ERROR in 'dungeon.cc' at line 453: invalid map border at (79,38): granite_statue Version: Dungeon Crawl Stone Soup 0.21-a0 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0b12a6df10 -name raszama -rc /dgldir/rcfiles/crawl-git/raszama.rc -macro /dgldir/rcfiles/crawl-git/raszama.macro -morgue /dgldir/morgue/raszama/ -webtiles-socket /crawl-master/webserver/sockets/raszama:2017-05-19.12:36:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-0b12a6df10(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cfab3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0b12a6df10(_Z13do_crash_dumpv+0x2f2) [0x5d6d22]: do_crash_dump() /usr/games/crawl-git-0b12a6df10(_Z20crash_signal_handleri+0x9c) [0x5cfd4c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fdd756884c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fdd75a1eb7b]: /usr/games/crawl-git-0b12a6df10() [0x5d64d9] /usr/games/crawl-git-0b12a6df10() [0x5d68e8] /usr/games/crawl-git-0b12a6df10() [0x64b9f4] /usr/games/crawl-git-0b12a6df10(_Z7builderb20dungeon_feature_type+0x1376) [0x6616c6]: builder(bool, dungeon_feature_type) /usr/games/crawl-git-0b12a6df10(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x6ed) [0x6913ad]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-0b12a6df10(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x2bb) [0xa4fd9b]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-0b12a6df10(_Z11take_stairs20dungeon_feature_typebbb+0x371) [0xa529b1]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-0b12a6df10(_ZN5Delay6handleEv+0x41) [0x5ea951]: Delay::handle() /usr/games/crawl-git-0b12a6df10(_Z12handle_delayv+0x30) [0x5ec550]: handle_delay() /usr/games/crawl-git-0b12a6df10() [0xbb4d85] /usr/games/crawl-git-0b12a6df10() [0xbb5a05] /usr/games/crawl-git-0b12a6df10(main+0x2eb) [0xbb8fcb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fdd7567376d]: /usr/games/crawl-git-0b12a6df10() [0x535d49] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fdd75a1e84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fdd75a1e84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d01bb in call_gdb (file=0x7fdd75a09180) at crash.cc:432 gdb = attach_cmd = "attach 2767\000\000\000\000\000\000\000\000" #2 0x00000000005d6d42 in do_crash_dump () at dbg-asrt.cc:670 t = 1495198505 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3943058 "/dgldir/morgue/raszama/"}} name = "/dgldir/morgue/raszama/crash-raszama-20170519-125505.txt", '\000' file = 0x7fdd75a09180 #3 0x00000000005cfd4c in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007fdd75a1eb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d64d9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd8a6777d0 "ERROR in 'dungeon.cc' at line 453: invalid map border at (79,38): granite_statue", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d68e8 in die (file=0xbcb403 "dungeon.cc", line=453, format=) at dbg-asrt.cc:854 tmp = "invalid map border at (79,38): granite_statue", '\000' mesg = "ERROR in 'dungeon.cc' at line 453: invalid map border at (79,38): granite_statue", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffd8a6780b0, reg_save_area = 0x7ffd8a677fe0}} #8 0x000000000064b9f4 in _builder_assertions () at dungeon.cc:453 ri = {> = {}, current = {x = 79, y = 38}, topleft = {x = 0, y = 0}, bottomright = {x = 79, y = 69}} #9 0x00000000006616c6 in _dgn_postprocess_level () at dungeon.cc:541 No locals. #10 _build_level_vetoable (enable_random_maps=true, dest_stairs_type=) at dungeon.cc:406 level_layout_type = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3930aa8 "corridors"}} #11 builder (enable_random_maps=true, dest_stairs_type=) at dungeon.cc:311 uniq_tags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x3131540, _M_left = 0x2e50840, _M_right = 0x2e947f0}, _M_node_count = 8}}} uniq_names = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x3952fb0, _M_left = 0x3083ba0, _M_right = 0x376eca0}, _M_node_count = 23}}} tries = 49 #12 0x00000000006913ad in _make_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, old_level=...) at files.cc:1176 dummy = 68 stair_type = DNGN_STONE_STAIRS_UP_I #13 load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1354 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3877818 "D:10"}} make_changes = true popped = false hatch_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1285198 ""}} just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 38, y = 30} #14 0x0000000000a4fd9b in floor_transition (how=how@entry=DNGN_STONE_STAIRS_DOWN_I, whence=whence@entry=DNGN_STONE_STAIRS_DOWN_I, whither=..., forced=forced@entry=false, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=update_travel_cache@entry=true) at stairs.cc:738 old_level = {branch = BRANCH_DUNGEON, depth = 9} collect_travel_data = stair_pos = {x = 38, y = 30} newlevel = #15 0x0000000000a529b1 in take_stairs (force_stair=, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:819 old_feat = DNGN_STONE_STAIRS_DOWN_I whither = how = known_shaft = shaft = #16 0x00000000005ea951 in handle (this=0x388ae68) at delay.cc:686 No locals. #17 Delay::handle (this=0x388ae68) at delay.cc:661 No locals. #18 0x00000000005ec550 in handle_delay () at delay.cc:704 delay = {> = {_M_ptr = 0x388ae68, _M_refcount = {_M_pi = 0x388ae50}}, } #19 0x0000000000bb4d85 in _input () at main.cc:1049 player_disabled = {was_disabled = false} #20 0x0000000000bb5a05 in _launch_game () at main.cc:475 game_start = true ccon = {cstate = false, smartcstate = false} #21 0x0000000000bb8fcb in _launch_game_loop () at main.cc:376 game_ended = false #22 main (argc=, argv=0x7ffd8a6797e8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on May 18 2017 at 03:12:38 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0b12a6df10/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0b12a6df10/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0b12a6df10/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Currently generating level. Level build method = random_map_in_depth, level layout type = corridors, absdepth0 = 9 Level vaults: minmay_the_grid_triangle_9x9_line_8 [minmay_the_grid_triangle_9x9_fully_insulated_deathbox, minmay_the_grid_triangle_9x9_thin_v, minmay_the_grid_triangle_9x9_shrine, minmay_the_grid_triangle_9x9_empty, minmay_the_grid_triangle_9x9_intruding_spiral, minmay_the_grid_triangle_9x9_corrupted_corridor, minmay_the_grid_triangle_9x9_stretched_checkered, minmay_the_grid_triangle_9x9_prize_special] layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a bullfrog zombie (lightly damaged) You shoot an arrow. The arrow completely misses the bullfrog zombie. The bullfrog zombie closely misses you. Firing (i - inventory): E - 160 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (lightly damaged) You shoot an arrow. The arrow hits the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie completely misses you. Firing (i - inventory): E - 159 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (moderately damaged) You shoot an arrow. The arrow hits the bullfrog zombie! The bullfrog zombie is heavily damaged. Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (heavily damaged) You shoot an arrow. The arrow hits the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie hits you but does no damage. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (severely damaged) You shoot an arrow. The arrow hits the bullfrog zombie! The bullfrog zombie is almost destroyed. The bullfrog zombie hits you but does no damage. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You shoot an arrow. The arrow hits the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie barely misses you. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You shoot an arrow. The arrow closely misses the bullfrog zombie. The bullfrog zombie hits you but does no damage. Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You shoot an arrow. The arrow hits the bullfrog zombie. You destroy the bullfrog zombie! Okawaru accepts your kill. An iguana comes into view. The iguana hisses angrily. Found a stone staircase leading down. There is an open door here. You see here 5 arrows. An iguana is nearby! Firing (i - inventory): E - 153 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You shoot an arrow. The arrow hits the iguana! The iguana is poisoned. The iguana is almost dead. Firing (i - inventory): E - 152 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, poisoned) You shoot an arrow. The arrow hits the iguana! You kill the iguana! Okawaru accepts your kill. No target in view! No target in view! No target in view! E - 156 arrows (gained 5) There is an open door here. E - 158 arrows (gained 2) E - 159 arrows (gained 1) E - 160 arrows (gained 1) You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You open the door. A water moccasin comes into view. The water moccasin hisses angrily. Firing (i - inventory): E - 160 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin You shoot an arrow. The arrow closely misses the water moccasin. Firing (i - inventory): E - 159 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin You shoot an arrow. The arrow hits the water moccasin! The water moccasin looks as sick as possible! The water moccasin is moderately wounded. Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, poisoned) You shoot an arrow. The arrow hits the water moccasin! The water moccasin looks as sick as possible! The water moccasin is almost dead. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, poisoned) You shoot an arrow. The arrow hits the water moccasin! You kill the water moccasin! Okawaru accepts your kill. No target in view! No target in view! E - 157 arrows (gained 1) There is an open door here. E - 158 arrows (gained 1) E - 159 arrows (gained 1) E - 160 arrows (gained 1) You open the door. A troll comes into view. The troll shouts! There is an open door here. A troll is nearby! Firing (i - inventory): E - 160 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll You shoot an arrow. The arrow closely misses the troll. Firing (i - inventory): E - 159 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll You shoot an arrow. The arrow hits the troll. The troll is lightly wounded. No target in view! No target in view! No target in view! No target in view! No target in view! Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll You shoot an arrow. The arrow hits the troll. The troll is poisoned. The troll is lightly wounded. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (moderately wounded, poisoned) You shoot an arrow. The arrow hits the troll. The troll looks as sick as possible! The troll is moderately wounded. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (heavily wounded, poisoned) You shoot an arrow. The arrow hits the troll. The troll looks as sick as possible! The troll is severely wounded. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (severely wounded, poisoned) You shoot an arrow. The arrow hits the troll! The troll looks as sick as possible! The troll is almost dead. You kill the troll! Okawaru accepts your kill. The troll leather armour is intact enough to wear. You have reached level 11! E - 155 arrows (gained 1) Things that are here: a +0 troll leather armour; a troll corpse You butcher the troll corpse. a - 8 chunks of flesh (gained 2) Things that are here: a +0 troll leather armour; a troll skeleton You start waiting. Eating one of 8 chunks of flesh. You eat one of the 8 chunks of flesh. This raw flesh tastes great. Done waiting. E - 157 arrows (gained 2) E - 158 arrows (gained 1) E - 159 arrows (gained 1) Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 troll leather armour; a troll skeleton There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You open the door. 4 killer bees come into view. The killer bee buzzes angrily. x4 The killer bee stings you! You are poisoned. The killer bee poisons you! There are monsters nearby! Firing (i - inventory): E - 159 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee You shoot an arrow. The arrow misses the killer bee. The arrow hits the killer bee! The killer bee is poisoned. The killer bee is almost dead. You feel sick. You kill the killer bee! Okawaru accepts your kill. The killer bee barely misses you. Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee You shoot an arrow. The arrow hits the killer bee. The killer bee is poisoned. The killer bee is moderately wounded. The killer bee stings you but does no damage. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded, poisoned) You shoot an arrow. The arrow barely misses the killer bee. The arrow misses the killer bee. The arrow closely misses the killer bee. The killer bee barely misses you. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, poisoned) You shoot an arrow. The arrow hits the killer bee. The killer bee looks as sick as possible! The killer bee is almost dead. The killer bee closely misses you. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead, poisoned) You shoot an arrow. The arrow closely misses the killer bee. You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee barely misses you. Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead, poisoned) You shoot an arrow. The arrow misses the killer bee. You kill the killer bee! Okawaru accepts your kill. Unknown command. Firing (i - inventory): E - 153 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee You shoot an arrow. The arrow hits the killer bee! The killer bee is poisoned. The killer bee is severely wounded. You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! Firing (i - inventory): E - 152 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded, poisoned) You shoot an arrow. The arrow misses the killer bee. You kill the killer bee! Okawaru accepts your kill. The killer bee stings you but does no damage. Firing (i - inventory): E - 151 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee You shoot an arrow. The arrow misses the killer bee. You feel sick. The killer bee closely misses you. The killer bee stings you but does no damage. Firing (i - inventory): E - 150 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee You shoot an arrow. The arrow hits the killer bee! You kill the killer bee! Okawaru accepts your kill. You can now speed up your combat. Okawaru will gift you equipment as your piety grows. You feel sick. No target in view! No target in view! No target in view! You start resting. You feel sick. x17 You are no longer poisoned. E - 150 arrows (gained 1) You see here a killer bee corpse. E - 153 arrows (gained 3) You see here a killer bee corpse. E - 156 arrows (gained 3) There is an open door here. E - 157 arrows (gained 1) You see here a killer bee corpse. You start resting. HP restored. E - 158 arrows (gained 1) As you open the door, it creaks loudly! There is an open door here. You now have 611 gold pieces (gained 12). i - 2 glowing emerald potions (gained 1) You open the door. There is an open door here. You open the door. An iguana comes into view. The iguana hisses angrily. Found 9 gold pieces. An iguana is nearby! Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You shoot an arrow. The arrow hits the iguana. The iguana is poisoned. The iguana is moderately wounded. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, poisoned) You shoot an arrow. The arrow hits the iguana! The iguana looks as sick as possible! The iguana is almost dead. The iguana bites you. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, poisoned) You shoot an arrow. The arrow hits the iguana! You kill the iguana! Okawaru accepts your kill. No target in view! No target in view! A worker ant comes into view. The worker ant twitches its antennae in your direction. Found a wand of polymorph (?/24). There is an open door here. You see here 2 arrows. Unknown command. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant You shoot an arrow. The arrow hits the worker ant! The worker ant looks as sick as possible! The worker ant is heavily wounded. Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded, poisoned) You shoot an arrow. The arrow completely misses the worker ant. Firing (i - inventory): E - 153 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (almost dead, poisoned) You shoot an arrow. The arrow hits the worker ant. You kill the worker ant! Okawaru accepts your kill. No target in view! No target in view! Unknown command. Unknown command. E - 154 arrows (gained 2) There is an open door here. All of the chunks of flesh in your inventory have rotted away. E - 155 arrows (gained 1) a - a wand of polymorph (?/24) You now have 620 gold pieces (gained 9). E - 156 arrows (gained 1) E - 157 arrows (gained 1) E - 158 arrows (gained 1) You see here a worker ant corpse. You open the door. There is an open door here. You now have 631 gold pieces (gained 11). You open the door. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. Found a hunting sling. Found a stone staircase leading up and a stone staircase leading down. There is an open door here. g - 6 royal jellies (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! You hear an angry hiss. You hear a shout! An adder comes into view. The adder hisses angrily. The adder bites you. Found a runed hand axe. A crimson imp comes into view. There is an open door here. Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot an arrow. The arrow hits the adder! The adder is poisoned. The adder is almost dead. You kill the adder! Okawaru accepts your kill. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp You shoot an arrow. The arrow barely misses the crimson imp. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot an arrow. The arrow hits the crimson imp! The crimson imp looks as sick as possible! The crimson imp is heavily wounded. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (heavily wounded, poisoned) You shoot an arrow. The arrow hits the crimson imp. The crimson imp is almost dead. Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (almost dead, poisoned) You shoot an arrow. The arrow hits the crimson imp. You kill the crimson imp! Okawaru accepts your kill. No target in view! No target in view! No target in view! E - 154 arrows (gained 1) E - 155 arrows (gained 1) A hound skeleton comes into view. Found a stone staircase leading up. You see here 2 arrows. A hound skeleton is nearby! Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hound skeleton Aim: a hound skeleton You shoot an arrow. The arrow hits the hound skeleton! The hound skeleton is moderately damaged. Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (moderately damaged) You shoot an arrow. The arrow closely misses the hound skeleton. Firing (i - inventory): E - 153 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (moderately damaged) You shoot an arrow. The arrow hits the hound skeleton! The hound skeleton is almost destroyed. Firing (i - inventory): E - 152 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (almost destroyed) You shoot an arrow. The arrow hits the hound skeleton! You destroy the hound skeleton! Okawaru accepts your kill. No target in view! E - 153 arrows (gained 2) You see here a runed hand axe. E - 155 arrows (gained 2) E - 156 arrows (gained 1) E - 157 arrows (gained 1) E - 158 arrows (gained 1) s - a golden ring Found a pair of smoking gloves. You see here a pair of smoking gloves. u - a pair of smoking gloves You start removing your armour. You continue taking off your +2 pair of gloves. x4 You finish taking off your +2 pair of gloves. You start putting on your armour. You continue putting on your pair of smoking gloves. x5 You finish putting on the +3 pair of gloves "Atohihulo" {rC+ MR- SInv}. Unknown command. You drop a +2 pair of gloves. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or I - a +2 ring of protection; > or l - a +2 ring of slaying You remove your +2 ring of protection. You feel clever. s - a +5 ring of intelligence (left hand) You remove your +5 ring of intelligence. You feel stupid. You drop a +5 ring of intelligence. I - a +2 ring of protection (left hand) You can't go up here! You open the door. There is an open door here. Found a shadowy altar of Dithmenos. A kobold comes into view. The kobold shouts! A kobold is nearby! Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot an arrow. The arrow closely misses the kobold. The kobold wields a blowgun. The kobold shoots a poisoned needle. The poisoned needle hits you! You are poisoned. Found a shield. A kobold and a big kobold come into view. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a blowgun You shoot an arrow. The big kobold shouts! The kobold shouts! The arrow hits the kobold. You kill the kobold! Okawaru accepts your kill. You feel sick. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - big kobold Aim: a big kobold You shoot an arrow. The arrow barely misses the big kobold. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold You shoot an arrow. The arrow hits the big kobold!! The big kobold looks as sick as possible! The big kobold is severely wounded. A kobold comes into view. It is wielding a whip. There are monsters nearby! Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (severely wounded, poisoned) You shoot an arrow. The arrow hits the big kobold! The big kobold looks as sick as possible! The big kobold is almost dead. You feel sick. Firing (i - inventory): E - 153 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (almost dead, poisoned) You shoot an arrow. The arrow closely misses the big kobold. You kill the big kobold! Okawaru accepts your kill. The kobold moves out of view. A kobold comes into view. It is wielding a whip. Firing (i - inventory): E - 152 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot an arrow. The kobold shouts! The arrow hits the kobold!! You kill the kobold! Okawaru accepts your kill. Firing (i - inventory): E - 151 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip You shoot an arrow. The arrow barely misses the kobold. You feel sick. Firing (i - inventory): E - 150 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip You shoot an arrow. The arrow closely misses the kobold. The kobold throws a stone. The stone barely misses you. A kobold comes into view. Firing (i - inventory): E - 149 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip You shoot an arrow. The arrow hits the kobold!! You kill the kobold! The kobold throws a stone. The stone hits you but does no damage. Firing (i - inventory): E - 148 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip You shoot an arrow. The arrow hits the kobold. The kobold is poisoned. The kobold is severely wounded. You kill the kobold! Okawaru accepts your kill. The kobold moves out of view. A hungry ghost comes into view. A hungry ghost is nearby! Firing (i - inventory): E - 147 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (hasn't noticed you) You shoot an arrow. The arrow hits the hungry ghost! The hungry ghost is moderately damaged. A centaur comes into view. Firing (i - inventory): E - 146 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (moderately damaged) You shoot an arrow. The arrow closely misses the hungry ghost. The centaur shouts! The arrow hits the centaur! The centaur is heavily wounded. You feel sick. The centaur moves out of view. Firing (i - inventory): E - 145 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (moderately damaged) You shoot an arrow. The arrow hits the hungry ghost!! The hungry ghost is almost destroyed. Firing (i - inventory): E - 144 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (almost destroyed) You shoot an arrow. The arrow hits the hungry ghost!! You destroy the hungry ghost! Okawaru accepts your kill. Your Fighting skill increases to level 10! Firing (i - inventory): E - 143 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot an arrow. The arrow hits the centaur. The centaur is poisoned. The centaur is heavily wounded. Firing (i - inventory): E - 142 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (severely wounded, poisoned) You shoot an arrow. The arrow hits the centaur. The centaur is severely wounded. Firing (i - inventory): E - 141 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (severely wounded, poisoned) You shoot