CrawlStoreValue> > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x20e6f80, _M_left = 0x20e6f80, _M_right = 0x20e6f80}, _M_node_count = 1}}}, }} s = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e435f8 "an uncursed blowgun"}} ann = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ef22d8 "Save dir0"}} i = nx = {saved = false} #10 0x0000000000a5884f in LevelStashes::write (this=this@entry=0x1983958, f=f@entry=0x1e43170, identify=identify@entry=false) at stash.cc:993 s = @0x1781348: {verified = true, pos = {x = 4, y = 25}, feat = DNGN_FLOOR, feat_desc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, trap = NUM_TRAPS, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1781390, _M_finish = 0x17813f8, _M_end_of_storage = 0x17813f8}}, }} levname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ebb068 "D:3"}} #11 0x0000000000a5896f in StashTracker::write (this=this@entry=0xf7de40, f=f@entry=0x1e43170, identify=identify@entry=false) at stash.cc:1122 __for_range = @0xf7de40: {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x19c09b0, _M_left = 0x18f6870, _M_right = 0x1983880}, _M_node_count = 5}}} #12 0x0000000000a58a2d in StashTracker::dump (this=0xf7de40, filename=, identify=) at stash.cc:1109 outf = 0x1e43170 #13 0x00000000005a3eec in _write_dump (quiet=true, par=..., fname=...) at chardump.cc:1510 succeeded = false map_file_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7fff4797a3f0 "x\271\375\001"}} handle = file_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x20eb208 "/dgldir/morgue/raszama/raszama"}} stash_file_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fdb9c8 "/dgldir/morgue/raszama/raszama.lst"}} #14 dump_char (fname=..., quiet=, full_id=, se=) at chardump.cc:186 No locals. #15 0x0000000000690263 in save_game (leave_game=, farewellmsg=0x1fdb978 "Unable to generate level for 'D:5'!") at files.cc:1667 No locals. #16 0x0000000000662cfd in builder (enable_random_maps=false, dest_stairs_type=) at dungeon.cc:337 uniq_tags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x190b220, _M_left = 0x191e540, _M_right = 0x18ede40}, _M_node_count = 5}}} uniq_names = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x1904060, _M_left = 0x18aebf0, _M_right = 0x18c5a90}, _M_node_count = 17}}} tries = -1 #17 0x00000000006913ad in _make_level (stair_taken=DNGN_STONE_STAIRS_DOWN_III, old_level=...) at files.cc:1176 dummy = 200 stair_type = DNGN_STONE_STAIRS_UP_III #18 load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_III, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1354 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x19b2288 "D:5"}} make_changes = true popped = false hatch_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}} just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 0, y = 0} #19 0x0000000000a540ac in _post_init (newc=false) at startup.cc:279 old_level = {branch = NUM_BRANCHES, depth = -1} yname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7fff4797b040 ""}} #20 startup_step () at startup.cc:1038 choice = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1678be8 "raszama"}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x19dc058 "raszama.cs"}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} defaults = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1adaba0, _M_finish = 0x1adaba4, _M_end_of_storage = 0x1adaba4}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1943260, _M_finish = 0x1943264, _M_end_of_storage = 0x1943264}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1a84b00, _M_finish = 0x1a84b04, _M_end_of_storage = 0x1a84b04}}, }, species = SP_CENTAUR, job = JOB_GLADIATOR, weapon = WPN_UNARMED, fully_random = false} newchar = false ng = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} #21 0x0000000000bb53b6 in _launch_game () at main.cc:403 game_start = ccon = {cstate = 51, smartcstate = 7} #22 0x0000000000bb8fcb in _launch_game_loop () at main.cc:376 game_ended = false #23 main (argc=, argv=0x7fff4797b818) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on May 18 2017 at 03:12:38 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0b12a6df10/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0b12a6df10/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0b12a6df10/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Currently generating level. Level build method = , level layout type = corridors, absdepth0 = 4 Level vaults: layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The river rat bites you. The rat closely misses you. You punch the river rat! You kill the river rat! You hit the rat. You kill the rat! You see here a river rat corpse. