Dungeon Crawl Stone Soup version 0.24-a0-439-g6dd8730 (webtiles) character file. Game seed: 11797310613474994448 4 r3xj the Skirmisher (level 1, -2/14 HPs) Began as a Gargoyle Monk on June 18, 2019. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (28 turns). r3xj the Skirmisher (Gargoyle Monk) Turns: 28, Time: 00:00:19 Health: -2/14 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} Comestibles c - a ration Skills: + Level 3.4 Fighting + Level 3.1 Maces & Flails + Level 0.5 Armour - Level 2.4 Dodging - Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You sock the ooze! The ooze is almost dead. The bat misses you. The hobgoblin barely misses you. The rat bites you. The hobgoblin barely misses you. The ooze closely misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ooze. You kill the ooze! The bat hits you but does no damage. x2; The rat bites you but does no damage. The hobgoblin closely misses you. The hobgoblin hits you but does no damage. The rat misses you. The bat hits you but does no damage. The hobgoblin hits you. You die... .... .... .... ## ....# .## ...#..## ......## ###########.##..# #≈PP........r#..## #PP≈##.###..@gg..# #≈≈P##.# #...#...# #.##PP≈# ###b#...# #.##P≈P# #.#..%# #...P≈≈# #.#.)... #.#####≈P≈ .(#...... #.# PP≈ #.#....... #.### P≈ #.#....... #...# You could see 2 hobgoblins, a bat and a rat. Vanquished Creatures An ooze (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r3xj the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 28 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms Action || total -------------------------++------- Melee: Mace || 6 Armor: Robe || 8 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------