Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 0 pubby the Skirmisher (level 1, -11/18 HPs) Began as a Formicid Abyssal Knight on May 22, 2018. Was a Follower of Lugonu. Mangled by a large abomination (19 damage) ... on level 1 of the Abyss. The game lasted 00:00:29 (88 turns). pubby the Skirmisher (Formicid Abyssal Knight) Turns: 88, Time: 00:00:30 Health: -11/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 7 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. A large abomination comes into view. A small abomination comes into view. The quasit closely misses you. The quasit claws you. You feel clumsy. The quasit claws you. You feel clumsy. The quasit completely misses you. The quasit claws you. You feel clumsy. The quasit claws you. The quasit bites you. The quasit claws you but does no damage. The quasit barely misses you. The quasit closely misses you. x3 The quasit barely misses you. The quasit claws you but does no damage. The quasit claws you. The quasit barely misses you. x2; The quasit closely misses you. The large abomination hits you!! Ouch! That really hurt! You die... ######## #..#.#.#### #...5.@.# #.#..X#..# #...x.###..≈ ###.### ### #. # # ..### . ... #.#.....# .# .#...#..#.#.#.# ....#.#.#. ...# #.#. #.#. #.#..# You could see a large abomination, a small abomination and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | pubby the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 70 | Abyss:1 | Noticed a large abomination 70 | Abyss:1 | Noticed a quasit 74 | Abyss:1 | Noticed a large abomination 75 | Abyss:1 | Noticed a small abomination 88 | Abyss:1 | Mangled by a large abomination Vault maps used: Action || total -------------------------++------- Armor: Leather armour || 2 Dodge: Dodged || 10 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 88 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------