Dungeon Crawl Stone Soup version 0.26-a0-79-g47e9afc (webtiles) character file. Game seed: 15423693502015786629 5 porpoise the Vandal (level 1, -4/13 HPs) Began as a Halfling Arcane Marksman on June 16, 2020. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:10 (730 turns). porpoise the Vandal (Halfling Arcane Marksman) Turns: 730, Time: 00:02:10 Health: -4/13 AC: 2 Str: 11 XL: 1 Next: 88% Magic: 2/2 EV: 15 Int: 11 God: Gold: 21 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - a potion of curing {unknown} g - a potion of haste {unknown} i - a potion of degeneration {unknown} Comestibles f - a ration Skills: * Level 1.3 Fighting + Level 3.2 Slings - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 12% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 19% 2 ###.... Inner Flame Hex/Fire #....... 52% 3 ####... Portal Projectile Hex/Tloc #..... 52% 3 ####... Cause Fear Hex #......... 77% 4 #####.. Leda's Liquefaction Hex/Erth #......... 89% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History You now have 21 gold pieces (gained 10). A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... ..............# #.# ..........###.# #.# ..........# #.# ..........# #.##### .....###### #.....# .....# #.##.## ...### #####.## ....## #......# .....# #@###### .....# #..g# .....# ###.# .....### .# ......... # .....#### .....# .....# .....# You could see a gnoll. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A hobgoblin (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Halfling Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 175 | D:1 | Reached skill level 1 in Fighting 730 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, minmay_misc_feat_rows, minmay_fountain_box Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Slings | | 3.2 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 24 Fire: Hunting sling || 10 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------