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. You are feeling hungry. The ball python hisses angrily. A frilled lizard comes into view. The frilled lizard hisses angrily. You closely miss the ball python. The ball python barely misses you. You punch the ball python! You kill the ball python! You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. The frilled lizard bites you. You barely miss the frilled lizard. You kick the frilled lizard, but do no damage. You hit the frilled lizard. You kill the frilled lizard! You enter the shallow water. Moving in this stuff is going to be slow. Found a metallic white potion and a scroll labeled UMAENAQIXUN. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. You butcher the ball python corpse. o - 3 chunks of flesh Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. p - a metallic white potion g - 4 scrolls labeled UMAENAQIXUN (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a river rat skeleton. A river rat comes into view. A river rat is nearby! A river rat comes into view. The river rat barely misses you. Found a scroll labeled UMAENAQIXUN. You hit the river rat. You kick the river rat. The river rat is severely wounded. The river rat bites you. You see here a river rat skeleton. You punch the river rat! You kill the river rat! No target in view! You closely miss the river rat. You kick the river rat. The river rat is lightly wounded. The river rat bites you but does no damage. You hit the river rat. The river rat is moderately wounded. The river rat bites you. You hit the river rat. The river rat is severely wounded. The river rat bites you. You hit the river rat but do no damage. Your kick misses the river rat. The river rat is severely wounded. The river rat bites you but does no damage. You hit the river rat but do no damage. Your kick misses the river rat. The river rat is severely wounded. The river rat bites you but does no damage. You hit the river rat. You kill the river rat! You start resting. HP restored. Things that are here: a river rat corpse; a river rat skeleton A river rat comes into view. The river rat bites you but does no damage. A river rat is nearby! You barely miss the river rat. You kick the river rat, but do no damage. The river rat closely misses you. You hit the river rat. Your kick misses the river rat. The river rat is heavily wounded. The river rat bites you. You barely miss the river rat. Your kick misses the river rat. The river rat is heavily wounded. The river rat barely misses you. You hit the river rat. The river rat is severely wounded. The river rat bites you but does no damage. You barely miss the river rat. The river rat is severely wounded. The river rat bites you but does no damage. You hit the river rat. The river rat is almost dead. The river rat bites you but does no damage. You hit the river rat but do no damage. Your kick misses the river rat. The river rat is almost dead. You punch the river rat! You kill the river rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a gate leading back out of this place. A frilled lizard comes into view. The frilled lizard hisses angrily. You enter the shallow water. Moving in this stuff is going to be slow. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! g - 5 scrolls labeled UMAENAQIXUN (gained 1) Things that are here: a river rat corpse; a river rat skeleton Things that are here: a river rat corpse; a river rat skeleton You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! The frilled lizard bites you but does no damage. You closely miss the frilled lizard. Your kick misses the frilled lizard. You miss the frilled lizard. The frilled lizard bites you but does no damage. You barely miss the frilled lizard. Your kick misses the frilled lizard. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. Your kick misses the frilled lizard. The frilled lizard bites you but does no damage. You barely miss the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard bites you. You completely miss the frilled lizard. Your kick misses the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! You have reached level 5! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A frilled lizard comes into view. A frilled lizard is nearby! The frilled lizard hisses angrily. You enter the shallow water. Moving in this stuff is going to be slow. All of the chunks of flesh in your inventory have rotted away. You barely miss the frilled lizard. Your kick misses the frilled lizard. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A frilled lizard comes into view. The frilled lizard hisses angrily. Found a scroll labeled UMAENAQIXUN and a scroll labeled ZEOPPA BAPSIUMITH. A frilled lizard is nearby! You enter the shallow water. Moving in this stuff is going to be slow. You hit the frilled lizard. You kick the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. o - a scroll labeled ZEOPPA BAPSIUMITH g - 6 scrolls labeled UMAENAQIXUN (gained 1) Done exploring. