Dungeon Sprint DCSS version 0.17-a0-2122-g03d97ec (webtiles) character file. 28 prabhnoor10 the Conjurer (level 2, -7/16 HPs) Began as a Deep Elf Conjurer on Oct 21, 2015. Mangled by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:04:25 (295 turns). prabhnoor10 the Conjurer (Deep Elf Conjurer) Turns: 295, Time: 00:04:25 Health: -7/16 AC: 2 Str: 5 XL: 2 Next: 96% Magic: 9/9 EV: 14 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 6 levels left rFire . . . SeeInvis . d - -3 dagger (curse) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons d - a cursed -3 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: + Level 1.2 Fighting + Level 3.6 Dodging + Level 2.5 Stealth + Level 1.2 Unarmed Combat * Level 4.4 Spellcasting + Level 6.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History There is an open door, spattered with blood here. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! Sorry, you're not good enough to have a special ability. Memorise Searing Ray, consuming 2 spell levels and leaving 6? [Y]es or [N]o only, please. Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. The ogre misses you. You continue memorising. You finish memorising. Spell assigned to 'b'. There is an open door, spattered with blood here. Sorry, you're not good enough to have a special ability. The ogre hits you with a giant spiked club. The ogre closely misses you. The ogre closely misses you. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..'..#..+ #.O#### +# #.@# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | prabhnoor10 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 54 | D | Killed Ijyb 54 | D | Reached skill level 1 in Fighting 54 | D | Reached skill level 1 in Unarmed Combat 54 | D | Reached skill level 6 in Conjurations 54 | D | Reached XP level 2. HP: 4/16 MP: 7/9 283 | D | Noticed an ogre 288 | D | Learned a level 2 spell: Searing Ray 295 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Unarmed || 36 Use: Potion || 1