Version: Dungeon Crawl Stone Soup 0.20-a0-204-ge9bc5e3 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-e9bc5e30be -name porpoise -rc /dgldir/rcfiles/crawl-git/porpoise.rc -macro /dgldir/rcfiles/crawl-git/porpoise.macro -morgue /dgldir/morgue/porpoise/ -webtiles-socket /crawl-master/webserver/sockets/porpoise:2016-11-25.02:45:07.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-e9bc5e30be(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cede3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-e9bc5e30be(_Z13do_crash_dumpv+0x2f2) [0x5d6152]: do_crash_dump() /usr/games/crawl-git-e9bc5e30be(_Z20crash_signal_handleri+0x9c) [0x5cf07c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f8a340294c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f8a340d8100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f8a3406c313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f8a3406c1da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f8a3406cc8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f8a34040016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f8a3403ac1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f8a340fa8cb]: /usr/games/crawl-git-e9bc5e30be(_Z3endibPKcz+0x219) [0x66ccd9]: end(int, bool, char const*, ...) /usr/games/crawl-git-e9bc5e30be(_Z9save_gamebPKc+0x160) [0x68f6e0]: save_game(bool, char const*) /usr/games/crawl-git-e9bc5e30be() [0xbac463] /usr/games/crawl-git-e9bc5e30be() [0xbad335] /usr/games/crawl-git-e9bc5e30be(main+0x2eb) [0xbb092b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f8a3401476d]: /usr/games/crawl-git-e9bc5e30be() [0x534a09] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 24 2016 at 03:36:30 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-e9bc5e30be/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-e9bc5e30be/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-e9bc5e30be/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: dpeg_arrival_simpleton_a layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (50, 48): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, porpoise the Kobold Berserker. It is said that the Orb of Zot exists deep within this dungeon. Trog says: Kill them all! Press ? for a list of commands and other information. Found 33 stones. Found a staircase leading out of the dungeon. Found a chain mail. You see here a chain mail. You see here a chain mail. A frilled lizard comes into view. You hit the frilled lizard but do no damage. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses. The frilled lizard completely misses you. You hit the frilled lizard. You kill the frilled lizard! Trog accepts your kill. Found a stone staircase leading down. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. d - a chunk of flesh Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. Found a club. Found a bread ration. A rat comes into view. The rat bites you but does no damage. You hit the rat. You kill the rat! Trog accepts your kill. No target in view! You see here a rat corpse. You butcher the rat corpse. d - a chunk of flesh You see here a rat skeleton. Eat a chunk of flesh? (ye/n/q) You start eating the chunk of flesh. This raw flesh tastes great. As you open the door, it creaks loudly! As you open the door, it creaks loudly! You see here a club. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The hobgoblin moves out of view. A bat comes into view. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. The bat misses you. The bat closely misses you. You hit the bat but do no damage. The bat closely misses you. You hit the bat. You kill the bat! Trog accepts your kill. Things that are here: a club; a bat corpse; a hobgoblin corpse Butcher a bat corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the bat corpse. You butcher the hobgoblin corpse. d - a chunk of flesh; d - 4 chunks of flesh (gained 3) Things that are here: a club; a hobgoblin skeleton Eat one of 4 chunks of flesh? (ye/n/q) You start eating one of the 4 chunks of flesh. This raw flesh tastes great. Eat one of 3 chunks of flesh? (ye/n/q) You start eating one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes great. Found a ring mail. You see here a ring mail. d - a ring mail You start removing your armour. You continue taking off your +0 animal skin. x4 You finish taking off your +0 animal skin. You start putting on your armour. You continue putting on your ring mail. x5 You finish putting on your +0 ring mail. Drop what? 4/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DROP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [porpoise] Species: Kobold Job: Berserker HP: 14/14; mods: 0/0 MP: 1/1; mod: 0 Stats: 14 (14) 8 (8) 14 (14) Position: (42, 22), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 321 | 69/168 Short Blades | X | 2 | 50 | 4 | 311 | 14/148 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/35 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 1 | 151 | 81/142 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 1 | 25 | 0 | 20 | 20/25 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #27: 5 #49: 8 #59: 1 Mutations: carnivore: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 short sword eq slot #6, inv slot #3: +0 ring mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..# ..# ###.# ...## ####..###### ...........# # #######...###.##.#### ...?................. #######.#.###@#..### ....###.#..##.# # ........##.##.# ...........##.# . ####........#.#.. #............. ######.....#. #.....# ###.....#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>