Dungeon Crawl Stone Soup version 0.22-a0-515-g75794bf (webtiles) character file. 0 quoriil the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on June 19, 2018. Was a Follower of Lugonu. Slain by a quasit (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (74 turns). quoriil the Skirmisher (Formicid Abyssal Knight) Turns: 74, Time: 00:00:18 Health: -1/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 9 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The quasit closely misses you. The quasit barely misses you. x2 The quasit bites you but does no damage. The quasit barely misses you. The quasit closely misses you. You hit the quasit. The quasit is moderately wounded. The quasit bites you. The quasit completely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You miss the quasit. The quasit is moderately wounded. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit misses you. The quasit barely misses you. The quasit bites you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit misses you. The quasit claws you but does no damage. You hit the quasit. The quasit is heavily wounded. The quasit bites you. You die... { {#### #.5# +.@# #..# { {#### You could see a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | quoriil the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 43 | Abyss:1 | Noticed a quasit 48 | Abyss:1 | Noticed a great orb of eyes 61 | Abyss:1 | Noticed a large abomination 65 | D:1 | Escaped the Abyss 74 | D:1 | Slain by a quasit Vault maps used: D:1: kb_arrival_jail Abyss:1: evilmike_abyss_exit_plants Action || total -------------------------++------- Melee: Falchion || 9 Armor: Leather armour || 8 Dodge: Dodged || 22 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 74 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------