Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 1 pooptown the Caller (level 1, 0/13 HPs) Began as a Barachi Summoner on May 20, 2018. Slain by a hobgoblin ... wielding a +0 club (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (232 turns). pooptown the Caller (Barachi Summoner) Turns: 232, Time: 00:00:42 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 15 God: Gold: 29 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Potions b - a potion of brilliance {unknown} Comestibles c - 2 rations Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 4.9 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Ice Beast Ice/Summ #....... 61% 4 #####.. Call Imp Summ ###..... 4% 2 ###.... Call Canine Familiar Summ ###..... 9% 3 ###.... Summon Lightning Spire Summ/Air #....... 61% 4 #####.. Summon Guardian Golem Hex/Summ #....... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Tha kobold shouts! Ye hit tha hobgoblin but do nay damage. Tha hobgoblin hits ye wit' a club. Ye take 5 damage, an' haf 8/13 hp. MASSIVE DAMAGE!! Ye hit tha hobgoblin. Tha hobgoblin be moderately wounded. Tha hobgoblin barely misses ye. Tha hobgoblin closely misses ye. Tha hobgoblin hits ye wit' a club. Ye take 2 damage, an' haf 6/13 hp. Tha kobold throws a stone. Tha stone closely misses ye. Tha kobold throws a stone. Tha stone hits ye. Ye see 'ere 2 stones. Ye take 1 damage, an' haf 5/13 hp. Tha hobgoblin hits ye wit' a club. * * * LOW HITPOINT WARNIN' * * * Ye take 4 damage, an' haf 1/13 hp. MASSIVE DAMAGE!! Ye hit tha hobgoblin. Tha hobgoblin be almost dead. Tha hobgoblin hits ye wit' a club. Ye die... ........ #..#...<...# ........ ####..#.......+ ........####.....#.......# .............##..#.......# .............##..#####'###..# ............(##.............# ............g##.............# ..###...####g######.######### #... #@# #.# #... #........# #.). ########## #... #... #... You could see a hobgoblin and a goblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pooptown the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 232 | D:1 | Slain by a hobgoblin Vault maps used: D:1: lemuel_arrival_room Action || total -------------------------++------- Melee: Unarmed || 18 Club || 3 Armor: Robe || 1 Dodge: Dodged || 13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 232 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 232 +---------+---------+-------+---------+---------+-------+--------- Action || total -------------------------++------- Melee: Unarmed || 18 Club || 3 Armor: Robe || 1 Dodge: Dodged || 13 Vault maps used: D:1: lemuel_arrival_room