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. Moving in this stuff is going to be slow. A worm comes into view. A worm is nearby! You hit the worm. The worm is moderately wounded. You punch the worm! The worm is severely wounded. You barely miss the worm. Your kick misses the worm. The worm is severely wounded. The worm bites you. You hit the worm. You kick the worm. The worm is almost dead. You hit the worm. You kill the worm! No target in view! No target in view! No target in view! You see here a worm corpse. You butcher the worm corpse. q - 2 chunks of flesh A rat comes into view. A rat is nearby! You are feeling hungry. You closely miss the rat. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. HP restored. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A bat and a rat come into view. You punch the rat! You kill the rat! The bat hits you but does no damage. You hit the bat but do no damage. Your kick misses the bat. The bat closely misses you. The bat hits you. You closely miss the bat. The bat closely misses you. The bat barely misses you. You closely miss the bat. Your kick misses the bat. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. You miss the bat. The bat hits you but does no damage. The bat hits you. The bat hits you but does no damage. The bat hits you. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. You punch the bat, but do no damage. The bat hits you but does no damage. The bat closely misses you. x2 You barely miss the bat. Your kick misses the bat. The bat hits you but does no damage. The bat closely misses you. The bat hits you. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. You punch the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: 3 stones; a dagger Things that are here: a leather armour; a dagger You see here a club. Things that are here: a dagger; 19 sling bullets; a hunting sling Found a stone staircase leading up. Found a stone staircase leading down. A frilled lizard comes into view. The frilled lizard hisses angrily. You punch the frilled lizard! You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found 17 sling bullets. A bat and a worm come into view. You punch the bat! You kill the bat! You hit the worm. You kick the worm. The worm is moderately wounded. You barely miss the worm. You kick the worm, but do no damage. The worm is moderately wounded. The worm bites you. You hit the worm. You kick the worm. You punch the worm. The worm is almost dead. You hit the worm but do no damage. The worm is almost dead. The worm barely misses you. You punch the worm! You kill the worm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. Found an ornate altar of the Wu Jian Council. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading up. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A worm comes into view. The worm bites you. You hit the worm. You kick the worm. The worm is moderately wounded. You hit the worm. Your kick misses the worm. The worm is severely wounded. The worm barely misses you. You hit the worm. You kick the worm. You punch the worm. The worm is almost dead. You hit the worm but do no damage. The worm is almost dead. The worm bites you! You barely miss the worm. The worm is almost dead. You punch the worm! You kill the worm! No target in view! No target in view! No target in view! No target in view! You see here a worm corpse. You butcher the worm corpse. q - 2 chunks of flesh (gained 1) You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. You feel a craving for the dungeon's cuisine. j - an amulet of the gourmand (around neck) You now have 76 gold pieces (gained 14). e - 2 scrolls labeled TURREZ PAYR (gained 1) You now have 86 gold pieces (gained 10). r - a scroll labeled PONLOF KIE d - 5 bread rations (gained 1) Done exploring. No target in view! Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. There is a stone staircase leading down here. You climb downwards. An adder and a skeleton come into view. The adder hisses angrily. Found an escape hatch in the floor. Found a stone staircase leading down. There is a stone staircase leading up here. You closely miss the adder. Your kick misses the adder. The adder bites you. You are poisoned. The adder poisons you! You completely miss the adder. You kick the adder. The adder is lightly wounded. You feel sick. The adder barely misses you. You miss the adder. The adder is lightly wounded. The adder closely misses you. You closely miss the adder. You kick the adder. The adder is moderately wounded. You feel sick. The adder bites you. The bullfrog skeleton misses you. You hit the adder. You kick the adder. The adder