an arrow. The arrow hits the centaur!! You kill the centaur! Okawaru accepts your kill. You feel sick. Firing (i - inventory): E - 140 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot an arrow. The arrow barely misses the kobold. Firing (i - inventory): E - 139 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot an arrow. The arrow hits the kobold!! You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! An orc comes into view. An orc is nearby! Firing (i - inventory): E - 138 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc (hasn't noticed you) You shoot an arrow. The orc shouts! The arrow hits the orc. The orc is poisoned. The orc is moderately wounded. Firing (i - inventory): E - 137 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc (moderately wounded, poisoned) You shoot an arrow. The arrow closely misses the orc. Firing (i - inventory): E - 136 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc (moderately wounded, poisoned) You shoot an arrow. The arrow hits the orc! You kill the orc! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You feel sick. E - 136 arrows (gained 1) E - 156 arrows (gained 20) Things that are here: a shortbow; a centaur corpse You feel sick. E - 159 arrows (gained 3) E - 162 arrows (gained 3) E - 168 arrows (gained 6) Items here: (( )) † a whip; a stone; a blowgun; 10 poisoned needles; a kobold corpse You feel sick. You are no longer poisoned. E - 170 arrows (gained 2) Things that are here: a whip; 4 stones E - 172 arrows (gained 2) E - 176 arrows (gained 4) E - 177 arrows (gained 1) There is an open door here. Found a scale mail. You see here a scale mail. n - a scroll of identify As you open the door, it creaks loudly! 3 hogs and a human come into view. The hog squeals angrily. x2 Found a meat ration, 4 royal jellies and 2 bread rations. A hog comes into view. Firing (i - inventory): E - 177 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human, wielding a hand axe and wearing an animal skin You shoot an arrow. The arrow hits the human! The human looks as sick as possible! The human is moderately wounded. Firing (i - inventory): E - 176 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, wielding a hand axe and wearing an animal skin (moderately wounded, poisoned) You shoot an arrow. The arrow closely misses the human. Firing (i - inventory): E - 175 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, wielding a hand axe and wearing an animal skin (moderately wounded, poisoned) You shoot an arrow. The arrow hits the human! The human looks as sick as possible! The human is almost dead. Firing (i - inventory): E - 174 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, wielding a hand axe and wearing an animal skin (almost dead, poisoned) You shoot an arrow. The arrow hits the human!! You kill the human! Okawaru accepts your kill. Something appears before you! Okawaru grants you a gift! Firing (i - inventory): E - 173 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hog Aim: a hog You shoot an arrow. The arrow hits the hog. The hog is poisoned. The hog is lightly wounded. The hog bites you. Firing (i - inventory): E - 172 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (lightly wounded, poisoned) You shoot an arrow. The arrow closely misses the hog. Firing (i - inventory): E - 171 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (lightly wounded, poisoned) You shoot an arrow. The arrow barely misses the hog. Firing (i - inventory): E - 170 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (lightly wounded, poisoned) You shoot an arrow. The arrow hits the hog! The hog looks as sick as possible! The hog is heavily wounded. The hog closely misses you. Firing (i - inventory): E - 169 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (heavily wounded, poisoned) You shoot an arrow. The arrow hits the hog! The hog looks as sick as possible! The hog is severely wounded. The hog barely misses you. The hog bites you. Firing (i - inventory): E - 168 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (severely wounded, poisoned) You shoot an arrow. The arrow barely misses the hog. The hog closely misses you. Firing (i - inventory): E - 167 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (almost dead, poisoned) You shoot an arrow. The arrow hits the hog. You kill the hog! Okawaru accepts your kill. The hog bites you but does no damage. Firing (i - inventory): E - 166 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hog Aim: a hog You shoot an arrow. The arrow hits the hog. The hog is lightly wounded. Firing (i - inventory): E - 165 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (lightly wounded) You shoot an arrow. The arrow closely misses the hog. The arrow hits the hog! The hog is moderately wounded. The hog bites you. Firing (i - inventory): E - 164 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog You shoot an arrow. The arrow hits the hog. The hog is lightly wounded. The hog bites you. Firing (i - inventory): E - 163 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (lightly wounded) You shoot an arrow. The arrow hits the hog! The hog is poisoned. The hog is moderately wounded. The hog bites you. Firing (i - inventory): E - 162 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (moderately wounded, poisoned) You shoot an arrow. The arrow hits the hog! The hog looks as sick as possible! The hog is severely wounded. The hog completely misses you. Firing (i - inventory): E - 161 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (severely wounded, poisoned) You shoot an arrow. The arrow hits the hog. The hog looks as sick as possible! The hog is almost dead. Firing (i - inventory): E - 160 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (almost dead, poisoned) You shoot an arrow. The arrow closely misses the hog. The arrow hits the hog! The hog is poisoned. The hog is heavily wounded. Firing (i - inventory): E - 159 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (almost dead, poisoned) You shoot an arrow. The arrow closely misses the hog. The hog bites you but does no damage. The hog bites you. Firing (i - inventory): E - 158 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (almost dead, poisoned) You shoot an arrow. The arrow closely misses the hog. The hog bites you but does no damage. Firing (i - inventory): E - 157 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (almost dead, poisoned) You shoot an arrow. The arrow hits the hog! You kill the hog! Okawaru accepts your kill. The hog bites you but does no damage. Firing (i - inventory): E - 156 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hog Aim: a hog You shoot an arrow. The arrow hits the hog! The hog is moderately wounded. The hog bites you but does no damage. Firing (i - inventory): E - 155 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (moderately wounded) You shoot an arrow. The arrow barely misses the hog. The hog bites you but does no damage. Firing (i - inventory): E - 154 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (moderately wounded) You shoot an arrow. The arrow closely misses the hog. The hog bites you but does no damage. Firing (i - inventory): E - 153 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (moderately wounded) You shoot an arrow. The arrow barely misses the hog. Firing (i - inventory): E - 152 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (moderately wounded) You shoot an arrow. The arrow hits the hog! The hog is poisoned. The hog is severely wounded. Firing (i - inventory): E - 151 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (severely wounded, poisoned) You shoot an arrow. The arrow barely misses the hog. The hog bites you but does no damage. x2 Firing (i - inventory): E - 150 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (severely wounded, poisoned) You shoot an arrow. The arrow barely misses the hog. The hog bites you. Firing (i - inventory): E - 149 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (almost dead, poisoned) You shoot an arrow. The arrow hits the hog! You kill the hog! Okawaru accepts your kill. Firing (i - inventory): E - 148 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hog Aim: a hog (severely wounded, poisoned) You shoot an arrow. The arrow hits the hog. The hog looks as sick as possible! The hog is severely wounded. The hog barely misses you. Firing (i - inventory): E - 147 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hog Aim: a hog (severely wounded, poisoned) You shoot an arrow. The arrow hits the hog. The hog looks as sick as possible! The hog is almost dead. You kill the hog! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! E - 151 arrows (gained 5) There is an open door, spattered with blood here. You see here a hog corpse. You butcher the hog corpse. s - 3 chunks of flesh There is an open door, spattered with blood here. E - 157 arrows (gained 6) You see here a hog corpse. You butcher the hog corpse. s - 4 chunks of flesh (gained 1) Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. E - 160 arrows (gained 3) E - 171 arrows (gained 11) There is an open door, spattered with blood here. E - 179 arrows (gained 8) Things that are here: a hand axe; an animal skin; a human corpse E - 180 arrows (gained 1) E - 181 arrows (gained 1) K - 2 meat rations (gained 1) g - 10 royal jellies (gained 4) E - 182 arrows (gained 1); d - 13 bread rations (gained 2) There is an open door, spattered with blood here. You open the door. There is an open door here. o - 2 lumpy grey potions (gained 1) Found an escape hatch in the ceiling. An ice beast comes into view. The ice beast moves out of view. As you open the door, it creaks