is almost dead. The adder bites you but does no damage. The bullfrog skeleton barely misses you. You barely miss the adder. Your punch misses the adder. The adder is almost dead. You feel sick. The adder bites you. The bullfrog skeleton barely misses you. The adder barely misses you. You punch the adder! You kill the adder! Your Unarmed Combat skill increases to level 6! The bullfrog skeleton hits you. You punch the bullfrog skeleton! The bullfrog skeleton is moderately damaged. The bullfrog skeleton hits you but does no damage. The bullfrog skeleton completely misses you. You punch the bullfrog skeleton! You kick the bullfrog skeleton. The bullfrog skeleton is severely damaged. You feel sick. The bullfrog skeleton hits you but does no damage. You hit the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton hits you. You punch the bullfrog skeleton! You destroy the bullfrog skeleton! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. You feel sick. x4 You are no longer poisoned. You start resting. HP restored. You open the door. There is an open door here. f - 2 scrolls labeled TEURRIASHRO (gained 1) Key pressed, stopping explore. An orc comes into view. It is wielding a hand axe. The orc shouts! An orc comes into view. It is wielding a flail. You punch the orc! You kill the orc! The orc throws a tomahawk. The tomahawk barely misses you. The orc throws a tomahawk. The tomahawk barely misses you. An orc comes into view. It is wielding a flail. The orc throws a tomahawk. The tomahawk hits you. You see here a tomahawk. The orc hits you but does no damage. You hit the orc. The orc is lightly wounded. The orc hits you with a flail. You punch the orc! You kill the orc! You barely miss the orc. The orc hits you with a flail. You punch the orc! Your kick misses the orc. The orc is almost dead. You closely miss the orc. You kick the orc. You kill the orc! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Items here: ( )) † a flail x2; a tomahawk; an orc corpse You butcher the orc corpse. q - 3 chunks of flesh Things that are here: a flail x2; a tomahawk Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes very good. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes very good. An orc comes into view. It is wielding an enchanted short sword. The orc shouts! You see here a tomahawk. The orc hits you but does no damage. You barely miss the orc. The orc hits you with an enchanted short sword! You hit the orc. Your kick misses the orc. Your punch misses the orc. The orc is lightly wounded. You closely miss the orc. You kick the orc. The orc is heavily wounded. The orc hits you with an enchanted short sword! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc. Your punch misses the orc. The orc is almost dead. The orc hits you with an enchanted short sword. You hit the orc. You kill the orc! You now have 91 gold pieces (gained 5). Things that are here: an enchanted short sword; an orc corpse You butcher the orc corpse. q - 4 chunks of flesh (gained 3) You see here an enchanted short sword. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes very good. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes very good. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes very good. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes very good. HP restored. Things that are here: a hand axe; a ring mail Edmund the Younger comes into view. He is wielding a flail of protection. Edmund shouts! Edmund moves out of view. Found a sharpened ivory wand. Edmund asks, "Have you met my wondrous brother?" Found a staircase to the Ecumenical Temple. A quokka comes into view. You hit the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You punch the quokka! You kill the quokka! An adder and a hound come into view. The adder hisses angrily. The hound barks! You see here a quokka corpse. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a shadowy altar of Dithmenos and a bloodstained altar of Trog. There is a staircase back to the Dungeon here. Found a deep blue altar of Sif Muna. Found a shattered altar of Ashenzari. Found an iron altar of Okawaru. Found a blossoming altar of Fedhas. Found a hide-covered altar of Uskayaw. Found a stormy altar of Qazlal. Found an opulent altar of Gozag. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Found a snail-covered altar of Cheibriados. Found a white marble altar of Elyvilon. Found a shimmering altar of Xom. Done exploring. Done exploring. Done exploring. There is a bloodstained altar of Trog here. There is a staircase back to the Dungeon here. You can't go down here! Unknown command. You climb upwards. Welcome back to the Dungeon! Level annotation: Edmund The hound barks! The adder bites you. Edmund hits you but does no damage. The adder bites you. You are poisoned. The adder poisons you! Edmund barely misses you. A giant cockroach comes into view. There is a staircase to the Ecumenical Temple here. You feel sick. The adder bites you but does no damage. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Found a scroll labeled KOPAAGH DOUWA. You feel sick. You see here a scroll labeled KOPAAGH DOUWA. q - a scroll labeled KOPAAGH DOUWA You feel sick. You are no longer poisoned. A hound comes into view. The hound barks! The hound barely misses you. You hit the hound but do no damage. The hound closely misses you. You punch the hound! You kick the hound, but do no damage. The hound is heavily wounded. The hound bites you. x2 You hit the hound. The hound is severely wounded. The hound barely misses you. You hit the hound. Your kick misses the hound. The hound is severely wounded. The hound misses you. The hound stops to sniff the ground. The hound misses you. You hit the hound but do no damage. Your kick misses the hound. The hound is severely wounded. The hound barely misses you. The hound bites you but does no damage. The hound bites you. You closely miss the hound. You kick the hound. The hound is almost dead. The hound bites you. The hound bites you but does no damage. The hound closely misses you. You punch the hound! You kill the hound! The hound closely misses you. You closely miss the hound. Your kick misses the hound. The hound bites you. x2 You punch the hound! Your kick misses the hound. The hound is heavily wounded. The hound bites you. The hound bites you. Found a scale mail. Found a runed door. You miss the hound. The hound is heavily wounded. The hound closely misses you. The hound barely misses you. As you read the scroll labeled UMAENAQIXUN, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The hound bites you. * * * LOW HITPOINT WARNING * * * You closely miss the hound. The hound is heavily wounded. The hound closely misses you. You closely miss the hound. You kick the hound. The hound is severely wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you but does no damage. Unknown command. You hit the hound. You kill the hound! Your Fighting skill increases to level 3! Your surroundings suddenly seem different. A hound comes into view. The hound barks! Found 6 gold pieces. It was a potion of curing. You feel better. The hound barely misses you. You hit the hound. You kick the hound. The hound is heavily wounded. The hound barely misses you. You closely miss the hound. The hound is heavily wounded. The hound bites you. You miss the hound. The hound is heavily wounded. The hound bites you but does no damage. The hound closely misses you. You punch the hound! You kill the hound! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You start resting. An adder skeleton comes into view. You see here 6 gold pieces. You barely miss the adder skeleton. You kick the adder skeleton. The adder skeleton is moderately damaged. The adder skeleton barely misses you. You punch the adder skeleton! You destroy the adder skeleton! Found 17 sling bullets. The giant cockroach bites you but does no damage. You see here 6 gold pieces. You hit the giant cockroach. You kick the giant cockroach, but do no damage. Your punch misses the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. You barely miss the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach misses you. You closely miss the giant cockroach. You punch the giant cockroach, but do no damage. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. You hit the giant cockroach. You kill the giant cockroach! You now have 97 gold pieces (gained 6). You start resting. HP restored. Menkaure, Prince of Dust comes into view. Menkaure is nearby! A hound comes into view. The hound barks! The hound barely misses you. You barely miss the hound. You kick the hound. The hound is moderately wounded. The hound barely misses you. You closely miss the hound. You kick the hound, but do no damage. The hound is moderately wounded. The hound bites you. The hound completely misses you. You hit the hound. Your kick misses the hound. The hound is heavily wounded. The hound bites you. You hit the hound. You kick the hound. You kill the hound! Found a dagger. You see here a dagger. You now have 104 gold pieces (gained 7). Found shadow dragon scales. An adder and an orc wizard come into view. The orc wizard shouts! The adder hisses angrily. Found a scroll labeled TURREZ PAYR. An orc comes into view. It is wielding a hand axe. You completely miss the adder. Your kick misses the adder. The adder closely misses you. You miss the adder. The adder bites you. You closely miss the adder. The adder bites you but does no damage. You barely miss the adder. Your kick misses the