loudly! You hear a shout! A crimson imp and a skeleton come into view. The crimson imp shouts! Found a robe. There is an open door here. Firing (i - inventory): E - 182 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton You shoot an arrow. The arrow hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. Firing (i - inventory): E - 181 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) You shoot an arrow. The arrow completely misses the bullfrog skeleton. The arrow hits the plant! The plant is moderately damaged. Firing (i - inventory): E - 180 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) You shoot an arrow. The arrow hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. The bullfrog skeleton closely misses you. Firing (i - inventory): E - 179 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) You shoot an arrow. The arrow hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. The bullfrog skeleton hits you but does no damage. Firing (i - inventory): E - 178 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) You shoot an arrow. The arrow barely misses the bullfrog skeleton. Firing (i - inventory): E - 177 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) You shoot an arrow. The arrow hits the bullfrog skeleton! You destroy the bullfrog skeleton! Okawaru accepts your kill. Firing (i - inventory): E - 176 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast You shoot an arrow. The arrow completely misses the ice beast. The arrow hits the crimson imp! The crimson imp looks as sick as possible! The crimson imp is almost dead. You kill the crimson imp! Okawaru accepts your kill. Firing (i - inventory): E - 175 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot an arrow. The arrow closely misses the ice beast. The ice beast hits you but does no damage. Firing (i - inventory): E - 174 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot an arrow. The arrow closely misses the ice beast. The ice beast hits you but does no damage. Firing (i - inventory): E - 173 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot an arrow. The arrow hits the ice beast. The ice beast is lightly wounded. Firing (i - inventory): E - 172 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) You shoot an arrow. The arrow hits the ice beast!! The ice beast is almost dead. The ice beast hits you but does no damage. Firing (i - inventory): E - 171 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead) You shoot an arrow. The arrow hits the ice beast! You kill the ice beast! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! E - 173 arrows (gained 3) E - 176 arrows (gained 3) E - 177 arrows (gained 1) E - 178 arrows (gained 1) E - 179 arrows (gained 1) E - 180 arrows (gained 1) K - 3 meat rations (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You see here a shield. There is an open door here. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. (D) Dungeon (T) Temple Where to? (Enter - D:9, ? - help) Okay, then. (D) Dungeon (T) Temple Where to? (Enter - D:9, ? - help) What level of the Dungeon? (default 1, ? - help) You see here a runed hand axe. There is an open door here. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [raszama] Species: Centaur Job: Fighter HP: 101/101; mods: 0/0 MP: 11/11; mod: 0 Stats: 25 (25) 10 (10) 9 (9) Position: (0, 0) , god: Okawaru (7), turn_is_over: 0, banished: 0 Runrest: mode: -4 mp: 11 hp: 97 pos: (0, 0) Delayed (2): type: descending_stairs duration: 0 type: travel duration: 1 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 100 | 10 | 3181 | 381/650 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | X | 0 | 0 | 14 | 3630 | 63/624 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 2 | 301 | 49/252 Dodging | X | 0 | 0 | 0 | 0 | 0/84 Stealth | X | 0 | 0 | 0 | 0 | 0/100 Shields | X | 0 | 0 | 2 | 301 | 49/252 Unarmed Combat | X | 0 | 0 | 9 | 2301 | 51/550 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #44: 2002 Attributes: #12: 631 #23: 6813 #24: 1173199231 #27: 13093 #49: 631 #59: 1 Mutations: hooves: 3 (innate) deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #29: +2 shortbow of Soidur {venom, Int+3} eq slot #3, inv slot #20: +3 pair of gloves "Atohihulo" {rC+ MR- SInv} eq slot #6, inv slot #21: +2 ring mail of Focus {*Drain rN+++ Regen+ Str+3} eq slot #7, inv slot #34: +2 ring of protection eq slot #8, inv slot #11: +2 ring of slaying eq slot #9, inv slot #5: amulet of the gourmand }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ #############################################################################.## 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################################################################################ ################################################################################ ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>