adder. The adder closely misses you. The adder bites you. You barely miss the adder. Your kick misses the adder. The orc wizard mumbles some strange words. The orc wizard seems to speed up. The adder barely misses you. You hear a shout! x2 You miss the adder. You kick the adder. The adder is lightly wounded. The adder barely misses you. You closely miss the adder. The adder is lightly wounded. The adder completely misses you. You hit the adder. The adder is severely wounded. The adder bites you. The orc wizard mumbles some strange words. The orc wizard blinks! You punch the adder! You kill the adder! An orc comes into view. It is wielding a club. The orc shouts! The orc shouts! You hear a shout! x2 The orc wizard casts a spell at you. The magic dart hits you! You hit the orc wizard. Your kick misses the orc wizard. Your punch misses the orc wizard. The orc wizard is lightly wounded. The orc wizard mumbles some strange words. The orc wizard blinks! An orc comes into view. It is wielding a club. You closely miss the orc. Your kick misses the orc. The orc hits you with a hand axe. You hit the orc. Your kick misses the orc. The orc is moderately wounded. An orc comes into view. It is wielding a hand axe. You barely miss the orc. The orc is moderately wounded. The orc closely misses you. You barely miss the orc. The orc is moderately wounded. You hit the orc. You kick the orc. You kill the orc! The orc wizard hits you but does no damage. Things that are here: a hand axe; an orc corpse Unknown command. You barely miss the orc wizard. Your kick misses the orc wizard. The orc wizard is lightly wounded. The orc wizard barely misses you. The orc wizard gestures wildly while chanting. The orc wizard blinks! The orc closely misses you. You hit the orc. Your kick misses the orc. The orc is moderately wounded. You hit the orc but do no damage. The orc is moderately wounded. The orc closely misses you. You hit the orc. The orc is almost dead. The orc hits you with a club. You barely miss the orc. Your kick misses the orc. The orc is almost dead. You closely miss the orc wizard. Your kick misses the orc wizard. The orc wizard is lightly wounded. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. x2 You barely miss the orc wizard. You kick the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. It was a potion of might. You feel very mighty all of a sudden. The orc wizard hits you but does no damage. The orc wizard hits you with a dagger. You hit the orc wizard. You kick the orc wizard. You kill the orc wizard! Your Fighting skill increases to level 4! You closely miss the orc. You kick the orc. The orc is severely wounded. The orc hits you with a hand axe. You pummel the orc!! You kill the orc! You hit the orc. You kill the orc! You punch the orc! You kill the orc! Items here: )))) [[[ †† Butcher an orc corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the orc corpse. x2 l - a chunk of flesh; l - 2 chunks of flesh (gained 1) Items here: )))) [[[ Unknown command. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. You feel a little less mighty now. You start resting. A phantom comes into view. You punch the phantom! The phantom is moderately damaged. The phantom hits you but does no damage. You hit the phantom but do no damage. Your kick misses the phantom. The phantom is moderately damaged. The phantom hits you. The phantom blinks! The phantom barely misses you. You punch the phantom! The phantom is heavily damaged. The phantom blinks! The phantom barely misses you. You see here a scroll labeled TURREZ PAYR. You hit the phantom but do no damage. Your kick misses the phantom. The phantom is heavily damaged. The phantom blinks! The phantom blinks! You see here a scroll labeled TURREZ PAYR. e - 3 scrolls labeled TURREZ PAYR (gained 1) You hit the phantom. Your kick misses the phantom. The phantom is heavily damaged. The phantom hits you! You closely miss the phantom. Your punch misses the phantom. The phantom is heavily damaged. The phantom hits you but does no damage. You hit the phantom. Your kick misses the phantom. The phantom is heavily damaged. You miss the phantom. The phantom is heavily damaged. The phantom barely misses you. You hit the phantom. The phantom is severely damaged. The phantom hits you but does no damage. You closely miss the phantom. Your kick misses the phantom. The phantom is severely damaged. The phantom misses you. You hit the phantom but do no damage. You punch the phantom. The phantom is severely damaged. The phantom barely misses you. You closely miss the phantom. Your kick misses the phantom. The phantom is severely damaged. The phantom blinks! You barely miss the phantom. You kick the phantom. The phantom is severely damaged. The phantom hits you but does no damage. You barely miss the phantom. You kick the phantom, but do no damage. The phantom is severely damaged. You hit the phantom. Your kick misses the phantom. The phantom is severely damaged. The phantom closely misses you. You hit the phantom. You kick the phantom. You destroy the phantom! The hound barks! A hound is nearby! You see here shadow dragon scales. l - shadow dragon scales You closely miss the hound. The hound bites you. You barely miss the hound. The hound closely misses you. The hound bites you. You punch the hound! You kick the hound. The hound is severely wounded. The hound bites you but does no damage. You closely miss the hound. The hound is severely wounded. The hound barely misses you. You closely miss the hound. You kick the hound. The hound is almost dead. The hound bites you. x2 You hit the hound but do no damage. The hound is almost dead. The hound bites you but does no damage. You hit the hound but do no damage. You punch the hound. You kill the hound! Your Fighting skill increases to level 5! No target in view! No target in view! You see here a hound corpse. You butcher the hound corpse. s - a chunk of flesh You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. HP restored. You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your shadow dragon scales. x5 You finish putting on your +0 shadow dragon scales. Unknown command. An adder comes into view. You see here a scroll labeled YZAKKA KIMU. An adder is nearby! The adder hisses angrily. You hit the adder. Your kick misses the adder. The adder is severely wounded. The adder barely misses you. You barely miss the adder. Your kick misses the adder. The adder is severely wounded. The adder bites you. The adder bites you but does no damage. You hit the adder. Your kick misses the adder. The adder is almost dead. The adder bites you but does no damage. You miss the adder. The adder is almost dead. The adder barely misses you. You barely miss the adder. The adder is almost dead. The adder bites you but does no damage. You miss the adder. Your kick misses the adder. You punch the adder. You kill the adder! No target in view! No target in view! No target in view! No target in view! No target in view! s - a scroll labeled YZAKKA KIMU Unknown command. i - 2 royal jellies (gained 1) Found a stone staircase leading down. t - a wand of disintegration (?/24) Found 11 sling bullets. As you open the door, it creaks loudly! Found a glowing silver altar of Zin. There is an open door here. There is an open door here. Found a stone staircase leading down. You see here 11 sling bullets. There is a stone staircase leading down here. Menkaure shouts! As you read the scroll labeled TEURRIASHRO, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. Found a stone staircase leading up. There is a stone staircase leading up here. Found a runed hunting sling. Found a stone staircase leading up. You see here a runed hunting sling. There is a stone staircase leading up here. You enter a teleport trap! The teleport trap disappears. Your surroundings seem slightly different. Key pressed, stopping explore. Unknown command. You see here 17 sling bullets. Things that are here: a flail; a tomahawk; a flail You see here a tomahawk. You see here an enchanted short sword. You see here 2 tomahawks. You see here 2 tomahawks. Unknown command. (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) You see here 11 sling bullets. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [raszama] Species: Centaur Job: Gladiator HP: 56/56; mods: 0/0 MP: 6/6; mod: 0 Stats: 19 (19) 7 (7) 10 (10) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 100 | 5 | 801 | 51/300 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/29 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 2 | 151 | 25/126 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 2 | 301 | 49/252 Stealth | X | 0 | 0 | 0 | 0 | 0/100 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 6 | 1131 | 81/350 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #44: 2009 Attributes: #12: 104 #27: 700 #49: 277 #59: 1 Mutations: hooves: 3 (innate) deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #1: +0 helmet eq slot #6, inv slot #11: +0 shadow dragon scales eq slot #7, inv slot #7: ring of protection from cold eq slot #9, inv slot #9: amulet of the gourmand }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ##############################################.....############################# ##############..........##.............#######.###.############################# ##############.##..........###########.#######.###.............################# 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persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>